
Sir Trystas Tallance |

As Sir Trystas goes in for a slam with with his giant ectoplasmic great sword a burst of energy surges through him for a moment. He slams down and then follows with another powerful attacks.
Miserable Strike Slam 1 + MF + IC + burst - sickened - PA: 1d20 + 6 + 1 + 1 + 4 - 2 - 2 ⇒ (13) + 6 + 1 + 1 + 4 - 2 - 2 = 21
damage slam 1: 1d8 + 1 + 1 + 1 + 4 - 2 + 4 ⇒ (6) + 1 + 1 + 1 + 4 - 2 + 4 = 15
Miserable Strike Slam 2 + MF + IC- sickened - PA: 1d20 + 6 + 1 + 1 - 2 - 2 ⇒ (6) + 6 + 1 + 1 - 2 - 2 = 10
damage slam 2: 1d8 + 1 + 1 + 1 - 2 + 4 ⇒ (8) + 1 + 1 + 1 - 2 + 4 = 13
full round 2 slam attacks w/ Miserable Strike
If the phantom hits a creature with a slam attack, that creature must succeed at a DC 14 Will Saving or take a –2 penalty on attack and damage rolls for 1 round. This is a mind-affecting fear and emotion effect.

GM Deussu |

Even with Lolly's magical help and the zombie on the marai's back, Sir Trystas is unable to penetrate the rakshasa's strong defenses!
Botting Maeglin. Maeglin figures the best he can do in this situation is shoot a splash of acid at the weakened foe!
Acid Splash @ Rakshasa Touch AC: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 171d3 + 1 ⇒ (1) + 1 = 2
Just as he shoots, the wrestling zombie nudges the marai out of the way! The halfling is not used to shooting at grappling targets! No Precise shot, I mean.
Furious of her situation, the snake lady first wriggles out of the zombie's grasp. Attempting to get away it, the snake arms begin to bite the corpse! There's no listed AC for the corpse.
Bite!: 1d20 + 14 ⇒ (16) + 14 = 301d4 + 2 ⇒ (3) + 2 = 5
Bite!: 1d20 + 14 ⇒ (2) + 14 = 161d4 + 2 ⇒ (3) + 2 = 5
Bite!: 1d20 + 14 ⇒ (12) + 14 = 261d4 + 2 ⇒ (2) + 2 = 4
After eating the corpse out of her back, she takes a small step towards the archer, and lunges her teeth at him!
Bite! @ Suussmaar: 1d20 + 14 ⇒ (11) + 14 = 251d4 + 2 ⇒ (4) + 2 = 6
Bite! @ Suussmaar: 1d20 + 14 ⇒ (10) + 14 = 241d4 + 2 ⇒ (1) + 2 = 3
Bite! @ Suussmaar: 1d20 + 14 ⇒ (9) + 14 = 231d4 + 2 ⇒ (2) + 2 = 4
Bite! @ Suussmaar: 1d20 + 14 ⇒ (6) + 14 = 201d4 + 2 ⇒ (3) + 2 = 5
Confused for 1 round.
Round 7
[u]Link to combat map[/u]
Bold may act
Inspire courage by Maeglin in effect.
Lolly (22 damage, haste)
Sir Trystas (6 damage), haste
Rogjamedá (3 damage, haste)
Green skeleton (0 damage)
Blue zombie (25 damage)
Suussmaar (2+? damage, haste)
Maeglin
Marai rakshasa (88 damage)

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“Arghh … it’s bite is … confusing?!?!“ Suussmaar shouts.
will save : 1d20 + 14 ⇒ (12) + 14 = 26
will save : 1d20 + 14 ⇒ (5) + 14 = 19
will save : 1d20 + 14 ⇒ (15) + 14 = 29
will save : 1d20 + 14 ⇒ (2) + 14 = 16
Suussmaar succumbs to the confusion.
confusion : 1d100 ⇒ 18
But Suussmaar can somehow act normally and steps back 5 ft.
"That bow worked Rogjameda so I’ll continue!" Suussmaar says.
Suussmaar continues shooting at the creature with the now holy bow.
Primary rapid shot 1, Manyshot attack, +2 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (2) + 16 - 2 = 16
1st arrow manyshot damage : 1d8 + 13 + 2d6 ⇒ (3) + 13 + (3, 5) = 24
2nd arrow manyshot damage : 1d8 + 13 + 2d6 ⇒ (2) + 13 + (5, 4) = 24
-
Primary rapid shot 2, +2 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (13) + 16 - 2 = 27
Damage : 1d8 + 13 + 2d6 ⇒ (8) + 13 + (3, 4) = 28
Haste attack rapid shot 2, +2 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
Damage : 1d8 + 13 + 2d6 ⇒ (7) + 13 + (1, 4) = 25

