GM Dennis |
"I leave that to your judgement. This message may be important, so do your best to allow me to remain in the trance. Indeed, you may find it rather difficult to wake me at all. A dead audience here's no message, though."
Erevan Percept: 1d20 + 7 ⇒ (15) + 7 = 22
Amiri Percept: 1d20 + 7 ⇒ (19) + 7 = 26
Once you're ready to go, Urwal closes his eyes, takes a few deep breaths, and enters his trance. He begins walking forward, taking no heed to obstacles before him.
He moves slowly, but relentlessly, moving at a speed equivalent to 15ft per action. You can easily guide him around obstacles, and quickly discover that by standing in front of him and grasping his shoulders (1 action, no check), you can stop his forward progress for a few moments (1 round).
After a few hours of travel, Urwal's march has lead you deeper into the forest of ruddy pines. Shadows deepen and the sky peeks through the canopy only along the deer path that you tread. Even the near-constant chitter of birds and squirrels that have provided a backdrop throughout your journey seem to have fallen away, and the only sound the crunching of pine needles under your feet. The dappled sunlight through the red trees provides an eerie, orange light. Erevan and Amiri spot faint, wispy tracery of spider webs throughout the trees in this area.
Any changes to Exploration mode, or other actions, preparations, etc. you'd like to take?
GM Dennis |
Whitegourd Percept: 1d20 + 12 ⇒ (11) + 12 = 23
Amiri Percept: 1d20 + 7 ⇒ (10) + 7 = 17
Erevan Percept Init: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
Whitegourd Percept Init: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
Amiri Percept Init: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Krellin Percept Init (Scout): 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
WL1: 1d20 + 11 ⇒ (4) + 11 = 15
WL2: 1d20 + 11 ⇒ (10) + 11 = 21
HS: 1d20 + 7 ⇒ (17) + 7 = 24
Post 1/2, to be continued in ~30 min.
GM Dennis |
Moving cautiously forward, Professor Whitegourd calls a halt, pointing out several places ahead (marked on the map) where the webs resembles nooses, ready to snare unsuspecting travelers! Just then, some rumblings in the bushes to the south indicate that you may not be alone!
Initiative!
Erevan is first to act!
Erevan Dalanthan. |
Argh. The pressure of being first in initiative order.
Erevan signals to his companions that they are not alone and points to the clearing. He takes out his hand crossbow and tries to recall what the purple creatures are.
◆Point Out, ◆Interact, ◆Recall Knowledge
GM Dennis |
Since they don't know you're here and aren't actively hiding at the moment (and for my own ease) I'm going to let that Point Out action show all three figures to everyone.
Erevan recognizes the purple figures as web lurkers, aberrations that have a natural affinity for (and some relation to) spiders. He's read quite extensively on these creatures, and knows that like spiders they are excellent climbers. They can create webbing, which they use either to entangle their prey or to craft noose-like traps, and they can speak directly to spiders.
GM Dennis Pregen |
Amiri, seeing Erevan acting subtly to avoid tipping off the enemy, taps the side of her nose in a knowing gesture and waits to see what the rest of her allies do (delay).
GM Dennis |
Initiative!
Professor Whitegourd, Krellin, and Amiri may act.
Krellin Cilbul |
Not much for subtlety Krellin crouches low and let's off with an explosive amount of speed through the southern trail. He bursts out of the trees and slams his fist down hard into the lurker's side.
Use a focus point to Ki Rush. I am concealed until the start of my next turn.
Flurry of Blows: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Flurry of Blows: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
◆ Ki Rush
◆ Stride
◆ Flurry of Blows
HP 48/48
AC 21 (Concealed)
Focus Points 1/2
Professor Whitegourd |
Professor Whitegourd moves up and tries to deal with the nooses ahead to clear the path for Urwal.
thievery: 1d20 + 7 ⇒ (18) + 7 = 25
Shouting back to his fellow Pathfinders Professor Whitegourd "Don't let Krellin get themselves in too much trouble by himself!"
GM Dennis |
Professor Whitegourd shouts instructions to the rest of the party, then moves up and expertly disables the nearest noose. Krellin, meanwhile, dashes down the nearby trail and up to the nearest web lurker, landing two quick blows!
Movement Note: the trees are difficult terrain.
GM Dennis Pregen |
Seeing Krellin move off to attack, Amiri charges after him, bellowing a war cry as she crashes through the trees! ◆Stride x3
GM Dennis |
Seeing Krellin emerge from the tree line and attack, the far web lurker (#1/Red) fires a glob of sticky webbing at the monk!
