"Fists of the Ruby Phoenix" (Campaign) w/ DM rainzax

Game Master rainzax

⌛Time: 270 minutes
⛈️Weather: Today @ Clear, Tomorrow @ Partially Cloudy
☀️Date: (☑|☑□□) @ Early (☑☑,☑☑,☑☑,☑☑), Noon (☑☑,☑☑,☑□,□□), Evening (□□,□□,□□,□□), Late (□□,□□,□□,□□)
♠️Silver Feathers: (☑☑☑☑☑,☑□□□□)
Wealth Tracker @ LINK

Bonmu: LINK
Temple of Irori: LINK
Tactical Map / Slides: LINK
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions
Challenge Matrix @ 5 PCs = Trivial/Low/Moderate/Severe/Extreme @ 50/75/100/150/200
Terrain Difficulty @ (◆) Plains, (◆◆) Forest or Shoreline, (◆◆◆) Mountain or Swamp, (◇) by River lowers one step
Houserules > (LINK)


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Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max realizing that the vortex can't be attacked and he doesn't have the necessary skills, tries to leave fort: 1d20 + 22 ⇒ (11) + 22 = 33 he is pulled 10 feet into doc's position. Then with 20 feet of movement he gets back to his original position. One more step of now 30 feet and he is just outside the circle of difficult terrain. He will decide to back up another 20 feet using up two rounds of move actions and third action sheath his hammer.

His plan next round is to draw his bow and attack the back sandman from outside the room, as it would be pointless for him to stay inside the room.


CG Female Human Ganzi Second Chance Champion Magus 11 (Twisting Tree) ◆◇↺ | HP 23/140 | AC 31 or 32 w/ shield (Hardness 15) | Resistances: Cold 5 | F: +19**, R: +17**, W: +20*** (Resolve) | Perc: +17** (Low-light, Darkvision), +2 Circ to Initiative | Speed 30ft (40 w/ longstrider) | Hero ☑☑☑ | Focus □ | Conditions: Longstrider, Blind | Exploration: Search | Spells 1 (☑□) 3 (□□) 5 (□□) 6 (☑□) DC 29| Innate (□□) DC 25 | Spellstrike □ | Staff ☑☑☑☑☑☑

Recovery Check, DC 11: 1d20 ⇒ 2 Not a critical failure, thanks to the Toughness feat! Dying 3.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□□☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Sand Whirlwind (Redeux: Round Six)

The Sand Storm rages!

Violent Vortex of Raw Sand (Blunt) w/ Basic Reflex (DC 34) vs Everyone (except Max)!: 6d10 + 30 ⇒ (10, 8, 1, 3, 7, 5) + 30 = 64

Will the party survive!?

...

Encounter Tracker (Six):

The Whole Room is Difficult Terrain due to Sand Mounds!
...
Aoibhean (0/140) w/ dropped Staff of Evocation (0✋) @ prone, unconsciouss, Dying 3 @ PENDING REFLEX
Sand Whirlwind @ Occultism (Master DC 41) or Religion (Expert DC 38) to Disable

➤Osh (138/193) w/ Antlers (0✋) @ Blinded 1 round @ PENDING REFLEX
➤Cirri @ (151/151) w/ Staff (1✋) + Shield (1✋) @ PENDING REFLEX
➤Doc @ (171/171) w/ ?? (?✋) @ PENDING REFLEX

Green Sand Man (AC 26) @ (-18 gored)
Max (103/173) w/ Hammer (1✋) + Shield (1✋)

...

Osh, Cirri, and Doc are Up!


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Cirri holds her ground and tries to dodge the sand to the best of her ability.

Reflex Save: 1d20 + 20 ⇒ (14) + 20 = 34 A bit on the nose, but I'll take it.

Cirri dodges a chunk of debris, but she's not done yet. "Aoibhean! Get out of here!" She channels what little healing she has into the Ganzi.

Heal: 2d8 + 16 ⇒ (1, 6) + 16 = 23

"Okay, back to the whirlwind." She looks up at it. "And you... get out of here! And give us our feathers back!" She raises her shield.

Cirri lacks enough actions to Aid with the whirlwind this round, sorry.

◆◆ Cast Heal (2nd level) on Aoibhean
◆ Interact to heal with Vital Beacon, recovering 5d4 ⇒ (1, 3, 1, 2, 3) = 10 hit points and ending the spell. My HP is 151 - 32 + 10 = 129


NG Halfling Duskwalker Oracle (Life Mystery, Medic Dedication) Level 11 | ♥️ 113/171 | AC 27 | Curse: ☑☑□ | Resistances: Fire 5, Healing 5 | Fortitude [E] +20 | Reflex [T] +16 | Will [M] +22 (Resolve) | Perception [E] +19 (low-light vision) | Conditions: Freedom of Movement (1min)| ☘️ (☑☑□)) | Focus: (☑☑□) | Spell Slots: 6th (□□ ), 5th (☑☑☑), 4th (☑□□), 3rd (☑☑☑), 2nd (☑☑□), 1st (☑☑☑) @ DC 30 | Explore: Detect Magic

Reflex: 1d20 + 16 ⇒ (19) + 16 = 35

I got all excited because I had a 19 and then, as I was typing things up, I remembered I had a Reflex save to make. 32 damage so 139/171 and a lot of salt.

"Oh, right. I remember now. To be complete, you must look at your incompleteness and embrace it. Was that how it goes?"

