PFS1e GM Rotation (Inactive)

Game Master Kirill.Storm

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Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

fort save: 1d20 + 12 ⇒ (9) + 12 = 21

GM, does Sussmaar know that there was an attack on him physically for the fort save?
I do not see any opponent on the map so Suussmaar will continue to buff.
Swift action: sacred weapon increases bow enchantment by +1
Standard: Cast spell

Suussmaar swiftly increases the magical power of his bow and casts weapon of awe on his bow.

casting defensively dc 19: 1d20 + 11 ⇒ (10) + 11 = 21

Silver Crusade

NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)

- Shelyn, protect us. It is rakshasa's sister, some outsider creature, - he shakes his hands and starts a dance, hiding behind his friend Gorazio.

Does it has any Special Defences and Spellcasting abilities?


The Fortitude save was for a poison gas that produces the funny smell in the Cenotaphs of the Fallen chamber.

Also, I replaced Sendeli's token with the new monstrosity. There was no enemy next to Suussmaar, unless he considers Rogjamedá's pet to be one.

Someone else might have been dizzy with the potent smell in the room, but Suussmaar won't fall so easily!

Maeglin has seen a painting of these marai rakshasas. They are exceptionally resistant to damage, being vulnerable only to good piercing damage. They also resist harmful magic quite well. A marai rakshasa also possesses spellcasting abilities, being able to detect thoughts, cast a variety of spells from all schools, highest being from 2nd level.

Since everyone retreated to the corridor, out of the rakshasa's sight, she grins and laughs maniacally, pointing all her six snake arms towards Lolly! A rainbow of energy bolts shoot out from the snakes' mouths! (All attacks are vs. touch AC!)

Amethyst Viper: 1d20 + 14 ⇒ (12) + 14 = 261d8 ⇒ 1 Cold damage, and a Fortitude save DC 19 please.
Crimson Viper: 1d20 + 14 ⇒ (20) + 14 = 341d8 ⇒ 4 Fire damage, and a Fortitude save DC 19 please.
Emerald Viper: 1d20 + 14 ⇒ (8) + 14 = 221d8 ⇒ 3 Acid damage, and a Fortitude save DC 19 please.
Magenta Viper: 1d20 + 14 ⇒ (3) + 14 = 171d8 ⇒ 6 Electricity damage, and a Fortitude save DC 19 please.
Turquoise Viper: 1d20 + 14 ⇒ (9) + 14 = 231d8 ⇒ 4 Sonic damage, and a Fortitude save DC 19 please.
Violet Viper: 1d20 + 14 ⇒ (6) + 14 = 201d8 ⇒ 1 Force damage, and a Fortitude save DC 19 please.

Crimson Viper Critical confirmation: 1d20 + 14 ⇒ (14) + 14 = 281d8 ⇒ 4 Fire damage

A total of 23 damage to Lolly, of various elements.

GM Screen:

1d4 ⇒ 1

Round 1-2
[u]Link to combat map[/u]
Bold may act

Rogjamedá
Suussmaar
Maeglin
Sendeli?/Marai rakshasa
Lolly

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

I am really confused, because I closed the door to the Sendeli's room. Thats why I was not sure how we can see her small performance. And specially brought two yellow lines to the map to undrstand which part of the door will be opened. She attacking through the door somehow? Usually closing or openign door is a separate Move action...

Dark Archive

Female Halfling Spiritualist Lvl 6 | Effects Active: Mage Armor, Spiritual Interfernce HP 39/39 | AC (22/FF19/T16)16 (FF 13 Touch 16) CMD 16 | Init +3| Saves F +8, R +7, W +11| Per +7, SenMot +10| Spd 30' Phantom: Ecto
Tracked Resources:
Spells 2nd 2/4, 1st - 1/5, Bonded Manifestation 9/9, Bonded Senses 6/6, Lessons of Chaldira 1/1

Rogjameda did say she closed the door back, after she said Just a sec, Lady Foxglove and then shut the door. I wondered what was going on as well. Assuming maybe she opened the door again prior to initiative, I'll go ahead and roll the saves.

Lolly is hit by all the vipers!

Amethyst Viper Fort DC 19: 1d20 + 8 ⇒ (4) + 8 = 12 Fail
Crimson Viper Fort DC 19: 1d20 + 8 ⇒ (8) + 8 = 16 Fail
Emerald Viper Fort DC 19: 1d20 + 8 ⇒ (15) + 8 = 23 Pass
Magenta Viper Fort DC 19: 1d20 + 8 ⇒ (8) + 8 = 16 Fail
Turquoise Viper Fort DC 19: 1d20 + 8 ⇒ (18) + 8 = 26 Pass
Violet Viper Fort DC 19: 1d20 + 8 ⇒ (15) + 8 = 23 Pass

3 pass / 3 fail - Amethyst, Crimson, and Magenta, so anything redish.

Will hold to see what happens.


