GM Eclipse's Among the Dead (Inactive)

Game Master Agent Eclipse

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Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson pulls an arrow from his quiver and by the time he has moved up behind Gru' Gar he is drawing string back to fire.

Composite Longbow, guidance: 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

He just as he releases the arrow, Gru' Gar shifts to deal with the attack by the wolf and Benson has to direct the shot wider than he would like.

Sovereign Court

Neutral Good Half Orc Shifter 3 Lorewarden Fighter 2| HP53/53 | AC10 T10 FF10| CMD 18 | Fort 8 Ref 4 Will 2 | Speed 30ft / Climb 10ft | Initiative +0| Perception: +7 DR 5/- and 4/Slashing Vim and Vigor: 6/6 (2d6) | Buffs/Debuffs:

GAB! follows its new prey, first rushing alongside allies until it finds the hallway too cramped, thus it climbs along the walls to get into melee position.
This will take 2 moves.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Uaine's blow cannot penetrate the desiccated hide of the creature but Bendon's arrow makes some small purchase, causing a fearsome howl.

Botting Gru'far and Alaxander.

Gru'gar knowing that another strike like that could be dangerous, he strikes out once and steps away carefully.

Cold iron Greataxe: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Damage, Slash + SA: 1d12 + 4 + 3d6 ⇒ (6) + 4 + (5, 5, 6) = 26

And thanks to Uaine's assistance in a flank, the axe comes down one last time...splitting the undead wolf's skull in twain. The foul stench of decay pouring out of the creature as it gargles in one last attempt to howl.

---

Combat Over:

Gru'Gar (-19)

---

With what he assumes to be relative safety, Hustavan peeks around the corner.

"Oh, is it dead? Thank you! Good work!"

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Perception:

Uaine: 1d20 + 12 ⇒ (2) + 12 = 14
Gab!: 1d20 + 7 ⇒ (11) + 7 = 18
Alaxander: 1d20 + 7 ⇒ (2) + 7 = 9
Benson: 1d20 + 4 ⇒ (19) + 4 = 23
Sadaf: 1d20 + 12 ⇒ (6) + 12 = 18
Danduun: 1d20 + 11 ⇒ (14) + 11 = 25
Gru’Gar: 1d20 + 15 ⇒ (2) + 15 = 17

Without the threat of the undead monster, the group takes a moment to look around which reveals a triggers axe trap above the creature. An unfortunate soul's body is cramped and jammed on the end of the hanging axe. He is wrapped in bloody rags and a club rests on the ground below.

Heal DC 10:

This particular victim has been here at least a week.

The group looks throughout the crypts and finds little else of value or threat when Hustavan speaks up.

"Oh yes...there is another door. It is so well hidden even I sometimes forget about it." he says leading them back near the entrance and pointing at the wall which upon a bit of examination does indeed push aside.

Let me know if any preparations will be done before going further in.

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf moves forward to the door and looks for traps.

"Everybody join me to look for traps as well!"

GM, would you do us the honor and roll collectively. Sadaf and Danduun will then move in.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

"Can someone heal our trap expert?" Benson says, noting some nasty wounds on Gru'Gar.

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

“Oh yes of course!!“

Sadaf uses his wand to heal Gru’Gar.

clw : 5d8 + 5 ⇒ (7, 1, 1, 4, 8) + 5 = 26

Grand Lodge

CG Female Tiefling (Demon-Spawn) Cleric 3/Monk 1 | HP 30/30 | AC 16/14/16 | F +7, R +4, W +9 | Init +0 | Perception +12 | Conditions: | Speed: 30 | Channel Energy 2/3 | Spells: 1st 3/4, 2nd 3/3, Bond 1/1

Heal: 1d20 + 7 ⇒ (17) + 7 = 24

"Hopefully all that howling hasn't given us away," Uaine mutters, peering at the deceased man. "This one's been here all week. How long did we take to sail here?"

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

"If we're all healthy, let's push on," Benson says enthusiastically.

