Black Tom's Abomination Vaults

Game Master Black Tom

An old-fashioned dungeon delve

Ground floor map

Current map


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Male Human (mostly) Ex-cleric and Grumpy Cat

Tindertwig can make a Subsist check (Survival) to see how much meat you manage to get off the frog-beast. Despite the colourful description there is a substantial amount of food to be had there.

Hilde does not detect any threats, sounds of anything moving or traps. There is the dead body on the opposite side of the pond but it is certainly not moving.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Subsist

Tindertwig whistles as he works. The goblin seems like he is enjoying the camaraderie around the ol' fishing pond.
Survival(T), Hunt Prey: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23

Dirtbag helps by munching on those parts the goblin fillets.
Aid DC 20: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6


Male Human (mostly) Ex-cleric and Grumpy Cat

That is a success even with Dirtbag's "help" so you get one days' worth rations for both Tindertwig and Dirtbag out of that. Hunt Prey only applies to Tracking though. (Not trying to nitpick here - the way I see it is that we are learning the system together.)

What's next?


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

"Ah gee, thanks Ms.Hilde," Henry said as he moves out of Tindertwig's way. "I'm not hurt. I do have some rudimentary skill with bandaging and the like, but I ain't got any of the tools currently."

Assuming Henry sees what Hilde sees, "Do y'all reckon we should see what's up with that body? Might've been eaten by the frog, or done in by the blue ones. Iunno why either would leave it out."

Thanks here, too, Black Tom. This is my first PbP for PF2 so I'm still getting the hang of a few things, but I'm glad I was chosen. It's been fun so far.


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search
Black Tom wrote:
As you can hopefully see on the map,

Where is the map? Could you please link the map in the "Short Description" area of the Campaign tab? That'll make it appear at the top of every page in the game for easy access.


Male Human (mostly) Ex-cleric and Grumpy Cat
Eddred Maristan wrote:
Black Tom wrote:
As you can hopefully see on the map,
Where is the map? Could you please link the map in the "Short Description" area of the Campaign tab? That'll make it appear at the top of every page in the game for easy access.

Of course. Excellent idea. Here is a Hero Point for helping to improve the campaign.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig's eyes seem to be reading the last two Post. The goblin then smiles wickedly, rubbing his hands together.
Dirtbag, wees bees git'ns sums guud un coming soon!

Dirtbag grins.

They both look at the others (stuffing pieces of Frog Beast into a sack/mouth) with an amused expression on both of their faces.

After some Medicine Treat Wounds checks, please.

Tindertwig--and Dirtbag--begin gathering up their equipment for continued exploration.
Wees need ta search dat otter buil'n?

The goblin begins heading to the other building on this side of the water.

Exploration Activity: Scout


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search
Black Tom wrote:
Of course. Excellent idea. Here is a Hero Point for helping to improve the campaign.

Thankee kindly, squire!


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Hilde motions the goblin over. "Get you patched up." She takes bandages and such from her bandolier and sets to work.

Medicine - Treat Wounds: 1d20 + 7 ⇒ (18) + 7 = 25

I think that's a critical success.

Damage healed; subtract 2d8 if it's just a success: 2d8 + 2d8 ⇒ (5, 2) + (2, 4) = 13


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig stands still while he gets patched up.
Tanks, Hilde. Bees backs fer moes soon mees bets!

The goblin smiles.


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

"If everyone's all right, let's go." The dwarf leads the way across the drawbridge, shortsword in one hand and a dart in the other.


Male Human (mostly) Ex-cleric and Grumpy Cat

I am getting mixed signals here. Do you want to check out the building to the right or to cross the drawbridge?


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

"Let's be methodical," says Eddred. "We'll clear the buildings here, then cross the drawbridge."


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

"I also think we should take care of the outside perimeter before we go into the heart of it. Plus the blue thing went this way." Henry said, waving his sword in the direction of the building.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

The goblin Ranger looks at the human Alchemist for a long minute, before Dirtbag whispers in his ear.
Mees gits it! Methodical! Alchemist! Hehe!