To dispel the confusion, right after Rogjamedá closed the door to area C12, this rakshasa walked up to the door, and opened it herself. And she was, in fact, coming out of the room next turn anyway, Rogjamedá just happened to unlock the door right before her cue.

I did miss the line about closing the door right after seeing Sendeli. I truly apologize for that!

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

Suussmaar is trapped and he starts shooting at the door with his cold iron arrows in hope that he can just destroy the door!

Longbow to hit: +1 Longbow +15 [BAB +5, Dex +5, +1 Enhancement Bonus, +1 sacred weapon, +1 Weapon Focus, +1 Weapon Training, +3 luck bonus Divine Favor with fate's favored trait, deadly aim -2]
Longbow damage: 1d8+13, 20/x3 [Str +1, +1 Enhancement bonus, +1 sacred weapon, +1 Weapon Training, +3 luck bonus Divine Favor with fate's favored trait, deadly aim +4, weapon of awe +2]

Primary rapid shot 1, Manyshot attack, +2 Longbow, rapid shot -2: 1d20 + 15 - 2 ⇒ (7) + 15 - 2 = 20

1st arrow manyshot damage : 1d8 + 13 ⇒ (8) + 13 = 21

2nd arrow manyshot damage : 1d8 + 13 ⇒ (1) + 13 = 14

-
Primary rapid shot 2, +2 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (20) + 16 - 2 = 34
Damage : 1d8 + 13 ⇒ (2) + 13 = 15

Crit?: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
Crit Damage : 2d8 + 26 ⇒ (1, 2) + 26 = 29

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

RogjamedA sees lockpick which Maeglin obviously used recently.
He rolled 29 to Disable Device, as I understand. In the post 199:

Zombie sees few arrows stick at the door nearby and nod -Moma? , and opens the door with the only standard action he(it) has.

At the same time from another corridor tiking with bone legs over the floor - a white-bone armed skeleton. If sir T is incorporeal, the skeleton will try to go through him and stay within the phantom, giggling.

So excited! You coming Suus? , - says RogjamedA, when door is opened, and also commenting things happening around. She bites her own finger so hard that seems like evaporate it. But then it appears that she created Spectral Hand Hit Points lost for Spectral Hand: 1d4 ⇒ 1


GM screen:

Sickened: 1d4 ⇒ 2

Lolly feels sickened (2 rounds), is [u]burning[/u] (1d4 damage per round, DC 19 Reflex) and staggered (1 round).

Suussmaar rushes out of the odd smelling room, sees some odd monstrosity with snake arms, and promptly shoots it! But it is deflected!

Rogjamedá tries to eat her finger, turning it translucent.

Round 1-2
[u]Link to combat map[/u]
Bold may act

Rogjamedá
Suussmaar
Maeglin
Sendeli?/Marai rakshasa
Lolly

Dark Archive

Female Halfling Spiritualist Lvl 6 | Effects Active: Mage Armor, Spiritual Interfernce HP 39/39 | AC (22/FF19/T16)16 (FF 13 Touch 16) CMD 16 | Init +3| Saves F +8, R +7, W +11| Per +7, SenMot +10| Spd 30' Phantom: Ecto
Tracked Resources:
Spells 2nd 2/4, 1st - 1/5, Bonded Manifestation 9/9, Bonded Senses 6/6, Lessons of Chaldira 1/1

Staggered, feeling sick, and on fire Lolly can only managed to stumble down into the lower passage with Maeglin and Rogjameda. Almost instinctually she pulls a wand from her belt as she goes.

..Ttt... she mutters. Hopefully prompting the phantom to action.

Burning Reflex DC 19 - sickened: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11 fail


Form: Ecto HP 37/37 | DR 5/Slashing & Magic | AC 23 19 FF 20 16 Touch 13 CMD 19 | Init +3| Saves (Fort +5, Reflex +4, Will +4)| Per +0, | Spd 30' Effects: Magic Fang, Mage Amor

Sir Trystas limited in his incorporeal form, none the less attempts to distract the strange foe. He charges forward howling loudly!

DIIIEEE!

Intimidate to Demoralize Opponent: 1d20 + 10 ⇒ (7) + 10 = 17

move to move; standard to Intimidate


Lolly's burninating: 1d4 ⇒ 2
The fire burns the halfling!

And the marai rakshasa just looks at the ghostly knight with a grin, licking her lips.

Round 1-2
[u]Link to combat map[/u]
Bold may act

Rogjamedá
Suussmaar
Maeglin
Sendeli?/Marai rakshasa
Lolly (25 damage, sickened, burning)

Silver Crusade

NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)

Maeglin waves his hand to send his trusty friend forward to fight an evil beast, meanwhile, gnome started a declamation inspiring his friend for a better fight.

Gorazio: Move + attack with spear,
Maeglin: Bardic performance (inspire courage +1), retrieve scroll of invisibility

Silver Crusade

NG Male Eidolon3 (Outsider) Init +1; AC 17, Touch 11, FF16, CMD17; hp 19/19; Fort +4, Ref +2, Will +3 (evasion); Perception:+5 (darkvision 60ft); Conditions: None

Gorazio made a quick strike with his spear, protecting his friends.

