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Rogjameda touches her rat-skull amulet, which glows and than spread a ray towards Sydrathiel.
Ray of Enfeeblement Range Touch: 1d20 + 10 ⇒ (7) + 10 = 17
Str dmg, DC 18 Fort to half: 1d6 + 3 ⇒ (4) + 3 = 7
Air becomes full of hogweed smell when all 5 ratfolks with forks wink to the elf.
Haven't you finished your meal? We can do business, but now you're doomed, ex-long-liver. , - Rogjameda looks from under the red cape.

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Gnome raised his hand and made a waving move towards the green guy. It looks like he occasionally dropped a candle from the table to the floor and it raised a bunch of sparks. From those sparks, Maeglin's twin brother made of fire appeared.
Use 1 charge of Summon Monster II to summon Fire Elemental, Small
Fire Gnome joined the fight as soon as he appeared.
Attack Green (+flanking): 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15Dmg: 1d4 ⇒ 3
Reflex DC11 or burn 1d4 per round

GM Deussu |

Syrdathiel fort save: 1d20 + 6 ⇒ (12) + 6 = 18
The elf feels slightly weaker after Rogjamedá's pitch black ray.
Maeglin's summoned fire elemental is not able to hit the swiftly moving Syrdathiel.
Round 3
[u]Link to combat map[/u]
Bold may act
Lolly (23 dmg)
Maeglin .
Syrdathiel (48 dmg, -3 str)
Cyan Thug (42 dmg, unconscious, bleeding)
Green Thug
Suussmaar (25 dmg)
Sendeli (14 dmg)
Rogjamedá (7 dmg)

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With no time to summon her phantom, Lolly taps herself with the healing wand and moves back toward the fray.
Wand CLW: 1d8 + 1 ⇒ (1) + 1 = 2
standard use wand; move to move

GM Deussu |

All of a sudden Syrdathiel feels a lot weaker! Feeling the world's weight as well as his blood escaping his veins, he throws down his weapons and gets on his knees. "Not worth it, I surrender!" he yells, barely able to hold the armor he is wearing.
Cyan thug stabilize: 1d20 + 2 - 5 ⇒ (2) + 2 - 5 = -1
One thug keeps bleeding.
The green thug realizes he is in a pickle, especially since his boss (?) decides to surrender while he is surrounded. With no real escape possibilities, the thug mimics Syrdathiel and throws down his rapier and lays down on his stomach.
COMBAT ENDS
Unless you coup everyone?

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Suussmaar lowers his weapon and immediately starts to stabilize any wounded customers. He looks at Sendeli.
“Get the customers to safety!“
He then turns to the elf.
“I want to know where our contact Syrdathiel is! You gave up. Now give up all you know!!“

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Lolly rushes over to the bleeding out thug and attempts to stabilize him.
Heal check to stabilize: 1d20 + 8 ⇒ (20) + 8 = 28
Making eye contact with Sendeli, Ms. Foxglove do you have anywhere more private where we can find out why these thugs attacked us?

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RogjamedA not even stood from her chair. But consumes some beverages.
She makes a gesture to everyone to return at the table. But she definitely looks, 2hats inside the leather folder. She seems to disappointed a bit after Lolly patch up the bleeding thug.
May be not today, Lord. And are you fine, darling? - last question RogjamedA addresses to lady Foxglove.
I'd gladly patch up you with Infernal Healing, Suus, but you may decline feel Evil for a while, right -the occultist smiles playfully

GM Deussu |

Sendeli nods at Suussmaar. "You don't have to tell me twice!" she answers straightforwardly, and then looks at Lolly, "once we've taken control of the situation!" She rushes over to any and all patrons who look like they are unconscious, desperately using her nonexistent healing abilities on them.
The thugs stay knees down, not daring to make a move lest they get a volley of Suussmaar's arrows. They saw what happened to Joe there on the platform.
Suussmaar intimidate: 1d20 - 2 ⇒ (15) - 2 = 13
Sweet, honeyed words don't seem to have an effect on "Syrdathiel". "I don't have to give you lousy noser anything," he replies with spite, spitting on the floor.
Right as they are getting their investigations underway, a mass of heavily armored guards enter the Golden Serpent. It appears they are from two different allegiances, one from the Ivy District Watch and the other from the Brotherhood of Abadar.
"What is the meaning of this?" both factions' leaders inquire in unison. They glare at each other, clearly not liking the presence of the other.