Sovereign Court

Neutral Good Half Orc Shifter 3 Lorewarden Fighter 2| HP53/53 | AC10 T10 FF10| CMD 18 | Fort 8 Ref 4 Will 2 | Speed 30ft / Climb 10ft | Initiative +0| Perception: +7 DR 5/- and 4/Slashing Vim and Vigor: 6/6 (2d6) | Buffs/Debuffs:

A bubble surfaces on the ooze.
"Blorp!"

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Perception:

Uaine: 1d20 + 12 ⇒ (16) + 12 = 28
Gab!: 1d20 + 7 ⇒ (19) + 7 = 26
Alaxander: 1d20 + 7 ⇒ (19) + 7 = 26
Benson: 1d20 + 4 ⇒ (19) + 4 = 23
Sadaf: 1d20 + 12 ⇒ (1) + 12 = 13
Danduun: 1d20 + 11 ⇒ (18) + 11 = 29
Gru’Gar: 1d20 + 15 ⇒ (11) + 15 = 26

The group examines the hidden door for any traps and finds little, but as it pushes open...most of the group is able to spot a pit trap taking up the majority of the stairwell.

Sovereign Court

Neutral Good Half Orc Shifter 3 Lorewarden Fighter 2| HP53/53 | AC10 T10 FF10| CMD 18 | Fort 8 Ref 4 Will 2 | Speed 30ft / Climb 10ft | Initiative +0| Perception: +7 DR 5/- and 4/Slashing Vim and Vigor: 6/6 (2d6) | Buffs/Debuffs:

"Blorp!"

The ooze transforms into its humanooze shape, in another painful process. It crosses over the pit using its natural ability to climb.

"TOSS ROPE!"

The Exchange

M Half-Orc Rouge - 5 HP 34 /34 AC 20 ( Touch 15 Flat 16) / Fort +4 | Ref +9 | Will +5 / CMB +5 | CMD 19 / Init +3 / Perception +15 Trap Spotter +17

Thanks for the BOT.

"For a place that is full of traps. They can't hide them very well."

And Ggru'Gar tosses an end of the rope to GAB.

Sovereign Court

Neutral Good Half Orc Shifter 3 Lorewarden Fighter 2| HP53/53 | AC10 T10 FF10| CMD 18 | Fort 8 Ref 4 Will 2 | Speed 30ft / Climb 10ft | Initiative +0| Perception: +7 DR 5/- and 4/Slashing Vim and Vigor: 6/6 (2d6) | Buffs/Debuffs:

GAB! uses the rope to create a crossing. "FIND SECURE POINT AND TIE IT ON!" The oozemorph suggests with an indoor voice.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

The group creates a rope across the area of the stairwell, both holders of the rope finding sturdy iron torch-sconces to tie it off. It should prove easy to cross for most, even Hustavan.

DC 10 Climb to cross the stairwell with ease.

---

Perception:

Uaine: 1d20 + 12 ⇒ (18) + 12 = 30
Gab!: 1d20 + 7 ⇒ (4) + 7 = 11
Alaxander: 1d20 + 7 ⇒ (6) + 7 = 13
Benson: 1d20 + 4 ⇒ (12) + 4 = 16
Sadaf: 1d20 + 12 ⇒ (13) + 12 = 25
Danduun: 1d20 + 11 ⇒ (12) + 11 = 23
Gru’Gar: 1d20 + 15 ⇒ (18) + 15 = 33

Barring any slips, the group easily crosses and successfully and squeezes down the stairs. Below a five-foot-wide, rickety rope bridge stretches fifteen feet from a small landing at the bottom of a set of stairs on the south side of the room across a twenty-foot-deep pit to another small landing on the north side of the room. The north landing has a solid wood door leading north, and the south landing has a set of stairs leading up to the west.

"Oh, the first test for Zyphus cultists!" he echoes from behind the group.