Atk (+1 bardic, -1 Power attack): 1d20 + 8 + 1 - 1 ⇒ (2) + 8 + 1 - 1 = 10
Dmg (+1 bardic, +2 Power attack): 1d8 + 6 + 1 + 2 ⇒ (3) + 6 + 1 + 2 = 12


Alas, Gorazio is struck by a wave of bad luck, and none of his strikes are able to connect to the nimble rakshasa.

The rakshasa shrieks in malevolent joy, all of her snake arms striking at the new comer, Gorazio! She doesn't care where he came from or what he is!

Snake arm 1!: 1d20 + 14 ⇒ (1) + 14 = 151d4 + 2 ⇒ (1) + 2 = 3
Snake arm 2!: 1d20 + 14 ⇒ (4) + 14 = 181d4 + 2 ⇒ (3) + 2 = 5
Snake arm 3!: 1d20 + 14 ⇒ (20) + 14 = 341d4 + 2 ⇒ (3) + 2 = 5
Snake arm 4!: 1d20 + 14 ⇒ (11) + 14 = 251d4 + 2 ⇒ (1) + 2 = 3
Snake arm 5!: 1d20 + 14 ⇒ (12) + 14 = 261d4 + 2 ⇒ (2) + 2 = 4
Snake arm 6!: 1d20 + 14 ⇒ (8) + 14 = 221d4 + 2 ⇒ (4) + 2 = 6
Snake mouth 1!: 1d20 + 14 ⇒ (12) + 14 = 261d4 + 2 ⇒ (4) + 2 = 6
Gorazio takes 29 damage, and must roll Will save 6 times, DC 19 each. But oh, he has only 19 hp?

The snake bites eat Gorazio out of this world!

Round 3
[u]Link to combat map[/u]
Bold may act

Lolly
Rogjamedá
Suussmaar
Maeglin
Sendeli?/Marai rakshasa

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

RogjamedA moves with her minion zombie to a larger room, suggesting that we pull foe out of her room instead of crowding the entrance which is tactically dumb. We need space!

Skeleton stays silently even after sir T flies away.

RogjamedA's amulet vape out a smoke with curse words and the rakshasa feels as she forgets how to use her rainbow snakes...

Will DC 20 to avoid Psychic Curse - Mental Block:
If you choose mental block, you can proscribe one specific action, such as attacking with a type of weapon, casting a specific spell, or something else suitably specific (subject to the GM’s discretion). The target can’t take that action without first succeeding at a Will save. If it fails, it can take other actions instead. If it attempts the prohibited action again on subsequent rounds, it gains a cumulative +2 bonus on the save until it succeeds. Prohibited actoin - range attack with rainbow snakes which hit Lolly earlier.

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

Suussmaar moves forward and tries to shoot the strange creature with his bow!

Longbow to hit: +1 Longbow +15 [BAB +5, Dex +5, +1 Enhancement Bonus, +1 sacred weapon, +1 Weapon Focus, +1 Weapon Training, +3 luck bonus Divine Favor with fate's favored trait, deadly aim -2]
Longbow damage: 1d8+13, 20/x3 [Str +1, +1 Enhancement bonus, +1 sacred weapon, +1 Weapon Training, +3 luck bonus Divine Favor with fate's favored trait, deadly aim +4, weapon of awe +2]

Primary shot : 1d20 + 15 ⇒ (19) + 15 = 34
Cold iron arrow damage : 1d8 + 13 ⇒ (4) + 13 = 17

Dark Archive

Female Halfling Spiritualist Lvl 6 | Effects Active: Mage Armor, Spiritual Interfernce HP 39/39 | AC (22/FF19/T16)16 (FF 13 Touch 16) CMD 16 | Init +3| Saves F +8, R +7, W +11| Per +7, SenMot +10| Spd 30' Phantom: Ecto
Tracked Resources:
Spells 2nd 2/4, 1st - 1/5, Bonded Manifestation 9/9, Bonded Senses 6/6, Lessons of Chaldira 1/1

Burning Reflex DC 19 - sickened: 1d20 + 7 - 2 ⇒ (2) + 7 - 2 = 7

Although still feeling sick and being on fire, but no longer staggered Lolly collects herself as best she can. She continues to hide in the side hallway and casts a spell, as she does the spells power is funneled into to Sir Trystas.

Std - Cast Inflict Moderate Wounds


Form: Ecto HP 37/37 | DR 5/Slashing & Magic | AC 23 19 FF 20 16 Touch 13 CMD 19 | Init +3| Saves (Fort +5, Reflex +4, Will +4)| Per +0, | Spd 30' Effects: Magic Fang, Mage Amor

The spell power funnels to Sir T from Lolly, he reaches out his incorporeal hand to touch the rakshasa.