Expert Religion: 1d20 + 19 ⇒ (1) + 19 = 20

Using a Hero Point, 1 remaining.

Expert Religion: 1d20 + 19 ⇒ (2) + 19 = 21 Nada.

It was not, in fact, remembered correctly. Looking at Cirri taking care of Aiobhean, he looked into healing his own wounds.

(M) Battle Medicine on Doc: 1d20 + 23 ⇒ (10) + 23 = 33
With the bonus to Master checks, Doc is back to 171/171.

Success on the Reflex save. ◆◆ to make the Religion check (plus use of a Hero Point) then ◆ to use Battle Medicine on himself to heal back to full.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□□☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Sand Whirlwind (Redeux: Round Six, Continuing)

Cirri and Doc Weather the Storm, Struggling against it, and keeping themselves and their compatriots alive, meanwhile...

...

Encounter Tracker (Six):

The Whole Room is Difficult Terrain due to Sand Mounds!
...
Aoibhean (0/140) w/ dropped Staff of Evocation (0✋) @ Prone, Unconscious, Dying 3 @ PENDING REFLEX @ PENDING HEALING +23
Sand Whirlwind @ Occultism (Master DC 41) or Religion (Expert DC 38) to Disable
Cirri @ (129/151) w/ Staff (1✋) + Shield (1✋)
Doc @ (171/171) w/ ?? (?✋)

➤Osh (138/193) w/ Antlers (0✋) @ Blinded 1 round @ PENDING REFLEX

Green Sand Man (AC 26) @ (-18 gored)
Max (103/173) w/ Hammer (1✋) + Shield (1✋)

...

Osh is Up!


CG Female Human Ganzi Second Chance Champion Magus 11 (Twisting Tree) ◆◇↺ | HP 23/140 | AC 31 or 32 w/ shield (Hardness 15) | Resistances: Cold 5 | F: +19**, R: +17**, W: +20*** (Resolve) | Perc: +17** (Low-light, Darkvision), +2 Circ to Initiative | Speed 30ft (40 w/ longstrider) | Hero ☑☑☑ | Focus □ | Conditions: Longstrider, Blind | Exploration: Search | Spells 1 (☑□) 3 (□□) 5 (□□) 6 (☑□) DC 29| Innate (□□) DC 25 | Spellstrike □ | Staff ☑☑☑☑☑☑

Reflex: 1d20 + 17 - 4 ⇒ (11) + 17 - 4 = 24 Another critical failure! Love that for me.
Not that it matters, as anything other than a Nat 20 would kill me here. Instead of that, I'll spend my last hero point to not die. On the bright side, it means I don't gain the wounded condition when Cirri wakes me back up.

Aoibhean is yanked bank to consciousness by Cirri's spell, gasping out in surprise and pain. It takes her some precious seconds to recover her wits enough to move.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□□☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Aiobhean Tracker:

Aoibhean (23/140) w/ dropped Staff of Evocation (0✋) @ Prone @ Non-Wounded

Aiobhean is blasted to the brink of death... then miraculously recovers! Cirri wakes her up with a well-timed healing burst, and...

Osh is Up!

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Oh, it has been 24 hours.
osh reflex: 1d20 + 15 ⇒ (18) + 15 = 33 Sorry Osh, you just took another 64 damage putting you at 74 HP. You need a 19 to save
Osh will rage You now gain temp HP of 16 I think? Not sure if you have any feats or anything that adds to this.
then +2 Striking Antler hit hit: 1d20 + 22 ⇒ (16) + 22 = 38
dmg: 2d12 + 5 + 4 ⇒ (8, 4) + 5 + 4 = 21
and another attack at the sandman in front of him. hit: 1d20 + 22 - 5 ⇒ (5) + 22 - 5 = 22 dmg: 2d12 + 5 + 4 ⇒ (4, 3) + 5 + 4 = 16

edit: oh right, you're blinded flat check: 1d20 ⇒ 11 first attack,
flat check: 1d20 ⇒ 3 second attack I had rolled d100s, then realized that is done in Pathfinder 1e, in 2e it's d20s for flat checsk.


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

"Eep! Osh, get outta here, quick! Follow my voice!" Cirri squawks.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□□☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Sand Whirlwind (Redeux: Round Six / Seven)

Pummeled himself, Osh manages to once again clobber the Sand Man with his freakishly toy antlers (critical hit @ 42). The Sand Man retaliates in full!

◆◆◆) Strike x3

Open Fist vs Osh (AC 27 / rage): 1d20 + 19 ⇒ (12) + 19 = 312d8 + 10 ⇒ (7, 2) + 10 = 19
Open Fist vs Osh (AC 27 / rage): 1d20 + 19 - 5 ⇒ (4) + 19 - 5 = 182d8 + 10 ⇒ (3, 8) + 10 = 21
Open Fist vs Osh (AC 27 / rage): 1d20 + 19 - 5 - 5 ⇒ (5) + 19 - 5 - 5 = 142d8 + 10 ⇒ (2, 7) + 10 = 19

A single twomp wiping out the second wind he got from his rage (and then some)...

...

Leaving the Room So Soon?:

↺) Sand Vaccuum

Up to once per PC per turn!

Make a DC 39 Fortitude Save and Open Spoiler:

Spoiler:

CS > no effect
S > you are immediately pulled back 10 feet!
F > you are immediately pulled back 15 feet and blinded for 1 round!!
CF > you are immediately pulled back 15 feet and blinded for 1 minute!!!

