[PF2] Malevolence (GM Watery Soup) (Inactive)

Game Master Watery Soup

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m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

Both the mysterious stranger and Lazlo seem weakened by the attack.

"Well that was interesting. Should we go upstairs immediately or should we head down and let Ezramalkun know that we have defeated his bad birds? I'm sure that he would like to know. Perhaps knowing this will cause him to be more forthcoming with information."


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

The group can head back down to Ezramalkun, who will remind them that there were two groups - the "bad birds" above (upstairs) and the "monster dogs" below (in the basement).

There's actually no other information that Ezramalkun can give, other than research topics, which I factored in to the last set of Research checks I gave to you.

Ezramalkun's Backstory, for those interested:
Equal parts intrigued and offended by the aura exuded by Xarwin Manor when she came upon it, Ezramalkun managed what few other nosois could—the bravery to enter the manor. She arrived at the manor several days after a foolhardy thief broke the window into this room to clamber in. She braved the hole and, once inside, startled the thief. Ezramalkun found herself in a fight for her life, but she managed to defeat the thief with a desperate use of sound burst, which knocked her out at the same time. When she woke several hours later, badly wounded but alive, the Xarwin Caul had reformed around the manor. Since then, she has become affected by the malevolence and can’t bear the thought of leaving the manor.


| Male Dwarf Champion 5 | HP 80/80 | AC 23 (25 w shield) | F +12 R +8 W +12 | Perc +10 (dark vision) | Default Exploration: guard | Speed 15ft | hero points 1 | Active Conditions: None

"Let us heal and go up, there is a monster that needs to be slain!" says Fundin helping to heal up others.

There is nothing of value in that room right?


Perc +7 | 25 feet | Spell DC 21 | Active Conditions: none NG Male Fleshwarp (Created) Oracle/Runescarred 5th HP 67/67 | AC: 21 | F +11 R +9 W +11

"Agreed. We can let our friend below know the results once we've fully dealt with the situation," Galimus says.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Correct, there is nothing of value in the room.

A set of spiral stairs leads into an octagonal observatory, although the room appears to have been torn apart long ago from a violent search or perhaps a long, drawn-out fight. A desk and chair in the northern part of the room seem to have escaped this violence, as did a five-foot-tall, one-foot-wide mirror of dark glass in a frame made of wood, but other pieces of furniture, shelves, and books lie scattered through the rest of the room. A pile of rubble near the south walls appears to be the shattered remains of what might have once been an observation platform. At the room’s eastern and western sides, gears and chains look like they once allowed for the retraction of the roof above, but the mechanisms and chains to the east lie in rubble. Several strange skeletons lie strewn about the place; these long-dead creatures appear both humanoid and bat-like yet resemble something else entirely.

A creature greets you at the top of the stairs. It looks like the drawing that the grioths gave to you.

GM Screen:

Perception (Fundin): 1d20 + 8 ⇒ (6) + 8 = 14
Perception (Zoi): 1d20 + 9 ⇒ (4) + 9 = 13
Initiative (Galimus): 1d20 + 7 ⇒ (14) + 7 = 21
Stealth (Lazlo): 1d20 + 10 ⇒ (9) + 10 = 19
Initiative (Enemy): 1d20 + 17 - 2 ⇒ (11) + 17 - 2 = 26

It roars and unleashes a psychic wave. Everyone needs to make a DC 25 Will save.

Critical Success:
The target is unaffected.

Success:
The target takes Mental: 4d6 ⇒ (2, 6, 5, 5) = 18 damage.

Failure:
The target takes Mental: 8d6 ⇒ (4, 4, 6, 3, 4, 5, 1, 1) = 28 damage.

Critical Failure:
As Failure, but the target is also confused.

--Round 1
Galimus
Lazlo
Fundin
Zoi

--Round 2
Creature (Recall: Occultism)

Terrain notes: climbing the stairs is difficult terrain, and the stairwell protects against melee attacks (so only Lazlo can hit / can be hit by the creature.


Perc +7 | 25 feet | Spell DC 21 | Active Conditions: none NG Male Fleshwarp (Created) Oracle/Runescarred 5th HP 67/67 | AC: 21 | F +11 R +9 W +11

Will: 1d20 + 9 ⇒ (8) + 9 = 17

Galimus groans as a lance of mental forces penetrates his mind.

Given how tight the space is, he opts for support, casting out his own wave of mental anguish but more to distract than harm.

Casting Bane though it won't affect him, yet.

He then reaches out to provide Lazlo with some Guidance.