Melee Touch Attack w/ Inflict Moderate Wounds: 1d20 + 6 ⇒ (8) + 6 = 14
Negative energy damage: 2d8 + 6 ⇒ (2, 1) + 6 = 9 DC 16 Will save for half

Sir Trystas then steps over as he hears the ratfolk shouting to draw the creature out.

std - Deliver Touch attack w/ 5' step


Lolly is still burning (Fire damage: 1d4 ⇒ 3), and casts a harmful spell for Trystas to deliver! But the nimble rakshasa evades the ghostly knights touch!

Rogjamedá CL: 1d20 + 6 ⇒ (10) + 6 = 16

Rogjamedá's ability is unable to penetrate the rakshasa's natural magic immunity!

Suussmaar on the other hand hits with his arrow! But even that seems to be not as good as it should!

The rakshasa feels she has the upper hand even when outnumbered, letting out a disturbing cackle. "You're all going to taste delicious once you surrender to be my next dinner!" she shrieks in perverted joy.

Round 3
[u]Link to combat map[/u]
Bold may act
Inspire courage by Maeglin in effect.

Lolly (28 damage, sickened, burning)
Rogjamedá
Suussmaar
Maeglin
Marai rakshasa (7 damage)


Form: Ecto HP 37/37 | DR 5/Slashing & Magic | AC 23 19 FF 20 16 Touch 13 CMD 19 | Init +3| Saves (Fort +5, Reflex +4, Will +4)| Per +0, | Spd 30' Effects: Magic Fang, Mage Amor

Oh yeah forgot Inspire Courage...does 15 hit touch?!


Sir Trystas Tallance wrote:
Oh yeah forgot Inspire Courage...does 15 hit touch?!

Nope!

Silver Crusade

NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)

- Let me be a bone in your throat - said Maeglin, calling for help for outer realms. He intertwined words of the spell with his bardic performance, filling Suusmaar with extra energy.

Haste on Suusmar, 4 rounds
Because of Harmonic Spell, bardic performance still effective


Wouldn't Haste target 4 different targets? Or am I missing something?

The rakshasa takes a sidestep, licks her lips and points her snake arms each at a different target!

All attacks are made vs. touch AC! And a Fort save DC 19 from each.
Amethyst @ Sir Trystas: 1d20 + 14 ⇒ (8) + 14 = 221d8 ⇒ 1 cold damage
Crimson @ Suussmaar: 1d20 + 14 ⇒ (16) + 14 = 301d8 ⇒ 2 fire damage
Emerald @ Green zombie (cover): 1d20 + 14 ⇒ (9) + 14 = 231d8 ⇒ 7 acid damage
Magenta @ Blue zombie : 1d20 + 14 ⇒ (16) + 14 = 301d8 ⇒ 4 electricity damage
Turquoise @ Rogjamedá: 1d20 + 14 ⇒ (16) + 14 = 301d8 ⇒ 3 sonic damage
Violet @ Lolly (cover): 1d20 + 14 ⇒ (9) + 14 = 231d8 ⇒ 3 force damage

GM screen:

1d4 ⇒ 4

Amethyst Fort Save DC 19, open if fail:

Sickened for rounds: 1d4 ⇒ 4

Crimson Fort Save DC 19, open if fail:

Burning: 1d4 ⇒ 1

Emerald Fort Save DC 19, open if fail:

Nauseated for 1 round.

Magenta Fort Save DC 19, open if fail:

Staggered for 1 round.

Turquoise Fort Save DC 19, open if fail:

Stunned for 1 round.

Violet Fort Save DC 19, open if fail:

Knocked prone.

Round 4
[u]Link to combat map[/u]
Bold may act
Inspire courage in effect.

Lolly (31 damage, sickened, burning)
Rogjamedá (3 damage)
Suussmaar (2 damage)
Maeglin
Marai rakshasa (7 damage)

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

fort save : 1d20 + 12 ⇒ (11) + 12 = 23

Suussmaar starts shooting at the creature with his cold iron arrows in hope that he can just destroy it.

“Thanks for the speed!!“

Longbow to hit: +1 Longbow +16 [haste+1, BAB +5, Dex +5, +1 Enhancement Bonus, +1 sacred weapon, +1 Weapon Focus, +1 Weapon Training, +3 luck bonus Divine Favor with fate's favored trait, deadly aim -2]
Longbow damage: 1d8+13, 20/x3 [Str +1, +1 Enhancement bonus, +1 sacred weapon, +1 Weapon Training, +3 luck bonus Divine Favor with fate's favored trait, deadly aim +4, weapon of awe +2]

Primary rapid shot 1, Manyshot attack, +2 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (9) + 16 - 2 = 23

1st arrow manyshot damage : 1d8 + 13 ⇒ (7) + 13 = 20

2nd arrow manyshot damage : 1d8 + 13 ⇒ (7) + 13 = 20

-
Primary rapid shot 2, +2 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (4) + 16 - 2 = 18
Damage : 1d8 + 13 ⇒ (6) + 13 = 19

Haste attack rapid shot 2, +2 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (18) + 16 - 2 = 32
Damage : 1d8 + 13 ⇒ (6) + 13 = 19

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

As I understood we completely ignoring all the doors even if they prevously exist and was locked? THat changes tactecs and honestly strains me...

