[SFS_Aerondor] 04-07 A Haven for Scoured Machines (tier 7-10) (Inactive)

Game Master Aerondor

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Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Don't forget your +2 from Get Em!

Lantern Lodge

SFS 05-99 BftB

Buster and Jim continue their attacks, but without obvious effect.
Misses

Status: Bold may post: Improved get'em +2 to hit robot.
Daata 10/42SP 8/9RP;
Mikey(Daata's drone) 80/80hp
Desha 20/56SP -

Nasty big robot thingy. 146 damage;
Rani 45/72SP
Moxie 49/49SP; 7/8RP; mk1 force soles (no forced movement)
Big Jim 39/73SP; 7/8RP;
Buster (BJ's drone) 33/80
Sefel 32/40SP -

Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

The izalguun inches closer to the robot with care while commanding Mikey to continue firing.

Move AI, standard guarded step. AI full attack.

Attack vs EAC (full): 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10
Damage (E): 1d6 + 3 ⇒ (1) + 3 = 4

Attack vs EAC (full): 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 14
Damage (E): 1d6 + 3 ⇒ (5) + 3 = 8

Lantern Lodge

SFS 05-99 BftB

Neither Daata or Mikey are able to further damage the massive robot.

Seeing the beating that the party is taking, Deesha readies a mystic cure.

With multiple targets, the robot splits its assault among Big Jim, Daata and Raani.

Attack BJ kac 27: 1d20 + 18 ⇒ (20) + 18 = 38
attack Daata eac 21: 1d20 + 18 ⇒ (20) + 18 = 38
attack Raani eac 22: 1d20 + 18 ⇒ (10) + 18 = 28
smoke gets in my eyes? BJ: 1d100 ⇒ 1 So lucky
Raani and Daata are all partially outside the smoke
Daata EF damage: 2d4 + 19 ⇒ (1, 3) + 19 = 23
Raani EF damage: 2d4 + 19 ⇒ (3, 2) + 19 = 24

All the gears around Big Jim continue to grind away at him.
Attack BJ kac 27: 1d20 + 24 ⇒ (2) + 24 = 26 And a miss? What do you have on the RNG Shifty?

Deesha steps forward to cure Daata
mystic cure: 1d8 + 4 ⇒ (1) + 4 = 5

The conveyor continues to roll forward, taking Big Jim well out of the safety of the smoke. At last.

Status: Bold may post: Improved get'em +2 to hit robot. support from wisp, first to attack robot gets extra +2 on top of get'em.
Big Jim 39/73SP; 7/8RP;
Buster (BJ's drone) 33/80
Daata 0/42SP; hp 40/48 8/9RP;
Mikey(Daata's drone) 80/80hp
Desha 20/56SP -
Moxie 49/49SP; 7/8RP; mk1 force soles (no forced movement)
Rani 21/72SP
Sefel 32/40SP -

Nasty big robot thingy. 146 damage;

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

"Daata, don't give in yet! We need to keep pressing at that machine. Keep going for the legs! That one right there is starting to look woobky!"

Inspiring Boost to restore 17 Stamina to Daata and I Get Em to give everyone a +2 to attack rolls vs the big robot

Acquisitives

Female Halfing Icon Operative(Ghost) - 10 | EAC:28 KAC:29 | P:19 I:9 | SP:67/100 HP:63/63 RP:11/11 | F:9 R:14 W:9 | AQ | 124312-707

Rani takes careful aim and fires.

Taking 10 for trick v CL 12
fighter handcoil: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21 electricity: 1d10 + 5 ⇒ (9) + 5 = 14
trick damage: 4d8 ⇒ (8, 3, 3, 2) = 16

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Smoke - don't leave home without it

Get 'em
Attack 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17 vs KAC
*Reroll! 1d20 + 12 + 2 + 4 ⇒ (17) + 12 + 2 + 4 = 35 vs KAC
Damage 3d6 + 12 ⇒ (3, 4, 6) + 12 = 25

Buster repositions.

Lantern Lodge

SFS 05-99 BftB

Daata feels a little better.

Rani is very thankful for the wisps distraction. Between that and being FF, you *just* hit Power crackles over its surface making it 'twitch' in an uncomfortable looking manner.

Meanwhile Big Jim gives a massive smack down to the robot. Ouch. It totters, as much as a massive thing can in the oddly shaped corridor.... and falls.

Combat over!

The conveyor continues to move you all southward, towards more of the massive machinery...