Grand Lodge

CG Female Tiefling (Demon-Spawn) Cleric 3/Monk 1 | HP 30/30 | AC 16/14/16 | F +7, R +4, W +9 | Init +0 | Perception +12 | Conditions: | Speed: 30 | Channel Energy 2/3 | Spells: 1st 3/4, 2nd 3/3, Bond 1/1

Climb: 1d20 + 3 ⇒ (16) + 3 = 19

"Looks straightforward enough," Uaine says, looking over the new obstacle. She turns to Hustavan again. "But for the sake of being careful, do we need any hints? Or would that be below your station?"

The Exchange

M Half-Orc Rouge - 5 HP 34 /34 AC 20 ( Touch 15 Flat 16) / Fort +4 | Ref +9 | Will +5 / CMB +5 | CMD 19 / Init +3 / Perception +15 Trap Spotter +17

Climb: 1d20 + 8 ⇒ (2) + 8 = 10

Just as Gru'Gar starts his way across the rope, his ax starts to slip and he makes a grab for it. But in doing so he lets go of the rope, holding on only by his legs and begins to slip. But he is able to secure his ax and keep hold of the rope to make it across.


Male N small Velociraptor | Animal Companion 5 (Bodyguard Archetype) | HP 42/42 | AC 21 T 15 FF 17 | CMB +3, CMD 17 | F: +8, R: +8 (no Evasion), W: +2 | Init: +4 | Perc: +11 Speed 60ft | Active conditions: None

Danduun tries to cross!!

climb : 1d20 + 5 ⇒ (10) + 5 = 15

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

And Sadaf does as well.

climb : 1d20 - 5 ⇒ (1) - 5 = -4

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Climb: 1d20 + 5 ⇒ (7) + 5 = 12

Benson is more comfortable climbing ropes on a ship at sea, but he gets across without embarrassing himself.

Looks like Safaf failed. Are these rolls for the makeshift rope used to get across the first pit trap or is this for the rope bridge described later?

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

I just remembered that I have the 0-level spell grasps memorized!!

Grasp immediate action climb reroll with -2 DC 10 : 1d20 - 5 - 2 ⇒ (17) - 5 - 2 = 10

Yes!! ;-)

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

They were for using the rope to cross the pit trap, and with that fantastic spell use. Everyone is over except Alaxander. We can wait for his roll while you decide what to do with the bridge before you.

"Oh, I knew you would value my knowledge! Once you figure it out, you just get through here as quickly as possible. Lots of cultists die here even after they’re part of the cult.”

It is Sadaf that first notices something unnerving happening, Danduun begins letting out a trilling noise as if he is panicked about something in the room ahead even if the others cannot spot anything. He appears hesitant to even mover further.

Sovereign Court

Male Aasimar(Angel) Bloodrager 4/Brawler 3

Armstrong takes his time crossing the pit with the rope.
Take 10 for a 17

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf casts detect magic and looks around again.

"Something is not right here! Everyone be care ful!" he says and tries to calms Danduun.

Can someone please move me on the map. I somehow cannot move the icons on the phone.
@GM:Any checks we can make to see what is going on?

The Exchange

M Half-Orc Rouge - 5 HP 34 /34 AC 20 ( Touch 15 Flat 16) / Fort +4 | Ref +9 | Will +5 / CMB +5 | CMD 19 / Init +3 / Perception +15 Trap Spotter +17

Gru'Gar moves forward and checks out the door.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson shifts left and right, rising on his toes, trying to see past his comrades to what lies ahead. He waits patiently, anting to be ready for what's next.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Perception:

Uaine: 1d20 + 12 ⇒ (5) + 12 = 17
Gab!: 1d20 + 7 ⇒ (16) + 7 = 23
Alaxander: 1d20 + 7 ⇒ (17) + 7 = 24
Benson: 1d20 + 4 ⇒ (9) + 4 = 13
Sadaf: 1d20 + 12 ⇒ (19) + 12 = 31
Danduun: 1d20 + 11 ⇒ (20) + 11 = 31
Gru’Gar: 1d20 + 15 ⇒ (3) + 15 = 18

Nothing to specific will help you to identify the threat, as nothing is visible at the moment. Detect Magic does not result in any hits.