RogjamedA has 3 illusions and maybe the rakshasa took one out, but not hit exact ratfolk.
Mirror Image, need 1 to hit: 1d4 ⇒ 1
Fort vs : 1d20 + 8 ⇒ (20) + 8 = 28

While Suusmaar shoots, RogjamedA points the foe with central finger and streike with a ray...
Range Touch, Ray of Enfeeblement: 1d20 + 10 ⇒ (14) + 10 = 24
Str damage: 1d6 + 3 ⇒ (5) + 3 = 8...
Spell Resistance: 1d20 + 6 ⇒ (1) + 6 = 7

Either she hits or not, she commands comrades to go in.
Zombie just walks towards. Then skeleton thug runs near the rakshasa probably taking AoO, but then he finds revenge flanking the foe...
Skeleton attack: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Strange but my post rolls changed as I added more rolls for other actions. I will leave everything as it is (unfortunatelly)


AFAIK not a single door was left unlocked anymore. And I consider one set of double doors as a single door, so you'd either open both or none.

Suussmaar avoids getting aflame.

The archer's arrows are nearly all deflected, but the last one hits. Alas, it leaves something to be desired, since the damage inflicted isn't nearly as much as hoped. Cold iron is not what pierces the rakshasa's skin the best.

Even as the ray hits the rakshasa, the innate spell resistance makes the effects moot.

The skeleton comes to pester the rakshasa. Moving around her provokes her to bite the skeleton's skull.
AoO bite: 1d20 + 14 ⇒ (10) + 14 = 241d4 + 2 ⇒ (1) + 2 = 3

Round 4
[u]Link to combat map[/u]
Bold may act
Inspire courage by Maeglin in effect.

Lolly (31 damage, sickened 1 round, burning)
Rogjamedá (3 damage)
Green skelly (3 damage)
Suussmaar (2 damage)
Maeglin
Marai rakshasa (16 damage)

Silver Crusade

NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)

- Lolly, you keep on getting hit, - Maeglin puts some more words in his bardic performance to inspire courage and heal her wounds.

@Suussmaar, do not forget bardic performance in your calculation.
Cast bardic CLW on Lolly, move

CLW: 1d8 + 2 ⇒ (4) + 2 = 6

Dark Archive

Female Halfling Spiritualist Lvl 6 | Effects Active: Mage Armor, Spiritual Interfernce HP 39/39 | AC (22/FF19/T16)16 (FF 13 Touch 16) CMD 16 | Init +3| Saves F +8, R +7, W +11| Per +7, SenMot +10| Spd 30' Phantom: Ecto
Tracked Resources:
Spells 2nd 2/4, 1st - 1/5, Bonded Manifestation 9/9, Bonded Senses 6/6, Lessons of Chaldira 1/1

Thanks for the heals Maeglin

DC 19 Fort - sickened: 1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 14

Lolly is knocked prone by the violet blast.

She is no longer sickened, but still on fire. Lolly feels some much need healing power wash over her. She fights against the flames.

Burning Reflex DC 19: 1d20 + 7 ⇒ (8) + 7 = 15

But can't shake off the magical fire.

She simply lies on the floor and forces her psychic power into Sir Trystas changing his form from incorporeal to ectoplasmic.

Full round to change forms


Form: Ecto HP 37/37 | DR 5/Slashing & Magic | AC 23 19 FF 20 16 Touch 13 CMD 19 | Init +3| Saves (Fort +5, Reflex +4, Will +4)| Per +0, | Spd 30' Effects: Magic Fang, Mage Amor

DC 19 Fort: 1d20 + 5 ⇒ (4) + 5 = 9

As the amethyst beam hits Trystas he hardly notices the cold, but his oddly sickened. Moments later he's become Ectoplasmic and steps in to try to slam the wicked foe.

Miserable Strike Slam 1 - sickened: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
damage slam 1: 1d8 + 1 - 2 ⇒ (5) + 1 - 2 = 4
Miserable Strike Slam 2 - sickened: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
damage slam 2: 1d8 + 1 - 2 ⇒ (5) + 1 - 2 = 4

full round 5' Step, 2 slam attacks w/ Miserable Strike

Miserable Strike:

If the phantom hits a creature with a slam attack, that creature must succeed at a DC 14 Will Saving or take a –2 penalty on attack and damage rolls for 1 round. This is a mind-affecting fear and emotion effect.


Lolly's burn: 1d4 ⇒ 2

Sir Trystas tries but doesn't connect against the elusive rakshasa! Cackling malevolently, the rakshasa concentrates her efforts on the zombies and undead knights around her.

