[Gameday X] GM Dennis #2-18 The Fanciful March of Urwal (Inactive)

Game Master Dennis Muldoon

Maps & Handouts


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Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Please dot in here.

Verdant Wheel

Prof. Whitegourd (they/them) Leshy Druid 7 | Hp 86/92| AC 25 | F +14 (E), R +13 (E), W +15 (E) | Perception +15 (E) Reaction(When Critically Hit in Melee) : Storm Retribution 4d12 DC 25 | Vital Beacon: 4d10

A vine covered Leshy with an oversized white pumpkin for a head looks around curiously, before the vines adjust to form what almost seem to be spectacles.

They excitedly rub their hands together "Another mission, this is so exciting. I'm happy I took that sabbatical from teaching at Magaambya to learn more about the modern world. I'm so happy to be here."

Looking around Professor Whitegourd looks around "Who are all of you?"

Horizon Hunters

CG Woodland Elf Ranger 6 | Animal Companion | HP 78/78| AC 24| F +12 R +14 W +13 | Perc +13 | Stealth +12 | speed 35 ft. | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

"Oh, hello there! Glad to meet another of nature's bravest adventurers! I am Mindartis and this is Mialee." He gestures towards the hawk perched on his shoulder. "I too share your excitement and curiosity towards our assignment. Let's pray everyone gets here soon."

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | Level Bump: HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +11 | Stealth +4 | speed 35 ft. | Advanced Alchemy: 8/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

sorry. Introduced the wrong character. Should be this one.

Radiant Oath

Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search

A shorter, muscular man slowly walks down the trail. He wipes his bald head from the heat as loose fitting robes are tied off at his waist. "Did I make it?" He waves. "Names Krellin"

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | Level Bump: HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +11 | Stealth +4 | speed 35 ft. | Advanced Alchemy: 8/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

"You just made it! Nice to meet you, Krellin. I'm Erevan."

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Our story begins with you summoned to distant Iobaria via a cryptic missive from Verdant Wheel faction leader Urwal (see slides). The journey has been long, but at long last you have arrived. A sprawling camp of tents and wooden buildings sprawls out before you, overlooking a forest of red pines. Sounds of hammers and saws echo from afar, as construction crews of Pathfinders and centaurs raise buildings for classrooms and a makeshift infirmary. Veterans bearing coffee and breakfast greet new arrivals, eager to swap stories and add the newcomers to their exhausted work details.

A stocky leshy clad in pinecone armor and a jaunty eyepatch emerges from the crowd. He clutches a clipboard and puffs out his chest. “I am Blackberry, the esteemed commander of the training course. My friend Urwal requested we construct a special obstacle challenge to test the newcomers’ mettle, and you will be among the first groups honored to complete it! Get through if you want to find Urwal.” Blackberry gestures into the woods, but all
that is visible from this point are Iobaria’s iconic blood-red bruorsivi pine trees.

As if on cue, a group of bedraggled and dejected-looking Pathfinders, all spattered and dripping a thick purple liquid that looks suspiciously like jam, emerge from the forest from the direction that Blackberry is pointing.

“Ah, perfect! The previous group just finished with the latest obstacle course!” Blackberry looks pleased. “You can proceed forward without any delays! I really hope that you put on a better performance than the last few groups.”

A smaller leshy clears her throat, tugging on Blackberry’s shoulder. As the other leshy whispers in his ear, Blackberry’s good eye blinks, his head turning to more clearly inspect Professor Whitegourd. “Professor, my friend! Hero to the Finadar leshys! Forgive me for not recognizing you earlier! My vision is not what it once was… and thank goodness! Word from the wise: if you can avoid it, don’t let a piece of the Abyss lodge itself in your face.”

”Now,” he says, looking once again to all of you. ”Do you have any questions, or are you ready to dive right in?”

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | Level Bump: HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +11 | Stealth +4 | speed 35 ft. | Advanced Alchemy: 8/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

"Oh! Another test from our captains. You have clearly piqued my interest! I say we face the challenge, head-on." And he heads towards the starting line.

Verdant Wheel

Prof. Whitegourd (they/them) Leshy Druid 7 | Hp 86/92| AC 25 | F +14 (E), R +13 (E), W +15 (E) | Perception +15 (E) Reaction(When Critically Hit in Melee) : Storm Retribution 4d12 DC 25 | Vital Beacon: 4d10

Professor Whitegourd's look of excitement quickly changes to one more of confusion "Wait, obstacle course to find Urwal? Shouldn't we meet with him first?"