Web vs. Krellin: 1d20 + 11 ⇒ (12) + 11 = 23
Concealment DC 5: 1d20 ⇒ 1
The monk is moving too quickly to for the creature, though, and the glob goes wide! It then rushes up and around Krellin and into a flanking position.
Urwal, meanwhile, dreamily plods along, oblivious to the chaos around him (two actions, 15ft stride each)
-----
Initiative!
Erevan may act.
Erevan Dalanthan. |
"Professor! We'll leave the safety of Urwal in your hands." Erevan follows Amiri through the trees to get a good look at their enemies.
◆◆◆Stride x3
GM Dennis |
The large spider skitters forward, spraying a blob of thick webbing at Krellin as he engages with the web lurkers!
Web: 1d20 + 7 ⇒ (2) + 7 = 9
Missing, it tries again.
Web, 2nd attack: 1d20 + 7 - 5 ⇒ (20) + 7 - 5 = 22
Concealment DC 5: 1d20 ⇒ 5
This time, it hits the monk squarely, coating his legs and sticking him to the ground! Krellin, you are immobilized and stuck to the ground until you Escape (Acrobatics, Athletics, or an Unarmed Strike).
------
The more purplish of the two web lurks (#2) takes advantage of the opening and attacks Krellin as well!
Jaws vs. flanked Krellin: 1d20 + 11 ⇒ (3) + 11 = 14
Piercing: 1d8 + 6 ⇒ (4) + 6 = 10
Claw vs. flanked Krellin, agile 2nd: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12
Slashing: 1d8 + 6 ⇒ (7) + 6 = 13
Claw vs. flanked Krellin, agile 3rd: 1d20 + 11 - 8 ⇒ (14) + 11 - 8 = 17
Slashing: 1d8 + 6 ⇒ (3) + 6 = 9
Even stuck in place, though, the nimble Krellin is able to duck all three attacks.
---------
Initiative!
Whitegourd, Krellin, and Amiri may act.
Krellin Cilbul |
Krellin kicks his legs and begins clawing at the thick, mucous-like webbing
Athletics: 1d20 + 11 ⇒ (9) + 11 = 20
Freed Krellin's foot kicks hard out of the web and into the injured lurker, he follows it up with his fist before retreating a small bit.
Flurry of Blows: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Flurry of Blows: 1d20 + 10 - 8 ⇒ (14) + 10 - 8 = 16
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
◆ Escape
◆ Flurry of Blows #2
◆ Stride
HP 48/48
AC 21
Focus Points 1/2
GM Dennis |
I added a line to show our new path, not quite sure where we end up.
If not stopped, Urwal spends two actions, moving 15 per action. Assuming you aren't trying to hurry him along, I moved you that far. Since you're guiding him, though, feel free to move both of you another 15 feet if you'd rather be further down the path.
GM Dennis |
Krellin breaks free of the webbing and lands a blow on one of the web lurkers before disengaging. Successful Escape, one hit, one miss.
GM Dennis Pregen |
Amiri bellows in rage and charges forward, swinging her massive sword at the nearest web lurker! ◆Rage, ◆◆Sudden Charge.
Large Bastard Sword: 1d20 + 10 ⇒ (3) + 10 = 13
Two-Handed Raging Slashing: 1d12 + 10 ⇒ (9) + 10 = 19
Her momentum carries her a little too far, however, and she buries her sword in the turf.
GM Dennis |
Having a screaming barbarian suddenly in its face, the reddish web lurker attacks!
Jaws: 1d20 + 11 ⇒ (4) + 11 = 15
Piercing: 1d8 + 6 ⇒ (5) + 6 = 11
Claw, agile 2nd: 1d20 + 11 - 4 ⇒ (17) + 11 - 4 = 24
Slashing: 1d8 + 6 ⇒ (4) + 6 = 10
Claw, agile 3rd: 1d20 + 11 - 8 ⇒ (12) + 11 - 8 = 15
Slashing: 1d8 + 6 ⇒ (2) + 6 = 8
It misses delivering the venom dripping from its jaws, but does rake one wickedly-sharp set of claws across Amiri's shoulder!
------
Initiative!
Erevan may act.
Erevan Dalanthan. |
Erevan moves behind Amiri and fires a bolt at the injured lurker.
Hand Crossbow: 1d20 + 9 ⇒ (6) + 9 = 15
Piercing: 2d6 ⇒ (4, 3) = 7
He then reloads.
GM Dennis |
Erevan fires, trying to finish off the web lurker, but his bolt flies wide, burying itself in a tree behind the creature instead.
