
DeJoker |

Well you being newer to this forum than I, I am more than happy to tip my hat to you and let you go for it.
I am not one that likes the picking and choosing thing since if I am going to dedicate time to making a quality character then I expect to play that character. Otherwise it would have been an exercise in a waste of time and I have a lot of things on my to do list and wasting time is not one of my them.

Raphael de Leon |
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Preliminary stats are in my profile. Still working on equipment and spells. Lvl 8 Cleric of Count Ranalc.
Raphael de Leon
Male half-orc cleric of Count Ranalc 8
CN Medium humanoid (human, orc)
Init +2; Senses darkvision 120 ft.; Perception +15
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 67 (8d8+24)
Fort +10, Ref +6, Will +11
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 0 ft.
Special Attacks channel positive energy 6/day (DC 17, 4d6)
Domain Spell-Like Abilities (CL 8th; concentration +11)
At will—dimensional hop (80 feet/day)
6/day—touch of darkness (4 rounds)
Cleric Spells Prepared (CL 8th; concentration +11)
D Domain spell; Domains Darkness, Travel (Exploration[APG] subdomain)
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Statistics
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Str 10, Dex 14, Con 14, Int 10, Wis 16, Cha 16
Base Atk +6; CMB +6; CMD 18
Feats Blind-fight, Fencing Grace[UI], Selective Channeling, Weapon Finesse, Weapon Focus (rapier)
Traits fate's favored, seeker
Skills Diplomacy +10, Perception +15, Sense Motive +10
Languages Common, Orc
SQ door sight, eyes of darkness (4 rounds/day), orc blood
Other Gear 33,000 gp
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Cleric Channel Positive Energy 4d6 (6/day, DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Darkness) Granted Powers: You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat.
Cleric Domain (Exploration)
Darkvision (120 feet) You can see in the dark (black and white only).
Dimensional Hop (16 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.
Door Sight (6/day) (Su) By touching a door for 1 minute, use clairvoyance on the other side.
Eyes of Darkness (4 rounds/day) (Su) As a standard action, gain the ability to see in any darkness.
Fencing Grace Use Dexterity on rapier damage rolls
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Selective Channeling Exclude targets from the area of your Channel Energy.
Touch of Darkness (4 rounds, 6/day) (Sp) With a melee touch attack, target suffers 20% miss chance

Nyxis |
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GM Mauve,
Purple Dragon Knight asked me to submit a healer. I present Nyx, an Undine shaman and healer who worships Water, the source of all life. He will claim he draws his healing power from rain and flowing water.
Functionally he is a full caster with buffs and offensive spells. His primary healing comes from his 8 channels per day (5 do 5d6 and 3 do 6d6). He also has three uses of Shell of Succor which gives someone on average 20 temp hit points that until gone prevent effects like poison or worse from hurting those so protected. If the attack does not get past the shell no other effect takes place. Of course he can cast healing spells and use his healing wand. And he know both lesser and normal restoration. And he can deliver these beneficial spells with his hawk animal companion.
But he also can do some very hard to resist empowered Hydraulic Push spells. With the benefit of Hydraulic Maneuver he can blind, bull rush, trip, and disarm, but at the cost of a second level spell each time.
I have tried to create an effective healer that can also contribute to the party both in and out of combat. His high perception and sense motive skills should be useful and he speaks a number of extra planar languages.
I need to finalize mundane gear and work on a backstory. Other that that I believe he is complete.

Nyxis |
1 person marked this as a favorite. |

Nyx now has background stuff and is ready for review.
Note that I forgot to mention his Life Link ability when mentioning his other healing gifts. Between Life Link, healing spells, Shell of Succor, and 43 dice of channel healing per day I think he has healing covered. I hope I have added enough other versatility to make him fun to play and a versatile teammate.

Raphael de Leon |

Raphael doesn't speak much about his past, though the tattoo of a weeping eye over a sword and mountain and constant awareness of his surroundings suggests his departure was not on friendly terms. What he does show is an ability to support any team fielded by the Pathfinder Society, whether it's with divine healing, careful casting, or a shining blade.
finished profile is here