Professor Whitegourd then mumbles to themself"This is all backwards, backwards..."

Composing themself as their vine-glasses rearange themself, Professor Whitegourd follows up with a question "What sort of obstacle course?"

Grand Lodge

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Rusthenge || Spell Templates | Starship Roles | ◆◇↺

"Ah, very perceptive Professor! But you see, this obstacle course--really, it's the best one we have ever made!--is designed to measure very important skills, like how well you can protect your fellow Pathfinders and work as a team! You must complete the course if you wish to find Urwal."

GM Screen:
Occultism, Astrology, or Fortune-Telling Lore:
Erevan Occultism: 1d20 + 10 ⇒ (5) + 10 = 15

Nature:
Korakai Nature: 1d20 + 8 ⇒ (6) + 8 = 14
Erevan Nature: 1d20 + 7 ⇒ (1) + 7 = 8
Professor Whitegourd Nature (Auto-crit): 20 + 12 = 32


Erevan:
From your knowledge of he occult, you know that the Wanderer is the planet of Triaxus, a planet with an irregular orbit that takes 317 years to complete. The Wagon is one of the constellations of the Cosmic Caravan and is said to carry the other stars across the sky. The conjunction of the two is a rare event, and an excellent omen for a journey of discovery. The planet Aucturn is associated with foul magic and illusion.

Professor Whitegourd:
Based on your previous missions in the region, you know that Iobaria is home to a rare species of highly flammable conifer pine known as bruorsivi, also known as blood pine. The forest had always been prone to brief, intense fires that burned out naturally or were contained by elf druids and centaur sages. Recently, a massive fire swept through the Finadar Forest when a group of goblins living in the skeletal remains of an old draconic graveyard triggered an incomplete cyclopean ritual. Those who have seen the graveyard have marveled at how many generations of dragons must have lain buried there.

Cyclops relics corrupted the land here, causing horrific scars and lingering Abyssal pollution that infected many of the nature spirits that called the Finadar Forest home, including those that inhabited leshys. A group of Pathfinder agents cleansed the spirits of this Abyssal corruption.

Abyssal corruption isn’t the only threat to the forest; a rotting sickness has blighted the region for several years. Local druids attempting to heal the sickness have noticed the blight’s reach is lightest within the depths of the Finadar Forest.

Any other questions? If not, we'll launch the obstacle course tomorrow.

Radiant Oath

Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search

"We were called all the way here for an obstacle course?" Krellin seems confused but overall excited to try and test his newfound skills. "Let's do this! I have been training for months now and ready to see what I can do."

Verdant Wheel

Prof. Whitegourd (they/them) Leshy Druid 7 | Hp 86/92| AC 25 | F +14 (E), R +13 (E), W +15 (E) | Perception +15 (E) Reaction(When Critically Hit in Melee) : Storm Retribution 4d12 DC 25 | Vital Beacon: 4d10

Am good to go.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | Level Bump: HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +11 | Stealth +4 | speed 35 ft. | Advanced Alchemy: 8/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Good to go as well.


Amiri | Female CN Medium Human Barbarian 3 | HP 8/50 0/5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration (Search) | Speed 25ft | Active Conditions: Clumsy 1

A large kellid woman bearing an enormous sword on her back jogs up to join you.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

”Great, you’re all here! Follow me, please.” Blackberry leads you on a short hike through the woods until you come to another clearing. Seated off to the side of the clearing, a pair of centaur construction workers sit on the sidelines, swigging from wineskins. ”Oh, another group! Hey Pathfinders, don’t do too well! I, Tombu, demand entertainment! Haw haw!” He and his companion laugh and each take a drink, clearly enjoying the spectacle. ”Remember” he says to his friend, ”we drink every time they get one to the face!”

Meanwhile, leshys in purple bandanas grab pies from a nearby table and walk to clearly marked obstacle checkpoints. Blackberry points to a plump, pumpkin-headed leshy who is tying an matching orange bandana around his eyes. ”Here we are, Pathfinders! Your job is to escort Jackpot here through the obstacle course and help him keep heading in the general direction he chooses, without letting him take harm. You may steer him around hazards, but you must let him keep moving. Every time you fail, you get--” ”PIE IN THE FACE!” the centaurs shout, drowning him out, before they crack up in laughter and toast their drinks once again.

