[ACO] PFS2e Q07 - A Curious Claim (Inactive)

Game Master UncleFroggy

CP: 13 (5 players)
Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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NG (Female) (Versatile Heritage) Human Cleric 3 | HP 32/32 | AC 19 | Fortitude +7, Reflex +6, Will +11 | Perception +9 | Stealth +1 | Speed 25 ft. | Focus Points 1 | Exploration Activity Search | Active Conditions none | ◆ | ◆◆ |◆◆◆ | ◇ | ↺

Kyra helps the others by watching out the undead as they work quietly in moving the cargo and documents.

"I'll watch out of these undead. But let's move faster or we'll be dead if they find us," she said in a whispering manner loud enough to be heard by her companions but not by the undead.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Nature: 1d20 + 9 ⇒ (11) + 9 = 20

The Dragon looks out at the water again to see how the tides have changed since they came aboard.

Horizon Hunters

CN female Human (Half-Elf) Rogue Sorcerer 5 | HP 68/68 | AC 22 | F +10 R +13 W +11 | Perc +11 | Stealth +13 | Exploration: Avoid Notice | ◆ ◇ ↺ | Spell 1/1 | speed 25ft | low light vision; darkvision | Hero 1/3 | Active Conditions: none

Materializing out of the shadows, Nal notes Rhaegal watching the waves. She turns her eyes to the sky, watching the storm clouds rolling toward the wreck. As soon as their shadow passes over the wreck, she signals for the group to move out.

Nature: 1d20 + 8 ⇒ (5) + 8 = 13

Radiant Oath

◆◇↺ | Spell Templates

Landitho comes up with a workable plan while Franzine manhandles crates of ingots onto their raft. Kyra watches for undead and Rhaegal keeps an eye on the tides. Nal watches the storm clouds but is unable to determine when the best time would be to move out.


Nal: Failure
Franzine: Success
Kyra: Success
Rhaegal: Success
Landitho: Success
Total Number of Successes: 12

Last Phase: Make your Escape

Stealth to move quietly,
Athletics to swim or row a raft,
Deception to create a diversion,
Religion to know how best to avoid undead.


NG (Female) (Versatile Heritage) Human Cleric 3 | HP 32/32 | AC 19 | Fortitude +7, Reflex +6, Will +11 | Perception +9 | Stealth +1 | Speed 25 ft. | Focus Points 1 | Exploration Activity Search | Active Conditions none | ◆ | ◆◆ |◆◆◆ | ◇ | ↺

Kyra tries to remember what is the best way to evade undead creatures amd go unnoticed. But...

Religion: 1d20 + 11 ⇒ (3) + 11 = 14

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Religion: 1d20 + 4 ⇒ (5) + 4 = 9

Rhaegal tries to help Kyra with figuring out how to avoid undead, but he seems to be leading her astray.

Grand Archive

LN female gnome (umbral) Bard (Maestro) 4 / Dandy | HP 31/44 | AC 19 | F +7 R +9 W +9 | Perc +9 | Stealth +6 | 25ft | focus 0/2 | spells 1st: 0/3 ; 2nd: 0/3 | Exploration Mode: Detect Magic (30 ft) | Active Conditions: ---

Deception: 1d20 + 13 ⇒ (4) + 13 = 17

Hero Point!

Deception: 1d20 + 13 ⇒ (9) + 13 = 22

Landitho attempts to distract several of the undead.

Envoy's Alliance

NG fem half-elf | Redeemer (Bastion) of Iomedae 6 | HP 82/82 | AC 25/27 shield (Hd 10; hp 96, bt 48) | F +13, R +9, W +12 (+3 Bulwark) | Percept +10 (low-light) | Stealth +1 | speed 25' | Hero Pts. 2/3 | Focus Pts. 1/1 | Active Conditions: lesser antiplague

Franzine grabs an oar-shaped piece of the old ship's planking floating past the raft. She paddles with all of her might to get to shore.
Athletics: 1d20 + 10 ⇒ (13) + 10 = 23

Horizon Hunters

CN female Human (Half-Elf) Rogue Sorcerer 5 | HP 68/68 | AC 22 | F +10 R +13 W +11 | Perc +11 | Stealth +13 | Exploration: Avoid Notice | ◆ ◇ ↺ | Spell 1/1 | speed 25ft | low light vision; darkvision | Hero 1/3 | Active Conditions: none

Almost there. Nal slinks back into the shadows for the trip back to the mainland.

Stealth: 1d20 + 9 ⇒ (2) + 9 = 11
Hero Point Reroll: 1d20 + 9 ⇒ (7) + 9 = 16

Apparently the load she's carrying back from the boat is interfering with her mojo.

Verdant Wheel

LN male Kobold Druid 6 | HP 66/66 | AC 24 (26 w/shield) | Resist Acid 3, Fire 6| F +12 R +13 W +14 (+1 vs sleep/paralyze)| Perception +14 (darkvision, scent) | speed 35 | Focus Points: 2/2 | ◆ | ◇ | ↺

Might as well use my hero point, I guess!

Hero Point for Religion: 1d20 + 4 ⇒ (17) + 4 = 21

Radiant Oath

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◆◇↺ | Spell Templates

Landitho yells "Look everyone, BRAINS!" while pointing away from the wreck. A large pack of undead turn and follow to where she points. Franzine manages to get the raft going and makes it to shore. Nal tries to sneak past using the knowledge Kyra gave her but for some reason, she decided to do it by crossing a bright area of ground. She gets to shore with Kyra's help, but only after being chased by one of the zombies. Rhaegal remembers how to dodge the undead and manages to swim back to shore.


Nal: Failure
Franzine: Success
Kyra: Failure
Rhaegal: Success
Landitho: Success
Total Number of Successes: 15

You manage to load 3 crates of iron ingots, along with the documents V-C Valicho requested, onto your raft and paddle to safety, avoiding the undead hordes in the process. When you get back to the Silver Spoon, Venture-Captain Valicho is pleased with the results.

"Thank you for your help in strengthening the Society's position in Daruma. I'll deliver these goods to Temel Passad immediately."

End of Quest

Thanks for playing all! I hope you had fun! I'll send out chronicles and report the game tomorrow. Please make sure your chronicle info is correct.

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