...

Encounter Tracker (Six):

The Whole Room is Difficult Terrain due to Sand Mounds!
...
➤Aoibhean (23/140) w/ dropped Staff of Evocation (0✋) @ Prone @ Non-Wounded

Sand Whirlwind @ Occultism (Master DC 41) or Religion (Expert DC 38) to Disable
Cirri @ (129/151) w/ Staff (1✋) + Shield (1✋)
Doc @ (171/171) w/ ?? (?✋)
Osh (71/193 + 0/16) w/ Antlers (0✋) @ Blinded 1 round @ Rage
Green Sand Man (AC 26) @ (-18 gored, -42 gored) @ "bloodied"

➤Max (103/173) w/ Hammer (1✋) + Shield (1✋)

...

Max and Aiobhean are Up!

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

max sheathed his hammer last turn, and he as his first action sheathes his shield as well.
2nd action, draw longbow
3rd action, fire shot at sandman hit: 1d20 + 20 ⇒ (1) + 20 = 21 dmg: 2d8 + 4 ⇒ (2, 4) + 4 = 10 This roll to hit does not include cover, which he either has cover or improved cover


CG Female Human Ganzi Second Chance Champion Magus 11 (Twisting Tree) ◆◇↺ | HP 23/140 | AC 31 or 32 w/ shield (Hardness 15) | Resistances: Cold 5 | F: +19**, R: +17**, W: +20*** (Resolve) | Perc: +17** (Low-light, Darkvision), +2 Circ to Initiative | Speed 30ft (40 w/ longstrider) | Hero ☑☑☑ | Focus □ | Conditions: Longstrider, Blind | Exploration: Search | Spells 1 (☑□) 3 (□□) 5 (□□) 6 (☑□) DC 29| Innate (□□) DC 25 | Spellstrike □ | Staff ☑☑☑☑☑☑

Aoibhean heaves herself to her feet and heads for the exit, taking her precious staff with her. She presses through the blinding sands as far as her legs will take her.

Fortitude: 1d20 + 19 ⇒ (2) + 19 = 21 lol

◆: Stand. ◆: Interact to pick up staff. ◆: Stride. I drew a line to show the path I'm taking to get where I am, accounting for the forced movement and then the difficult terrain cost of being blinded.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□□☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Sand Whirlwind (Redeux: Round Seven)

Max's bow flies untrue, while Aiobhean attempts to gather her things and leave the room - but is sucked back in against the current of the Vortex!

Violent Vortex of Raw Sand (Blunt) w/ Basic Reflex (DC 34) vs Aiobhean, Cirri, Doc, and Osh: 6d10 + 30 ⇒ (5, 2, 1, 7, 4, 6) + 30 = 55

Will the Party weather the Storm? Or will the Storm weather the Party?

...

Leaving the Room So Soon?:

↺) Sand Vaccuum

Up to once per PC per turn!

Make a DC 39 Fortitude Save and Open Spoiler:

Spoiler:

CS > no effect
S > you are immediately pulled back 10 feet!
F > you are immediately pulled back 15 feet and blinded for 1 round!!
CF > you are immediately pulled back 15 feet and blinded for 1 minute!!!

Blinded


...

Encounter Tracker (Seven):

The Whole Room is Difficult Terrain due to Sand Mounds!
...
Aoibhean (23/140) w/ Staff of Evocation (1✋) @ PENDING REFLEX
Sand Whirlwind @ Occultism (Master DC 41) or Religion (Expert DC 38) to Disable

➤Cirri @ (129/151) w/ Staff (1✋) + Shield (1✋) @ PENDING REFLEX
➤Doc @ (171/171) w/ ?? (?✋) @ PENDING REFLEX
➤Osh (71/193 + 0/16) w/ Antlers (0✋) @ Rage @ PENDING REFLEX

Green Sand Man (AC 26) @ (-18 gored, -42 gored) @ "bloodied"
Max (103/173) w/ Hammer (1✋) + Shield (1✋)


...

Osh, Cirri, and Doc are Up!


CG Female Human Ganzi Second Chance Champion Magus 11 (Twisting Tree) ◆◇↺ | HP 23/140 | AC 31 or 32 w/ shield (Hardness 15) | Resistances: Cold 5 | F: +19**, R: +17**, W: +20*** (Resolve) | Perc: +17** (Low-light, Darkvision), +2 Circ to Initiative | Speed 30ft (40 w/ longstrider) | Hero ☑☑☑ | Focus □ | Conditions: Longstrider, Blind | Exploration: Search | Spells 1 (☑□) 3 (□□) 5 (□□) 6 (☑□) DC 29| Innate (□□) DC 25 | Spellstrike □ | Staff ☑☑☑☑☑☑

I should be well out of the room, I had plenty of movement to spare.


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Reflex: 1d20 + 20 ⇒ (14) + 20 = 34 Bless you, dice lords. Cirri takes 27 more damage, now at 102 HP.

Cirri flaps her wings to batter some of the sand aside. "Pfft! So much sand. What is driving this?"

She casts >Barkskin< on Doc Ling. "It's all up to you, Doc."

Cirri prepares to Aid Doc Ling on his Religion. "Oh come on, get out of here! The room is completely enclosed!"

