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About Gru'GarGru'Gar was an Enforcer for a crime boss in Riddleport. On a mission to obtain some goods for his boss (who set him up to get caught) So Gru'Gar "removed" his boss from the picture. Others in the "removed" bosses employment did not take kindly to Gru'Gar's actions of taking over the business. So one night Gru'Gar left Riddleport on the first ship before he himself could be "removed". Where he met a Pathfinder recruiter, and having nothing better to do and being a pathfinder would enable him to stay far away from Riddleport, Gru'Gar signed up. map cheat sheet:
Setup a Google Account if you don't have one already. Then access Google Drive and link your account if you haven't already done this. Then there is a My Drive tab on the page with an drop down arrow. Click on that arrow. Select New Folder options giving a name to it. Then double click that new Folder to open up. You then right click on the open space that will pop up. Select Google Sheets which will open up the Spread Sheet app. You can start to work on the spreadsheet that way. {The Sheet AutoSaves} You can rename the spread sheet by selecting the default name in the upper left side. There is a blue "Share" button on the top right that can give you a url link to copy/paste to others or put on header of your game.
'APPEARANCE':
'RACIAL BENEFITS':
"-- HALF-ORCISH RACIAL TRAITS -- • Dex: +2 • TYPE: Humanoid (Half-orc) • SIZE: Medium • HUMAN HERITAGE (Dexterity) : Half-orcs get a +2 bonus on one ability score of their choice at creation to represent their varied nature. • DARKVISION 60 FT: Half-orcs can see in the dark up to 60 ft. • WEAPON FAMILIARITY: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon. • INTIMIDATING: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature. • HUMAN BLOOD: Half-orcs count as Human for any effect related to race. • ORC BLOOD: Half-orcs count as both humans and orcs for any effect related to race. • SACRED TATTOO: Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. • Automatic Languages: Common, Orc • Bonus Languages: Draconic, Giant, Gnoll, Goblin, Abyssal 'CLASS ABILITIES':
-- CLASS ABILITIES --
• EVASION: You can avoid even magical and unusual attacks with great agility. A successful Reflex saving throw against an attack that normally deals half damage on a successful save, you instead takes no damage. Must be in light armor or no armor and not helpless. (PFCR 68). • ROGUE TALENT: You have the following rogue talents:
• SNEAK ATTACK: Deal +3d6 sneak attack damage in addition to weapon damage any time the enemy is denied a dexterity bonus to AC or is flanked by you. Ranged attacks must be within 30 ft to do sneak attack damage. (PFCR 68). • TRAP SENSE (+1): +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. (PFCR 34). • TRAPFINDING: Add +2 to Perception checks to locate traps and Disable Device checks. Can disarm magic traps. (PFCR 68). • WEAPONS AND ARMOR: All simple weapons, hand crossbow, rapier, sap, shortbow, and short sword. All light armor, but no shield. (PFCR).
TRAITS:
-- TRAITS -- • DIRTY FIGHTER (COMBAT) (Combat): When you hit a foe that you and an ally are flanking, you deal an additional 1 point of damage (this damage is added to your base damage, and is multiplied on a critical hit). This additional damage is a trait bonus. (PFAPG 328) • MILITIA (REGIONAL): As part of Amanandar’s militia, you have trained extensively with groups. You gain a +1 trait bonus on attacks made while flanking an opponent. 'FEATS':
• ARMOR PROFICIENCY (LIGHT): When you wear a type of armor in which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks. (PFCR 118) • DODGE: +1 dodge bonus to AC. If you lose your Dex bonus, you lose this bonus too.
• Alertness +2 to Perception and sense motive checks (PFCR 117) • Skill Focus (Perception) You get bonus on checks with your focussed skill Perception +3 (PFCR 134)
'COMBAT STATS':
Cold iron Greataxe +6 Attack, 1d12+4 Damage, 20/x3 Crit, Slash, CM+1 Alchemical Silver Dagger +3 melee/ +4 Range, 1d4+1 Damage, 19-20/x2 crit, P/S Type +2 Str. Compoasite Shortbow +6 Attack, 1d6+2 Damage, 20/x3 crit, per type, CM+1; SB[+2] Sap +3 Attack, 1d6+2 Damage, 20/x2 crit, Blud. type Club +5 Attack, 1d6+2Damage, 20/x2 crit, Blud. type CMD: 20
Init +3 Fort: +4
BAB: +3
-- WEAPONS --
'SKILLS':
Skills (w/ -0 Armour check penalty); +15 Disable Device
'EQUIPMENT':
ITEM +1 Mitheral Chain shirt +1 Cold iron Greataxe in hand Alchemical Silver Dagger hidden in boot +2 Str. Compoasite Shortbow on back 20 Arrows in quiver Sap on belt Ring of Protection +1 Ring of Feather Falling Cloak of Resistance +1 Backpack
Belt Pouch
Special items
PP
Aegis of Recovery:
An aegis of recovery grants its wearer a +2 resistance bonus on all saving throws made to recover from a continuing effect, such as ongoing poison damage, daily saving throws against a disease, a hold person spell, or lingering damage from an attack. This bonus does not help against initial saving throws against such effects. Should the wearer ever drop below 0 hit points, the aegis heals the wearer for 2d8+3 points of damage and then crumbles to dust. SOCIETY LOG SHEET:
Society Number:38898-1 Experance: 14 Fame: 24 Gold: 4171 - 2100gp for +1 Mitheral Chain shirt 'CHEAT SHEET':
all { } you see, replace with [ ] Bold {b}Text Here {/b} Italicized {i}Text Here {/i} Faint blue text for out of character talk {ooc} Text Here {/ooc} Dice rolls {dice=Attack Roll} 1d20+4 {/dice} Attack Roll: 1d20 + 4 ⇒ (17) + 4 = 21 A spoiler box like this {spoiler=Text Here} secret message {/spoiler} Making text smaller {smaller} Text Here {/smaller} {quote=Someone said}Quoted material here....{/quote} {s}strikethrough{/s}. Go to {url=http://paizo.com}Paizo Inc.{/url}. Contact {email}customer.service@paizo.com{/email} {list}{*}one{*}two{/list} This is {bigger}bigger{/bigger}
'BOONS':
Varisian Caravaner: +1 bonus on attack rolls vs goblinoids and leard the Varisian language for free. Wise Quarter Warden: +2 bonus on all skill checks while adventuring in Arcanamirium, Blakros Museum, and Forae Logos.
Numerian Dabbler::
Numerian Dabbler: You have a knack for making the most out of unfortunate malfunctions. When you trigger a glitch while using technological armor, weapon, or other item, you can increase the final d% by 1d6 (minimum 1). Alternatively, before you roll d% to determine the glitch’s effects, you may cross this boon off the Chronicle sheet and negate the glitch altogether, the item functions normally for that use. From Gamestorm 17 Event code 55344 March 19, 2015 GM# 1660
Numerian Weapon Training::
Numerian Weapon Training: Whether you it is due to rare hands-on experience or fortuitous insight into the devices’ operation , you have a knack for unsing technological firearms. When using such weapons (including but not limited to weapons appearing on pages 20-28 of Pathfinder CampaignSetting: Technology Guide), you only suffer a –2 penalty on attack rolls for not being proficient. In addition, whenuse a timeworn device for the first time in more than a month, there is only a 20% chance that it glitches (rather than a 50% chance). From Gamestorm 17 Event code 55344 March 19, 2015 GM# 1660 |