Bite @ Sir Trystas: 1d20 + 14 ⇒ (18) + 14 = 321d4 + 2 ⇒ (4) + 2 = 6
Bite @ Sir Trystas: 1d20 + 14 ⇒ (20) + 14 = 341d4 + 2 ⇒ (4) + 2 = 6
Bite @ Sir Trystas: 1d20 + 14 ⇒ (3) + 14 = 171d4 + 2 ⇒ (3) + 2 = 5
Bite @ Sir Green zombie: 1d20 + 14 ⇒ (12) + 14 = 261d4 + 2 ⇒ (2) + 2 = 4
Bite @ Sir Green zombie: 1d20 + 14 ⇒ (6) + 14 = 201d4 + 2 ⇒ (4) + 2 = 6 10 damage to green
Bite @ Sir Blue zombie: 1d20 + 14 ⇒ (2) + 14 = 161d4 + 2 ⇒ (2) + 2 = 4
Bite @ Sir Blue zombie: 1d20 + 14 ⇒ (12) + 14 = 261d4 + 2 ⇒ (4) + 2 = 6 10 damage to blue
Crit confirm @ Sir Trystas: 1d20 + 14 ⇒ (12) + 14 = 261d4 + 2 ⇒ (2) + 2 = 4 16 damage to Trystas
And a fort save DC 19 (poison) if applicable.

Round 5
[u]Link to combat map[/u]
Bold may act
Inspire courage by Maeglin in effect.

Lolly (25 damage, burning)
Sir Trystas (16 damage)
Rogjamedá (3 damage)
Green undead (13 damage)
Blue undead (10 damage)
Suussmaar (2 damage, haste)
Maeglin
Marai rakshasa (16 damage)

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

Suussmaar continues shooting at the creature with his cold iron arrows in hope that he can just destroy it.

Facing cover so +4 AC to the target.
Using CLUSTERED SHOTS: Benefit: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.

Primary rapid shot 1, Manyshot attack, +2 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (10) + 16 - 2 = 24

1st arrow manyshot damage : 1d8 + 13 ⇒ (3) + 13 = 16

2nd arrow manyshot damage : 1d8 + 13 ⇒ (3) + 13 = 16

-
Primary rapid shot 2, +2 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (11) + 16 - 2 = 25
Damage : 1d8 + 13 ⇒ (4) + 13 = 17

Haste attack rapid shot 2, +2 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (19) + 16 - 2 = 33
Damage : 1d8 + 13 ⇒ (2) + 13 = 15

Dark Archive

Female Halfling Spiritualist Lvl 6 | Effects Active: Mage Armor, Spiritual Interfernce HP 39/39 | AC (22/FF19/T16)16 (FF 13 Touch 16) CMD 16 | Init +3| Saves F +8, R +7, W +11| Per +7, SenMot +10| Spd 30' Phantom: Ecto
Tracked Resources:
Spells 2nd 2/4, 1st - 1/5, Bonded Manifestation 9/9, Bonded Senses 6/6, Lessons of Chaldira 1/1

Burning Reflex DC 19: 1d20 + 7 ⇒ (17) + 7 = 24

Lolly continues to just lie on the floor, she wiggles and rolls to extinguish the flames, and finally they go out. She casts Magic Fang on Sir T, desperate to give him a chance against the rakshasa.

Std - cast Magic Fang


Form: Ecto HP 37/37 | DR 5/Slashing & Magic | AC 23 19 FF 20 16 Touch 13 CMD 19 | Init +3| Saves (Fort +5, Reflex +4, Will +4)| Per +0, | Spd 30' Effects: Magic Fang, Mage Amor

Just checking to see if the bites are magic and slashing, as Sir T has DR 5/magic and slashing. I know bites are slashing, so just making sure consider magical?

The snake bites at Sir Trystas damaging him greatly.

DC 19 Fort v Poison - sick: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20 Yeah

Now with a little extra pep, Trystas steps in further and attempts his attacks again.

Miserable Strike Slam 1 + MF + IC- sickened: 1d20 + 6 + 1 + 1 - 2 ⇒ (9) + 6 + 1 + 1 - 2 = 15
damage slam 1: 1d8 + 1 + 1 + 1 - 2 ⇒ (5) + 1 + 1 + 1 - 2 = 6
Miserable Strike Slam 2 + MF + IC- sickened: 1d20 + 6 + 1 + 1 - 2 ⇒ (8) + 6 + 1 + 1 - 2 = 14
damage slam 2: 1d8 + 1 + 1 + 1 - 2 ⇒ (6) + 1 + 1 + 1 - 2 = 7

full round 5' Step, 2 slam attacks w/ Miserable Strike

Miserable Strike:

If the phantom hits a creature with a slam attack, that creature must succeed at a DC 14 Will Saving or take a –2 penalty on attack and damage rolls for 1 round. This is a mind-affecting fear and emotion effect.


It appears the rakshasa's natural weapons are not magical, so no damage to 2 damage to Sir Trystas!