But I'll give you a moment to decide what you want to do. You do know there are some hidden exit panels (roughly where those helpful "S"s are imprinted on the map on the regular map layer where I can't remove them easily. But are not sure yet about how to open them or *Exactly* where they are.

Status:
Big Jim 39/73SP; 7/8RP;
Buster (BJ's drone) 33/80
Daata 17/42SP; hp 40/48 8/9RP;
Mikey(Daata's drone) 80/80hp
Desha 20/56SP -
Moxie 49/49SP; 7/8RP; mk1 force soles (no forced movement)
Rani 21/72SP
Sefel 32/40SP -

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

"That thing was a doozy! Do we need to take a ten or is everybody ready to keep pressing forward?"

Moxie takes a look at what horrors are coming up next on this assembly line of death.

Perception; Darkvision: 1d20 + 11 ⇒ (20) + 11 = 31

Lantern Lodge

SFS 05-99 BftB

Up ahead it looks very, very similar to what you have just faced. More construction equipment with small side passages with different conveyor belts that sometimes have odd and ends, or almost completed robots, moved into them.

The conveyer belt is great for fitness though. It's almost like being in the gym back at Absalom station.

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

That thing was a beast!

"Might be prudent to get back to the spot we can rest and get some of the dings out" Jim checks the footage of the fight, and makes a note on the file to give a shout out to Big Smoke™ (use code #BigJim for 20% off your next order!) on the next episode of Jims Jams.

"Then once we're fixed, maybe see about these panels"

10% repair again on Buster too

Lantern Lodge

SFS 05-99 BftB

Big Jim and buster retire into the already cleared side corridor for a breather and quick repair.

Unless Desha posts, I'll have her rest too, she is down half her sp

Status:
Big Jim 73/73SP; 6/8RP;
Buster (BJ's drone) 41/80
Daata 17/42SP; hp 40/48 8/9RP;
Mikey(Daata's drone) 80/80hp
Desha 20/56SP -
Moxie 49/49SP; 7/8RP; mk1 force soles (no forced movement)
Rani 21/72SP
Sefel 32/40SP -

Acquisitives

Female Halfing Icon Operative(Ghost) - 10 | EAC:28 KAC:29 | P:19 I:9 | SP:67/100 HP:63/63 RP:11/11 | F:9 R:14 W:9 | AQ | 124312-707

Agreed

Will also spend a Resolve to recover Stamina - as well as helping Big Jim with Buster

Maybe you were right - maybe we should have gone in the other end. Although I wasn't sure it would have been a good idea meeting one of those pods coming the other way.

Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

Daata joins in the breathing room for a quick moment of recovery while Mikey reloads its battery.

Spending an RP to restore Stamina.

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Still the same SP damage from before, and it doesn't seem worth an RP so Sefel won't rest yet.

Sefel looks around at the panels at the edge to see if he can find the next side passage.

Perception: 1d20 + 9 ⇒ (5) + 9 = 14

Lantern Lodge

SFS 05-99 BftB

Sefel can't find the entrance. Surely it must be there somewhere.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

While her bruised up allies take a rest, Moxie scans the walls where the hidden door appeared, holding out her broad spectrum scanner as she looks for any anomalies.

Perception: 1d20 + 11 + 4 ⇒ (1) + 11 + 4 = 16

She'll search a couple more times if there's time

Perception: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26
Perception: 1d20 + 11 + 4 ⇒ (8) + 11 + 4 = 23
Perception: 1d20 + 11 + 4 ⇒ (10) + 11 + 4 = 25

Lantern Lodge

SFS 05-99 BftB

Between the electrical signals that are detected and tranmitted back from the Pegasus, and the information you got from the computer, Moxie eventually manages to locate the panel.

It takes some time And an engineering check, but with this team and not immediate threats, not an issue really but you eventually manage to jimmy it open. Beyond is a shoot that drops into darkness.

Status:
Big Jim 73/73SP; 6/8RP;
Buster (BJ's drone) 41/80
Daata 42/42SP; hp 40/48 7/9RP;
Mikey(Daata's drone) 80/80hp
Desha 20/56SP -
Moxie 49/49SP; 7/8RP; mk1 force soles (no forced movement)
Rani 72/72SP; 8/9RP;
Sefel 32/40SP -

Acquisitives

Female Halfing Icon Operative(Ghost) - 10 | EAC:28 KAC:29 | P:19 I:9 | SP:67/100 HP:63/63 RP:11/11 | F:9 R:14 W:9 | AQ | 124312-707

Rani moves over to see what Moxie has found and uses her Nightvision exploit to look down the hole (60ft range).