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Earlier with Foxglove …
Suussmaar realizes that many of the guests are injured beyond using stabilize he will use his wand of CLW to heal guests.
”Here, please let me take care of these burns!“ he says to some of the guests and also lady foxglove as she surely is also burned.
~
After the discussion with the elf Suussmaar tries to stay calm.
He addresses the two competing security forces.
”Gentlemen, thank you for coming. These people are holding one of our friends hostage. I hope you do not mind if we also support the investigation and ask the guests some questions!“
diplomacy : 1d20 + 14 ⇒ (19) + 14 = 33

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Rogjameda still wonders what was in the leather folio, which she borrowed even before the action starts.
Apprise: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28
If it seems interesting, RogjamedA may use her Psychic Sensetivity...
Meanwhile occultsis uses few (10 is enough?) carges of infernal healing to patch up customers burnings.
After couple minutes when everything calms down, the ratfolk suggests everyone take a sit to ask some questions.

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When Lolly notices injured patrons she also she also tends to them.
With Heal checks or if need taps from the curing wand..let me know if you need any rolls or charges.
She also tends her own wounds with her wand.
Wand CLW: 3d8 + 3 ⇒ (7, 8, 4) + 3 = 22
Lolly ignores the two teams of guards, seeing as Suussmaar seems to have it well in hand. She shoots nervous looks at them, not liking to get involved with any types of guards in general.

GM Deussu |

Rogjamedá has appraise? Rare!
The ratfolk lady browses through the folio and its contents. She quickly deduces that the documents within are clever but worthless fakes. Who would have thought, it's just a pile of trivial knowledge about facts absolutely nobody needs to know!
All those helped up by the necromancer feel fine, but have a strange itch to do some malicious pranks.
The guards look at Suussmaar and the thugs laying on the floor. They quickly assert their authority and declare the investigation as theirs. At the same time. The leaders of both groups glare at each other for an awkwardly long time. "You may ask questions," the Ivy District Guard says to Suussmaar, "nor are we interested in their belongings. The criminals, however, are coming with us."
"No!" the brotherhood leader interrupts, "with us!"
And they continue to bicker. They don't really provide anything to the pathfinders after this point.
The foes' belongings are as follows:
Syrdathiel: a masterwork mithral chain shirt, a masterwork longsword, a masterwork short sword, and a key.
Blue thug: a potion, a necklace with two beads, studded leather armor, a masterwork shortbow with 10 arrows, rapier, and a key.
Green thug: a potion, studded leather armor, a masterwork shortbow with 10 arrows, rapier, and a key.
Sendeli appears to really appreciate Suussmaar's care. Not only is he taking care of the patrons, but also herself! And he is valiant enough not to prioritize himself above others, as the warpriest himself suffered wounds and fire during the fight. "You are extraordinarily brave," Sendeli says to Suussmaar with a genuine smile, "I am so glad you came here in the nick of time and saved my restaurant, my patrons... and me."
1d20 + 8 ⇒ (4) + 8 = 12

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Suussmaar claps on Rogjamedá’s shoulder.
”I am very glad that you are here! Your wisdom and knowledge obviously are extremely good! I would have had no clue about these papers!“ he says smiling.
-
When the authorities fight Suussmaar just shakes his head.
”I just hope that they will receive the punishment that they deserve! So if you really want to take them then they are all yours!“
He takes the keys from the criminals.
-
When lady Foxglove talks to him, Suussmaar becomes slightly nervous.
”Ehh … I … I really think that this was a team effort! I … I mean Lolly and Rogjamedá helped a lot!“

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If we let the guards take them away, how will we know what these keys go to? And where the real Syrdathiel and his documents are?
Lolly tells her fellow Pathfinders to shy to speak up with the competing guards.
I really think we need a chance to question them.

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Can someone try intimidate on the elf and the guards? My intimidate is super low. And GM Deusse used that skill earlier.