Waiting on Suussmaar's actions to happen, if Rogjamedá's zombies decide to give way or Maeglin gives some incredible buff.

Sir Trystas tries his best, but bad luck follows him even in unlife. He doesn't even touch the rakshasa!

Round 5
[u]Link to combat map[/u]
Bold may act
Inspire courage by Maeglin in effect.

Lolly (27 damage)
Sir Trystas (2 damage)
Rogjamedá (3 damage)
Green undead (13 damage)
Blue undead (10 damage)
Suussmaar (2 damage, haste)
Maeglin
Marai rakshasa (17 damage)

Silver Crusade

NG Male Gnome Bard2/Summoner4 Condition: Inspire Courage Init +2; AC18, Touch13, FF16, CMD13; hp 30/34; Fort +1, Ref +6, Will +8 (+2 vs Illusions; +4 vs bardic, sonic); Perception: +6 (low-light)

- Strike this outworldly creature from another realm, - Maeglin touches Suussmaar to make him disappear from view.

Not much a buff, but using scroll to cast invisibility


Form: Ecto HP 37/37 | DR 5/Slashing & Magic | AC 23 19 FF 20 16 Touch 13 CMD 19 | Init +3| Saves (Fort +5, Reflex +4, Will +4)| Per +0, | Spd 30' Effects: Magic Fang, Mage Amor

The one hit was a crit so, should have taken 1 and then 5, and 1 cold earlier. So 7 total...does that seem correct?


Sir Trystas Tallance wrote:
The one hit was a crit so, should have taken 1 and then 5, and 1 cold earlier. So 7 total...does that seem correct?

It does! This is getting quite confusing!

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

So Sussmaar diappeared? Then plan B...
Both undead holds on, and skeleton can even resist some damage unless it's bludgeoning. Both ex emloyees press on flanking rakshasa.

Zombie thug slam: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
bld dmg: 1d6 + 6 ⇒ (3) + 6 = 9

Skeleton thug Rapier strike: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23
P dmg: 1d6 + 5 ⇒ (3) + 5 = 8

RogjamedA finds a lot of interest in Lolly's position and condition. Zyphus follower surely won't interfere it.

Instead she walks way from the halfling and inside her robes folds Rogjameda quickly finds battered small knife, concentrates and scratch it with a nail to implement Brow Gasher .

She moves closer to place where Suusmaar disappeared, whispering - If I can touch your weapon - I can make it holy! , while her minoins distracting foe.

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

If RogjamedA is able to reach Suussmaar until he becomes invisible, she'd better touch his bow providing Holy property instead of Brow Gasher casting...


By the initiative order, Rogjamedá gets to Suussmaar before Maeglin turns him invisible. But I can't understand how Rogjamedá makes Suussmaar's weapon holy. That would definitely turn the tide of the battle.

Oh, and I don't remember if I ever got confirmation who else would get haste in addition to Suussmaar.

The blue and green zombies try their best to injure the snake lady, but their blows are too slow and feeble to damage the outsider.

And Maeglin touches Suussmaar, and the red menace disappears!

Round 5
[u]Link to combat map[/u]
Bold may act
Inspire courage by Maeglin in effect.

Lolly (27 damage)
Sir Trystas (6 damage)
Rogjamedá (3 damage)
Green undead (13 damage)
Blue undead (10 damage)
Suussmaar (2 damage, haste, invisible)
Maeglin
Marai rakshasa (17 damage)


Rogjamedá explained the Holy ability to me in Discord. So it's the Legacy Weapon ability. The ability will be in effect for Suussmaar's attacks, so I'll do some additions to those.

Thanks to the rat necroccultist's spell—which the warpriest might be reluctant to accept—the archer's arrows are much more devastating to the rakshasa! Although his first two batches of arrows are deflected, the last one pierces the marai's skin easily. For the first time the Pathfinders see the snake lady's eyes widen and smile turning into dread.
2d6 ⇒ (5, 1) = 6

And then he turns invisible.

Furious, the snake lady can't see where the archer went. In an attempt to get the pesky zombies out of the way, she bites them all!
Bite @ blue: 1d20 + 14 ⇒ (4) + 14 = 181d4 + 2 ⇒ (4) + 2 = 6
Bite @ blue: 1d20 + 14 ⇒ (20) + 14 = 341d4 + 2 ⇒ (4) + 2 = 6
Bite @ blue: 1d20 + 14 ⇒ (17) + 14 = 311d4 + 2 ⇒ (1) + 2 = 3 (15 damage)
Bite @ green: 1d20 + 14 ⇒ (13) + 14 = 271d4 + 2 ⇒ (4) + 2 = 6
Bite @ green: 1d20 + 14 ⇒ (17) + 14 = 311d4 + 2 ⇒ (1) + 2 = 3
Bite @ green: 1d20 + 14 ⇒ (6) + 14 = 201d4 + 2 ⇒ (4) + 2 = 6
Bite @ green: 1d20 + 14 ⇒ (10) + 14 = 241d4 + 2 ⇒ (4) + 2 = 6 (21 damage)

Round 5
[u]Link to combat map[/u]
Bold may act
Inspire courage by Maeglin in effect.

