DMD's Against the Aeon Throne PbP
Game Master
dickie
Roll20
Female LG kasatha spacefarer mystic 2 | SP 12/12 HP 16/16 | RP 6/6 | EAC 13; KAC 14 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9 | Speed 30ft | Personal Traditions 1/1 | Spells: 1st 3/3 | Active conditions: None.
Man, we've got weak nerd arms! :P
Soldier 2 EAC 15 KAC 16 SP 18 HP 18 Init +8 Fort +5 Ref +4 Will +3
Lyle lives on a space station with much of his time spend in zero G. He's lucky he's not an 8 str.
F Halfling operative SP 6/12 HP 12/12 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +8; Will +4 | Init: +5 | Perc: +8, SM: +6 | Speed 30ft | Active conditions: None. character sheet
WOW the RNG is in a MOOD tonight, ain't it?
Female LG kasatha spacefarer mystic 2 | SP 12/12 HP 16/16 | RP 6/6 | EAC 13; KAC 14 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9 | Speed 30ft | Personal Traditions 1/1 | Spells: 1st 3/3 | Active conditions: None.
The daze spell won't work on these things, right? Since they're not humanoid?
No, they are not humanoids. A mysticism check would identify the critters.
Soldier 2 EAC 15 KAC 16 SP 18 HP 18 Init +8 Fort +5 Ref +4 Will +3
We should probably decide as a group if we stand and fight or run.
After seeing a tree blown apart, I'm inclined to run.
Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision
The question is, can we outrun it on our trikes? That means good pilots to do that as it is a chase, and once we outrun it, we'll have to hide, so we need some good stealth people and someone to scout an area to make sure it is gone. If we are in a building we can bypass the stealth check, but you'll still need a person or two to use stealth and perception to keep an eye on it.
Female LG kasatha spacefarer mystic 2 | SP 12/12 HP 16/16 | RP 6/6 | EAC 13; KAC 14 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9 | Speed 30ft | Personal Traditions 1/1 | Spells: 1st 3/3 | Active conditions: None.
We should also see if someone can make an Engineering check to ID them, since then we'll know how fast they are and thus if we can outrun them.
I can't because I don't have ranks IN Engineering.
F Vanguard/1
I fell and hurt my dominant hand pretty bad yesterday so i might be much slower to post for the next day or so. Thankfully i dont think there is anything broken
Hopefully you're healing up well!
And hopefully no one is sitting in the cold in the north east from that storm. I missed most of it, but it's made for a long work week.
Apologies for unexpected extra delay, I got sick on my time off (bleh!) so been too tired to think much. Update coming sometime today.
Female LG kasatha spacefarer mystic 2 | SP 12/12 HP 16/16 | RP 6/6 | EAC 13; KAC 14 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9 | Speed 30ft | Personal Traditions 1/1 | Spells: 1st 3/3 | Active conditions: None.
I think we've all gone by this point?
Two of the pilots hadn't yet. Put up a reminder in GP.
At this point I am assuming Neco's too distracted by RL. I'll make up a silly excuse to take him out of the story temporarily but let him make a return if things change.
F Halfling operative SP 6/12 HP 12/12 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +8; Will +4 | Init: +5 | Perc: +8, SM: +6 | Speed 30ft | Active conditions: None. character sheet
Still here! computer went on strike, then after some thorough troubleshooting and maintenance, google chrome decided it was confused about how signing into a website actually works. Back to adventure!
Female LG kasatha spacefarer mystic 2 | SP 12/12 HP 16/16 | RP 6/6 | EAC 13; KAC 14 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9 | Speed 30ft | Personal Traditions 1/1 | Spells: 1st 3/3 | Active conditions: None.
I believe it might be time to use that banked language to learn Aquan so we can possibly negotiate with the elemental.
That okay, GM?
Sorry, they changed my schedule at work unexpectedly so I'm a little extra behind. Will get moving in a day or two. Feel free to update actions related to negotiation and ambush as a backup.