Religion (Aid):
1d20 + 4 ⇒ (15) + 4 = 19

◆◆ Cast Barkskin on Doc Ling, giving him Bludgeoning Resistance 2
◆↺ Aid Doc Ling's Religion


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NG Halfling Duskwalker Oracle (Life Mystery, Medic Dedication) Level 11 | ♥️ 113/171 | AC 27 | Curse: ☑☑□ | Resistances: Fire 5, Healing 5 | Fortitude [E] +20 | Reflex [T] +16 | Will [M] +22 (Resolve) | Perception [E] +19 (low-light vision) | Conditions: Freedom of Movement (1min)| ☘️ (☑☑□)) | Focus: (☑☑□) | Spell Slots: 6th (□□ ), 5th (☑☑☑), 4th (☑□□), 3rd (☑☑☑), 2nd (☑☑□), 1st (☑☑☑) @ DC 30 | Explore: Detect Magic

Reflex: 1d20 + 16 ⇒ (3) + 16 = 19 Crit fail, with Barkskin Doc is at 63/171

Doc nodded thanks to Cirri. "Oh, I think I have it. Completeness can only be found through fragmentation. To have the pieces is not enough, you must also know which pieces never belonged to begin with."

Expert Religion: 1d20 + 19 ⇒ (20) + 19 = 39 There it is!

Upon watching the Whirlwind disperse hopefully Doc turns to Osh who is also hopefully alive and Cirri. Weaving his magic and drawing on his curse, he casts his healing magic on them.

Healing: 6d4 ⇒ (4, 1, 2, 4, 2, 1) = 14

I'll fix Doc's profile up tonight, but for now: 63/171 HP, Moderate Curse, -1 Focus Point.

◆◆ Religion check w/ Nat 20

◆ 6th level Life Link on Cirri and Osh, healing them for 14.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□□☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

"Pending Reflex" please roll now!

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Alright, it has been over 24 hours
osh reflex save: 1d20 + 15 ⇒ (19) + 15 = 34 yeah, finally a save for 27 damage, 15 damage eats away your temp HP and 12 damage goes through putting you at 59 HP.
Now you will attack the sandman three times. hit: 1d20 + 22 ⇒ (17) + 22 = 39 dmg: 2d12 + 5 + 4 ⇒ (4, 12) + 5 + 4 = 25
hit: 1d20 + 17 ⇒ (18) + 17 = 35 dmg: 2d12 + 5 + 4 ⇒ (5, 12) + 5 + 4 = 26
hit: 1d20 + 12 ⇒ (13) + 12 = 25 dmg: 2d12 + 5 + 4 ⇒ (10, 5) + 5 + 4 = 24

Edit: Osh, I forgot I think you are still blinded
flat checks: 3d20 ⇒ (11, 13, 8) = 32


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□□☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Sand Whirlwind (Redeux: Aftermath)

As Osh tackles the last Sand Man, Doc's poetry causes the Whirlwind to rapidly die down - one final thrash sucking what remains of the Sand Man back into it's core, before it's powerful winds dissipate from the room completely, leaving a once-orderly spread of multi-hued piles of chromatic sand instead one large and lumpily-convex dune-track of brown particles - with the Swallowed Feathers nowhere in sight!

The party takes stock of their situation, just about an hour before noon on "pre-qualifier" day before the actual tournament, and decide how next to proceed...

Maps in Campaign Tabs!

...

Hero Points:

Max for botting Osh while he was away!

Max you are full on Hero Points (unless I am missing something?) - would you like to nominate someone to take it in your stead? (I track them in my DM Bar)

Doc for finally putting the Sand Whirlwind down!

...

Rest Tracker (?? minutes):

Reflex save was before Stoneskin...
...please let me know if I have made any mistakes!

10 minutes
Cirri @ (102/151 + Lifelink) to ??
Doc @ (65/171 minus Lifelink?) to ??
Osh (59/193 + Lifelink?) to ??
Max (103/173) to ??

20 minutes
Cirri @ (102/151 + Lifelink) to ??
Doc @ (65/171 minus Lifelink?) to ??
Osh (59/193 + Lifelink?) to ??
Max (103/173) to ??

30 minutes
Cirri @ (102/151 + Lifelink) to ??
Doc @ (65/171 minus Lifelink?) to ??
Osh (59/193 + Lifelink?) to ??
Max (103/173) to ??


Shinzo, Humble Merchant

Ingdani returns here.

"We have learned that a little persistence pays off?" her question is rhetorical "So Corsairs, you are making excellent time if I don't say so myself - perhaps if we finish early today, if you are still feeling up to it, I can share with you a little of what I know?"

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

phew, finally I'll nominate Osh to cheer him up


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Cirri pants.
And catches her breath.
Gets her heart to slow down a bit.

"Squawk! Where are the feathers..." She frowns. "If they're buried in here, we'll never find them."

Ingdani activates and announces her presence with a koan. "Well, we have 1 feather left. This temple is full of surprises." What kind of sand pit activates in a closed room then dies to a speech? "Like that... ghost in the other room. Hey Doc Ling, are you good at negotiation? I tried talking to her and I almost angered her."


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□□☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

...As Cirri suggests the party head back to check on the Meditation Tree (A12), the rest of the party weighs in...

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max looks at you Cirri, surprised she'd bring it up. You all go ahead and talk to her, I'll wait outside In the bottom part of A10, just before the hallway


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□□☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Meditation Tree (Part Six)

The party heads to the next sequential southern room, passing the great Stank Beast Chamber, whose temporary transformation into a Primal Hot Spring has since faded back into muck... the mighty beast's corpse half-sunken below the murky depths.