With that, Jackpot takes off running blindly forward! Just ahead of him, you see a 20-foot-square pit lined with wooden walls that prevent a creature from moving around it.

How you prevent Jackpot from falling in the pit is up to you. Some examples are using Athletics to carry or toss him across, Acrobatics to swing him, or Crafting to quickly improvise a bridge from nearby branches or such. Creative solutions are definitely encouraged. Each of you can make a check, and your aggregate results will determine your success.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | Level Bump: HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +11 | Stealth +4 | speed 35 ft. | Advanced Alchemy: 8/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Erevan mumbles to himself while thinking of how to get the leshy across the pit. "Ok Erevan. Think!" He sees a pile of branches nearby and quickly tries to build a makeshift bridge.

Crafting: 1d20 + 13 ⇒ (13) + 13 = 26

Verdant Wheel

Prof. Whitegourd (they/them) Leshy Druid 7 | Hp 86/92| AC 25 | F +14 (E), R +13 (E), W +15 (E) | Perception +15 (E) Reaction(When Critically Hit in Melee) : Storm Retribution 4d12 DC 25 | Vital Beacon: 4d10

Professor Whitegourd claps, impressed at Erevan's speed an ingenuity in getting some bridging up.

Professor Whitegourd then quickly checks over Erevan's work, making sure it doesn't have any weak points.

lore engineering: 1d20 + 8 ⇒ (2) + 8 = 10

Radiant Oath

Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search

Krellin rushes down the path. "No whistle! BY THE GODS JACKPOT!" He screams as he tries to grab ahold of the pumpkin before it reaches the pit.

Athletics: 1d20 + 11 ⇒ (20) + 11 = 31


Amiri | Female CN Medium Human Barbarian 3 | HP 8/50 0/5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration (Search) | Speed 25ft | Active Conditions: Clumsy 1

Seeing Krellin easily handling Jackpot, Amiri instead grabs a large armful of the biggest branches she can find and hauls them over to provide building materials for Erevan.

Amiri Athletics: 1d20 + 9 ⇒ (2) + 9 = 11

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Professor Whitegourd doesn't have much to add to the bridge-building efforts, and Amiri's armful of sticks arrive too late to be of any use, but neither matters as Erevan and Krellin have things well in hand. Erevan quickly constructs a sturdy bridge before Krellin bodily lifts Blackberry and places the wayward leshy onto it. As you pass over the bridge, you see that the bottom of the pit is lined with thick, cushy pillows. Two critical successes, two failures.

As soon as Krellin releases him on the far side of the pit, Jackpot giggles and toddles forward toward a thick patch of shrubs. The bushes’ leaves drip with a sticky, purple fluid that gives off a sweet, fruity aroma and look like they would easily create a sticky mess all over Jackpot should he touch them. ”Oh no!” calls Blackberry from somewhere behind you, ”watch out for the 'poison' on those leaves!”. Same mechanic, each of you can make one check to try and prevent Jackpot from touching the ‘dangerous’ plants. Suggested options are Acrobatics, Nature, or Survival to deftly guide the leshy between the shrubs. Alternatively, if you’re in a destructive mood, you may be able to quickly chop down the plants by attacking them and dealing sufficient damage.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | Level Bump: HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +11 | Stealth +4 | speed 35 ft. | Advanced Alchemy: 8/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Erevan rushes towards Jackpot and guides it to avoid touching the plants. "Over here, Jackpot. Slow and steady now."

Acrobatics: 1d20 + 8 ⇒ (15) + 8 = 23

Radiant Oath

Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search

Acrobatics: 1d20 + 9 ⇒ (12) + 9 = 21

Krellin drops the leshy on the other side of the pit as the toddler hops out of the frying pan and into the fire. "Whoa now! Over there." He seems to play ping pong with the little pumpkin as he and Erevan guide it away.