Yes, next building, then cross.


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Hilde nods and rejoins the others.


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

We head to the next building.


Male Human (mostly) Ex-cleric and Grumpy Cat

You scout out the nearby building, which seems to be the only one on this side of the water. There doesn't seem to be any entrance to it though, unless you are prepared to do some wading.

You could try to peer through the arrowslits (assuming you have darkvision) but that might mean that whatever is inside could see you. For now, I assume that you keep a safe distance.

Do you want to explore the building more or cross the drawbridge?

Map is updated above.


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

"Do you want me to get between two of those arrow slits and see if I can hear anything?"


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig gets behind Hilde and starts to push her through an arrow slit.
Mees no tinks youses fit. Can youses do sums jumpimg jacks? Wees can tries agin later.

The goblin then prepares to go through the initial building to cross the water.
Every so often, the goblin takes some string, wraps it around the dwarf, and shakes his head.
Not yet; not yet....

Not trying to initiate combat from the Hydra (water=hydra) napping in there, so just a goblin joking with a dwarf at a safe distance...


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Hilde isn't getting near the building before discussing it, so Tindertwig is going to have a long push to get her there.


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search
Tindertwig&Dirtbag wrote:
(water=hydra)

I think you may be needlessly discounting the important contribution of tentacles. There could be tentacles.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Well, his Wis 8 tells him nothing of tentacles....picturing him pushing an unrelenting Hilde, then giving up to retrieve the string...haha!


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Hilde glares down (a bit) at the goblin. "Ask before you touch. Please."


Male Human (mostly) Ex-cleric and Grumpy Cat

Drawbridge then?


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

Drawbridge sounds good here. Hilde and Henry side by side when we arrive at the door sound good, Hilde?


Male Human (mostly) Ex-cleric and Grumpy Cat

As you prepare to cross the drawbridge Hilde holds you back and points to one of the beams, which has been tampered with. You can still cross, but only one Medium character at a time.

The door is just as rotted as the double doors you've passed. Beyond it you spy a large L-shaped hall. The roof has caved in in places, letting daylight in, but it would still probably be a good idea to start thinking about a light source.

Piles of rotting timbers and loose stones lie in heaps throughout the hall. Clumps of moss and tangled vines spill down from gaps in the wooden ceiling above each pile of rubble. Several doors lead out to all sides, most barely clinging to their hinges and frames. Debris completely blocks a wooden stairwell that leads up to a large hole in the ceiling. Here and there, the stone walls bear the scars of fire or damage from an ancient battle.

Map updated

I take it you are about to enter the hall, but I suspect you'd want to prepare a little first.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig slowly removes the string from around Hilde. He slowly backs away and turns to Dirtbag.
Mees told youses dat she would not finds dat funny.

The crocodile seems to be grinning at the goblin.

Tindertwig reaches in his backpack for a torch. The goblin lights it before tossing it inside the Hole-In-The-Ceiling Room over towards the right.

He just points at Dirtbag, shaking his head in sadness.


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

Eddred loads his crossbow and waits to move in behind the warriors.


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Hilde covers her mouth and looks away from the goblin for a moment before regaining her composure. She slowly and stealthily enters the room, listening carefully, keeping a dart in one hand and her shortsword in the other.


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

Henry has his bastard sword and shield ready.

I suppose this would be a good time for Exploration Mode: Defend. Henry will keep his shield up.


Male Human (mostly) Ex-cleric and Grumpy Cat

Sorry for the delay. Life, and stuff.

I'd like an exact marching order as well as initiatives (Perception). Since Hilde is scouting, you all get a +1 circumstance bonus. Battle map coming up presently.


Male Human (mostly) Ex-cleric and Grumpy Cat

Again, terribly sorry for the trouble here. Got some pretty dire news yesterday and it threw me. Also I can't wrap my head around even the basics of Foundry. I'll try to sort it as soon as I can. Anyway, now a crude Battle map is up besides the overall map.