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RogjamedA impressed by the nimbleness of the marai. But it's pretty rear when one eneny is able to stand against solid team of Pathfinder-hobos. So the occultist press on to plan B.
She finally scratches her battered knife with a nail implementing Brow Gasher, and steps closer to rakshasa. 3 Mirror images follows her...
Skeleton meanwhile steps forward but only tries to grapple her.
Skeleton CMB to grapple, provokes AoO: 1d20 + 6 + 2 + 1 ⇒ (11) + 6 + 2 + 1 = 20

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Lolly fatigued from expending the energy of the burst gives her phantom a cross look, slightly out of breath she mutter, Sir T you've got to do better than that!
Out of ideas she simply heals herself, hoping her phantom can get it's act together.
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Sir Trystas Tallance |

Sir Trystas after receiving a chiding from Lolly mutters Killl!
And raises his spectral greatsword dripping with ectoplasmic goo! He slams at the foe with all the force he can muster.
Miserable Strike Slam 1 + MF + IC- sickened - PA: 1d20 + 6 + 1 + 1 - 2 - 2 ⇒ (18) + 6 + 1 + 1 - 2 - 2 = 22
damage slam 1: 1d8 + 1 + 1 + 1 - 2 + 4 ⇒ (2) + 1 + 1 + 1 - 2 + 4 = 7
Miserable Strike Slam 2 + MF + IC- sickened - PA: 1d20 + 6 + 1 + 1 - 2 - 2 ⇒ (15) + 6 + 1 + 1 - 2 - 2 = 19
damage slam 2: 1d8 + 1 + 1 + 1 - 2 + 4 ⇒ (6) + 1 + 1 + 1 - 2 + 4 = 11
full round 2 slam attacks w/ Miserable Strike
If the phantom hits a creature with a slam attack, that creature must succeed at a DC 14 Will Saving or take a –2 penalty on attack and damage rolls for 1 round. This is a mind-affecting fear and emotion effect.

GM Deussu |

While Lolly heals her wounds, Sir Trystas unleashes his past mournings onto the snake lady! But alas, the outsider is much too fast and dexterous for the ghost to hit.
Rogjamedá's skeleton attempts to take a hold of the rakshasa, but its undead attempts are feeble. The marai shakes off the rattling bones like a a wet cloth.
But Suussmaar's empowered bow shoots powerful arrows that are able to penetrate the beast's defenses. The first shot goes wide.
The second arrow is just about to hit the rakshasa square in the face, her horrified face twisting in fear, but in an instant the rakshasa disappears, leaving only a gray puff of smoke behind her.
COMBAT OVER (effectively)
Redescribing the room where the rakshasa was.
The opulently decorate bedroom is dominated by a huge comfortable bed along the center of the west wall. Silk privacy curtains embroidered with exotic Vudran designs flank either side of the headboard, while a dresser and wardrobe rest against the north and south walls. To the northeast is a personal table with a vanity mirror and a basin, and to the southeast is a small writing table.
Searching the bedroom thoroughly reveals a secret panel behind the drawer. Inside is a folio containing the collection of lore, undoubtedly belonging to Syrdahiel, as well as a list and some unsent correspondence to other criminal groups and organizations, including the Aspis Consortium. In these letters, Maelpheta—who appears to be the name of the late rakshasa—offer the sale of Syrdathiel's collection in exchange for gold, political favors, and access to further lore.

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”What happened?“ the Aasimar asks incredulously.
He looks around.
perception : 1d20 + 11 ⇒ (10) + 11 = 21

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Lolly breathes a sigh of relief after the outsider disappears. She continues to heal herself.
Wand of CLW: 4d8 + 4 ⇒ (3, 4, 7, 3) + 4 = 21
She then looks around.
Perception: 1d20 + 7 ⇒ (9) + 7 = 16
It looks like it lived here.

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Perception DC 25: 1d20 + 12 ⇒ (13) + 12 = 25
RogjamedA tries to understand, did marai disappeared, dead, bunished, or tricked the Pathfinders. The occultist sniffs the gray puff of smoke.
Planes kn.: 1d20 + 11 ⇒ (20) + 11 = 31
Arcane kn.: 1d20 + 17 ⇒ (20) + 17 = 37
I'd like to use Deadspeaker (Su) necrooccultist ability if possible.
- That was odd. Everyone fine? , - once again RogjamedA seems dissapointed. But agitiated. The ratfolk starts to sniff air, Detect Magic and use other occultist tricks, taking time.
The skeleton meanwile climbs the rakshasa bed and jumps upon it up and down.
After searching the cabinet RogjamedA reveals to the party reveal spoiler for 25 Perception

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Oh good, Syrdathiel's collection, that's what we came here for, so glad we have found it.
Lolly says as the RogjamedA reveals the find.
We probably shouldn't waste anymore time and make haste back to the Grand Lodge to get this to safety.