Verdant Wheel

Prof. Whitegourd (they/them) Leshy Druid 7 | Hp 86/92| AC 25 | F +14 (E), R +13 (E), W +15 (E) | Perception +15 (E) Reaction(When Critically Hit in Melee) : Storm Retribution 4d12 DC 25 | Vital Beacon: 4d10

An expert in this field, Professor Whitegourd gives a quick lesson on how to identify dangerous plants.

nature: 1d20 + 12 ⇒ (3) + 12 = 15


Amiri | Female CN Medium Human Barbarian 3 | HP 8/50 0/5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration (Search) | Speed 25ft | Active Conditions: Clumsy 1

Amiri draws her giant sword from her back, preparing for vicious battle against the plants. When she sees the more subtle approach of the rest of the party she sighs, sheathes her sword, and does her best to assist.

Survival: 1d20 + 5 ⇒ (8) + 5 = 13

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Amiri's attempts at subtle guidance end in her covered with the sticky purple fluid. Krellin and Erevan are much more successful, though, corralling Jackpot through the treacherous landscape. Professor Whitegourd, meanwhile, identifies the dangerous plants as harmless Rhododendron luteum coated in an impressive quantity of blackberry jam. Three successes, one failure (Amiri).

Clear of the shrubbery, Jackpot once again races ahead as you emerge to see the final obstacle: a wide, lazy river, cutting cleanly across your course. You see a finish line just on the other side, but reaching it will mean helping Jackpot to safely cross the 20-foot width of water he’s currently barrelling toward. Plenty of room for creative solutions here; your task is to make sure that he doesn’t fall in the water without being protected by a PC. Some suggested options are to swim Jackpot across with an Athletics check, create a floatation device with Crafting or Survival, or walk him across on your shoulders while holding your breath with a Fortitude save.

Verdant Wheel

Prof. Whitegourd (they/them) Leshy Druid 7 | Hp 86/92| AC 25 | F +14 (E), R +13 (E), W +15 (E) | Perception +15 (E) Reaction(When Critically Hit in Melee) : Storm Retribution 4d12 DC 25 | Vital Beacon: 4d10

Professor Whitegourd looks to the water and helps take some local branches for help floating.

survival: 1d20 + 10 ⇒ (6) + 10 = 16

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | Level Bump: HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +11 | Stealth +4 | speed 35 ft. | Advanced Alchemy: 8/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Erevan tries to look for materials to help out in making the floatation device.

Crafting: 1d20 + 13 ⇒ (14) + 13 = 27

Radiant Oath

Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search

Krellin grabs ahold of the gourd nd tries to swim across the river. "Quit struggling!"

Athletics: 1d20 + 11 ⇒ (16) + 11 = 27


Amiri | Female CN Medium Human Barbarian 3 | HP 8/50 0/5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration (Search) | Speed 25ft | Active Conditions: Clumsy 1

Amiri strides into the water, trying to support Jackpot from below as Krellin swims the leshy across.

Fortitude: 1d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

With Professor Whitegourd supplying the materials, Erevan expertly crafts a small raft for Jackpot. Krellin plops the leshy onto it, holding him in place and kicking his feet to propel the craft, while Amiri holds her breath and supports it from below as she walks across the bottom. Well done! One success, three crit successes.

Emerging from the river, Jackpot toddles forward and tumbles across the finish line! As the watching centaurs grumble about how boring your effort was--not even one measly pie to the face!--Jackpot cries out in mock pain. ”Oh! I have fallen and injured myself!” He pulls a large jar of blackberry jam from inside his gourd head and dumps it all over himself. ”Look at all this blood! I need first aid!” You can ‘cure’ him with a Medicine check to Treat Wounds, or with any expenditure of healing spells or consumables. Only one success needed.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | Level Bump: HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +11 | Stealth +4 | speed 35 ft. | Advanced Alchemy: 8/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Erevan takes out one of his minor elixir of life and hands it to Jackpot. "Take this! You'll feel better if you do."

Radiant Oath

Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search

Krellin stands looking around, extremely confused about their obstacle course turned babysitting job.

Not trained in Medicine.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

"Oh, I'm terribly injured!" The dramatic gourd reaches out an intentionally shaky hand and takes the vial from Erevan, gulping it down. He immediately pops up, as if nothing were wrong, and says "all better!" with a big pumpkin grin. He pulls 4 jars of particularly viscous-looking blackberry jam out of his gourd head and hands one to each of you with a dramatic bow before shouting "byeeeeee!" and toddling off back toward the starting line. The jam is particularly sticky and functions as a gecko potion.