As Gru'gar rushes to the the door across the bridge, Sadaf spots a mechanism that will release the ropes holding the bridge up. Everyone also notices a rock floats up out of the pit and above Gru'gar before dropping.

Rock: 1d20 + 7 ⇒ (5) + 7 = 12

He is able to dodge away from the falling rock and checks the door, finding it unlocked easily pushed open.

Initiative:

Uaine: 1d20 + 0 ⇒ (14) + 0 = 14
Gab!: 1d20 ⇒ 5
Alaxander: 1d20 + 2 ⇒ (6) + 2 = 8
Benson: 1d20 + 4 ⇒ (18) + 4 = 22
Sadaf: 1d20 + 2 ⇒ (16) + 2 = 18
Danduun: 1d20 + 4 ⇒ (3) + 4 = 7
Gru’Gar: 1d20 + 3 ⇒ (11) + 3 = 14
???: 1d20 + 1 ⇒ (18) + 1 = 19

Benson is able to react quickly before more things begin to fly but the others are a bit slower.

---

Encounter Round 1: Bold may act.

Benson

???

Gru'Gar
Alaxander
GAB!
Sadaf
Danduun
Uaine

Hustavan

---

Active Conditions:
Red Circle: Pile of rocks, source of the rock that dropped on Gru'gar.
Teal Diamond: Trap Mechanism that will drop the bridge.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson dashes to the front of the line and across the bridge, pulling his trap disabling tools off his belt as he moves. When he gets to the mechanism that would drop the bridge, he leans over and tries to jamb the mechanism.

Disable Device, MWK Thieves' Tools: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Benson quickly works to jam the mechanism and for a moment he feels it start to slip but he disables it at the last moment.

After that multiple members of the group can see another rock rising from the pile in the pit.

---

Encounter Round 1: Bold may act.

Benson

???

Gru'Gar
Alaxander
GAB!
Sadaf
Danduun
Uaine

Hustavan

---

Active Conditions:
Red Circle: Pile of rocks, source of the rock that dropped on Gru'gar.
Teal Diamond: Trap Mechanism that will drop the bridge.

Grand Lodge

CG Female Tiefling (Demon-Spawn) Cleric 3/Monk 1 | HP 30/30 | AC 16/14/16 | F +7, R +4, W +9 | Init +0 | Perception +12 | Conditions: | Speed: 30 | Channel Energy 2/3 | Spells: 1st 3/4, 2nd 3/3, Bond 1/1

Uaine steps onto the bridge, arms raised in case of another rock attack.

Would Deflect Arrows work on these? I can't tell how big they're supposed to be.

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf casts guidance on Danduun and Danduun moves to the door.

GM, are we placed correctly on the map?

The Exchange

M Half-Orc Rouge - 5 HP 34 /34 AC 20 ( Touch 15 Flat 16) / Fort +4 | Ref +9 | Will +5 / CMB +5 | CMD 19 / Init +3 / Perception +15 Trap Spotter +17

In the room, Gru'Gar checks the door.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

The rocks appear to be quite large, roughly 25 pounds. I would say that is likely too large to be deflected.

I placed you roughly along marching order in the stairwell after passing the pit trap.

Sovereign Court

Neutral Good Half Orc Shifter 3 Lorewarden Fighter 2| HP53/53 | AC10 T10 FF10| CMD 18 | Fort 8 Ref 4 Will 2 | Speed 30ft / Climb 10ft | Initiative +0| Perception: +7 DR 5/- and 4/Slashing Vim and Vigor: 6/6 (2d6) | Buffs/Debuffs:

GAB! decides to head into the room and use its suction ability to cling to the walls to draw some fire.
Combat Expertise and Fight Defensively both are now active, granting GAB! a DR of 5/- and 4/Slashing (Stacking). See just how badly it will hurt, and then patch myself with a Vim and Vigor on next round. The boosted DR is due to the feat Stalwart.