GM Deussu |

I'm assuming you forfeit searching the unrevealed rooms in the complex.
Rogjamedá considers the sudden disappearance, and thinks it might be an effect similar to dimension door spell. So the marai rakshasa most likely teleported away from danger, and continues its journey somewhere else.
The pathfinders gather what they can find from the underground bedroom (already listen, basically), the cenotaph (a stash of healing potions among some gold), and make their way to return topside. It's night already, and only seldom people walk the streets.
I'll try and post the finale the upcoming days. If there are places you want to visit or something else to do, please describe.

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Hi GM, isn't there anything else in here? Suussmaar would definitely check the other areas and also check the secret tunnel that we found.
"Good job finding the documents that we seek! But do not be so fast Lolly. I would like to see if we can find anything else here! Prisoners or evene this vile creature! So let us continue!"

GM Deussu |

There is!
The group decides to stash the items in the Glass Menagerie and see what else can be found from the complex.
Please place your token next to the door you want to open. [u]The map[/u] with the available options is in the link.

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Suussmaar moves to the next door and inspects it.
perception : 1d20 + 11 ⇒ (5) + 11 = 16
He’ll open if he thinks it’s not trapped.

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RogjamedA regenerating with Infernal Healing thanks for the wand, and investigate rakshassa's disappearence and previous life. But then the occultisit follows Suusmaar to se what we ma missed.
- Agree! We need to look at every hole
If the warpriest is quik and full of resolve - she'll stay behind. But she suggest using previous tactics or at least ROgjamedA may look for traps also.

GM Deussu |

The team goes on to venture and search the rooms. The head south from the large center room, and arrive to something that resembles living quarters.
The double doors are unlocked, and the space beyond unlit. The area is made up of three separate rooms, which are connected with open doorways. In the entrance room two long makeshift dining tables are surrounded with chairs and stools. Further south is a small kitchen and pantry. East of the two rooms is another open doorway leading to a barracks with nine bunks.
Even after a careful search, nothing of interest is found. Evidently these quarters haven't been in use for weeks, judging by the empty and clean pots in the kitchen.
Place your tokens to the next spot [u]on the map[/u].

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He goes in the large room with the steps.
Suussmaar continues to detect magic and checks the next room.
perception to check for traps, enters if no trap detected: 1d20 + 11 ⇒ (9) + 11 = 20
Slide 9 the door to the right.

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Skeleton thug following Suusmaar and RogjamedA looks from afar as we search the complex down.
Perception, using wand of Detect Evil: 1d20 + 12 ⇒ (20) + 12 = 32
RogjamedA regenerates thanks to Infernal Healing, she suggests Lolly a shot from the same wand.
Thats good we found Sydratiel things. I suggest we depart through the net so secret tunnel after we search here...

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Sorry major holiday over here is the US, Thanksgiving, so been busy with family, eating, and shopping.
Have we been in C7?
Lolly and Sir T follow along. Ready to depart, but determined to explore what there is down here.

GM Deussu |

Suussmaar and Rogjamedá make a preliminary search on the door before opening it with gusto, only to see a dark room. The light sources carried by the team, though, reveal it to be an octagonal shaped room, lavishly decorated with fine carpets, wall hangings, and two comfortable looking beds. Each bed is paired with its own table and chest, while a single basin and mirror sits on another table against the center of the east wall.
But all this is shadowed by two wicked looked humanoid beings, whose large, eerie, toothsome, and unwholesome grins greet the Pathfinders. A pair of diabolical halflings with no visible weapons or armor–just some fancy clothing–appear malicious at the sudden intrusion.
"An opportunity!" they shriek in joyous yet ominous unison, "a step closer to descendance!" They flash their teeth once more, as a clear invitation to fight!
Suussmaar: 1d20 + 5 ⇒ (1) + 5 = 6
Maeglin: 1d20 + 2 ⇒ (17) + 2 = 19
Lolly: 1d20 + 3 ⇒ (6) + 3 = 9
Rogjamedá: 1d20 + 5 ⇒ (3) + 5 = 8
Narius: 1d20 + 4 ⇒ (5) + 4 = 9
Noys: 1d20 + 4 ⇒ (14) + 4 = 18
Maeglin is quick to act and attack his evil kinfolk! So Maeglin goes first. Not a surprise round.
Round 1
[u]Link to combat map[/u]
Bold may act
The furniture in C7 (octagonal room) functions as difficult terrain if it takes at least half of the designated square. The double door into the room opens as one room, not two separate doors.
Maeglin .
Noys .
Narius .
Lolly .
Rogjamedá .
Suussmaar .