As you watch the leshy joyously head back to test the next group of pathfinders, a voice speaks from a nearby tree. ”One can read the stars, but not the future.” The nearby centaurs flinch as a copper-scaled iruxi drops from the tree right behind them. ”I am Urwal of the Verdant Wheel,” he proclaims, striding past the alarmed centaurs as he addresses you. ”Like the Wanderer, we must make haste.” With a brief nod, Urwal slings a pack over his shoulder and heads into the woods.

Radiant Oath

Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search

"Uhm, sure thing!" Krellin grabs his pack and runs after to try and keep up with Urwal. "Where are we headed to exactly?"

Verdant Wheel

Prof. Whitegourd (they/them) Leshy Druid 7 | Hp 86/92| AC 25 | F +14 (E), R +13 (E), W +15 (E) | Perception +15 (E) Reaction(When Critically Hit in Melee) : Storm Retribution 4d12 DC 25 | Vital Beacon: 4d10

Professor Whitegourd resists eating the jam for now and chases after Urwal and the rest of the party.

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | Level Bump: HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +11 | Stealth +4 | speed 35 ft. | Advanced Alchemy: 8/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Still being confused with everything that's happening, Erevan decides to follow the iruxi.


Amiri | Female CN Medium Human Barbarian 3 | HP 8/50 0/5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration (Search) | Speed 25ft | Active Conditions: Clumsy 1

Amiri rolls her eyes and follows.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

”Destinations. We speak of them as if we always know the places we must go.” Urwal says, not stopping his march. ”But if you do not know where you must go, can you find your way back? More importantly, can you feed yourself along the way? Let us see if you can. While we have some provisions, see if you can fetch some food for our journey from the surrounding terrain.”

It seems Urwal wants to test your skills! Each of you can forage for food with a Survival check to Subsist. Because you have been doing other things today, rather than spending the whole day foraging, you take a -5 penalty (not to worry, though; the scenario assumes this penalty). If you have the Forager feat, a coyote cloak, or anything else you think is relevant here, let me know. Each of you should attempt this check.

Verdant Wheel

Prof. Whitegourd (they/them) Leshy Druid 7 | Hp 86/92| AC 25 | F +14 (E), R +13 (E), W +15 (E) | Perception +15 (E) Reaction(When Critically Hit in Melee) : Storm Retribution 4d12 DC 25 | Vital Beacon: 4d10

survival: 1d20 + 10 - 5 ⇒ (10) + 10 - 5 = 15

Professor Whitegourd looks for all the best dunny spots with soft moist dirt.

You gain nourishment in the same way that the plants or fungi that match your body type normally do, through some combination of photosynthesis, absorbing minerals with your roots, or scavenging decaying matter. You typically do not need to pay for food. If you normally rely on photosynthesis and go without sunlight for 1 week, you begin to starve. You can derive nourishment from specially formulated bottles of sunlight instead of natural sunlight, but these bottles cost 10 times as much as standard rations (or 40 sp).

Radiant Oath

Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search

Survival: 1d20 + 7 - 5 ⇒ (13) + 7 - 5 = 15

Krellin quickly rushes off into the forest to look for some rabbits or a small fawn. "Be right back."

Envoy's Alliance

Chaotic Good Whisper Elf Alchemist 5 | Level Bump: HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +11 | Stealth +4 | speed 35 ft. | Advanced Alchemy: 8/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

Survival: 1d20 + 7 - 5 ⇒ (2) + 7 - 5 = 4

"Oh my! I have never been to this part of the forest before."


Amiri | Female CN Medium Human Barbarian 3 | HP 8/50 0/5 while raging | AC 20 AC 19 while raging | F +9 R +7 W +7 | Perc +7 (+2 Init) | Default Exploration (Search) | Speed 25ft | Active Conditions: Clumsy 1

Amiri, used to surviving in inhospitable places, strides off into the woods, confident in her ability to hunt some food.

Survival: 1d20 + 5 - 5 ⇒ (7) + 5 - 5 = 7

She emerges a short time later empty handed, covered in bramble-scratches, and wearing a look that clearly advises all that now is not a good time for conversation.

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Professor Whitegourd finds a prime spot for a quick recharge, while Krellin quickly hunts a brace of conies for dinner. Erevan gets lost for a while and Amiri scares off what's left of the wildlife, but even so Urwal seems satisfied with your efforts. "Our march continues, as the progression of the stars overhead on a moonless night."