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

will save: 1d20 + 9 ⇒ (3) + 9 = 12

No hero points so Lazlo takes 28 damage and is confused
1=Fundin, 2=Stranger 3=beastie

"You can't fool me! I see you trying to surround me, fiend!

target: 1d3 ⇒ 1
rapier: 1d20 + 11 + 1 ⇒ (17) + 11 + 1 = 29
piercing: 1d6 ⇒ 6
deadly?: 1d8 ⇒ 2
sneak attack: 1d6 ⇒ 2

target: 1d3 ⇒ 1
Rapier: 1d20 + 11 - 5 ⇒ (20) + 11 - 5 = 26
piercing: 1d6 ⇒ 2
deadly?: 1d8 ⇒ 7
sneak attack: 1d6 ⇒ 1

target: 1d3 ⇒ 2
rapier: 1d20 + 11 - 10 ⇒ (7) + 11 - 10 = 8
piercing: 1d6 ⇒ 5
deadly?: 1d8 ⇒ 8
sneak attack: 1d6 ⇒ 4


Tengu| HP 46/46 | AC: 20 | F: +9 R: +10, W: +13 | Perception: +13 (T, Low-Light) | Default Exploration: Searching

Will DC 25: 1d20 + 11 ⇒ (20) + 11 = 31

"Well, if that isn't terrifying!" Zoi squawks in fright as he rushes back away from it. As he does so he slaps a few bandages onto Lazlo and Fundin as his companions begin attacking each other.

Battle Medicine Lazlo DC 20: 1d20 + 11 ⇒ (11) + 11 = 22
Healing: 2d8 + 10 ⇒ (3, 6) + 10 = 19

Battle Medicine Fundin DC 20: 1d20 + 11 ⇒ (15) + 11 = 26
Healing: 2d8 + 10 ⇒ (1, 7) + 10 = 18

◆ Battle Medicine
◆ Battle Medicine
◆ Stride

Player Status:

HP 36/38
AC 18 (19 w/ shield)
Spells Used:
Divine Font 4/4
Focus Points 1/1
Wand of Heal (1st): 1/1
Battle Medicine: Zoi, Fundin, Lazlo
Hero Points 0/3


| Male Dwarf Champion 5 | HP 80/80 | AC 23 (25 w shield) | F +12 R +8 W +12 | Perc +10 (dark vision) | Default Exploration: guard | Speed 15ft | hero points 1 | Active Conditions: None

Will save: 1d20 + 10 ⇒ (2) + 10 = 12

Will save, hero point: 1d20 + 10 ⇒ (2) + 10 = 12 It has to be fate then! -28 dmg and

"You!?!? I knew you cannot be trusted!"

Confusion says that GM rolls whom to attack, so I will him to decide.


Galimus casts Bane and Guides Lazlo, who, unfortunately, gets confused anyway.

In a fit of confusion, Lazlo turns and attacks Fundin.

Strike #1: Hit, -8 damage, and Fundin gets a flat check.

Fundin Flat: 1d20 ⇒ 12 vs DC 11

The strike seems to snap Fundin out of his confusion.

Strike #2: Crit, -13 damage.

Zoi quickly patches Lazlo and Fundin.

Fundin, you have actions this turn.

--Round 1
Galimus (26/54, bane 5')
Lazlo (31/40, confused)
Fundin (31/62, confused)
Zoi
--Round 2
Creature (Recall: Occultism)


| Male Dwarf Champion 5 | HP 80/80 | AC 23 (25 w shield) | F +12 R +8 W +12 | Perc +10 (dark vision) | Default Exploration: guard | Speed 15ft | hero points 1 | Active Conditions: None

Fundin runs towards the creature and smacks it with his hammer

Warhammer@beast: 1d20 + 10 ⇒ (13) + 10 = 23
Damage, bludgeoning: 2d8 + 3 ⇒ (6, 5) + 3 = 14

Warhammer@beast: 1d20 + 10 - 5 ⇒ (17) + 10 - 5 = 22
Damage, bludgeoning: 2d8 + 3 ⇒ (1, 7) + 3 = 11

Funding swooshes twice trying to see if he can open the crab!

Move, two strikes


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Fundin swings his hammer twice, hitting both times.

In return, it bites at 1 Fundin, 2 Lazlo: 1d2 ⇒ 1

Bite: 1d20 + 16 ⇒ (2) + 16 = 18
Piercing: 2d10 + 8 ⇒ (1, 3) + 8 = 12 plus DC 25 Fortitude

Then it reaches forth with a claw and tries to swipe and 1d2 ⇒ 2 Lazlo's head.

Claw: 1d20 + 16 - 4 ⇒ (19) + 16 - 4 = 31 vs Lazlo flat-footed
Slashing: 2d8 + 8 ⇒ (3, 3) + 8 = 14
Crit!

1d2 ⇒ 2
Claw: 1d20 + 16 - 8 ⇒ (12) + 16 - 8 = 20
Slashing: 2d8 + 8 ⇒ (2, 4) + 8 = 14

Hmm. Lazlo gets a flat check after he got hit the first time, and whether or not he succeeds means whether the second one hits (it his FF but not regular AC. I'm going to bot Lazlo's flat check for expediency.

Lazlo Flat: 1d20 ⇒ 20 vs DC 11

Lazlo snaps to attention after the first hit, just barely dodging the second.