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- Time for a mudfight! - Maeglin is quick to throw a small piece of grease into evil kinfolks, covering the floor with a slippery substance. And after that, he steps away from a doorway, drawing his sword.
Cast grease, DC14

GM Deussu |

Narius Reflex save: 1d20 + 9 ⇒ (9) + 9 = 18
Noys Reflex save: 1d20 + 9 ⇒ (19) + 9 = 28
Although Maeglin's plan of toppling the little devils on their bums, they are far too dexterous to fall for such a trick! They easily keep their stance and stay up!
Noys bite: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 1 + 1d6 ⇒ (1) + 1 + (2) = 4 Miss!
Narius bite: 1d20 + 8 ⇒ (20) + 8 = 281d6 + 1 + 1d6 ⇒ (4) + 1 + (5) = 10
Narius critical confirmation: 1d20 + 8 ⇒ (13) + 8 = 211d6 + 1 ⇒ (3) + 1 = 4 Critical hit! 14 damage to Suussmaar!
Both of them then advance towards the Pathfinders with ease (autosuccess with Acrobatics checks), with no visible weaponry at hand. As they run towards them, both latch their sharp teeth into Suussmaar. While the other–apparently female–halfling fails to get a hold, the other–Narius–takes a painful looking bite out of the archer's inner thigh! Blood starts pouring out at an alarming rate! Suussmaar also suffers from [u]bleed[/u], so 1d4 points of damage at the start of his turn until a DC 15 Heal check is made or hit points are cured.
Suussmaar's round 1 bleed damage: 1d4 ⇒ 3 Unless Lolly heals him.
Round 1
[u]Link to combat map[/u]
Bold may act
The furniture in C7 (octagonal room) functions as difficult terrain if it takes at least half of the designated square. The double door into the room opens as one room, not two separate doors.
Maeglin .
Noys .
Narius .
Lolly .
Rogjamedá .
Suussmaar (14+3 damage, bleed 1d4)

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Rogjameda wants to know more about these creatures. Do the have Spell resistanse? Which save is the lowest?
Planes: 1d20 + 11 ⇒ (18) + 11 = 29
Local: 1d20 + 12 ⇒ (4) + 12 = 16
I think Brow Gasher is out, but Mirror Images can still be here with the occultist. And... where is my skeleton?
Rogjameda calls her skeleton minion to come and then check her luck squicking magic hroug Purging Spirit out of closest enemy
Will DC 21 to halve dmg and avoid Staggered: 6d6 ⇒ (1, 4, 5, 4, 3, 2) = 19
SR?: 1d20 + 6 ⇒ (9) + 6 = 15

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"Arghh ..." he cries out in pain.
Suussmaar 5 ft steps, with a swift thought he enhances his combat skills.
Spending a fervor point to cast Divine Favor as a swift action.
He then starts shooting at the creature with the red hat!
Longbow to hit: +1 Longbow +14 [BAB +5, Dex +5, +1 Enhancement Bonus, +1 Weapon Focus, +1 Weapon Training, +3 luck bonus Divine Favor with fate's favored trait, deadly aim -2]
Longbow damage: 1d8+10, 20/x3 [Str +1, +1 Enhancement bonus, +1 Weapon Training, +3 luck bonus Divine Favor with fate's favored trait, deadly aim +4]
CLUSTERED SHOTS: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.
"You will regret this attack!" Suussmaar shouts.
Primary rapid shot 1, Manyshot attack, +2 Longbow, rapid shot -2: 1d20 + 15 - 2 ⇒ (7) + 15 - 2 = 20
1st arrow manyshot damage : 1d8 + 10 ⇒ (8) + 10 = 18
2nd arrow manyshot damage : 1d8 + 10 ⇒ (2) + 10 = 12
-
Primary rapid shot 2, +2 Longbow, rapid shot -2: 1d20 + 15 - 2 ⇒ (1) + 15 - 2 = 14
Damage : 1d8 + 10 ⇒ (1) + 10 = 11

GM Deussu |

Rogjamedá quickly realizes the creatures are resistant to harmful magic, and this is evident as her spell is dispersed in magical dust!
These creatures appear to be halfling, but retain some of their original features through their change shape ability, which reveals them to be dandasuka rakshasas! They are small outsiders with the types native, rakshasa, and shapechanger. Just like with other rakshasa, their thumbs are on the opposite sides on their palms. They have Spell Resistance 20, their lowest save is fortitude at +5. They also have DR 5/good or piercing.
Suussmaar takes a step back to take aim at the bloodthirsty (red, Narius) creature. His first double arrow hits its mark, and hurts him immensely! Full 30 damage to Narius.
Round 1
[u]Link to combat map[/u]
Bold may act
The furniture in C7 (octagonal room) functions as difficult terrain if it takes at least half of the designated square. The double door into the room opens as one room, not two separate doors.
Maeglin .
Noys .
Narius (30 damage)
Lolly .
Rogjamedá .
Suussmaar (14+3 damage, bleed 1d4)

