Soulbound Doll (Bear)

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8 posts. Alias of Halgur.


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Viltydus speaks to each Pathfinder in turn.

To Varadel-"Word of Tommy's misdeeds would need to travel from Oppara most swiftly in order to reach my ears before your visit. The Maze allowed you to outrun any news from so far off. Do not fret Vardarel, the dwarf did nothing untoward at the symposium."

To Stitch-"Oh my apologies. You prefer to go by Stitch don't you? It shan't happen again."

To Bella-"Indeed I am the one called Viltydus. I am most pleased to make your acquaintance, Bella."

To Khiara-"I'm sure you both would have handled yourselves admirably, Khiara. I am pleased that you were able to find some time away from your investigation to visit me. It can be a terrible thing to lose a parent. I wish you luck in your search."

To Clover-"Ah Clover's famous soup. I would be delighted to sample this delicacy. How are your parents adjusting to life outside of the Tapestry?"


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Bjersig signs again. "Well then, if you've no more questions I suggest you get started. The path to the stump is just outside the town gate. Don't forget to visit the quartermaster on the way out."

Once outside the city gates it is a short trip to the edge of the forest where a lithe Mahwek individual stands atop a giant stump, their average height magnified by an awesome presence of personality. Their fingers, lips, ears, eyebrows, and nostrils are richly adorned with dozens of rings, each one made of a different material and etched with varying pictograms and sigils. They speak with a voice like wind in the canopy. “The portal already beckons souls destined for greatness! Welcome, Pathfinders, to the Forest of Trials, a noteworthy juncture in your travels across this vast, beautiful world and a far cry from the Kitharodian Academy I should think.”


Stitch Steeltoe wrote:

Stitch rumbles in on Meat Wagon, some newly mounted steel plates around the buckboard seem to provide some lesser cover for the goblin shaped Dwarf. Meat Wagon also seems to have gotten a bit of a bath.

"I'm here." He announces, looking around a bit "Where ever here is." Not having ever been to this part of the world before, its possible though he's picked up some tidbits along the way. Society +12

"What exactly did you mean by Foster Greatness? Sounds pretty vague..." Stitch asks while rolling into the line for soup.

Bjersig smiles at the goblin's befuddlement and signs a response. "The Maze of the Open Road can cause one to be a bit disoriented. It's not exactly natural to travel thousands of miles in an hour or so. You are in the city of Port Valen, on the northern edge of the continent of Arcadia."

Rahaksenwe speaks up. "As a fey Viltydus sometimes has a way with words, 'fostering greatness' being but a sample. They are a crossroads guardian, a fey created to serve a primal purpose. Viltydus is duty-bound to help travelers who are called to Valenhall safely navigate the Forest of Trials. For some reason known only to them, the presence of heroes facilitates this task. Hence their requirement that members of the Society occaionally visit to prove themselves. Around here, we deeply respect Viltydus’s work. They have been a mentor and protective spirit for generations of us."


GM Screen:
Stitch Steeltoe's Society (T): 1d20 + 12 ⇒ (5) + 12 = 17
Bella Sidare's Society (T): 1d20 + 8 ⇒ (9) + 8 = 17 (Courtly Graces, Dubious Knowledge)
Quickblade's Society (U): 1d20 + 1 ⇒ (16) + 1 = 17
Clover Nettlesoup's Society (T): 1d20 + 10 ⇒ (8) + 10 = 18
Vardarel's Society (T): 1d20 + 10 ⇒ (13) + 10 = 23

Clover and Vardarel:
Valenhall is a legendary warrior’s paradise glorified in Ulfen fables, able to be found only by those beckoned to it by a mythical call. Scholars disagree as to whether it’s a real place or an aspirational metaphor, a mystery the Pathfinder Society hopes to solve.

Last year, a Pathfinder expedition crossed the ocean to the seaside Arcadian town of Port Valen, a waystation on the path to Valenhall, and established a new lodge in the former feasting hall of King Sveinn Blood-Eagle—where this meeting is taking place.

Bella:
Valenhall is a legendary warrior’s paradise glorified in Ulfen fables, able to be found only by those beckoned to it by a mythical call. Scholars disagree as to whether it’s a real place or an aspirational metaphor, a mystery the Pathfinder Society hopes to solve.

Last year, a Pathfinder expedition crossed the ocean to the seaside Arcadian town of Port Valen, a waystation on the path to Valenhall, and established a new lodge in the former feasting hall of King Sveinn Blood-Eagle—where this meeting is taking place.

The Ulfen immigrants and native Mahwek people harbor deep suspicion of each other. This mutual distrust makes local politics especially fraught. Ulfen Pathfinders should proceed with caution.


Anyone wishing to make a Valenhall Lore, Port Valen Lore or Society check to recall knowledge please post your bonus


Having traversed a new portal in the Maze of the Open Road, your group convenes around the massive hearth fire in the center of the fledgling Port Valen lodge. Joining you are Venture-Captain Bjersig Torrsen, his dog Mahki, his scribe/ interpreter Lirall, and Rahaksenwe, a representative serving on the local coalition known as the Shore Council.

Venture-Captain Bjersig Torrsen’s oversized gestures convey his excitement. “Welcome to the far side of the map! I don’t know what I was expecting to find here, but it sure wasn’t the hospitality that the locals have shown us. I mean, just look at this new lodge! It’s like we never left home!

“Speaking of leaving home, we’ve worked alongside Rahaksenwe and other Port Valen leaders to link this lodge to the Maze of the Open Road. They helped us set up the portal so that future Pathfinders won’t need to cross monster-infested waters to get here like we had to. That help wasn’t free, though.”

Rahaksenwe nods and explains, “The portal could not have been completed without the blessing of Viltydus, the fey guardian who guides travelers through the Forest of Trials. Viltydus has a keen eye for heroic potential, and their one condition for building and maintaining the portal is that Pathfinder agents must assist them regularly to foster greatness in this region. That’s why you’re here: to hold up your end of that bargain.”

Torrsen jumps back in. “So, wash up, get what you need from the quartermaster, and follow the footpath just outside the town gate right to the stump at the edge of the forest. Viltydus will meet you there—somehow, they can always sense when Pathfinders are on the way! Any questions?”


Okay slides and chronicles are set up. I'll do an initial post in an hour or so.

RPG Chronicles for 3-13 Guardian's Covenant.

Slides


I've been playing around with slides and think I have it pretty much figured out. Gimme a couple of days and I should be ready to go with 3-13.

Today is Wednesday. Let's shoot for weekend start for 3-13 Guardian's Covenant.