--Round 2
Galimus (26/54, bane 5')
Lazlo (3/40, confused)
Fundin (31/62)
Zoi

--Round 3
Creature (-25 hp, Recall: Occultism, AC <= 22)


Tengu| HP 46/46 | AC: 20 | F: +9 R: +10, W: +13 | Perception: +13 (T, Low-Light) | Default Exploration: Searching

Zoi sends a bit of healing out towards Lazlo. "Be careful in here. it is too tight."

Heal (Lazlo): 2d8 + 16 ⇒ (3, 1) + 16 = 20

He then draws a wand to his aid, knowing this is going to take everything they ave in them just to survive the night.

◆◆ Heal (Lazlo)
◆ Draw Wand of Heal

Player Status:

HP 36/38
AC 18 (19 w/ shield)
Spells Used:
Divine Font 4/4
Focus Points 1/1
Wand of Heal (1st): 1/1
Battle Medicine: Zoi, Fundin, Lazlo
Hero Points 0/3


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Zoi heals Lazlo. As the beam of positive energy passes near the creature, it shudders. It has negative healing, just gonna throw that in there.

--Round 2
Galimus (26/54, bane 5')
Lazlo (23/40)
Fundin (31/62)

Zoi (38/38)
--Round 3
Creature (-25 hp, Recall: Occultism or Religion, AC <= 22)


| Male Dwarf Champion 5 | HP 80/80 | AC 23 (25 w shield) | F +12 R +8 W +12 | Perc +10 (dark vision) | Default Exploration: guard | Speed 15ft | hero points 1 | Active Conditions: None

Warhammer@beast: 1d20 + 10 ⇒ (2) + 10 = 12
Damage, bludgeoning: 2d8 + 3 ⇒ (7, 2) + 3 = 12

Funding swings his hammer then reaches and touches Lazlo Lay On Hands: Lazlo gets +2 AC and +12 HP

Then he raises his shield.

Strike, LoH, Raise Shield


Perc +7 | 25 feet | Spell DC 21 | Active Conditions: none NG Male Fleshwarp (Created) Oracle/Runescarred 5th HP 67/67 | AC: 21 | F +11 R +9 W +11

Galimus sustains his Bane spell and the creature will begin to feel the effects.

He then sends some positive energy Fundin's way.

2 Action Heal: 2d8 + 16 ⇒ (8, 5) + 16 = 29


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

"What...? I...sorry Fundin. Somehow this thing got me all turned around."

Lazlo will recall knowledge on the crab-thing. Occultism +10


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

if RK is unsuccessful:
Lazlo will attempt to feint. Deception-feint: 1d20 + 10 ⇒ (15) + 10 = 25 then attack once

if RK successful:
the critter will be flat-footed due to Lazlo's mastermind racket and he will attack twice

rapier vs flat footed?: 1d20 + 11 ⇒ (10) + 11 = 21
piercing: 1d6 ⇒ 5
deadly?: 1d8 ⇒ 1
sneak attack: 1d6 ⇒ 5

Rapier vs flat footed?: 1d20 + 11 - 5 ⇒ (6) + 11 - 5 = 12
piercing: 1d6 ⇒ 4
deadly?: 1d8 ⇒ 1
sneak attack: 1d6 ⇒ 1


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

GM Screen:

Lazlo Occultism: 1d20 + 10 ⇒ (7) + 10 = 17

Lazlo, unfortunately, doesn't know anything about this creature.

Fundin swings wildly with his hammer, but manages to heal Lazlo a little, while Galimus heals Fundin and extends a dark aura around him.

Lazlo starts moving to one side, and then quickly spins and stabs the creature. Feint succeeds, 21 hits vs FF AC

The creature bites at Lazlo.

Bite, Bane: 1d20 + 16 - 1 ⇒ (12) + 16 - 1 = 27 vs AC 23
Piercing: 2d10 + 8 ⇒ (4, 10) + 8 = 22 plus DC 25 Fortitude
Will assume Fundin uses Glimpse of Redemption.

Claw, Bane: 1d20 + 16 - 1 - 4 ⇒ (1) + 16 - 1 - 4 = 12 vs AC 23
Slashing, Enfeebled 2: 2d8 + 8 - 2 ⇒ (7, 1) + 8 - 2 = 14

Claw, Bane: 1d20 + 16 - 1 - 8 ⇒ (7) + 16 - 1 - 8 = 14 vs AC 23
Slashing, Enfeebled 2: 2d8 + 8 - 2 ⇒ (5, 4) + 8 - 2 = 15

--Round 3
Galimus (26/54, bane 10')
Lazlo (35/40 19/40)
Fundin (60/62)
Zoi (38/38)

--Round 4
Creature (-35 hp, Recall: Occultism or Religion, 12 < AC <= 22, Enfeebled 2 0/1)


Perc +7 | 25 feet | Spell DC 21 | Active Conditions: none NG Male Fleshwarp (Created) Oracle/Runescarred 5th HP 67/67 | AC: 21 | F +11 R +9 W +11

Galimus repeats his former actions but redirects one part of it, sending his healing energy toward Lazlo, this time.