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- Those small devilkins are damn that prank-resistant, - he reaches warpriests and casts healing spell, - we need your arrows to be sharp
Cast bardic CLW on Suus CLW: 1d8 + 2 ⇒ (5) + 2 = 7

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I wonder if Maeglin really still stands where he stands casting spell.
My lord, so much blood and accidents around? I deamand you attention, Reaper! , - Rogjameda prays Zyphus as she feeling courage and danger.
Her amulet is almost empty as her pick. Occultist continue searching for implemented power, but for now she just put another Brow Gasher spell upon her battered knife and give it arrived skeleton thug to operate.
Skeleton takes the blessed dagger and immidiately strikes despite wall corner obstacle
Skeleton thug attack: 1d20 + 4 + 2 + 1 - 4 ⇒ (15) + 4 + 2 + 1 - 4 = 18
dmg + Brow Gasher: 1d4 + 3 + 2 ⇒ (4) + 3 + 2 = 9

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Lolly steps back and cast Magic Fang on Sir Trystas.
Sick 'um! She barks at the phantom, as it charges in she gives it a burst of adrenaline.
move 5' step, std - Magic Fang, immediate - Burst of Adrenaline.

Sir Trystas Tallance |

Kill! The phantom mumbles at Lolly's call and charges in for a big slam.
Miserable Strike Slam + MF + burst + charge - PA: 1d20 + 6 + 1 + 4 + 2 - 2 ⇒ (1) + 6 + 1 + 4 + 2 - 2 = 12 Wan Waa
damage slam: 1d8 + 1 + 1 + 4 + 4 ⇒ (8) + 1 + 1 + 4 + 4 = 18
full round charge w/ Miserable Strike
If the phantom hits a creature with a slam attack, that creature must succeed at a DC 14 Will Saving or take a –2 penalty on attack and damage rolls for 1 round. This is a mind-affecting fear and emotion effect.

GM Deussu |

Lolly empowers Sir Trystas to go forth and complete his mission, but alas, the unluckiest knight continues his 'misfortunous' existence. His strike is miserable, and the rakshasa in disguise have no worries of getting hit!
Rogjamedá launches her own more corporeal undead minions to do her bidding at injuring the attackers. But at the last second the dandasuka rakshasa realizes what coming at her and avoids the gruesome blow! (fuchsia is the female rakshasa, that's Noys)
Maeglin takes a step back to heal Suussmaar, closing the bleeding wound.
The twins don't take lightly to the intrusion, and lunge to dispose of the enemies in front of them.
Narius bite @ Sir Trystas: 1d20 + 8 ⇒ (15) + 8 = 231d6 + 1 ⇒ (4) + 1 = 5 Plus bleed 1d4
Narius claw @ Sir Trystas: 1d20 + 8 ⇒ (14) + 8 = 221d4 + 1 ⇒ (4) + 1 = 5
Narius claw @ Sir Trystas: 1d20 + 8 ⇒ (3) + 8 = 111d4 + 1 ⇒ (3) + 1 = 4
A total of 10 damage to Sir Trystas
Noys bite @ undead: 1d20 + 8 ⇒ (17) + 8 = 251d6 + 1 ⇒ (1) + 1 = 2
Noys claw @ undead: 1d20 + 8 ⇒ (16) + 8 = 241d4 + 1 ⇒ (3) + 1 = 4
Noys claw @ undead: 1d20 + 8 ⇒ (10) + 8 = 181d4 + 1 ⇒ (4) + 1 = 5
Bite deals damage in types B/S/P and claw in B/S, so all attacks penetrate skeleton's DR/bludgeoning. Thus 11 damage to skelly, I presume!
Round 2
[u]Link to combat map[/u]
Bold may act
The furniture in C7 (octagonal room) functions as difficult terrain if it takes at least half of the designated square. The double door into the room opens as one room, not two separate doors.
Maeglin .
Noys .
Narius (30 damage)
Lolly .
Sir Trystas (10 damage)
Rogjamedá .
Skeleton (11 damage)
Suussmaar (10 damage)

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With a swift thought he enhances his weapon!
Sacred weapon as a swift action. Bow now a +2 weapon.
He then starts shooting at the creature with the red hat although he faces cover.
CLUSTERED SHOTS: When you use a full-attack action to make multiple ranged weapon attacks against the same opponent, total the damage from all hits before applying that opponent’s damage reduction.
"Thanks for the healing!" he shouts.
Primary rapid shot 1, Manyshot attack, +2 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (13) + 16 - 2 = 27
1st arrow manyshot damage : 1d8 + 11 ⇒ (4) + 11 = 15
2nd arrow manyshot damage : 1d8 + 11 ⇒ (5) + 11 = 16
-
Primary rapid shot 2, +2 Longbow, rapid shot -2: 1d20 + 16 - 2 ⇒ (4) + 16 - 2 = 18
Damage : 1d8 + 11 ⇒ (7) + 11 = 18