Lantern Lodge

SFS 05-99 BftB

The chute Really, I wrote 'shoot'? some GMs seems to go down about ten feet and end in... a room maybe? Flat floor anyway.

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

"That looks like a trap to me."

Moxie pulls out her flashlight and tosses it into the chute.

Acquisitives

Female Halfing Icon Operative(Ghost) - 10 | EAC:28 KAC:29 | P:19 I:9 | SP:67/100 HP:63/63 RP:11/11 | F:9 R:14 W:9 | AQ | 124312-707

One can hope *grins at Moxie*

Lantern Lodge

SFS 05-99 BftB

The torch shoots down the chute and rolls into the room beyond. Where nothing monsters it.

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

"Daata, you reckon Mikey might want to hover down and take a look before we jump into another giant insinkerator? This place really wasn't designed for worker health and safety, I get it is autonomous, but frankly I'm going to have to report all the defects"

Acquisitives

Female Halfing Icon Operative(Ghost) - 10 | EAC:28 KAC:29 | P:19 I:9 | SP:67/100 HP:63/63 RP:11/11 | F:9 R:14 W:9 | AQ | 124312-707

Once we figure out whom to report them to

Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

Daata nods at Big Jim and pilots Mikey down the passage to scope out the area with its camera.

Perception (visual): 1d20 + 15 ⇒ (3) + 15 = 18
Drone Perception: 1d20 + 12 ⇒ (4) + 12 = 16

Lantern Lodge

SFS 05-99 BftB

Mikey floats down the chute. You look through his video feed and see...

A featureless, cuboidal room containing a handful of mint-condition robotic soldiers, powered down and arranged in incomplete rows like a squadron waiting for its final members to arrive. Two sliding metal hatches stand on opposite sides of the room. A single computer terminal in the corner flashes a series of dim lights at regular intervals, as if syncing all of the robots trapped in stasis.

Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

Daata steers Mikey to the computer terminal and tries to use the drone’s manipulator arms to hack the system.

Computers: 1d20 + 21 ⇒ (3) + 21 = 24
Computers Reroll: 1d20 + 21 ⇒ (13) + 21 = 34

Lantern Lodge

SFS 05-99 BftB

The computer, while looking very much like a computer, again lacks any type of interface. You're going to have to go down there and connect something to it. Or use a remote hack...

Acquisitives

Female Halfing Icon Operative(Ghost) - 10 | EAC:28 KAC:29 | P:19 I:9 | SP:67/100 HP:63/63 RP:11/11 | F:9 R:14 W:9 | AQ | 124312-707

*gets ready to drop*

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

"Hmm, interesting. Thanks Daata and Mikey. May as well go down and take a look I suppose"

Also good to drop down

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Moxie drops down to the hidden chamber.

Acquisitives

Female Halfing Icon Operative(Ghost) - 10 | EAC:28 KAC:29 | P:19 I:9 | SP:67/100 HP:63/63 RP:11/11 | F:9 R:14 W:9 | AQ | 124312-707

Rani follows immediately after

Lantern Lodge

SFS 05-99 BftB

You head down the chute and end up in the chamber. You do note the 'wall' you came through looks like it can be easily sealed.

And using Daata's rolls from above

Interestingly it looks like these computers are remote from the main station routines - that is they are not actually part of the main station network. A quick check of statistics and counters shows that this is some type of autonomous pod. Once it collects thirty robots it detaches from its current location and heads towards the "rear" of the station where it seems to await further instructions.

There is some type of global counter here, that indicates that there have been more than a thousand of these full pods "delivered" since the station was purposed for this task.

A further computers check might reveal more..

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Moxie gets out a tiny, gold plated personal computer. "I'm not exactly an expert at hacking, but I can do some of the grunt work so that you can get to hard stuff faster."

Aid Daata; Computers: 1d20 + 8 ⇒ (2) + 8 = 10

Acquisitives

Female Halfing Icon Operative(Ghost) - 10 | EAC:28 KAC:29 | P:19 I:9 | SP:67/100 HP:63/63 RP:11/11 | F:9 R:14 W:9 | AQ | 124312-707

Rani is trying to figure out where these pods are going.

computers: 1d20 + 14 ⇒ (6) + 14 = 20

Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

Daata's eyes narrow as he tries to pry deeper into the modules.