Female LG kasatha spacefarer mystic 2 | SP 12/12 HP 16/16 | RP 6/6 | EAC 13; KAC 14 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9 | Speed 30ft | Personal Traditions 1/1 | Spells: 1st 3/3 | Active conditions: None.
I've been there, take your time! :)
It okay if I use my banked language for Aquan, or should I save it for Azlanti?
Yeah, feel free, sorry, forgot to answer that part!
Female LG kasatha spacefarer mystic 2 | SP 12/12 HP 16/16 | RP 6/6 | EAC 13; KAC 14 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9 | Speed 30ft | Personal Traditions 1/1 | Spells: 1st 3/3 | Active conditions: None.
Seemed more fun letting you go down that route. Especially since plenty of higher stakes combat is coming soon... :D
F Halfling operative SP 6/12 HP 12/12 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +8; Will +4 | Init: +5 | Perc: +8, SM: +6 | Speed 30ft | Active conditions: None. character sheet
Soldier 2 EAC 15 KAC 16 SP 18 HP 18 Init +8 Fort +5 Ref +4 Will +3
I will be on a long road trip starting tomorrow morning, and lasting till next Tuesday. Posting will be at best spotty, and likely not happening at all. Please bot me as needed.
Sounds good, safe travels.
Everyone go ahead and level up. If your HP roll is half or less of your hit die, take half+1.
So if you're a d8 and roll a 5+ you gain that result. If you rolled a 4 or less, you'd take 5 (half 8 plus 1).
Side question because I can work it in during the next major scene: should we recruit another player or continue on with 5? I'm comfortable with either, you're capable on the ground, my bigger concern is space ship rolls. Ideally I'd PM the submission that never got me numbers first to give them a shot.
Personally, I think you're better off with 5 for now, I also assume some attrition and you just gained a level so you can pick up a new skill if needed for starship purposes, but I want to hear opinions just in case I'm forgetting something obvious.
Female LG kasatha spacefarer mystic 2 | SP 12/12 HP 16/16 | RP 6/6 | EAC 13; KAC 14 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9 | Speed 30ft | Personal Traditions 1/1 | Spells: 1st 3/3 | Active conditions: None.
I'm okay with it. At this stage it'd be easy to say one of the colonists was inspired to join the fight or something!
Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision
We are in the long haul anyhow, recruit another if it helps us.
Soldier 2 EAC 15 KAC 16 SP 18 HP 18 Init +8 Fort +5 Ref +4 Will +3
I'm OK with grabbing another, though I'd rather not have a delay due to it.
Leveled up to 2nd.
F Vanguard/1
I honestly prefer 5 anyways!
F Halfling operative SP 6/12 HP 12/12 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +8; Will +4 | Init: +5 | Perc: +8, SM: +6 | Speed 30ft | Active conditions: None. character sheet
I'll play it by ear. The number of players is really a GM question; if you're sure the bookkeeping and planning to stay a step ahead of our decisions points won't be too much, then go for it. If not, it feels like we have a rounded enough team for the moment to continue on.
Yeah, we are fine for now, it was more about asking since an opportunity would exist coming up. No one thought of anything I hadn't thought of so I think we are good to move on!
F Halfling operative SP 6/12 HP 12/12 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +8; Will +4 | Init: +5 | Perc: +8, SM: +6 | Speed 30ft | Active conditions: None. character sheet
HP roll: 1d6 ⇒ 2 Oof. 4 it is then.
Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision
DM Dickie wrote: Everyone go ahead and level up. If your HP roll is half or less of your hit die, take half+1.
So if you're a d8 and roll a 5+ you gain that result. If you rolled a 4 or less, you'd take 5 (half 8 plus 1).
Didn't even notice this until someone rolled. In Starfinder you always get max HP and SP. If you are changing the rules, that is okay with me, I'm just making sure you didn't say this by mistake. as in every D&D edition except pathfinder 2e and Starfinder you roll for hp or take average instead of max. Hit point and stanima rules
Oops, lol, rules confusion error. Yeah, ignore that, didn't even remember I'd posted that but lol.