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I hit Noys by skeleton from corner and took -4 because ov cover? Why skeleton move after? I see there is no cover calculation at stike back. I believe if we use cover, then last attack misses. I attack from this position because last time Maeglin stood where he should take 2 AoO casting in a threat range. So I was confused. Maybe SLides wokrs with delay - not sure now.
Maeglin opens place and now skeleton thug stands tere to strike with charmed dagger once more.
Dagger attack skeleton - Noys: 1d20 + 4 + 2 + 1 ⇒ (13) + 4 + 2 + 1 = 20
dmg slashing +Brow Gasher?: 1d4 + 3 + 2 ⇒ (3) + 3 + 2 = 8
I think 20 to attack is there. You are bleesing now
The knife leaves a large scratch upon the rakshasa head and blood starts to spill down the brow.
Meanwhile RogjamedA tests another deadly spell at Noys red fellow
Boneshaker, Fort 21: 6d6 ⇒ (4, 3, 4, 3, 6, 3) = 23
Spell Resistance?: 1d20 + 6 ⇒ (18) + 6 = 24
WOW! If thats enough and the red won't get a save - he will also move 5 feet back away from sir T.

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@GM - Are the rakshasa's attacks consider magical? As in Ecto form Sir T has DR/5 Slashing and Magic
Lolly winded from the last spell, set up next to Sir Trystas, drawing a wand, she taps the phantom bolstering his defenses.
move - 5' step and draw wand, standard wand of mage armor

Sir Trystas Tallance |

Sir Trystas undeterred by his consistent failure, continues to slam with his ectoplasmic dripping great sword.
Miserable Strike Slam 1 + MF - PA: 1d20 + 6 + 1 - 2 ⇒ (10) + 6 + 1 - 2 = 15
damage slam 1: 1d8 + 1 + 1 + 4 ⇒ (7) + 1 + 1 + 4 = 13
Miserable Strike Slam 2 + MF - PA: 1d20 + 6 + 1 - 2 ⇒ (18) + 6 + 1 - 2 = 23
damage slam 2: 1d8 + 1 + 1 + 4 ⇒ (7) + 1 + 1 + 4 = 13
full round attack w/ Miserable Strike
If the phantom hits a creature with a slam attack, that creature must succeed at a DC 14 Will Saving or take a –2 penalty on attack and damage rolls for 1 round. This is a mind-affecting fear and emotion effect.

GM Deussu |

Rakshasas's attacks are not magical, so Sir Trystas takes no damage after all!
Lolly boosts the knight's defenses, as he continues his attacks! While the first swipe misses, the second strike hits the target! Although no one specified which of the two it is... so its the one in front, red, Narius, that is.
The skeleton's attack hits, and inflicts Rogjamedá's sinister spell! Noys begins to bleed!
And the ratfolk necromancer rattles the rakshasa's bones some more!
Noys Fortitude save: 1d20 + 5 ⇒ (2) + 5 = 7
It hurts the rakshasa a lot!
"Stop!" both of them shriek as they find themselves to be losing the battle. "We surrender! We'll tell you what you want if you let us go!"
Stand down or continue fighting? Suussmaar gets to decide if he wants to carry out his attack.
Round 2 or end?
[u]Link to combat map[/u]
Bold may act
The furniture in C7 (octagonal room) functions as difficult terrain if it takes at least half of the designated square. The double door into the room opens as one room, not two separate doors.
Maeglin .
Noys (fuchsia, 26 damage, bleed 3)
Narius (red, 38 damage, miserable)
Lolly .
Sir Trystas .
Rogjamedá .
Skeleton (11 damage)
Suussmaar (10 damage)

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Suussmaar lowers his bow slightly.
Ready action to shoot if anyone tries something stupid.
”Redemption finds hearts from even the cruelest origins. I will strive not to act upon prejudice against fellow mortals based on race or origin. This is Ragathiel’s preaching and I’ll give you the chance to redeem yourselves!! So speak! Why do you want to give up and what will you do to show you are on the right path?“ he says with a stern look on his face.

GM Deussu |

"Isn't it obvious?" the twins say almost in unison, "we don't want to die! If you are to let us go, we will depart from this hole and Absalom! And avoid our mistress's wrath for failing her, too."
"But we'll give you something else in addition, the reason for our operations! Our mistress, you see, is a rakshasa, like us but not quite like us. She infiltrated this sorry gang, joined the ranks, rose a few ranks, ate the leader, impersonated him for a while before supplanting him with her own human alias."
The twins look at Suussmaar with puppy eyes. "Can we go now? You can take whatever you wish from this chamber."