2 Action Heal (Lazlo): 2d8 + 16 ⇒ (1, 5) + 16 = 22

1 Action to maintain concentration on Bane.


| Male Dwarf Champion 5 | HP 80/80 | AC 23 (25 w shield) | F +12 R +8 W +12 | Perc +10 (dark vision) | Default Exploration: guard | Speed 15ft | hero points 1 | Active Conditions: None

Fundin keeps on swinging his skullcracker "Why don't you pick up someone of your size?"

Warhammer@beast: 1d20 + 10 ⇒ (20) + 10 = 30
Damage, bludgeoning: 2d8 + 3 ⇒ (6, 3) + 3 = 12

Crit so -24 and falling prone

Then he strikes again

Warhammer@beast prone: 1d20 + 10 - 5 ⇒ (9) + 10 - 5 = 14
Damage, bludgeoning: 2d8 + 3 ⇒ (3, 6) + 3 = 12

But misses. He raises his shield "Thank you master Galimus!"


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

With a mighty swipe, Fundin knocks the creature to the ground. Galimus patches up Lazlo, and extends bane once again.

--Round 3
Galimus (26/54, bane 15')
Lazlo (40/40)
Fundin (60/62)
Zoi (38/38)
--Round 4
Creature (-59 hp, prone, Recall: Occultism or Religion, 12 < AC <= 22, Enfeebled 2 0/1)


Tengu| HP 46/46 | AC: 20 | F: +9 R: +10, W: +13 | Perception: +13 (T, Low-Light) | Default Exploration: Searching

Heal (Galimus): 2d8 + 16 ⇒ (7, 4) + 16 = 27

Zoi shields himself as he too sends a bit of healing out to Galimus. "I think we might have this!" He chirps as the group seems to regain their footing.

◆◆ Heal (Galimus)
◆ Shield

Player Status:

HP 36/38
AC 18 (19 w/ shield)
Spells Used:
Divine Font 2/4
Focus Points 1/1
Wand of Heal (1st): 1/1
Battle Medicine: Zoi, Fundin, Lazlo
Hero Points 0/3


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

Laszlo presses the attack.

rapier vs flat footed: 1d20 + 11 ⇒ (10) + 11 = 21
piercing: 1d6 ⇒ 5
deadly?: 1d8 ⇒ 7
sneak attack: 1d6 ⇒ 2

rapier vs flat footed: 1d20 + 11 - 5 ⇒ (6) + 11 - 5 = 12
piercing: 1d6 ⇒ 5
deadly?: 1d8 ⇒ 3
sneak attack: 1d6 ⇒ 4

rapier vs flat footed: 1d20 + 11 - 10 ⇒ (17) + 11 - 10 = 18
piercing: 1d6 ⇒ 2
deadly?: 1d8 ⇒ 6
sneak attack: 1d6 ⇒ 5


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Zoi heals Galimus.

Lazlo stabs furiously at the prone creature, but only the first strike hits. I forgot to indicate that you needed a Fort save on the tracker, so I'm going to bot a Fort save for you.

Lazlo Fortitude: 1d20 + 6 ⇒ (2) + 6 = 8 vs DC 25

Lazlo feels dizzy, and his mind clouds over. 1d6 persistent negative, stupefied 1, slowed 1.

It stands upright and seems to smile at the wounded Lazlo. It turns its attention to Fundin, confident that its poison will cause Lazlo to succumb.

Bite: 1d20 + 16 ⇒ (11) + 16 = 27
Piercing, Enfeebled 2: 2d10 + 8 - 2 ⇒ (7, 2) + 8 - 2 = 15 plus DC 25 Fort save

Claw: 1d20 + 16 - 4 ⇒ (20) + 16 - 4 = 32
Slashing, Enfeebled 2: 2d8 + 8 - 2 ⇒ (3, 5) + 8 - 2 = 14

Oof. If you Shield Blocked, it'd be -10 hp to you and your shield, which would break it. Let me know if you'd do it anyway.

--Round 4
Galimus (53/54, bane 15')
Lazlo (40/40, 1d6 persistent negative, stupefied 1, slowed 1)
Fundin (19/62, Fort save, Shield Block retcon?)
Zoi (38/38)

--Round 5
Creature (-66 hp, prone, 20 < AC <= 22)


Tengu| HP 46/46 | AC: 20 | F: +9 R: +10, W: +13 | Perception: +13 (T, Low-Light) | Default Exploration: Searching

Zoi tries to keep up with the amount of damage this creature is putting out as patches up Fundin this time.