Ahead, they see the familiar (except to Doc) large and colorful eucalyptus tree that stands at the center of the chamber, reaching toward the sky through a square window in the ceiling, with the old skeleton still lying slumped against the base of the tree, bones spotted with fallen peels of multicolored bark.

They pause before actually entering the chamber - for in their excitement they had forgotten to tend to their wounds!... Or perhaps they had meant to squeeze one more little misadventure out of the last fading hour before High Noon!?...

...

DM Screen (Chance Die):

1d12 ⇒ 11

...

Rest Tracker (?? minutes):

Reflex save was before Stoneskin...
...please let me know if I have made any mistakes!

10 minutes
Cirri @ (102/151 + Lifelink) to ??
Doc @ (65/171 minus Lifelink?) to ??
Osh (59/193 + Lifelink?) to ??
Max (103/173) to ??

20 minutes
Cirri @ (102/151 + Lifelink) to ??
Doc @ (65/171 minus Lifelink?) to ??
Osh (59/193 + Lifelink?) to ??
Max (103/173) to ??

30 minutes
Cirri @ (102/151 + Lifelink) to ??
Doc @ (65/171 minus Lifelink?) to ??
Osh (59/193 + Lifelink?) to ??
Max (103/173) to ??

...

The Party is Up!

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

There is nothing better Max could have done, so he would during those 30 minutes, skin off and cook the stank beast using his cookware, free food for us all. survival: 1d20 + 13 ⇒ (17) + 13 = 30 Not sure if you want 3 checks, one for each 10 minutes
survival: 1d20 + 13 ⇒ (18) + 13 = 31
survival: 1d20 + 13 ⇒ (16) + 13 = 29


NG Halfling Duskwalker Oracle (Life Mystery, Medic Dedication) Level 11 | ♥️ 113/171 | AC 27 | Curse: ☑☑□ | Resistances: Fire 5, Healing 5 | Fortitude [E] +20 | Reflex [T] +16 | Will [M] +22 (Resolve) | Perception [E] +19 (low-light vision) | Conditions: Freedom of Movement (1min)| ☘️ (☑☑□)) | Focus: (☑☑□) | Spell Slots: 6th (□□ ), 5th (☑☑☑), 4th (☑□□), 3rd (☑☑☑), 2nd (☑☑□), 1st (☑☑☑) @ DC 30 | Explore: Detect Magic

Nobody took damage after Life Link, so Doc didn't take any additional damage.

"Sure, let us go talk down a ghost. But first, le get some fast healing done." Instead of spending 10 minute sessions healing everyone, Doc casts spells instead.

The Life Mystery augments my Heal spells and gives bonus healing = spell level. I'll give the bonus healing to those who are farthest from their max HP

6th level (◆◆◆) Heal: 6d12 ⇒ (4, 9, 9, 2, 2, 2) = 28 +6 to Osh, -5 to Doc (curse). Horrible rolls, though.

Cirri @ (130/151)
Doc @ (88/171)
Osh (93/193)
Max (131/173)

4th level (◆◆◆) Heal: 4d12 ⇒ (1, 11, 4, 12) = 28 +4 to Osh, -5 to Doc (curse).

Cirri @ (151/151)
Doc @ (111/171)
Osh (125/193)
Max (159/173)

4th level (◆◆◆) Heal: 4d12 ⇒ (11, 6, 12, 10) = 39 +4 to Osh, -5 to Doc (curse).

Cirri @ (151/151)
Doc @ (145/171)
Osh (167/193)
Max (173/173)

"Alright, good enough. Let us head out." Once the healing is complete, Doc will let his companions leave the now-safe room. Once at their destination, he'll enter without hesitation.

[Ooc]Is the tracker for potential time spent or did we spend 30 minutes on not much at all?[/ooc


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

Cirri squats and focuses on the sand, rubbing it between her fingers. "It's unnaturally clean. Then again any impurities would get tossed around by the sand. Maybe all the mud landed inside that stinky beast."

Cirri will spend 10 minutes Refocusing.

"Doc, do you want to help people with their injuries? I can try to help-" She sees Doc casting spells. "Well, we can try that, too. I'm pretty much out of healing capabilities, so I'll let you cover that."

Doc just... marches into the room, without any fear. So brave.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□□☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Meditation Tree (Part Seven)

The party takes a moment to catch their breath as Doc opens up a few channels of positive energy and Max cooks some quick stanky meat snacks...

Rest Tracker (10 minutes) + Exploration Tracker:

10 minutes
Cirri @ (102/151) to Refocus
Doc @ (65/171) to Healing Spells x3 @ Moderate Curse (?)
Osh (59/193)
Max (103/173) to Cooking

to

Explore
Cirri @ (151/151) to Search w/ Trapfinder
Doc @ (145/171) to ?? @ Moderate Curse (?)
Osh (167/193) to Scout
Max (173/173) to Search

...and while some file in with caution, others charge in with gusto!

The voice inside is meek... it seems to repeat itself... "Please Forgive Me"

...

DM Screen (Chance Die):

1d12 ⇒ 12

...