Computers (1 aid): 1d20 + 21 + 2 ⇒ (17) + 21 + 2 = 40

Lantern Lodge

SFS 05-99 BftB

Daata manages to extract the robots programming software. It will take a while to get anything useful out of it, but this is exactly the sort of thing that the society was after. If you didn't mind spending some time you might even be able to reprogram one of the pods. As to where the pods go... there is no indication.

Unfortunately... time is something you apparently don't have.

A jolt of feedback bursts from every armor-mounted comm unit, followed by an artificial voice oozing with saccharine spite. “The only biomass that should be able to enter this facility is garbage—fitting, considering how the current Society leadership is so willing to throw its best agents away. Not to worry, you aren’t the first Starfinders to be processed here, and the newer models are a significant improvement. I value my assets, you see. Would you like a demonstration?

There is no pause to wait for you to agree or otherwise. The nearby hatch opens and a squad of what appears at first glance to be undead startfinders rushes through!

init: 1d20 + 3 ⇒ (12) + 3 = 15
Status: Init, if you equal or beat a 15 you may act.
Big Jim 73/73SP; 6/8RP;
Buster (BJ's drone) 41/80
Daata 42/42SP; hp 40/48 7/9RP;
Mikey(Daata's drone) 80/80hp
Desha 20/56SP
Rani 72/72SP; 8/9RP;
Sefel 32/40SP -

Undead Starfinders

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

"C'mon everybody! Let's throw everything we've got at these freaks!" Moxie shouts as she unleashes two shots at the undead creature in the doorway.

Using 1 Resolve to give everyone a +2 to attack and damage against ALL enemies for this turn as a move action, then Double Tapping as a standard action.

Double Tap: 1d20 + 10 + 2 + 1 ⇒ (10) + 10 + 2 + 1 = 23
Electric: 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

Acquisitives

|SP 40 (-11)/56 HP 52/52|RP 7/9 |EAC 23 KAC 24|Fort +4 (+2 vs poison and disease), Reflex +10, Will +7| Init +8 Resist Acid 5|Per+11 Speed 50 Underwater Thunderstrike Sonic Pistol +11 (1d8+4 So, Deafen) | Static Arc Pistol +11 (1d6+4 E, Arc 2) | Tactical Baton +10 (1d4+4)

Correction: 21 to hit EAC; 7 electric damage. Everyone else still gets the bonus to attack and damage against all enemies for this round though.

Acquisitives

Female Halfing Icon Operative(Ghost) - 10 | EAC:28 KAC:29 | P:19 I:9 | SP:67/100 HP:63/63 RP:11/11 | F:9 R:14 W:9 | AQ | 124312-707

Or at least put them out of their .... and our .... misery

Rani goes for the same target Moxie does (Green I presume)

Taking 10 for trick v CL 12
fighter handcoil: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
electricity: 1d10 + 5 + 2 ⇒ (10) + 5 + 2 = 17
trick damage: 4d8 ⇒ (7, 5, 4, 7) = 23

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

I hadn't been moved into the current room, so I picked a spot.

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

Init 1d20 + 9 ⇒ (13) + 9 = 22

Jim continues his habit of being a 'blocking obstacle' by rushing the doorway and being a general handbrake to any ideas the undead Starfinders had of rushing the room.

Get 'em/Fight Defensively as standard action
Attacks GREEN
Attack 1d20 + 12 + 2 - 4 ⇒ (12) + 12 + 2 - 4 = 22 vs KAC
Damage 3d6 + 12 + 2 ⇒ (3, 4, 4) + 12 + 2 = 25

Buster opens fire with its laser rifle trying to HARRY the enemy
Attacks GREEN
Attack 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14 vs EAC

EAC 28/KAC 29
Keep up that great get'em! :)

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Apologies for missing the section between battles. I kept arriving too late to provide useful computers checks.

Oh no... no agents deserve this fate...

Okay, let's try this spell again and see if it can be useful...

Sefel strides to the side so that he has a clear shot through the doorway, and erects another laser net in the doorway that they are about to pass through.

[move] 10' E
[standard] Cast laser net (shown on map, in the doorway)

I still don't get the AoE of this spell, I would think it's just a line in the doorway, and the radius would be a vertical plane between the two anchor points that are the sides of the doorway.

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)

It looks like a Sci-Fi 'Web' spell with damage instead of impeding movement. It is a 20' radius spread effect (so goes around corners) that simply relies on the presence of anchor points to adhere it to. In other words, you can't cast it onto an empty playing field or into the air, there must be more than one surface to anchor to.