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RogjamedA is not pleasant by guards arrival which completely messed up all the nice evening.
She shares this thought aloud and adds:
Non one died, documents are fake and the dinner... Anyway none of the other is my business but one thing. Where I can find your customer? - the final question RogjamedA sends to Sydrathiel

GM Deussu |

"For the time we are doing our investigation here and helping the patrons, you are entirely free to question the culprits, of course," the captain of the guard explains, "this will take some time, so I doubt you are in a hurry."
Rogjamedá intimidate: 1d20 - 1 ⇒ (7) - 1 = 6
Syrdathiel laughs at the rat's attempts to extract information out of him. "You really think I'll answer you when you ask nicely? How stupid do you think I am?!"

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Not sure if you are stupid or not, but most likely you are.
Sometimes things tell more than alive people. In your opinion dead body is a thing? , - Rogjameda thinks about Boneshakering the elf, but decides to be calm.
Rogjameda compares all 3 keys from thugs. Are these similar or differs?
Maybe she will ask other thugs thereafter about "reading" at least on of the keys...

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Suussmaar looks at Rogjameda and nods.
”They really don’t seem to understand their situation but we cannot start torturing them!“
He turns to the customers and tries to carefully question them about anything they saw or heard.
diplomacy : 1d20 + 14 ⇒ (8) + 14 = 22

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We are reasonable people. My companion is a right person to discuss dat matters. , - RogjamedA tries to slide away from converstaion, but help a bit.
Diplomacy aid?: 1d20 + 14 ⇒ (11) + 14 = 25

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Lolly mutters to herself quietly, I wanted to do this in private, but here we are out in the open.
She demurely moves over toward the fake Syrdathiel. She kind of twirls like a child might, mhmhm..mhmm She hums to herself.
She casts guidance on herself.
When she is standing next to Syrdathiel. Listen, you are not being very helpful, and I don't appreciate that. Now I'm sure you are looking at me like who cares about this little girl. But do you remember the first pain you felt in our battle...hum, do you? Did it feel like your very inside were being turn inside out? Do you remember, I saw the fear in your eyes. Do you know why you felt that? She steps back and let's the elf think.
Then she pulls in close again, It's because the very spirit of a dead knight lives in my mind, and I can bring him out too! And when I do he can climb in your mind and destroy your very being! The rest of your days will be filled with the terrible memory of your mind being ripped apart! Do you want that? Do you? Tell me where the real Syrdathiel is now!
Intimidate: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16 blah

GM Deussu |

While the threats of the like-sized people like Syrdathiel don't seem to daunt him, as Lolly speaks, there's visible terror in him. Lolly almost being a haunted doll there to tell of unworldly terrors that await him.
"No! No! Get away from me, little demon! Seek your sorry friend from the Glass Menagerie but leave me out of your perverted torture!"
While the name, Glass Menagerie, might not immediately ring a bell, one of the patrons who had been eavesdropping on the interrogation chimes in. "Glass Menagerie? Huh, but that's a nice little shop with minute and excellently crafted glass baubles." The patron explains she knows where the store lies, in the Ivy District near the border wall.

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RogjamedA soon finishes the messed up dinner, and probably took so my dry beverages inside her pockets.
She thanks lady Foxglove, and then gather teammates and loot to proceed to the Ivy District wall...
As the funeral cart moves, RogjamedA talks in creaky voice.
Shame. I have no fresh corpse to work with. Anyway, should we try sneaky approach or just go inside this Glass Menagerie straight? I'd prefer to be not visible.

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Lolly stares at the elf-imposter.
I'll spare you the torment this time, but I never forget a face, I hope I'll not see yours again. She tells him.
When the others are ready, she will trail behind as they approach the Glass Menagerie.
I think sneaking is best. The little halfling agrees with RogjamedA.
If I can please just take a minute out here before we go in. She retrieves her Censer and lights some incense inside it.
If I have a minute to spare I'll summon my Phantom into incorporeal form.