Male Laborer Android Striker Operative 10: Spd:35, Climb:15, AC:28, HP:48/128, 5 Fire Resistance, 5 Acid Resistance, DR:1, Fort:18(Constructed), Ref:21(Operative Reflexes), Will:16, Perception:17(Emotionally Unaware), Init:20, Darkvision
Say maybe I missed it a while back, but did we loot the Azlanti as we went and then sold off their stuff?
You haven't had a chance to sell or trade anything since the colony is under military occupation. Not sure who was looting, but it may have been Neco. I'll add the most recent goods recovered from the execution this weekend.
So there aren't really any colonists up to an assault, however, I'm sure there might be ways you could use the small resistance outside of a firefight. Gaining entry is still a bit of an issue, but the locks can be hacked and you do have explosives. Just let me know when you're ready for me to set the scene, but do expect heavy resistance. After all, you will be facing them on their turf.
Quorsica explains the map she sketches as best she can:
M1 is a main entrance and staging area.
M3 is a mess Hall she suspects doubles as a briefing area.
M3 is the master control room. She assumes it is always manned. There are obvious cameras on both doors into the room.
M5 looks to be general storage.
M10 is the brig. The bars are electrified.
Map is updated with these rooms revealed.
F Vanguard/1
It's audit season and work and I got like a 2 day notice on one, so have been scrambling. I should be finished leveling soon and will have more time to post though
No problem, I'm starting a whole new job this week and spent the last running around because a family member is in the hospital, so I might be slow this week anyway. Take your time.
Oops. If you've seen the map it is probably obvious that I misread the low-res room tags.
M7 is the mess. The second room from the left.
M9 is storag. It is the one to the right that looks like junk scattered at the end of a hallway.
M8 is the control room. It's the circular room.
F Halfling operative SP 6/12 HP 12/12 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +8; Will +4 | Init: +5 | Perc: +8, SM: +6 | Speed 30ft | Active conditions: None. character sheet
Just as well that people are a bit slow at the moment because I'll be without my own computer for a few days. Power loss last night bricked my damned hard drive. Glad I have enough to get a new one or I'd probably have already thrown the whole tower through my window because I was NOT having a good day yesterday.
That always sucks. Hopefully you had backups.
The ball is y'alls court, so to speak. The boards overall seem slightly slow right now, but ask any questions you want about the building, doors, or anything else. I don't think Tori will be as effective in a sniping position, at least not for very long. You've been fortunate enough to be ghosts to them so far, but going into a small fort makes the guerilla part a little tough!
Female LG kasatha spacefarer mystic 2 | SP 12/12 HP 16/16 | RP 6/6 | EAC 13; KAC 14 | Fort +0; Ref +2; Will +7 | Init: +2 | Perc: +9, SM: +9 | Speed 30ft | Personal Traditions 1/1 | Spells: 1st 3/3 | Active conditions: None.
And as Len said, I'm tapped out of 1st level spells.
No reason you can't take a long rest before hand. I'd heavily recommend it.
Soldier 2 EAC 15 KAC 16 SP 18 HP 18 Init +8 Fort +5 Ref +4 Will +3
I've been super slammed this week so I haven't prodded, but what's the plan? You have a secure buying with Azlanti occupiers likely calling for their starship to raze the colony. I'll get a little setup post up soon as I can, but if you have any special preparations to make, demolitions checks to make, or any last minute business to handle first speaknup!
F Halfling operative SP 6/12 HP 12/12 | RP 5/5 | EAC 15; KAC 16 | Fort +1; Ref +8; Will +4 | Init: +5 | Perc: +8, SM: +6 | Speed 30ft | Active conditions: None. character sheet
I'm ready to go whenever everyone else is. Still got plenty of ammo and no real limited resources to worry about so I'm good.
F Vanguard/1
I am also getting slammed with stuff from all angles. Unfortunately I think I’m just going to need to drop this game, as I need to cut back. Sorry and I was looking forward to going all the way with Palladia and y’all, but there’s just too much right now for me
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