GM NovelEngima's Gameday X 2-21 In Pursuit of Water (Inactive)

Game Master asdffghjkl01

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Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Calling once again on her ability to recast a spell already cast, Avontha focuses her magic on calling a familiar friend, Rappy the Raptor, who she summons ahead of the fiend.

As Rappy materializes he leaps at the div, trying to create a flank with the dwarf

Rappy leaping charge 1d20 + 2 + 1 + 8 ⇒ (6) + 2 + 1 + 8 = 17 slashing with talons
1d4 + 3 ⇒ (4) + 3 = 7 slashing

and then tries to bite
1d20 + 2 + 3 ⇒ (19) + 2 + 3 = 24
1d6 + 3 ⇒ (6) + 3 = 9 Piercing


B19 Grim Tidings ||

Mandower comes in like a wrecking ball and tears into the div with help of a raptor's bite! With his dying breath, the div curses your existence, but his words are choked by the sandstorm as it returns to his body.

Combat Over!
There are no more threats so I'll assume everyone is at least stabilized


B19 Grim Tidings ||

You return to Aspenthar with your corgi leading the way. Once there, you meet with Gol Amri.

She praises Prince Zinlo, "My Prince, your wisdom is infinite for selecting the Pathfinders for this task. It appears that they were not only successful in defeating the div corrupting the wellspring, but also laid dead souls to rest."

Gol Amri affirms that per the arrangement with Venture-Captain Diya Akan, the Pathfinders shall have continued rights of exploration for any unexplored portions of the reclaimed Wellspring. She presents you with a crystal chalice filled with small topaz, sapphires, and black opals worth 20 gp as a reward for your success. "The gems are the colors of Aspenthar’s heraldry. This gift is a sign of Prince Zinlo’s approval—a most precious gift indeed."

***Success Conditions***

PRIMARY OBJECTIVES Accomplished!
The PCs fulfill their primary objective if they defeat Sezruth, Derashem, and the Usij. Doing so earns each PC 2 Reputation with their chosen faction.

SECONDARY OBJECTIVES Accomplished!
The PCs fulfill their secondary objective if they accomplish at least two of the following tasks: save Seda and Rasool in area A; reach the Inspiriting Wellspring in 7 days or less; lay the vengeful spirits to rest by earning enough Chase Points to overcome at least 3 obstacles in the Fallen Temple chase; or defeat Sezruth before the div corrupts the Wellspring in area C. Doing so earns each PC 2 additional Reputation with their chosen faction.

Horizon Hunters

CG Male Halfling Ranger 2 | HP 28/28 | AC 19 | F +7, R +10, W +6 | Perception +8 | Hero Points 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Track/Search
Haast:
Small Bird | HP 18/18 | AC 17 | F +5, R +7, W +6 | Perc +6 | Conditions:

Vellir is ready (if not excited) to keep fighting, but Mandower rushes in and ends the threat. The halfling spits sand everywhere. "All right! I was really worried there, but you showed me." No longer in a rush, he starts tending to Aravon's wounds.

Vigilant Seal

NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH

Avonatha will go up to Rappy and pet him and thank him for being so brave and helping them take down the fiend.

Horizon Hunters

male (he/him) sylph sprite vindicator ranger 3 HP 36/36 | AC 20 | F +7 R +11 W +10 | Perc +10 | Stealth +9 | Hero: 1/3 speed 20 (40) ft | focus 2/2 || Active Conditions: ---

"Well, Gerald is going to have words with me about that little encounter, I think. But, we were able to help the people, and that's what matters!."

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