GM Deussu |

All the keys look alike.
As the team leaves, Sendeli Foxglove smiles at Suussmaar and tells him to come back once they are done with the ordeal. She'll serve something special for the valiant warpriest.
The Glass Menagerie is a local glassblower's shop. The front has a double door with large windows on both sides, displaying all sorts of exquisite artwork in glass form. Going around the building, however, shows a backdoor. In addition to that there are windows small enough to prevent anyone from entering through them, as they are there just to illuminate the indoors.
The shop seems to be closed. It's dark and there is no one inside, at least in the front lobby.

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Lolly begins swinging the censer and chanting quietly, performing some kind of ritual. After about a minute Lolly's head tilts backward and strange ethereal substance begins flowing from from her nose and mouth slowly forming into a foreboding tall armored warrior.
Soon Lolly regains her senses, looking around to her fellow pathfinders, a smile on her face.
May I introduce Sir Trystas Tallance
The frightening phantom gives a strange bow.
Lolly then replaces the censer and other items in her backpack; and takes out a wand.
Ready! I say we try the keys in the backdoor. Sir T why don't you poke your head through that door.

Sir Trystas Tallance |

The incorporeal phantom bobbles in the air and moves over to the back door.
Oouhh! It babbles.
Then the phantom sticks it's head through the door to get a look what's inside.

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Party leaves the funeral cart not far from the destination point. Hopefully, Absalom wall is nearby.
RogjamedA silently wave to sir Tallance with some interest.
The ratfolk inspects the door for traps and other surprises carefully. Perception: 1d20 + 12 ⇒ (5) + 12 = 17
If its locked or secured, she unlock the door silently or disable trap if any one found. Or maybe we just use Sydrathiels key
Disable Device (+4 for traps) : 1d20 + 15 + 2 ⇒ (16) + 15 + 2 = 33
After door ready to be opened, RogjamedA's creepy amulet begins to shine as her left palm becomes partially ghosted (Spectral Hand)
I will try this window. - whispers RogjamedA showing
everyone her small but heavy cold steel pick. Air around the occultist becomes wet for a moment and thereafter she becomes even smaller (Alter Self - Reduce Person). When everyone looks ready, tiny ratfolk crawls inside the small window sneaky.

GM Deussu |

While the keys would open the doors, Rogjamedá could just use her own finger to open up the lock with her expertise. Nevertheless, once the door is checked for traps and opened, they find Sir Trystan wondering about in the shop.
This unlit workshop features two workbenches covered with toosl and equipment relevant to the art of glassblowing. Against the southern wall is a large barrel of water. Along the north wall are three separate kilns with chimneys leading to the roof. To the east is a closed door.
The map has been turned sideways by 90 degrees. So north is east, east is south etc. And since Trystan and go about wherever he likes, I'll reveal the rest of the spaces in advance.

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Suussmaar thanks Rogjamedá and when the door is open, he’ll enter.
He looks around and detects magic.
perception : 1d20 + 11 ⇒ (7) + 11 = 18
He sneaks in.
stealth : 1d20 + 5 ⇒ (20) + 5 = 25

GM Deussu |

Nothing has a sign of magic in it. Nobody seems to be here at this late hour (it is evening, after all), and every tool has been set on their place for a busy day tomorrow.
But as Suussmaar explores the kiln rooms, the eastern one has a curious floor. He notices a secret door where the dust pile is significantly smaller than the other kilns, and most of it is swept away from the center instead of piled in the middle.

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RogjamedA winks and crawls towards the strange floor pointed by Suussmaar and asks.
Maybe sir Tallance could look, what is underneath? Hey, Margin. Do
not sleep!
Meanwhile the ratfolk searches surrounding s and carefully opens doors a bit to take a look inside, if it feels safe. Without hurry.
I mean Taking 10 if necessary

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The occultist asked teammates to look for magic and meanwhile Apprise crystal bauble and other stuff. Taking something interesting or useful and just then...
--
RogjamedA is agitated by the phantom nearby and feels power.
She calls for teammates who seems to be abscent or tired...
She then use the ladder to climb down, still looking for traps.

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Suussmaar looks through everything on the building also with detect magic. If he does not find anything then he starts to descend as well behind RogjamedA while detecting magic and looking for traps.