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf just walks forward to trigger the trap alone!

"All others go back. I will be able to endure I think!"

Let us get this over with. :-)

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Assuming the others want to move into the next room to get away from the precarious pit and invisible instigator.

Perception: 1d20 + 15 ⇒ (6) + 15 = 21

As Gru'gar heads towards the next room...he stops abruptly and keeps the others back, he does this because he realizes the area in front of the next door is trapped as well. On the ceiling is a trap that will send flames bursting back towards the way it came.

Yay, the ability to quickly spot traps.

As Gab clings to the wall, they feel a presence move beside them.

Violent Thrust: 1d20 + 7 ⇒ (1) + 7 = 8

It pushes against the ooze but he stays in place easily.

---

Encounter Round 2: Bold may act.

Benson

???

Gru'Gar
Alaxander
GAB!
Sadaf
Danduun
Uaine

Hustavan

---

Active Conditions:
Red Circle: Presence of creature.
Red Square Diamond: Fire Trap.

The Exchange

M Half-Orc Rouge - 5 HP 34 /34 AC 20 ( Touch 15 Flat 16) / Fort +4 | Ref +9 | Will +5 / CMB +5 | CMD 19 / Init +3 / Perception +15 Trap Spotter +17

Gru'Gar gets to work on the trap.
Disable Device: 1d20 + 15 ⇒ (3) + 15 = 18

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Hearing commotion back in the bridge room, Benson slips past Uaine and back to the platform at the end of the bridge to investigate. Seeing something assaulting GAB!, Benson drew his dueling sword and took a swing at the apparently invisible stalker. "Hey, mate! Leave that slime-ball alone! ... no offense, GAB!"

+1 dueling Sword, 2-Hand: 1d20 + 10 ⇒ (9) + 10 = 19
Damage: 1d8 + 9 ⇒ (3) + 9 = 12
Concealment, 1=50 = Miss: 1d100 ⇒ 15

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf casts guidance on Gru’Gar!

Sovereign Court

Neutral Good Half Orc Shifter 3 Lorewarden Fighter 2| HP53/53 | AC10 T10 FF10| CMD 18 | Fort 8 Ref 4 Will 2 | Speed 30ft / Climb 10ft | Initiative +0| Perception: +7 DR 5/- and 4/Slashing Vim and Vigor: 6/6 (2d6) | Buffs/Debuffs:

The oozemorph panics, and thrusts its appendage at the force behind it!
GAB! Tentacle Scythe Attack (Slash): 1d20 + 4 ⇒ (2) + 4 = 6
GAB! Tentacle Scythe Damage (Slash): 1d6 + 3 ⇒ (1) + 3 = 4
GAB! continues to keep up it's defenses, DR 5/- and DR 4/Slashing.
Shame it wasn't a Nat 1, cause then I could reroll from trait :(

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

The attacks all sail through the air as the group hears angry whispers. Then Hustavan pops his head back into the room for a moment. "Get in here, the only one that stick around are the ones that fail that test. You can't win against Zyphus himself!" he says urging the others into the room.

Gru'gar works on the trap but can't quite get it disabled on this attempt, he luckily avoids triggering it as he works.

---

Encounter Round 2: Bold may act.

Benson

???

Gru'Gar
Alaxander
GAB!
Sadaf
Danduun
Uaine

Hustavan

---

Active Conditions:
Red Circle: Presence of creature.
Red Square: Fire Trap.

Grand Lodge

CG Female Tiefling (Demon-Spawn) Cleric 3/Monk 1 | HP 30/30 | AC 16/14/16 | F +7, R +4, W +9 | Init +0 | Perception +12 | Conditions: | Speed: 30 | Channel Energy 2/3 | Spells: 1st 3/4, 2nd 3/3, Bond 1/1

"Break it down, find a way," Uaine murmurs to Gru'Gar. Without much to do, she helps him out, waiting for the more straightforward problem of a monster to show itself.

