Race
| HP 28/28 | AC 19 | F +7, R +10, W +6 | Perception +8
Classes/Levels
| Hero Points 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Track/Search
Gender
CG Male Halfling Ranger 2
Strength
8
Dexterity
18
Constitution
12
Intelligence
14
Wisdom
14
Charisma
12
About Vellir Tate
Ancestry Halfling (Hillock)
Background Tinker
Class Ranger (Outwit); Level 2; Experience 20
Size Small
Traits Humanoid, Halfling
Alignment CG; Deity Desna
Languages Common, Halfling, Goblin, Gnomish
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SENSES
Perception +8 [E]
Special Senses N/A
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DEFENSES
HIT POINTS 28/28
ARMOR CLASS
AC 19 [T]
Proficiency
Unarmored [T], Light [T], Medium [T]
SAVING THROWS
Fortitude +7 [E]
Reflex +10 [E]
Will +6 [T]
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OFFENSE
Class DC 18 [T]
Speed 25
Melee Strikes
Dagger +8 (1d4-1 PS) (agile, finesse, thrown 10 feet)
Rapier +8 (1d6-1 P) (deadly d8, disarm, finesse)
Fighting Fan +8 (1d4-1 S) (agile, backstabber, deadly d6, finesse, monk, uncommon)
Ranged Strikes
Crossbow +8 (1d8)
Weapon Proficiencies
Simple [T], Martial [T]
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SKILLS
Acrobatics +8 [T]
Crafting +6 [T]
Diplomacy +5 [T]
Deception +5 [T]
Intimidation +5 [T]
Medicine +6 [T]
Nature +6 [T]
Society +6 [T]
Stealth +8 [T]
Survival +6 [T]
Thievery +8 [T]
Engineering Lore +6 [T]
Halfling Lore +6 [T]
Mercantile Lore +6 [T]
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ABILITY SCORES
STR -1, DEX +4, CON +1, INT +2, WIS +2, CHA +1
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FEATS
Ancestry Feats and Abilities
Ancestry 1st: Keen Eyes
Heritage 1st: Hillock Halfling
1st: Halfling Lore
Skill Feats
Background: Specialty Crafting (Tailoring)
2nd: Snare Crafting
General Feats
Class Feats and Abilities
Feature 1st: Hunt Prey
Feature 1st: Hunter's Edge (Outwit)
1st: Animal Companion
2nd: Crossbow Ace
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EQUIPMENT
Gear
Leather Armor, Rapier, Dagger, Fighting Fan, Crossbow, 50 bolts, Artisan's Tools, Thieves' Tools, Snare Kit, Healer's Tools, backpack, bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, waterskin
Money
76 GP, 2 SP, 6 CP (up to date)
Reputation
Horizon Hunters: 20 (Tier 1)
Fame: 18
Faction Boons: Horizon Hunters Champion, Rugged Mentor
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Networking
Field-Commissioned Agent
Trained in Mercantile Lore
(50% more downtime; 12 days instead of 8 per scenario)
Haast: Small Bird Companion
AC 17 [T]
HP 18/18
Str 2, Dex 3, Con 1, Int -4, Wis 2, Cha 0
SAVING THROWS
Fortitude +5 [T]
Reflex +7 [T]
Will +6 [T]
Attacks
Jaws +7 (1d6+2 P) (finesse)
Talons +7 (1d4+2 S) (agile, finesse)
Skills
Perception +6 [T]
Acrobatics +7 [T]
Athletics +6 [T]
Stealth +7 [T]
Low-light vision
10 feet Stride, 60 feet Fly
Support Benefit: The bird pecks at your foes’ eyes when you create an opening. Until the start of your next turn, your Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage. If your bird is nimble or savage, the persistent bleed damage increases to 2d4.