1) Please place your Token on the Map!
2) Supply any changing data for the Exploration Tracker
3) Go ahead and roll Initiative (if you haven't already)


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

"Hopefully you can convince the ghost that she died bravely and did all she could defending the temple." Cirri catches Doc's attention. "She thought I was mocking her..."

She steps into the room and decides to Avoid Notice Stealth +17 since she didn't see any traps here before.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□□☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Meditation Tree (Part Eight)

"In the Courtyard we made our last stand. It is there my strength failed me..."

As Cirri creeps inside, she sees it! Enshrouding the skeleton bent before the tree, a spirit rises "from" it's inside, expanding: a visage of a human woman in monastic clothes, her expression broken, solemn, sad... her eerie voice a faintest whisper...

...

Anyone Trained in Religion:

Fresh eyes on the situation, if you Investigate you may make a Religion check to Recall Knowledge vs DC 30!

If you have any relevant skill feats, do remind me here too (w/ links/text)!

...

DM Screen (Chance Die):

1d12 ⇒ 11

...

Exploration Tracker:

Cirri @ (151/151) to Avoid Notice w/ Trapfinder
Doc @ (145/171) to ?? @ Moderate Curse (?)
Osh (167/193) to Scout
Max (173/173) to Search

We are 1/4 Tokens on Map!

...

The Party is Up!


LN Barbarian (animal instinct) / Wrestler Dedication 11 | ◆◇↺ | ♥️ 39/193 /15 when raging | AC 26 (27 raging) | Resistances: Cold 5; (when raging) Piercing 7, Slashing 7 | Fortitude (***) +22 (w/ Juggernaut)| Reflex (**) +15 | Will +16 (**) | Perc (**) +15 (w/ darkvision)| | Conditions: 3d6 Bleed | Hero (□□□) | Speed 40ft | Explore: Scout

Osh stands behind Cirri, still skeptical of any undead around here - and still not fully together after nearly dying. "What is it?" Osh whispers into his friend's ear.


NG Halfling Duskwalker Oracle (Life Mystery, Medic Dedication) Level 11 | ♥️ 113/171 | AC 27 | Curse: ☑☑□ | Resistances: Fire 5, Healing 5 | Fortitude [E] +20 | Reflex [T] +16 | Will [M] +22 (Resolve) | Perception [E] +19 (low-light vision) | Conditions: Freedom of Movement (1min)| ☘️ (☑☑□)) | Focus: (☑☑□) | Spell Slots: 6th (□□ ), 5th (☑☑☑), 4th (☑□□), 3rd (☑☑☑), 2nd (☑☑□), 1st (☑☑☑) @ DC 30 | Explore: Detect Magic

Doc listened to the ghost and nodded to himself. Before he speaks, he casts Guidance on himself. "You seem to be the only one holding on to this. Why do you seek sole responsibility for what happened here? Did you not do all you could? Did you not do the same as everyone else? If it is forgiveness you are looking for, then it is given, but perhaps you should be forgiving yourself."

Diplomacy: 1d20 + 24 + 1 ⇒ (13) + 24 + 1 = 38

He speaks before thinking, being compassionate as a reflex, and then begins thinking of the ghost.

Religion: 1d20 + 19 ⇒ (9) + 19 = 28 Almost!

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max is holding his longbow and is waiting just outside the room. Token placed


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□□☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Meditation Tree (Part Nine)

There is a moment.

The Ghostly Visage gives a Menacing Look towards Doc - as if deciding whether to Unleash her Rage upon him - but his words seem to Lull her instead into Passivity. She responds with a (repeated) vagueness to the questions:

"In the Courtyard we made our last stand. It is there my strength failed me..."

"That is where my brothers died fighting the Broken Rebus. That is where everyone died. Everyone except me. That is where I failed in my duty..."

"Your words do nothing to soothe me, and you cannot absolve me of my guilt. Be gone from this place, and do not return!"

There is another Flash of Menace in her eyes as she whispers these last words... but seemingly no Volition to Act Upon them... yet...

...

Doc:

Your words seemed to have pacified her for the time being.

You recall nothing otherwise...

...Hero Point?

...

DM Screen (Chance Die):

1d12 ⇒ 12

...

Exploration Tracker:

Cirri @ (151/151) to Avoid Notice w/ Trapfinder
Doc @ (145/171) to Investigate @ Moderate Curse (?)
Osh (167/193) to Scout
Max (173/173) to Search

...

The Party is Up!


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

"Eep. This is what she told me."


Shinzo, Humble Merchant

...creeping up from the background, Ingdani asks the furtherst-back PC in a low whisper "What do you think she wants?"

Suddenly, there is a creeping sound, and Ingdani looks back "Oh, I thought you had gotten rid of them!" and she quickly ducks into a corner to let the party deal with the threat looming over the walls!


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□□☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Trapped in a Web! (Reprise: Round Six)

...Have they been hunting us all along?...

Big Nasty Black Mama Spider to Initiative (Avoid Notice, Stealth): 1d20 + 22 ⇒ (6) + 22 = 28
Big Nasty Red Baby Spider to Initiative (Avoid Notice, Stealth): 1d20 + 20 ⇒ (4) + 20 = 24
Big Nasty Green Baby Spider to Initiative (Avoid Notice, Stealth): 1d20 + 20 ⇒ (15) + 20 = 35

Cirri to Initiative (Avoid Notice, Stealth): 1d20 + 17 + 1 ⇒ (4) + 17 + 1 = 22
Doc to Initiative (Investigate, Perception): 1d20 + 19 + 1 ⇒ (6) + 19 + 1 = 26
Max to Initiative (Search, Perception, Battlefield Surveyor): 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32
Osh to Initiative (Scout, Perception): 1d20 + 15 + 1 ⇒ (14) + 15 + 1 = 30

...a "Baby" Goliath Spider - merely Huge in size than Gargantuan - with nasty little green hairs, suddenly creeps over the top of the wall, spitting a web around Doc, and attempting to sink it's dripping fangs into his exposed skin!

