Cirieo Thessaddin

Vellir Tate's page

132 posts. Organized Play character for Saving Cap'n Crunch.


Race

| HP 28/28 | AC 19 | F +7, R +10, W +6 | Perception +8

Classes/Levels

| Hero Points 1/3 | Conditions: None | Speed: 25 | Exploration Mode: Track/Search

Haast:
Small Bird | HP 18/18 | AC 17 | F +5, R +7, W +6 | Perc +6 | Conditions:

Gender

CG Male Halfling Ranger 2

Strength 8
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 14
Charisma 12

About Vellir Tate

Ancestry Halfling (Hillock)
Background Tinker
Class Ranger (Outwit); Level 2; Experience 20
Size Small
Traits Humanoid, Halfling
Alignment CG; Deity Desna
Languages Common, Halfling, Goblin, Gnomish
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SENSES
Perception
+8 [E]
Special Senses N/A
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DEFENSES
HIT POINTS
28/28

ARMOR CLASS
AC
19 [T]

Proficiency
Unarmored [T], Light [T], Medium [T]

SAVING THROWS
Fortitude
+7 [E]
Reflex +10 [E]
Will +6 [T]
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OFFENSE

Class DC 18 [T]

Speed 25

Melee Strikes
Dagger +8 (1d4-1 PS) (agile, finesse, thrown 10 feet)
Rapier +8 (1d6-1 P) (deadly d8, disarm, finesse)
Fighting Fan +8 (1d4-1 S) (agile, backstabber, deadly d6, finesse, monk, uncommon)

Ranged Strikes
Crossbow +8 (1d8)

Weapon Proficiencies
Simple [T], Martial [T]
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SKILLS

Acrobatics +8 [T]
Crafting +6 [T]
Diplomacy +5 [T]
Deception +5 [T]
Intimidation +5 [T]
Medicine +6 [T]
Nature +6 [T]
Society +6 [T]
Stealth +8 [T]
Survival +6 [T]
Thievery +8 [T]
Engineering Lore +6 [T]
Halfling Lore +6 [T]
Mercantile Lore +6 [T]

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ABILITY SCORES
STR -1, DEX +4, CON +1, INT +2, WIS +2, CHA +1
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FEATS

Ancestry Feats and Abilities
Ancestry 1st: Keen Eyes
Heritage 1st: Hillock Halfling
1st: Halfling Lore

Skill Feats
Background: Specialty Crafting (Tailoring)
2nd: Snare Crafting

General Feats

Class Feats and Abilities
Feature 1st: Hunt Prey
Feature 1st: Hunter's Edge (Outwit)
1st: Animal Companion
2nd: Crossbow Ace
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EQUIPMENT

Gear
Leather Armor, Rapier, Dagger, Fighting Fan, Crossbow, 50 bolts, Artisan's Tools, Thieves' Tools, Snare Kit, Healer's Tools, backpack, bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, waterskin

Money
76 GP, 2 SP, 6 CP (up to date)

Reputation
Horizon Hunters: 20 (Tier 1)
Fame: 18
Faction Boons: Horizon Hunters Champion, Rugged Mentor
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Networking
Field-Commissioned Agent

Trained in Mercantile Lore
(50% more downtime; 12 days instead of 8 per scenario)

Formula Book:
Snares
Alarm Snare
Caltrop Snare
Hampering Snare
Signaling Snare

Haast:
Small Bird Companion

AC 17 [T]
HP 18/18
Str 2, Dex 3, Con 1, Int -4, Wis 2, Cha 0

SAVING THROWS
Fortitude
+5 [T]
Reflex +7 [T]
Will +6 [T]

Attacks
Jaws +7 (1d6+2 P) (finesse)
Talons +7 (1d4+2 S) (agile, finesse)

Skills
Perception +6 [T]
Acrobatics +7 [T]
Athletics +6 [T]
Stealth +7 [T]

Low-light vision
10 feet Stride, 60 feet Fly
Support Benefit: The bird pecks at your foes’ eyes when you create an opening. Until the start of your next turn, your Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage. If your bird is nimble or savage, the persistent bleed damage increases to 2d4.

Sessions:
  • The Absalom Initiation
  • Lost on the Spirit Road (GM)
  • Lions of Katapesh
  • Tarnbreaker's Trail
  • Doom of Cassomir