Race |
| HP 80/80 | AC 23 (25 w shield) | F +12 R +8 W +12 | Perc +10 (dark vision) | Default Exploration: guard |
Classes/Levels |
| Speed 15ft | hero points 1 | Active Conditions: None |
Gender |
| Male Dwarf Champion 5 |
About Fundin Goldenoak
Perception +10; Darkvision
Languages Common, Dwarven, 1 more
Skills Acrobatics +1, Athletics +13E, Crafting +9, Diplomacy +7, Intimidation +7, Lore: Art +9, Lore: Dwarven Lore +9, Nature +10, Occultism +9, Religion +12E, Society +9, Survival +10
Str +3, Dex +1, Con +2, Int +1, Wis +2, Cha +0
Items Half Plate, Repair Kit, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5),
Waterskin, Soap, Steel Shield (Hardness 5, HP 20, BT 10)
AC 23 (+25 with shield raised), Fort +10, Ref +7, Will +10
HP 80
Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You
snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to
the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying
the shield.
Glimpse of Redemption Trigger An enemy damages your ally, and both are within 15 feet of you. Your foe
hesitates under the weight of sin as visions of redemption play in their mind’s eye. The foe must choose one
of the following options: - The ally is unharmed by the triggering damage. - The ally gains resistance to all
damage against the triggering damage equal to 2 + your level. After the damaging effect is applied, the
enemy becomes enfeebled 2 until the end of its next turn.
Speed 15 feet
Melee +1 Shifting Warhammer +14 (Shove, Magical, Transmutation), Damage 1d8+3 (B)
Melee Hatchet +14 (Agile, Sweep, Thrown 10 ft.), Damage 1d6+3 (S)
Melee Clan Dagger +13 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+3 (P)
Shifting Rune (Magical, Transmutation) Activate Interact; Effect The weapon takes the shape of another
melee weapon that requires the same number of hands to wield. The weapon’s runes and any precious
material it’s made of apply to the weapon’s new shape. Any property runes that can’t apply to the new form
are suppressed until the item takes a shape to which they can apply.