Heal (Fundin): 2d8 + 16 ⇒ (7, 1) + 16 = 24

◆◆ Heal (Galimus)
◆ Shield

Player Status:

HP 36/38
AC 18 (19 w/ shield)
Spells Used:
Divine Font 1/4
Focus Points 1/1
Wand of Heal (1st): 1/1
Battle Medicine: Zoi, Fundin, Lazlo
Hero Points 0/3


| Male Dwarf Champion 5 | HP 80/80 | AC 23 (25 w shield) | F +12 R +8 W +12 | Perc +10 (dark vision) | Default Exploration: guard | Speed 15ft | hero points 1 | Active Conditions: None

Nah, I would shield block if it would not immediately break the shield

Fundin's eyes grow big when both strikes hit him. His breath comes back to normal when Zoi heals him. He swings his hammer

Hammer: 1d20 + 10 ⇒ (5) + 10 = 15
Damage, b, knockdown on crit: 2d8 + 3 ⇒ (3, 7) + 3 = 13

Hammer: 1d20 + 10 - 5 ⇒ (15) + 10 - 5 = 20
Damage, b, knockdown on crit: 2d8 + 3 ⇒ (5, 4) + 3 = 12

Than he raises shield If it strikes me for less than 15 dmg


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

acrobatics-tumble through: 1d20 + 10 ⇒ (6) + 10 = 16

rapier: 1d20 + 11 ⇒ (20) + 11 = 31
piercing: 1d6 ⇒ 3
deadly?: 1d8 ⇒ 6
sneak attack: 1d6 ⇒ 4

persistent negative damage: 1d6 ⇒ 2

flat check: 1d20 ⇒ 19

Lazlo attempts to tumble past the creature but is unsuccessful. Nevertheless he is successful in finding a weakness in the beast's armor and in shrugging off the effects of the negative energy that afflicts him.

◆ Tumble through, ◆ strike


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(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Botting Fundin's Fort Save.

Fundin Fortitude: 1d20 + 10 ⇒ (18) + 10 = 28 vs DC 25

Zoi heals Fundin, who turns to say thanks, and his attention is drawn from his target for just a split second. Two misses, unfortunately.

Lazlo tries to Tumble Through, but there are too many legs in the way. However, he sees a soft spot, and stabs it. Crit, 20 damage. One action remaining.

I goofed on the nature of your damage - it's 1d6 negative, not 1d6 persistent negative. It's part of a poison, so you should have made a new Fort save at the end of your turn, not a flat check, which would have been 19+6 = 25, which succeeds, so it clears the poison.

--Round 4
Galimus (53/54, bane 15')
Lazlo (40/40, 1d6 persistent negative, stupefied 1, slowed 1) 1 action
Fundin (43/62)
Zoi (38/38)
--Round 5
Creature (-86 hp, 20 < AC <= 22)


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

The creature stood up and is no longer flat-footed so Lazlo should not get sneak attack damage and his critical should have only done 12 damage. Also Lazlo is slowed 1 so he only gets 2 actions this turn.


Perc +7 | 25 feet | Spell DC 21 | Active Conditions: none NG Male Fleshwarp (Created) Oracle/Runescarred 5th HP 67/67 | AC: 21 | F +11 R +9 W +11

After getting pummeled at the beginning of the battle, it seems that the group has caught their footing. Galimus doesn't see anyone in dire need of healing at the moment so he

Concentrates on Maintaining his Bane.

Gives Lazlo some magical Guidance.

And tries to figure out what the heck this thing is and, more importantly, how to most efficiently finish it off.

Occultism (Recall Knowledge):
Check: 1d20 + 7 ⇒ (7) + 7 = 14


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺
Lazlo Gorog wrote:
The creature stood up and is no longer flat-footed so Lazlo should not get sneak attack damage and his critical should have only done 12 damage. Also Lazlo is slowed 1 so he only gets 2 actions this turn.

Apologies ... I ended up crossing off slowed on the tracker before I realized why you only took two actions.

---

Galimus tries to recall, but the creature is too foreign. As he looks at the creature's many eyes, though, he feels like the creature is looking back at him, at least a few eyes seem to be fixed on Galimus.

The creature's creepy stare doesn't affect its visciousness, though, as it goes for 1d2 ⇒ 1 Fundin's throat.

Bite, Bane: 1d20 + 16 - 1 ⇒ (19) + 16 - 1 = 34
Piercing: 2d10 + 8 ⇒ (8, 6) + 8 = 22 plus DC 25 Fort save
I'm going to assume you Shield Block this even though it destroys your shield - it knocks you out otherwise, and the persistent damage will be deadly.

Claw, Bane: 1d20 + 16 - 4 - 1 ⇒ (19) + 16 - 4 - 1 = 30
Slashing: 2d8 + 8 ⇒ (4, 8) + 8 = 20
Ah, crap.

It turns its attention to Lazlo.