As you carefully tread your way into the large hall, suddenly you hear a blood-curdling scream as three more gremlins brandishing dars, together with what looks like a giant maggot, rush out and attack.

Please roll your initiatives. The gremlins and maggot go on 16 so if you beat that you can take your actions. The squares filled with rubble from the collapsed ceiling are difficult terrain to everyone but Hilde.


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

Initiative (Per): 1d20 + 7 ⇒ (4) + 7 = 11

Waiting


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Don't forget to add the +1 circumstance bonus to your Perception checks for initiative.

Perception check for initiative; add +1 if applicable: 1d20 + 7 ⇒ (1) + 7 = 8


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Maggots and Mites Coming For Dinner!

Initiative (Perception), Scout: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17

Tindertwig begins to laugh! Dirtbag turns to look at the giggling goblin with an arched eye ridge.
Wees bees mitey heroes ov da peoples! Wees bees heres ta clears out da spooky lighthouse! Stand back!

The Ranger uses Hunt Prey on the Maggot.

He then takes out a javelin (still with mite blood on it). He throws it at the Maggot!
Ranged (T) Javelin,, Hunt Prey (precision): 1d20 + 7 ⇒ (17) + 7 = 241d6 + 3 + 1d8 ⇒ (3) + 3 + (1) = 7 (Traits: Thrown) 30' 3/3

Dirtbag just grins.


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

1. Consume Quicksilver Mutagen. Lose 2 hp.
2. Draw and throw bomb.
3. Fire crossbow.

Crossbow plus QSM: 1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 81d8 ⇒ 1

Lesser Acid Flask plus QSM v. maggot: 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 271d6 ⇒ 3 persistent acid damage plus 1 splash. Splash hits all enemies within 5' of the maggot, including the maggot. Critical hit!


Male Human (mostly) Ex-cleric and Grumpy Cat

Both Eddred and Tindertwig take a -2 range penalty on their attacks so only Eddred crits.

Eddred transforms to his angular shape again and lobs a flask of acid at the maggot, hitting it flat in the face and causing it to vomit up a stinking mess of half-digested carrion. Even the gremlins shrink back in disgust. It takes 2 damage now and 6 persistent on its turn. Tindertwig's spear also pierces it.

The gremlins shriek in dismay before urging the maggot into battle with a series of high-pitched clicking sounds.

Undercommon:
"What if they kill Chomp-chomp? Boss Skraug is going to be so angry." "Well, we'll probably be dead anyway. No luck for Boss Skraug, heeh-heeh."

They then scuttle up the piles of debris (one enterprising gremlin even scales the wall) and throw darts at Hilde and Tindertwig (at a range penalty). Hilde manages to duck but Tindertwig is struck for 2 points of damage. The maggot slithers mindlessly towards you, leaving a trail of frothy acid behind it, but does not get to strike.

You are all up. Battle map is updated


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

"Ugh, that's gross." Henry will move so that he's flanking the maggot with Hilde. Once there, he'll swing his bastard sword.

Bastard vs Flanked: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Afterwards, wary of the gremlins, he raises his shield up again.

Stride, Strike, Raise.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Hunt Prey eliminates second range penalty.


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Swallowing bile, Hilde takes a guarded step forward and slashes twice at the gross larva.

Slash: 1d20 + 7 ⇒ (16) + 7 = 23
Iterative slash: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10

Slash damage: 1d6 + 4 ⇒ (2) + 4 = 6


Male Human (mostly) Ex-cleric and Grumpy Cat
Tindertwig&Dirtbag wrote:
Hunt Prey eliminates second range penalty.

Oh dear, forgot about that. That means that Tindertwig's attack was a crit too. Let's retcon a bit.

Just as the maggot reaches you the acid finally burns into its vital organs and it collapses at you feet.