GM Deussu |

As Rogjamedá opens the trap door, there's something she didn't take into account when looking for traps. Her small stature made her miss the rather ominous looking big, falling rock hitting her head!
Falling rock attacks Rogjamedá!: 1d20 + 15 ⇒ (8) + 15 = 236d6 ⇒ (5, 3, 1, 1, 1, 6) = 17 damage to Rogjamedá!
She suffers a mild concussion. Nothing a few days rest wouldn't deal with!
The rock cracks but doesn't shatter into smaller peaces, and now rests in the corner of the kiln room. The trap door itself is not blocked.

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“Ouch!! That must have hurt!!“ Suussmaar says.
He starts climbing down.

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Sorry for the absence, I spent most of Friday and Saturday running the Tomb of the Iron Medusa for my home group. Hours of high level pathfinder combat was fun but exhausting...we had a great time!
Sir T scout ahead down that tunnel. The little halfling instructs.
The phantom advances down the tunnel.
Lolly then follows Suussmaar in climbing down as well.

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Maeglin gets out of his thoughts as he see, Rogjameda is hit by a stone.
- Ouch!, - he dashes forward, taking his healing wand out.
As he channels a magic force it comes surrounding both of them.
Use CLW wand, cast on Rodjameda and myself twice each
CLW Rogjameda: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Maeglin: 1d8 + 1 ⇒ (4) + 1 = 5
CLW Rogjameda: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Maeglin: 1d8 + 1 ⇒ (4) + 1 = 5

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Thanks, dear! Infernal regeneration will de tre rest. Ticklish hihiemn. Now let's try sneaky... - RogjamedA scrathes her head.
Take 10 to stealth. Wonder about map. I am glad everyone is back!

GM Deussu |

New area. Please see [u]slide 7[/u] for details. Rogjamedá is already there, as she went in first.
This ten-foot-wide corridor begins underneath a trap door and rope ladder, and runs south. Doors are set in the east and west walls, and a pair of double doors lie at the southern end. At either end, the hallway is lit by a flickering torch set in the wall. The torches don't produce any smoke, curiously, though it would be rather daft to smother the hideout. The area appears swept and well trafficked.
The air is humid, a bit stuffy, and chilly, much like in any basement.
The construction is ancient and dwarven, and remains in good condition.

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Knowledge (Engineering) with Chronicle: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21
Solid. Dwarven. Mqy be more traps ahead, so stay keen! , - whispers RogjamedA. She checks door to the right and suggest someone open it.

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Maeglin slowly went into the corridor and took a look around.
Knowledge check: 1d20 + 8 ⇒ (11) + 8 = 19
- Not very familiar with their style, but if you say so, I will try to remember it in the future. Gnome tried to stay behind, specifically after he heard about traps.
@GM, I've missed which of my items was burned by Nat1 on a fireball?

GM Deussu |

Right, I'll do that. List of items affected:
+1 mithral chain shirt
cloak of resistance +1
dagger
darkwood light crossbow
1d4 ⇒ 2 Cloak of resistance +1
How I understand it, it gets its own save, again.
1d20 + 4 ⇒ (17) + 4 = 21
But I'm unsure if the magic item should get a bonus to its hardness due to magic... egh, you know what? The item is broken, so it's charred so bad you need a serious magic cleaning detergent to fix it. Reading these rules it would seem magic cloaks get destroyed with a mere touch. Anyone with make whole can repair the item instantaneously.

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Probably RogjamedA already wears this magic chain shirt under her castoffs.
@GM are there any signs on the doors - plaques signs, scratches or even odors nearby how we can understand what to expect inside?
THe occultist takes her time investigating both doors to the right and to the left. And then corridor in front...
Sir Tallatne, do you mind to help us a bit finding out what at these doors other sides? , - necrooccultist barely stops her amulet glowing, she wants to try some undead-related abilit to this phantom, but decides not to. This time...
Some rolls if necessary
Perception: 1d20 + 12 ⇒ (4) + 12 = 16
Perception: 1d20 + 12 ⇒ (5) + 12 = 17
Perception: 1d20 + 12 ⇒ (15) + 12 = 27

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Lolly hangs toward the back with Maeglin.