Claw, Bane: 1d20 + 16 - 8 - 1 ⇒ (1) + 16 - 8 - 1 = 8
Slashing: 2d8 + 8 ⇒ (5, 1) + 8 = 14

--Round 5
Galimus (53/54, bane 15')
Lazlo (35/37, guidance)
Zoi (38/38)

Fundin (0/62, shield 0/20, prone, Dying 1, DC 25 Fort save)
--Round 6
Creature (-78 hp, 20 < AC <= 22)


Tengu| HP 46/46 | AC: 20 | F: +9 R: +10, W: +13 | Perception: +13 (T, Low-Light) | Default Exploration: Searching

Zoi reacts quickly as Fundin collapses. "Get back up...get back up.." He prays, otherwise their visit to the mortal real will be cut real short.

Heal (Fundin): 2d8 + 16 ⇒ (4, 8) + 16 = 28

◆◆ Heal (Fundin)
◆ Shield

Player Status:

HP 36/38
AC 18 (19 w/ shield)
Spells Used:
Divine Font 0/4
Focus Points 1/1
Wand of Heal (1st): 1/1
Battle Medicine: Zoi, Fundin, Lazlo
Hero Points 0/3


??? HP 58/58 | AC 22| F +11 R +12 W +11 | Perception +11

The stranger lashes out with their scythe arm.

scythe arm: 1d20 + 10 ⇒ (13) + 10 = 23
damage-slashing: 1d6 + 3 ⇒ (3) + 3 = 6


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

Lazlo attempts to tumble past the creature once more.

acrobatics tumble through: 1d20 + 10 ⇒ (12) + 10 = 22


| Male Dwarf Champion 5 | HP 80/80 | AC 23 (25 w shield) | F +12 R +8 W +12 | Perc +10 (dark vision) | Default Exploration: guard | Speed 15ft | hero points 1 | Active Conditions: None

Good decision @WaterySoup, I would do exactly what you said. I need a better shield, sacrificing a steel shield to survive the hit is a good trade-off

Fort save, DC25: 1d20 + 10 ⇒ (20) + 10 = 30

Fundin brings his shield which breaks in half, under the strength of that mighty blow. The bloody dwarf was standing before the second hit came. He fell to the ground smiling, hoping to see Magrim on the other side. But soon after he woke up feeling the pain once again.

He cursed horribly and got up. He picks up his hammer in his left hand and strikes

Warhammer@crab: 1d20 + 10 ⇒ (8) + 10 = 18
Warhammer@crab, hero point: 1d20 + 10 ⇒ (17) + 10 = 27
Damage, bludgeoning, trip on crit: 2d8 + 3 ⇒ (3, 5) + 3 = 11

His strike was not that good, but Fundin tries to save it using all his Magrim points that he hoped to accumulate throughout his life.


Perc +7 | 25 feet | Spell DC 21 | Active Conditions: none NG Male Fleshwarp (Created) Oracle/Runescarred 5th HP 67/67 | AC: 21 | F +11 R +9 W +11

It was almost as if Galimus allowing his mind to wander into what the creature is gave the creature an opening to lay Fundin low.

He released a curse that only a guttersnipe would have ready on their lips but didn't let his concentration on his spell lapse.

He continues to concentrate on Bane then sends a bolt of healing at Fundin.

2 Action Heal (Fundin): 2d8 + 16 ⇒ (6, 8) + 16 = 30

Did the creature's damage actually go down? It was 86 last round and now it's 78. If it's healing, we're in trouble.


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺
Galimus wrote:
Did the creature's damage actually go down? It was 86 last round and now it's 78. If it's healing, we're in trouble.

No, sorry, I accidentally included Lazlo's sneak attack when the creature wasn't flat-footed, so his crit was -12 hp instead of -20 hp.

---

Zoi and Galimus heal Fundin, who stands up and smashes it with his hammer. Lazlo tumbles through the creature's legs successfully, and the Mysterious Stranger slashes it with his arm.

I believe Lazlo has 1 action remaining - Strike, Tumble.

--Round 5
Galimus (53/54, bane 15')
Lazlo (35/37, guidance) 1 action
Zoi (38/38)
Fundin (58/62, shield 0/20, wounded 1)
--Round 6
Creature (-95 hp, 20 < AC <= 22, <20% hp remaining)


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

I was going on the assumption that Lazlo was still slowed

rapier- flat footed: 1d20 + 11 - 5 ⇒ (12) + 11 - 5 = 18
damage-piercing: 1d6 ⇒ 5
sneak attack: 1d6 ⇒ 4


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Nope, you're only slowed when poisoned.

Lazlo tries to stab the creature as he rolls through, but its underside is armored enough to block it.

1d3 ⇒ 1

The creature tries to gnaw of Fundin's head, not quite intelligent enough to grasp the concept of healing.