Given it occupies a large blast area, I am going to suggest that you redirect that spell to the AoE blast I have just put on the map. Yes it catches Big Jim and I am happy for that to happen - Jim has sufficient Fire resistance to negate the damage. The more of the spread they have to walk through, the worse it gets for them, or they stand still and potentially take damage too

Lantern Lodge

SFS 05-99 BftB

I imagine it as a great spell for a corridor, where you put up lasers that folk have to walk a way through. I also imagine you can set up the anchor points where you choose, so you could just make the room the undead are in active for the lasers. That said the text is pretty meh "A net of dangerous lasers between two solid points" If they are points, there cannot be a net, just a single laser beam. I think it makes sense to treat it as "surfaces" rather than "points"

Moxie shouts out some encouraging words, and then shows she is more than just nice words as she all but empties her battery into the lead undead. The electricity courses over it, causing it to do an eerie dance.
Looks like it is vulnerable to electricity.

Rani pulls out a tricky move, surprising the undead and allowing her to deliver a high voltage present to a nerve bundle. It doesn't look happy with her.

BJ takes up a position in the doorway, where he delivers some more bad news to the lead deceased starfinder.

Sefel meanwhile causes a load of lasers to appear in the next room, possibly frying the undead there. Though you really should have rolled for init

Status: Init, if you equal or beat a 15 you may act.
Daata 42/42SP; hp 40/48 7/9RP;
Mikey(Daata's drone) 80/80hp
Desha 20/56SP

Undead Starfinders
green - 95 damage
Moxie 49/49SP; 7/8RP;
Rani 72/72SP; 8/9RP;
Big Jim 73/73SP; 6/8RP; (fighting defensively EAC 28/KAC 29 this round)
Buster (BJ's drone) 41/80
Sefel 32/40SP -

Dataphiles

Male damaya lashunta scholar technomancer 10 | SP 50 HP 54 | RP 7/9 | EAC 27; KAC 29 | F+3 R+7 W+9; +2 vs spells/magical effects | Init: +8 | Limited Telepathy 30’ | Perc: +12, SM: +2, Darkvision 60' | Speed 30ft | Detect Thoughts 1/1 | Tip of the Tongue 1/1 | Spell Cache 1/1 | Spells: 1st 4/6; 2nd 0/5; 3rd 2/4; 4th 3/3 | tactical autobeam rifle 34/40 | Active conditions: none

Sorry about that, missed the instruction and my eyes took the bolded list as-is.

Init: 1d20 + 7 ⇒ (12) + 7 = 19

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)
GM Aerondor wrote:

That said the text is pretty meh "A net of dangerous lasers between two solid points" If they are points, there cannot be a net, just a single laser beam. I think it makes sense to treat it as "surfaces" rather than "points"

That is pretty much how I took it, cool spell - bad fluff text.

Acquisitives

'Big Jim' | sp 91 | hp 67 | rp 10| EAC 27 KAC 28| fort +10 |ref +10, will +9 init +10 | Perc 13 (LL&DV)/ Vesk Mechanic Icon 9/Sol 1 Buster hp 90 | EAC 20 KAC 23| fort +5 ref +6, will +2 | Perc 0 - Cnstrct /Buddy Elite Hireling - Life Science, Mysticism, Physical Science +18 (Goblin)
GM Aerondor wrote:
That said the text is pretty meh "A net of dangerous lasers between two solid points" If they are points, there cannot be a net, just a single laser beam. I think it makes sense to treat it as "surfaces" rather than "points"

That is pretty much how I took it, cool spell - bad fluff text.

Dataphiles

Male Izalguun Roboticist Mechanic 7.1 SP 12/42, HP 48/48, RP 9/9; EAC 21, KAC 23; F +5, R +7, W +5 (+1); Spd 15/35 ft.; Init +4; darkvision 60 ft., low-light vision, Perception +13 (+15 vision, +17 scanner); Posture: quadruped; Active conditions: — ; Used:

Daata and Mikey both take aim at the undead Starfinder harassing Big Jim.

Move AI, standard attack light blue; AI full attack.

Attack vs KAC: 1d20 + 9 ⇒ (18) + 9 = 27
Damage (S, magic): 1d6 + 10 ⇒ (2) + 10 = 12

Attack vs EAC (full): 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
Damage (E): 1d6 + 3 ⇒ (3) + 3 = 6

Attack vs EAC (full): 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13
Damage (E): 1d6 + 3 ⇒ (1) + 3 = 4

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