The spider sends another glob or webbing at Amiri, then pounces on the barbarian, its fangs dripping with venom!
Web: 1d20 + 7 ⇒ (7) + 7 = 14
Fangs, 2nd attack: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24
Piercing: 1d6 + 2 ⇒ (3) + 2 = 5
Though Amiri manages to dodge the sticky webbing, she can't avoid the fangs which sink deep into her side!
GM Dennis |
Amiri writhes in pain as the spider's venom burns in her veins!
Poison damage: 1d10 ⇒ 3 plus flat-footed[/oc]
------
The purplish web lurker tries to take advantage, rushing up to attack the barbarian!
Jaws: 1d20 + 11 ⇒ (4) + 11 = 15
Piercing: 1d8 + 6 ⇒ (4) + 6 = 10
Claw, agile 2nd: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19
Slashing: 1d8 + 6 ⇒ (8) + 6 = 14
She dodges its bite, but its claws sink in and leave a nasty wound!
-----
Initiative!
Whitegourd, Krellin, and Amiri may act.
Krellin Cilbul |
Krellin leaps between the web lurkers and moves into a position to back Amiri up. "Strike now Amiri!"
Flurry of Blows: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Flurry of Blows: 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Strike: 1d20 + 10 - 8 ⇒ (6) + 10 - 8 = 8
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
◆ Stride
◆ Flurry of Blows #2
◆ Strike
HP 48/48
AC 21
Focus Points 1/2
GM Dennis |
Professor Whitegourd hustles forward to disarm the next noose, but in his rush he isn't able to do it (failure but not a critical failure, so assuming you would save the hero point). Krellin, meanwhile tries to draw the attention of the web lurker to create an opening for Amiri. He does so, though none of his blows land successfully.
GM Dennis Pregen |
Amiri pulls her sword from where it embedded into the turf and swings again at the web lurker between herself and Krellin!
Large Bastard Sword vs. flank: 1d20 + 10 ⇒ (9) + 10 = 19
Two-Handed Raging Slashing: 1d12 + 10 ⇒ (5) + 10 = 15
Large Bastard Sword vs. flank, 2nd attack: 1d20 + 10 - 5 ⇒ (11) + 10 - 5 = 16
Two-Handed Raging Slashing: 1d12 + 10 ⇒ (7) + 10 = 17
Large Bastard Sword vs. flank, 3rd attack: 1d20 + 10 - 10 ⇒ (11) + 10 - 10 = 11
Two-Handed Raging Slashing: 1d12 + 10 ⇒ (6) + 10 = 16
GM Dennis |
Amiri's first strike lands true, but she's not able to finish it off on either of her follow-up attacks. The reddish web lurker tries to take advantage of Amiri's blind rage by stepping into a more advantageous position and striking at her while she's distracted.
Jaws vs. flanked Amiri: 1d20 + 11 ⇒ (1) + 11 = 12
Piercing: 1d8 + 6 ⇒ (4) + 6 = 10
Claw vs. flanked Amiri, agile 2nd: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
Slashing: 1d8 + 6 ⇒ (1) + 6 = 7
The creature's jaws catch on one of the tough hides Amiri wears, but its claws strike true, leaving another gash.
Urwal, meanwhile, slowly trudges back up to Professor Whitegourd.
---------
Initiative!
Erevan may act.
Erevan Dalanthan. |
Erevan takes a step back and creates a quick elixir of life and throws it at Amiri.
Healing Bomb: 1d20 + 9 ⇒ (6) + 9 = 15
Healing: 1d6 ⇒ 2
GM Dennis |
Erevan heals Amiri with an impressive alchemical display, though the effect is not as potent as might have been desired. The spider ignores the alchemist and continues its assault on the barbarian instead.
Fangs vs. flanked Amiri: 1d20 + 9 ⇒ (7) + 9 = 16
Piercing: 1d6 + 2 ⇒ (1) + 2 = 3
Fangs vs. flanked Amiri, 2nd: 1d20 + 9 - 5 ⇒ (8) + 9 - 5 = 12
Piercing: 1d6 + 2 ⇒ (2) + 2 = 4
Fangs vs. flanked Amiri, 3rd: 1d20 + 9 - 10 ⇒ (18) + 9 - 10 = 17
Piercing: 1d6 + 2 ⇒ (2) + 2 = 4
Its first two attacks miss, but on the third try its fangs sink in!
GM Dennis |
The purple web lurker steps away from Amiri and turns its attention to Krellin.
Jaws: 1d20 + 11 ⇒ (16) + 11 = 27
Piercing: 1d8 + 6 ⇒ (3) + 6 = 9
DC 19 Fort save on hit.