Bite, Bane: 1d20 + 16 - 1 ⇒ (19) + 16 - 1 = 34
Piercing: 2d10 + 8 ⇒ (4, 6) + 8 = 18 plus DC 25 Fortitude

Claw, Bane: 1d20 + 16 - 4 - 1 ⇒ (5) + 16 - 4 - 1 = 16
Slashing: 2d8 + 8 ⇒ (8, 4) + 8 = 20

Claw, Bane: 1d20 + 16 - 8 - 1 ⇒ (4) + 16 - 8 - 1 = 11
Slashing: 2d8 + 8 ⇒ (7, 4) + 8 = 19

--Round 6
Galimus (53/54, bane 15')
Lazlo (35/37, guidance)
Zoi (38/38)
Fundin (22/62, shield 0/20, wounded 1, DC 25 Fort save)

--Round 7
Creature (-95 hp, 20 < AC <= 22, <20% hp remaining)


| Male Dwarf Champion 5 | HP 80/80 | AC 23 (25 w shield) | F +12 R +8 W +12 | Perc +10 (dark vision) | Default Exploration: guard | Speed 15ft | hero points 1 | Active Conditions: None

Fort save, DC25: 1d20 + 10 ⇒ (12) + 10 = 22

Fundin does not feel well, but he keeps on swinging!

Warhammer@crab: 1d20 + 10 ⇒ (20) + 10 = 30
Damage, bludgeoning, trip on crit: 2d8 + 3 ⇒ (1, 1) + 3 = 5 Crit for minimal dmg, but falls prone

Warhammer@crab prone: 1d20 + 10 - 5 ⇒ (8) + 10 - 5 = 13
Damage, bludgeoning, trip on crit: 2d8 + 3 ⇒ (6, 8) + 3 = 17

Warhammer@crab prone: 1d20 + 10 - 10 ⇒ (16) + 10 - 10 = 16
Damage, bludgeoning, trip on crit: 2d8 + 3 ⇒ (4, 4) + 3 = 11

"Why don't you die already?!"


Perc +7 | 25 feet | Spell DC 21 | Active Conditions: none NG Male Fleshwarp (Created) Oracle/Runescarred 5th HP 67/67 | AC: 21 | F +11 R +9 W +11

Given how well the crab thing is hitting, Galimus isn't sure how well his Bane is working but he keeps it up just in case.

What he does know is working is the healing, though it's just barely keeping up with demand. Still, he sends more Fundin's way.

2 Action Heal (Fundin): 2d8 + 16 ⇒ (6, 6) + 16 = 28

"I don't have anything as potent after that one," he warns.


Tengu| HP 46/46 | AC: 20 | F: +9 R: +10, W: +13 | Perception: +13 (T, Low-Light) | Default Exploration: Searching

Zoi conjures up a spiritual dagger that hovers over the strange creature before plummeting it into its back.

Spiritual Weapon: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

◆◆ Spiritual Weapon
◆ Shield

Player Status:

HP 36/38
AC 18 (19 w/ shield)
Spells Used: Spiritual Weapon
Divine Font 0/4
Focus Points 1/1
Wand of Heal (1st): 1/1
Battle Medicine: Zoi, Fundin, Lazlo
Hero Points 0/3


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

"I think we have its number now."

rapier: 1d20 + 11 ⇒ (2) + 11 = 13
piercing: 1d6 ⇒ 4
deadly?: 1d8 ⇒ 8
sneak attack: 1d6 ⇒ 1

Rapier: 1d20 + 11 - 5 ⇒ (9) + 11 - 5 = 15
piercing: 1d6 ⇒ 4
deadly?: 1d8 ⇒ 3
sneak attack: 1d6 ⇒ 1

"Err...Perhaps celebrations are a bit premature though."

Rapier: 1d20 + 11 - 10 ⇒ (7) + 11 - 10 = 8
piercing: 1d6 ⇒ 5
deadly?: 1d8 ⇒ 5
sneak attack: 1d6 ⇒ 6


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Fundin sweeps the feet with a mighty swing of his warhammer, and then Zoi casts a spell, a dagger appears and stabs the prone creature.

End of Combat! Galimus can save his spell, although, I'm not sure it will matter.

Its eyes blink repeatedly, looking up at the assembled crew - emissaries of Magrim and Pharasma, and one other that he recognizes.

His eyes narrow, to focus on Galimus's visage.

"Welcome home, brother," it speaks, in Common, before closing its eyes forever.

---

GM Screen:

Perception (Fundin): 1d20 + 8 ⇒ (3) + 8 = 11
Perception (Zoi): 1d20 + 9 ⇒ (7) + 9 = 16
Perception (Galimus): 1d20 + 7 ⇒ (17) + 7 = 24
Perception (Lazlo): 1d20 + 9 ⇒ (16) + 9 = 25 +10 vs traps

While the room is devastated, it contains Xarwin’s notes and books, which have remained intact. With an hour’s work, these materials are gathered and organized into a small collection that can be used to Research the Dominion of the Black, the Order of the Starless Night, the starless scope, the Void Mirror (see below), and Tchekuth.