◆) Climb
◆) Ranged Strike (Web)
◆) Strike (Fangs)

Web Tether vs Doc (AC 27): 1d20 + 20 ⇒ (9) + 20 = 29
Poisonous Fangs (Reach 10 w/ MAP) vs Doc (AC 27): 1d20 + 22 - 5 ⇒ (1) + 22 - 5 = 182d12 + 10 ⇒ (9, 4) + 10 = 23

...and though the Good Doctor finds himself both Restrained (linked) and Tethered (see below), he somehow manages to dodge the sharp venomy maw of the eager predator!

Web > Tethered:

A creature hit by the spider’s web Strike is restrained and tethered to the spider, preventing it from moving farther away from the spider. The spider can have one creature tethered at a time, with a DC to Escape or Force Open. The tether can be severed with a Strike, but this doesn’t free the restrained creature.

...

Encounter Tracker (Round Six):

Big Nasty Green Baby Spider (AC ??) @ Observed @ Restraining (Escape / Force Open DC ??) + Tethering (AC ?? Hardness ??) Doc

➤Max @ (173/173) w/ Longbow (1+✋)
➤Osh @ (167/193) w/ Antlers (0✋)

Big Nasty Black Mama Spider (AC 30) @ Undetected to Cirri, Max, Osh w/ Greater Cover to All
Doc @ (145/171) w/ nothing (0✋) @ Moderate Curse @ Restrained + Tethered by Green
Big Nasty Red Baby Spider (AC ??) @ Total Cover to All
Cirri @ (151/151) w/ Staff (1✋) + Shield (1✋)

...

Max and Osh are Up!


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

"Got rid of... oh!" Cirri spins around, unable to prepare herself.

Sovereign Court

Male Half-Elf: Fighter-Powerattack 12(Ranger & Barbarian Archetype) LG: Spd:25, AC:34(36 Shield, Hardness:10, ♥️:80/80), ♥️:188/188, 4 Slashing, 10 fire, & 6 Cold Resistance, Fort:23(Juggernaunt)***, Ref:21**, Will:17**(Bravery), Per:18(20 for init)***-Lowlight

Max will hunters mark the black one that has greater cover first action, use hunted shot(two shots with one action) and then shoot a 3rd time (3rd and final action)hit: 1d20 + 20 ⇒ (3) + 20 = 23 dmg: 2d8 + 4 ⇒ (5, 4) + 4 = 13
hit: 1d20 + 15 ⇒ (19) + 15 = 34 dmg: 2d8 + 4 ⇒ (7, 5) + 4 = 16
hit: 1d20 + 10 ⇒ (9) + 10 = 19 dmg: 2d8 + 4 ⇒ (1, 5) + 4 = 10 Please note, he has a longbow out, so if that one is 30 feet or less away he takes a -2 to the shot, otherwise if he is more than 30 feet away, the attack penalty does not apply


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□□☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Max marks the Green Spider as his Prey... (Black is Undetected - see Discussion)

...A single shot sticking into it's thorax! (Hit despite Volley for 16)

...Behind the wall, noises continue to stir...

Osh!


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□□☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Trapped in a Web! (Reprise: Round Six, Continuing)

A familiar eight-eyed face emerges! Bearing the wounds of her last scuffle with the party, the stalking hunter makes a strange sound ((◆) Nature to Identify?), then heaves her hairy body over the "short" (10 foot) walls (no longer Undetected nor Greater Cover) and mimics the motions of her young, spewing her web and gnashing out with her dripping maw!

◆) Climb
◆) Ranged Strike (Web)
◆) Strike (Fangs)

Web Tether vs Max (AC 32): 1d20 + 22 ⇒ (3) + 22 = 25
Poisonous Fangs (Reach 10 w/ MAP) vs Max (AC 32): 1d20 + 24 - 5 ⇒ (8) + 24 - 5 = 272d12 + 12 ⇒ (12, 3) + 12 = 27

...But the cunning fighter is all-to-ready and evades her every attempt!

...

Encounter Tracker (Round Six):

Nature to Identify!
No Ceiling (Open Sky)
Wall gives Total Cover
Walls Climb DC 20
Trees Difficult Terrain

...

Big Nasty Green Baby Spider (AC ?? @ -16 shot) @ Observed @ Restraining (Escape / Force Open DC ??) + Tethering (AC ?? Hardness ??) Doc
Max @ (173/173) w/ Longbow (1+✋) @ Hunting Green
Big Nasty Black Mama Spider (AC 30 @ Injured!) @ Observed

➤Osh @ (167/193) w/ Antlers (0✋)
➤Doc @ (145/171) w/ nothing (0✋) @ Moderate Curse @ Restrained + Tethered by Green

Big Nasty Red Baby Spider (AC ??) @ Total Cover to All
Cirri @ (151/151) w/ Staff (1✋) + Shield (1✋)

...

Osh and Doc are Up!