Claw, agile 2nd: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 23
Slashing: 1d8 + 6 ⇒ (3) + 6 = 9
----------
Initiative!
Professor Whitegourd, Krellin, and Amiri may act.
GM Dennis |
Professor Whitegourd successfully disables the last web noose in Urwal's path.
Krellin Cilbul |
Fort Save DC 19: 1d20 + 8 ⇒ (6) + 8 = 14
Getting bit Krellin begins to hammer into the web lurker with a renewed fury.
Flurry of Blows: 1d20 + 10 ⇒ (15) + 10 = 25
Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Flurry of Blows: 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Fist: 1d20 + 10 - 8 ⇒ (16) + 10 - 8 = 18
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Fist: 1d20 + 10 - 8 ⇒ (2) + 10 - 8 = 4
Damage: 1d6 + 3 ⇒ (4) + 3 = 7
◆ Flurry of Blows #2
◆ Strike
◆ Strike
HP 30/48
AC 21
Focus Points 1/2
GM Dennis |
Krellin poison damage: 1d6 ⇒ 5 Plus flat-footed.
Krellin feels the web lurker's venom burn in his veins as he fights back, landing a vicious blow that causes the creature to sway and nearly fall. Unfortunately, the monk's three follow-up strikes are all deflected and the web lurker remains standing!
GM Dennis Pregen |
Amiri, furious at the spider's bite, wheels around and tries to bury her massive sword in the beast!
Large Bastard Sword: 1d20 + 10 ⇒ (7) + 10 = 17
Two-Handed Raging Slashing: 1d12 + 10 ⇒ (6) + 10 = 16
She fells the creature with one massive swing, before turning her attention back to the web-lurker in front of her.
Large Bastard Sword, 2nd: 1d20 + 10 - 5 ⇒ (4) + 10 - 5 = 9
Two-Handed Raging Slashing: 1d12 + 10 ⇒ (12) + 10 = 22
Large Bastard Sword, 3rd: 1d20 + 10 - 10 ⇒ (11) + 10 - 10 = 11
Two-Handed Raging Slashing: 1d12 + 10 ⇒ (4) + 10 = 14
GM Dennis |
Amiri dispatches the spider, cleaving its massive body in half. Her wild, spinning follow-up, however, fails to land on the web-lurker beside her.
The creature responds by continuing its assault on the barbarian!
Jaws: 1d20 + 11 ⇒ (19) + 11 = 30
Piercing: 1d8 + 6 ⇒ (8) + 6 = 14
Crit for 28 damage. Amiri is down and dying 2.
It leaps at her, its snapping jaws catching her in the neck as she leaves herself vulnerable, and drops her, bleeding, to the ground! It then turns its attention to Erevan!
Claw, agile 2nd: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19
Slashing: 1d8 + 6 ⇒ (5) + 6 = 11
Claw, agile 3rd: 1d20 + 11 - 8 ⇒ (13) + 11 - 8 = 16
Slashing: 1d8 + 6 ⇒ (7) + 6 = 13
The nimble elf manages to dodge the creature's claws, however, and remains untouched.
GM Dennis |
Urwal, oblivious, wanders along the path made safe by the professor.
Initiative!
Erevan may act.
Erevan Dalanthan. |
Erevan takes a step back and quickly brews another concoction for Amiri. He then administers the elixir to his fallen comrade.
Minor Elixir: 1d6 ⇒ 5
GM Dennis |
Amiri groans and her eyes open as Erevan's elixir takes hold! The purplish web-lurker, meanwhile, renews its assault on Krellin.
Jaws: 1d20 + 11 ⇒ (11) + 11 = 22
Piercing: 1d8 + 6 ⇒ (1) + 6 = 7
Please make another DC 19 Fort save vs. poison.
Claw, agile 2nd: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 14
Slashing: 1d8 + 6 ⇒ (2) + 6 = 8
Claw, agile 3rd: 1d20 + 11 - 8 ⇒ (12) + 11 - 8 = 15
Slashing: 1d8 + 6 ⇒ (4) + 6 = 10
Once again, it sinks its venomous jaws into the monk!
---------
Initiative!
Professor Whitegourd, Krellin, and Amiri may act. Krellin, please make a DC 19 Fort save at the start of your turn against this second exposure to the venom, and a recovery roll at the end of your turn vs. the poison.
Professor Whitegourd |
Hustling to join his allies Professor Whitegourd turns the corner and fires off a ray of frost at the wounded lurker.
ray of frost: 1d20 + 10 ⇒ (10) + 10 = 20
cold damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10