Looking through the books, the party discovers two things of note: a formula for a retracting roof like the one in this room (this is an Uncommon 6th-level formula worth 12 gp) and a set of detailed drawings of the Cosmic Crypt (The tower on the outside) that reveals the proper method to open it.

Five voidglass kukris lie amid the remains of the dead grioths.

The party finds three more items of value: a copper astrolabe set with garnets and amethysts worth 45 gp, a traveler’s any-tool, and a module which looks like it might fit in the brainclock in the foyer.

However, the greatest treasure in this room is the a large, concave mirror - of sorts. The mirror is the deepest black, and while it looks like it should be reflecting the light in the room, it doesn't. This object is called the Void Mirror, and while you don't know its name until you do some research (it can be researched in a few areas you've already covered), it's too awkward to call it anything else.

---

Everyone feels weirdly invigorated, and more capable, than they were just a few seconds ago.

Everyone is officially leveling up! I'll make a series of Research checks (no specification necessary - just let me know your updated skill modifiers ASAP) and I'll assume you rest afterwards. It's Level 5, which involves ability boosts as well as 3rd level spells for some, so a lot of changes are expected.


Perc +7 | 25 feet | Spell DC 21 | Active Conditions: none NG Male Fleshwarp (Created) Oracle/Runescarred 5th HP 67/67 | AC: 21 | F +11 R +9 W +11

Galimus breathes a sigh of relief that catches in his throat when the creature focuses on him.

Then, it becomes impossible to breath for several moments as he tries to process what has been said to him.

"I don't...I'm not...I don't know what he means," he says to those gathered around him.


Tengu| HP 46/46 | AC: 20 | F: +9 R: +10, W: +13 | Perception: +13 (T, Low-Light) | Default Exploration: Searching

All leveled up.

Zoi is also relieved, though he catches a second wind, feeling as if he could continue on for a little bit more. "This looks like it could fit in the clock. Should we give it a try?"


Perc +7 | 25 feet | Spell DC 21 | Active Conditions: none NG Male Fleshwarp (Created) Oracle/Runescarred 5th HP 67/67 | AC: 21 | F +11 R +9 W +11

All leveled up.

Galimus nods quickly when Zoi brings up something other than the strange creature's last words. "Yes, perhaps it will solve another mystery of this place."

As they go, he removes the steel shield he's been wearing on his back as they've explored.

"I don't really know why I have this," he says, offering it to Fundin. "I supposed I might have used it often at one time, but I don't think I have at all since getting in this house."

An enameled classical chimera (lion head and forequarters, goat hindquarters and a serpent for a tail) decorates the shield.

I bought a steel shield but never used it.


m Human | Rogue 5 | HP58/58 | AC 22/23| F +8 R +13 W +11 | Perception +11( +12 vs Traps, Trap Finder) | Hero 0/3 | Active Conditions: Wounded 1 |

"I, too, am curious to see what effect this module might have on that mysterious clock."

Lazlo is levelled up. His underworld lore is now +10 if it is at all relevant and his other knowledges are below.

Lazlo's monster knowledge:

Arcana T +10
Crafting T +10
Nature T +9
Occultism E +12
Religion T +9
Society T +10
Haunt Lore E +12


(he/him) | Troubles in Otari | 2-17 | | Icons: ◆◇↺

Fundin ends the evening in the various libraries, trying to find information about the Order of the Starless Night and the mysterious Void Mirror. The two seem to be connected - the Void Mirror is a pre-Earthfall artifact said to have the ability to communicate with strange intelligences from the Dark Tapestry. The Order of the Starless Night took it from Tchekuth after his defeat and used it to ensure he would stay dead.

---

Zoi learns Asethanna’s maiden name was Arvanxi. She was the great-aunt of Queen Ileosa of Korvosa. Asethanna was a well-regarded sculptor and painter in her time, although today her work is largely forgotten. Sometime after she moved into Xarwin Manor, Asethanna’s art became increasingly focused on her growing faith in Pharasma and on psychopomps.

The Caul absorbs knowledge and memories from sentient creatures that dream within its area of influence, and these absorbed thoughts are siphoned into the actual malevolence that haunts the manor. The PC also understands the mechanics of the Caul’s Burst of Hatred, its antipathetic aura against psychopomps, and that it takes weeks to reset.

---

Galimus spends several hours in a study, with nothing but an ink pen and a blank piece of parchment in front of him. Throughout the evening, several party members come by to check if he's okay, but he just nods silently. Abruptly, he grabs the pen, and draws a single line running down the paper. And then another. Soon, all the shapes and images that have been floating through his mind are scrawled onto the page, forming a partial map of the basement. Revealed map is now in the Slides. Although the party has already discovered the secret study and the peephole on the first floor, Galimus remembers their construction - as well as the location of several secret doors down below, built by none other than the Order of the Starless Night.

But how could he? That was eons ago.

---

Lazlo's revelations are coming in another post. It's a big one.

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