Using Blessing of the Faithful to give Gru'Gar a +2 sacred bonus to skill checks for a round.

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson shrugs, not sure what the invisible attacker might be. "What he said," the fighter says to GAB!, and moves back into the room.

He gets out his tool kit and tries to help with the trap disarming project.

Disable Device, MWK Thieves' Tools: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25

GM's call whether that is an aid or if Benson can do the main disarm attempt this round.

Sovereign Court

Male Aasimar(Angel) Bloodrager 4/Brawler 3

Armstrong moves up towards the new door, waiting to see if one of his allies disarms the trap. He takes a look around the stacks as he makes his move.
perception: 1d20 + 7 ⇒ (7) + 7 = 14

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Benson is able to help Gru'gar finish dismantling the trap as the group moves in and checks out the room. Armstrong does notice the lavish pictures placed between the shelves of the room, likely worth some amount of money but an appraisal may tell just how much.

Danduun still scared by the presence of the invisible creature waits.

Violent Thrust: 1d20 + 7 ⇒ (4) + 7 = 11

The spirit once again pushes against the oozeshifter with no success.

Sovereign Court

Neutral Good Half Orc Shifter 3 Lorewarden Fighter 2| HP53/53 | AC10 T10 FF10| CMD 18 | Fort 8 Ref 4 Will 2 | Speed 30ft / Climb 10ft | Initiative +0| Perception: +7 DR 5/- and 4/Slashing Vim and Vigor: 6/6 (2d6) | Buffs/Debuffs:

The ooze does what it does best when someone tells it what to do, and that is follow orders. It immediately rushes back into the room.
Double move, continue using Stalwart on Defensive Stance and Combat Expertise. Moved GAB! back into the room.

Dark Archive

|Negotiations for the Star Gun ◆|↺|◇

Assuming Benson follows behind his gelatinous companion, the group closes the door and silence falls over the room...whatever lurks in there is likely bound to the room but should you leave it could possibly be waiting for another chance! DUN DUN DUN!

With the trap disabled and the new room being searched by the others, one could examine the pictures closer or prepare for the next room within the trapped depths of this cultist hideout.

Combat officially over!

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf sighs in relief.

He walks into the next room.

He starts to check the room for traps or anything useful.

perception : 1d20 + 12 ⇒ (18) + 12 = 30

Liberty's Edge

Male Human Fighter 3 / Rogue (Pirate) 1 / Swordlord 1
Quick Stats:
HP 43/43 (0 NL) | AC 19; T 14; FF 15 | CMD 20 | Fort +5 | Ref +7 | Will +1 | Init +4 | Percept +4

Benson moved back into the room when he acted to disarm the trap. I just forgot to move him on the map.

Benson looks around the room, once he ascertains that everyone is okay. "Well, that was fun, eh wot? Let's see what nefarious plans our cult has planned for us next."

He starts to look over the pictures and whatever else is in the room, but stops and says, "I've encountered magic that is in the form of sigils or runes that activate when one looks closely at them. Anyone able to check these before we fall prey to such a trap?"

If someone is able to cast detect magic on the room to spot any such magic traps, then Benson will look over the pictures and other items in the room.

Knowledge (Local): 1d20 + 4 ⇒ (6) + 4 = 10
Knowledge (Nobility): 1d20 + 2 ⇒ (7) + 2 = 9
Linguistics: 1d20 + 4 ⇒ (7) + 4 = 11
Perception: 1d20 + 4 ⇒ (14) + 4 = 18

The Exchange

M Half-Orc Rouge - 5 HP 34 /34 AC 20 ( Touch 15 Flat 16) / Fort +4 | Ref +9 | Will +5 / CMB +5 | CMD 19 / Init +3 / Perception +15 Trap Spotter +17

Gru'Gar takes a look at the pictures.
Apprise: 1d20 + 5 ⇒ (8) + 5 = 13

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