Your march does indeed continue for several more hours with little in the way of conversation from the enigmatic iruxi. As the forest thickens, he suddenly stops and gestures to a particularly dense patch ahead. "Though we may swerve, the current of our march flows ever thus. You must allow it to carry you." Urwal would like you to find a clearer path through the forest that takes you in the same direction. ONE of you, please attempt a Survival check to Sense Direction.

Verdant Wheel

Prof. Whitegourd (they/them) Leshy Druid 7 | Hp 86/92| AC 25 | F +14 (E), R +13 (E), W +15 (E) | Perception +15 (E) Reaction(When Critically Hit in Melee) : Storm Retribution 4d12 DC 25 | Vital Beacon: 4d10

Professor Whitegourd pulls out their wayfinder, casts guidance and seeks a way through.

guided survival: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
HP reroll survival: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Urwal nods in approval and follows Professor Whitegourd’s lead. He seems to become less focused on the area around him as you continue to travel, until eventually he stops and pulls out a wayfinder. His tail twitches as he glances up at a patch of sky, barely visible through the trees. “You may wonder why I tested you your skills at a seemingly trivial obstacle course and at wilderness survival. This is not just a random lesson. A powerful force calls in my dreams, and the stars tell me that we must heed it. I cannot sense them while awake, so I must enter a trance. Like Jackpot, I embark on a vulnerable, sightless journey, and need your protection.” With that he looks at you in an unfocused (and vaguely unsettling) way, waiting for your questions.

Radiant Oath

Human | HP 48/48 | AC: 21 | F: +8 R: +11, W: +09 | Perception: +7 (T) | Default Exploration: Search

"How powerful of a force are we talking? Like Gods? The Old Gods?" Krellin leans in and whispers the names as he looks to the stars, not wanting to invoke some calamity upon himself. "How can we possibly protect you?"

Verdant Wheel

Prof. Whitegourd (they/them) Leshy Druid 7 | Hp 86/92| AC 25 | F +14 (E), R +13 (E), W +15 (E) | Perception +15 (E) Reaction(When Critically Hit in Melee) : Storm Retribution 4d12 DC 25 | Vital Beacon: 4d10

Professor Whitegourd gets lost in his own thoughts out loud. "I think I read a Chronicle about a problem with some guy named Kalkemedes. I think there was some sort of horrible devil involved there, I hope its nothing like that this time..."

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Urwal shakes his head at Krellin's suggestions. "I don't know who or what calls. I can only feel the urgency. They sent me a vision of two partial constellations, the Stargazer and the Stranger. The Stargazer studies the heavens so intently that he cannot see his surroundings." Urwal pauses and shrugs. "Some signs need little interpretation."

When Professor Whitegourd invokes a name from the Society's past, Urwal once again shakes his head. "You must have an older edition, I'm sure I corrected that particular inaccuracy in the records. It was a demon, not a devil."

As you ask questions, Urwal digs some supplies from his pack, handing them to you. "Some of these may be useful to you; more useful than they will be to me in my trance, no doubt."

Urwal provides you with:

  • A greater rope of climbing
  • A standard climbing kit
  • A pup tent for anyone that doesn't have one
  • Fishing tackle

    Any other questions or preparations you'd like to make before setting out again?

  • Envoy's Alliance

    Chaotic Good Whisper Elf Alchemist 5 | Level Bump: HP 66/66 | AC 24 | F +12 R +13 W +10 | Perc +11 | Stealth +4 | speed 35 ft. | Advanced Alchemy: 8/8 | Versatile Vials: 6/6 | Active Conditions: none | ◈ | ◈◈ | ◈◈◈ | ◇ | ↺ |

    No more questions from Erevan

    "It would seem the test earlier has prepared us for the challenge ahead. I am ready when you are."

    Verdant Wheel

    Prof. Whitegourd (they/them) Leshy Druid 7 | Hp 86/92| AC 25 | F +14 (E), R +13 (E), W +15 (E) | Perception +15 (E) Reaction(When Critically Hit in Melee) : Storm Retribution 4d12 DC 25 | Vital Beacon: 4d10

    Professor Whitegourd nods "Clearly this is important to you, and may be important to many of us. At some level of risk I imagine you'd prefer to be awoken than killed, any guidance on that line would be appreciated."

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