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RogjamedA stops skeleton from continue slicing the rakshasa as he bleeds already.
Not so hurry, you two. I am sure you aplyed with some people to death, right? Tell us. And as for your mistress, you probably can be free if we find her. Right, Suusmaar? , - the occultist loks arond, being worry about disappeared earlier local boss,- So, where is her lair? Did she talked spmething about plan B?
RogjamedA with some satisfaction looks how one of rakshasas bleeding, continuing to talk and remain tension.

GM Deussu |

"We've been involved in the deaths of several, sure, but who havent'?!" the twins exclaims.
The twins look at each other with confusion as Rogjamedá inquires about the marai rakshasa's location. "Our mistress Maelpheta resides in the last bedchamber of this complex," they say and point to the direction from which the Pathfinders came from, "as for her secondary plans or even future plans of the present, we don't know. She doesn't tell us lowlings of her grand schemes!"
The dandasukas pay attention to the other's bloodflow. "Might you have anything for that? Seems unpleasant," Narius asks.

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I will plray for you... , - nods RogjamedA commenting blood flow...
RogjamedA looks at fellows, especially Suussmaar as he is main law-oriented Pathfinder: - We are loosing trail of Maelpheta. WHat do you think about these to? We have their confession actually...and I am sure Ragathiel is clear about avenging evil.

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If they promise to depart, I don't see why we shouldn't let them. We should be getting back to the lodge soon. Lolly is more worried about returning the documents they were sent to obtain, and cares not if they live or die.
Sir Trystas stands ready to attack on Lolly's command if needed.

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Suussmaar is silent for a long time but then nods.
"Leave and see this as your chance to redeem yourselves!"

GM Deussu |

Holding her brow, Noys, the female dandasuka, nods and tries to keep her blood from covering her vision. Narius, the male, tries to help her with the wound.
Narius tries to use Heal, DC 15: 1d20 + 1 ⇒ (4) + 1 = 5 29 damage
Narius tries to use Heal, DC 15: 1d20 + 1 ⇒ (6) + 1 = 7 32 damage
Narius tries to use Heal, DC 15: 1d20 + 1 ⇒ (7) + 1 = 8 35 damage
Narius tries to use Heal, DC 15: 1d20 + 1 ⇒ (1) + 1 = 2 38 damage
Narius tries to use Heal, DC 15: 1d20 + 1 ⇒ (18) + 1 = 19
After several attempts in an excruciating half a minute, he successfully controls the wound.
"We'll go and you'll never see us again!" they make a promise and leave with haste!
The Pathfinders give a quick examination to the pit at the bottom of the octagonal room, seeing how the grate can be lifted and leads to a section of the sewers. The waterway leads deeper into Absalom's sewage system, which is not particularly something the team is fond of exploring with precious documents in their backpacks. (This is just a dead end with, well, nothing basically.)
Content with their spelunking, the team gets topside into the Glass Menagerie and heads back to the Grand Lodge to show the venture-captain their findings. They have to, of course, wait for the morning for him and Guaril Karela to be there to greet them.
First thing next morning Ambrus Valsin and Guaril Karela seek out the team and find them snoozing on the plush chairs of the lobby right outside the office room. "Where on Golarion have you all been?" Ambrus exclaims both annoyed and worried, "it was supposed to be an easy mission! Did you take your time to explore the other fine establishments of the Ivy Districts and take yourselves under the tables?!" His tone noticeably turns into a scolding. But explaining the events of the evening and night make both of the society officers eyes widen. Guaril Karela looks most in disbelief.
"I had not envisioned that group of rapscallions to get involved in this, but then again, if their leader had been replaced with a human-eating rakshasa, anything's possible!"
Ambrus Valsin nods at all of this, but is ultimately interested in obtaining Syrdathiel's collection. Handing over the heavy stack of documents on the table gives the slightest smile on his face only those close to him can recognize. "And despite the difficulties, you successfully delivered and provided the lore requested!"
Syrdathiel is not forgotten, however, as he had taken shelter at the lodge's guest accommodations for the night on the basis that he is important. Surely enough, he is taken care of and eventually called to meet with Ambrus Valsin and Guaril Karela privately. But before that, the venture-captain and the associate thank the team for a job well done.
The signs of the fight last night are still visible in the large open area. Throwing fireballs in a space full of wooden furniture has that effect. Sendeli Foxglove notices the Pathfinders' entrance and comes over immediately to thank them.
"Thank you again for saving my establishment! The least I can give to you is a full seven course meal in my restaurant. I hope that will at least fill your stomachs!"
She inquires to know why the criminal organization had taken such high interest in this, and learning about a supernatural entity getting involved leaves her stunned. "I hope this is not a normal occurrence."
Suussmaar may open this last spoiler hidden inside a spoiler!
Sendeli takes Suussmaar aside at an opportune moment while the others might not be looking. By now it's clear even to the divine archer that Sendeli is most grateful to him. She gives him a hug. "How you acted back then here to protect us all, and, well, your worry was with the patrons first and foremost. And me, too, so... that felt nice. If you happen to come by more often, be sure to notify the staff so I can treat you with a meal or two."
She blushes noticeably.
"Thank you again. I hope I'll see you again!"
Only the Pathfinder team knew a mission advertised as an easy evening's feast would never be one. Ambrus Valsin and Guaril Karela were truly foolish to think it'd be just that! Fortunately the team prevailed and came out victorious, eradicating one scheming outsider out of the city! Where Maelpheta, the marai rakshasa, resides after her escape might come back to them in one form or another, but that remains to be seen.
FIN