Lolly (27 damage)
Sir Trystas (6 damage)
Rogjamedá (3 damage)
Green undead (34 damage)
Blue undead (25 damage)
Suussmaar (2 damage, haste, invisible)
Maeglin
Marai rakshasa (38 damage)

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

Not today, lord , - whispers RogjamedA, when green skeleton thug about to fall due to massive damage. But the necrotic energy brings him together to full (24) hp. Necromantic Servant, Immidiate action.
RogjamedA smiles predatory.

Just a little bit closer,- nods occultist with a magic glyph and even falling zombie in a final convulsion trys to grab the rakshasa Grasping Corpse
CMB from Grasping Corpse to grab: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
I hope thats enough to beat her CMD. So Grappled hopefully!

Wonderful employee of this rakshasa


Both of the zombies fall to the numerous bites of the snake lady, but almost immediately they rise up again. The other, just to annoy the rakshasa with its existence, and the other lunging to get a hold of her! She's struggling to get the annoying undead off of her back.

Round 5
[u]Link to combat map[/u]
Bold may act
Inspire courage by Maeglin in effect.

Lolly (27 damage)
Sir Trystas (6 damage)
Rogjamedá (3 damage)
Green undead (34 damage)
Blue undead (25 damage)
Suussmaar (2 damage, haste, invisible)
Maeglin
Marai rakshasa (38 damage, grappled)

The Exchange

Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)

Skeleton who lives another day, remembers that he still alive and trys to stick on his former employer with the rapier
Skeleton Attack: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25
Skeleton dmg: 1d6 + 5 + 1 ⇒ (4) + 5 + 1 = 10

I, do not give the skeleton bonuses for attacking grappled foe, because he and zombie acts at the very same time...

Dark Archive

Male NG Warpriest 9 of Ragathiel | Aasimar Outsider (Native) & Humanoid (human) | Speed 30ft | HP 89/89 | AC 21, T 16, FF 15 | CMD 23| F +14 R +14 W +16 | Init +6 | Perc +14, Sense Motive +9, Diplomacy +17 | Reroll 1/1 | Sacred Weapon 9/9 | Fervor: 9/9 | War blessing 9/9 | Resistance 5 vs. Cold, Acid, Electr | Active Conditions: Defending bone

"That really worked Rogjameda!" Suussmaar says.

Suussmaar continues shooting at the creature with the now holy bow.

Primary rapid shot 1, Manyshot attack, +2 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (17) + 16 - 2 = 31

1st arrow manyshot damage : 1d8 + 13 + 2d6 ⇒ (3) + 13 + (6, 6) = 28

2nd arrow manyshot damage : 1d8 + 13 + 2d6 ⇒ (2) + 13 + (3, 4) = 22

-
Primary rapid shot 2, +2 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (5) + 16 - 2 = 19
Damage : 1d8 + 13 + 2d6 ⇒ (6) + 13 + (1, 5) = 25

Haste attack rapid shot 2, +2 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (4) + 16 - 2 = 18
Damage : 1d8 + 13 + 2d6 ⇒ (2) + 13 + (5, 3) = 23


Rogjamedá's undead certain smacks the grappled snake lady, but its attack is unable to inflict any noticeable wound on her! DR sucked all damage.

On the other hand, Suussmaar's attack—which appears from nowhere due to his invisibility—pierces her in the most gruesome fashion! With mere willpower does she stay up, gritting her teeth as she looks at the archer, eyes full of fury! Full 50 points of damage! Unfortunately his latter arrows are deflected, even when she's wrestling with the undead.

Round 6
[u]Link to combat map[/u]
Bold may act
Inspire courage by Maeglin in effect.

Lolly (27 damage)
Sir Trystas (6 damage)
Rogjamedá (3 damage)
Green skeleton (0 damage)
Blue zombie (25 damage)
Suussmaar (2 damage, haste)
Maeglin
Marai rakshasa (88 damage, grappled)

Dark Archive

Female Halfling Spiritualist Lvl 6 | Effects Active: Mage Armor, Spiritual Interfernce HP 39/39 | AC (22/FF19/T16)16 (FF 13 Touch 16) CMD 16 | Init +3| Saves F +8, R +7, W +11| Per +7, SenMot +10| Spd 30' Phantom: Ecto
Tracked Resources:
Spells 2nd 2/4, 1st - 1/5, Bonded Manifestation 9/9, Bonded Senses 6/6, Lessons of Chaldira 1/1

Lolly takes a step forward as she taps herself with her wand giving her healing energy. She then watches Sir Trystas as he begins to attack and forces a burst of adrenaline through there psychic bond. After which Lolly is left winded as if a great amount of energy was just expended.

Wand of CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Std - use wand + 5' step, immediate action - cast Burst of Adrenaline, Lolly is fatigued for one round

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