Henry and Hilde can take other actions since the maggot is dead. Sorry about that. As I said, I learn as I go.


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

Henry will do the same thing, but move up the stairs and attack the gremlin up there. Thanks to Fleet, his speed is 30. Would you like me to reroll or keep the same attack roll?


Human Cleric/Archer 2 - HP 24/24, AC 17 - Perception +7 - F: +6/ R: +7 / W: +9 - Speed: 25 - Hero Points: 3, Active Conditions: None; Default Exploration Activity: Search

Preserving his bombs for the moment, Eddred loads, moves and fires.

Crossbow+QSM: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 131d8 ⇒ 4


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

Hilde would Stride closer to the gremlins instead of Step, and would throw her dart and draw another one (Interact). Can I also keep the first attack roll?


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig gleefully smiles at the Gremlin that seems to be climbing a wall. The Ranger decides to Hunt Prey him.
He then takes out another javelin, licks his fingers, takes aim at him!
The gremlin straight ahead.

Ranged (T) Javelin, Hunt Prey (precision): 1d20 + 7 ⇒ (3) + 7 = 101d6 + 3 + 1d8 ⇒ (6) + 3 + (7) = 16 (Traits: Thrown) 30' 3/1

Youses stupids Mites bees need'n da find mees more javelins!


F Dwarf Rogue (thief racket)/2 HP 28/28|Hero points: 2| AC 19| Fort (T) +5| Ref (E) +10| Will (E) +8| Init (Stealth; T) +8| Perc (E) +8

"You can take their darts. Not as good as javelins, though."


Male Human (mostly) Ex-cleric and Grumpy Cat

Henry runs up the stairs and smites the gremlin dead, knocking it off its perch. Hilde runs up the pile of debris and challenges another gremlin while hitting it with a dart to the stomach. It grimaces but fights on. Tindertwig and Eddred attack the last standing gremlin but miss.

One of the gremlins holds its palm up to Hilde while chanting an incantation to put the evil eye on her. Cast Bane, Will 14 negates, while trying to throw the dart it is holding and dropping it in the process. The other gremlin draws its sword and runs up and tries to stab Eddred.

Battle map updated. Since the roof over the adjacent room is intact, Henry can't actually see in there.

You are all up again.


Human Fighter 2 - HP 32/32, AC 18 (20 shield) - Perception +8 - F: +8/ R: +6 / W: +6 - Speed: 30 – Shield (Hardness 5, HP 20/20); Active Effects: Clumsy 1, Slowed 1; Default Exploration Activity: Seek

Henry doesn't have time to celebrate his victory over the gremlin up the stairs as he turns his attention to the two surviving ones. Deciding that 3 versus 1 was good odds, Henry jumped off of the raised platform and towards Hilde and her opponent.

While he wasn't flanking, he would be able to set Hilde up if she was so inclined. He raised his shield and struck sideways at the gremlin with his bastard sword.

Bastard sword: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Stride - Raise - Strike. I think with the difficult terrain I can only make it to the square to the right of the creature with 30 feet of move speed. If I have to be next to Hilde, that's fine, too. If it takes 2 actions, forget the Raise.


Male Hero Points: 3/1 Goblin & Lucky Toad Exploration Mode Avoid Notice (Stealth+7) Gunslinger 1 Hp 18/18 AC 18(T), Fort(E) +5, Ref(E) +9, Will(T) +2 Perception(E) +4

Tindertwig grins as the gremlin makes its way closer to them.
Youses needs ta stops beings so dumbs!

The goblin orders Dirtbag to move and bite the creature; while the goblin Flanks with him.
Melee (T) Single Action jaws, flank: 1d20 + 6 ⇒ (12) + 6 = 181d8 + 3 ⇒ (5) + 3 = 8 piercing and Flank bonus not included.

Tindertwig then punches the gremlin in the nose!
unarmed strike, flank: 1d20 + 7 ⇒ (1) + 7 = 81d4 + 3 ⇒ (3) + 3 = 6

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