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As far as documents had beee found and local organized crime seems to flee from this base of operations, the party soon departs.
Rogjameda with the assistance of her skeleton thug minion (at least) take all the corpses and remains from this basement to her catafalque. She puts the thug to rest near other remains after the job done.
The ratfolk addresses few words to Suussmaar upon way out:
- I was pleased to work with you even though my Lord won't be happy how I spent this day. It's really interesting how being with a powerful deadeye we left so few dead bodies back. I understand giving a second chance is kinda Code part? Anyway, we have documents...
After breifing and short report to master Carella, the occultist nods:
-Who knows how many shapechangers, rakshassas etc live among us in Absalom and eat folks. They are still highly numbered
Thereafter RogjamedA will gladly visit Golden Serpent once more.

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Suussmaar is still not really sure that this was the right decision and looks at RogjamedA and Lolly.
”You both seem to be very adamant in your belief system and although you think that I am sure of what I am doing, I have to admit that I just recently converted to the faith of the angel of vengeance! So I still have to get used to being the good guy … “
When the return to the VC Suussmaar will answer questions but he still emotionally conflicted.
So going to Sendeli’s restaurant with the team is a good idea.
”But fate is not easy to predict so I wish you all the best until we meet again!“ he says with a smile.

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Great job GM! Thanks
Day Job Profession (herbalist) if needed: 1d20 + 8 ⇒ (5) + 8 = 13

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Soon events pass and Pathfinders take couple weeks of rest in Absalom.
Everyone of you recieve letter with invitation.
Arriving at the Lantern Lodge in Absalom’s Petal District, the team is ushered into an immaculately maintained garden where Venture-Captain Amara Li is found pruning a rose bush. She rises gracefully while handing the gardening shears to a servant and tugging off her gloves.
-Thank you for coming!- she says, gesturing for the group to walk with her through the garden.
I am sending you to Minkai, on the other side of Golarion. The lands of Tian Xia are rich in mysteries unknown here in the Inner Sea. There is one legend in particular that has intrigued me for many years, and astute agents many find it an opportunity to see their investigations chronicled for their colleagues to read and admire. In the land of Minkai, a mansion sits atop a hill, where no one dares to venture. It is called Hinojai, and stories tell that it was the home of a wealthy and
powerful woman before the fall of Imperial Lung Wa a century ago. It is a long trip, but I strongly suspect the manifestations are genuine and worth the trek. You see, there is but one thing more interesting than discovering a haunting—discovering how it came to be.
Your transportation is arranged, of course. Hinojai sits in a triangle between two villages and a small town named Nagura. Nagura is large enough to allow you to do any last minute provisioning you require, as well as any background investigation you may wish to do. Remember that the Pathfinder Society is not as well-known in Minkai as it is in the Inner Sea. Be mindful of local traditions and represent the Pathfinder Society in a positive light—do not upset the local people! Damaged relationships only hurt future agents who may be following up on your discoveries. Finally, remember your mission is to discover what happened at Hinojai, not burn it to the ground. Protect and defend yourself, by all means, but we seek the truth, we do not destroy it.
Amara Lee provides you time to think for a while and exchange politenes and your background. She is interested in agents as well, but do not interfere unless you have questions
Lets make some introductions here please

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A lean and agile man with red hair walks forward.
”Hey everyone, I am Suussmaar! Yeah Ms Li, I am not the academic type of guy but if we have to investigate a haunted house then I can at least protect the group, take care of dangerous magical items and hopefully will not agitate too many people."
He has a bastard sword at his hip and a longbow on his back.
He wears a mithral chainshirt that looks like it has not seen much battle.
Resting on top of his chest is an amulet showing the holy symbol of Ragathiel which looks like a bastard sword crossed with a crimson wing.