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

When it's her turn, Cirri will spend an action to identify with Nature(M) +21. I'm just posting my intent now so I don't slow the game down too much when my turn comes up.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□□☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

DM Screen:

Secret Roll
Spoiler:

Cirri to Recall Knowledge (Nature, Master) vs Goliath Spiders (DC 28): 1d20 + 21 ⇒ (8) + 21 = 29

...

Cirri:

◆) Recall Knowledge

These are "Goliath Spiders" a (Regular) mother and two (Weak) babies - you already know about their Web-Shooting and Poison - two other questions?

...

Osh and Doc are Up!


NG Strix (Shoreline) Trailblazer Druid (Wave Order w/ Rogue Dedication) Level 12 | ◆◇↺ | ♥️ 164 | AC 31 (+1 vs Traps) | Resistances: 6 Posion | Fortitude** 21 (+1 vs Poisons, Inhaled threats) | Reflex** 23 (+1 Traps) | Will*** 23 (Resolve) | Perception** +20 (low-light vision) Conditions: None | Hero (☑☑☑☑□) | Focus: (□) | Spell Slots @ 6th (☑□□), 5th (☑☑□), 4th (□□□), 3rd (□☑□), 2nd (□□□), 1st (□□□) @ DC 31| Staff of Healing ☑☑☑□□□ | Explore: Avoid Notice w/ Trapfinder |

DM rainzax:
Out of Fort/Reflex/Will, what is their weakest save? Do they have any special reactions?


NG Halfling Duskwalker Oracle (Life Mystery, Medic Dedication) Level 11 | ♥️ 113/171 | AC 27 | Curse: ☑☑□ | Resistances: Fire 5, Healing 5 | Fortitude [E] +20 | Reflex [T] +16 | Will [M] +22 (Resolve) | Perception [E] +19 (low-light vision) | Conditions: Freedom of Movement (1min)| ☘️ (☑☑□)) | Focus: (☑☑□) | Spell Slots: 6th (□□ ), 5th (☑☑☑), 4th (☑□□), 3rd (☑☑☑), 2nd (☑☑□), 1st (☑☑☑) @ DC 30 | Explore: Detect Magic

Doc attempts to free himself from the webbing by clawing himself out.

Escape (unarmed): 1d20 + 17 ⇒ (12) + 17 = 29

Not sure if that will pass the DC. I'll wait to hear back from the GM before doing my next two actions. If it does escape, then Doc's Primal Innate Freedom of Movement will likely be his course of action.


Tactical Map | Action ◆◇↺ | Checkbox ➤ (□□□) vs (☑☑☑) | Auntie Wu (☘️□□☑☑☑☑☑☑☑☑), Kazuki (☘️□□□☑☑☑☑☑☑), Lan (☘️□□□□☑☑☑☑☑☑), Sigurd (☘️□□☑☑☑☑☑☑☑), Vekka (☘️□□□☑☑☑☑☑☑) | Status Symbols ➤ ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | RPG Chronicles

Trapped in a Web! (Reprise: Round Six / Seven)

Doc struggles to get free, just barely writhing out of the sticky substance, rolling just in time to avoid little mandibles wrapping him further. He then suffuses his body with slippery magic, so as not to become webbed once more!

And just in time as Big Nasty Red Baby Spider scales the wall, and strikes at the first creature in it's reach!

◆) Climb
◆) Ranged Strike (Web)
◆) Strike (Fangs)

Web Tether vs Doc (AC 27): 1d20 + 20 ⇒ (10) + 20 = 30
Poisonous Fangs (Reach 10 w/ MAP) vs Doc (AC 27): 1d20 + 22 - 5 ⇒ (16) + 22 - 5 = 332d12 + 10 ⇒ (10, 12) + 10 = 32

Re-introducing strands around the magical sheen, Doc has the image of being trapped - and is then viciously bitten!

Doc! Please finalize a Fortitude save then open the spoiler!

Weak Goliath Spider Venom (Incapacitation, Poison) @ DC 28:

This is a Level 5 Effect!

Stage One @ 2d6 poison and Slowed 1 (one round)
Stage Two @ 2d6 poison and Slowed 2 (one round)
Stage Three @ Paralyzed!

...

Cirri:

Firstly, they have a surprise round action called "Spring Upon Prey" which triggers free detection and movement for them if you cross a web trap they have spun on the first round. Not relevant here. But if they escape again...

Secondly, they are Low Will (+17 or +15 weak) but High Fortitude (+25 or +23 weak) creatures!

...

Encounter Tracker:

Nature to Identify!
No Ceiling (Open Sky)
Wall gives Total Cover
Walls Climb DC 20
Trees Difficult Terrain

...

Big Nasty Green Baby Spider (AC 28 @ -16 shot)
Max @ (173/173) w/ Longbow (1+✋) @ Hunting Green
Big Nasty Black Mama Spider (AC 30 @ Injured!)
Doc @ (113/171) w/ nothing (0✋) @ Moderate Curse @ Freedom! @ Web-tethered by Red (LV5, DC 28)
Big Nasty Red Baby Spider (AC 28) @ Web-tethering Doc (LV5, DC 28)

➤Osh @ (167/193) w/ Antlers (0✋)
➤Cirri @ (151/151) w/ Staff (1✋) + Shield (1✋)

...

Osh (w/ ◆◆◆) and Cirri (w/ ◆◆) are Up!

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