Surly Nobleman

Galimus's page

243 posts. Alias of EbonFist.


Full Name

Galimus

Race

NG Male Fleshwarp (Created) Oracle/Runescarred 5th

Classes/Levels

HP 67/67 | AC: 21 | F +11 R +9 W +11

Gender

Perc +7 | 25 feet | Spell DC 21 | Active Conditions: none

About Galimus

AncestryCreated Fleshwarp
BackgroundNomad
ClassAncestor Oracle/Runescarred; Level 5
Size Medium
Traits Humanoid, Aberration
Alignment NG; Deity
Languages Common
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SENSES
Perception 9[T]
Special Senses Darkvision
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DEFENSES
HIT POINTS 67

ARMOR CLASS
AC 21[T]

Proficiency
Light [T], Unarmored [T]

SAVING THROWS
Fortitude +11[T]
Reflex +9[T]
Will +11[E]
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OFFENSE

Spell Attack +11[T]
Spell DC 21[T]

Speed 25

Melee Strikes
[dice=Morningstar]1d20 + 7[/dice]
[dice=Blunt or Piercing]1d6[/dice]

Ranged Strikes
[dice=+1 Crossbow]1d20 + 9[/dice]
[dice=Piercing]1d8[/dice]

Weapon Proficiencies
Simple [T], Unarmed [T]
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SKILLS
Arcana +9 [E]
Athletics +7[T]
Forest Lore +7[T]
Intimidation +13[E]
Medicine +9[T]
Occultism +10[E]
Religion +9[T]
Society +7[T]
Survival +9[T]
Thassilon Lore +7[T]
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ABILITY SCORES
STR 10, DEX 14 (+2), CON 18 (+4), INT 10, WIS 14 (+2), CHA 19 (+4)
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FEATS

Ancestry Feats and Abilities
Heritage 1st: Crafted
1st: Deep Vision
Bonus 1st: Startling Appearance (Intimidating Glare)
5th: Powerful Guts

Skill Feats
Background: Assurance (Survival)
2nd: Quick Coercion
4th: Terrifying Resistance

General Feats
3rd: Untrained Improvisation

Class Feats and Abilities
Feature 1st: Mystery (Ancestors)
1st: Reach Spell
2nd: Runescarred Dedication
4th: Spell Runes

SPELLS (*indicates Signature Spell)
Cantrips: Chill Touch, Daze, Electric Arc, Guidance, [dice=Produce Flame]1d20 + 10[/dice] [dice=Fire]2d4+4[/dice], Shield, Stabilize
1st [X] [2] [1]: Bane, Heal*
2nd [X] [X] [1]: Blood Vendetta, See Invisibility, Sound Burst*
3rd [X] [X]: Circle of Protection, Searing Light*
Bonus: [X] Pummeling Rubble
Revelation: Ancestral Touch, Death's Call, Vision of Weakness
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EQUIPMENT

Gear
morningstar, steel shield, healer's tools, +1 crossbow, 10 bolts, studded leather, explorer’s clothing, backpack, bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, waterskin

Money
1.4 GP

BACKGROUND
The first thing Galimus remembers is drowning in a vat of green liquid. He had only moments to accept his disorientation before instinct drove him to beat fists and feet against his erstwhile tomb.

He never knew afterwards if it was just poorly built or if it was designed for him to be able to smash is way out of. In any case, the fluid did little to fight the conflagration that filled the room once he was out.

It did seem a good conductor for the lightning flashing outside the chamber, as did the odd metal structure rising up through the ceiling. Even as he gasped for breath, he scrambled to the doorway, diving through just as lightning struck, sending arcs of electricity throughout the room and causing sparks to fly.

Galimus stumbled down the stairs as quickly as his unfamiliar legs would carry him, the tower collapsing on his heels. Outside, there was no protection from fury of the storm and within moments, the last of the green fluid was washed from his skin, replaced by chill rain.

Yet, as he turned back to look at the heap of stones that was once a tower, it continued to burn, the odd chemicals from the laboratory turning the flames pink, green and blue. A sudden explosion rattled his chest and a moment later a stone bigger than his head landed so close it splashed mud on him.

Realizing he was still in danger and with nothing left in the ruins of the tower for him, in any case, Galimus wandered away. By luck more than anything else, he found a small village on the moor.

He managed to find some old clothes and a pile of hay to sleep in inside a barn and collapsed, exhausted. When he awoke for the second time he can remember, he was looking up at an angry farmer with a loaded crossbow.

Galimus became a spectator in his own body as some portion of his psyche called up a power he didn't know or understand and blasted the man away.

Shocked and confused about what he'd done, he fled, grabbing the crossbow as he did. As he ran, thoughts that were familiar but not his own tried to dominate his mind.

Galimus wishes that were the last time something like that happened. But time and again, in situations of stress, a mind not quite his own has taken over and determined his actions. Worse, it has not always been the same strange mind. He has counted 3 different sets of memories and thoughts that have taken over and fears there may be more.

Galimus wandered all over Varisia, where he woke up, simultaneously trying to find any clues to his self and his origin and fleeing from superstitious villagers and overzealous city guards for years.

He had all but given up on solving the mystery, settling on a simple, if not comfortable life when the rune appeared. With this new clue to his potential past discovered, he renewed his investigation into his history.

Galimus never saw another soul in that tower or out on the moor, afterwards. He can't help but thinking that, whatever happened to him, he did it to himself.