[GD X] GM Nomadical's: Blood Under Absalom (Inactive)

Game Master Nomadical

Maps, slides, and handouts


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Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 7 GOON! | HP 39/58 | AC 19 (T16, FF17) | CMD 16 | F:+11, R:+12, W:+5 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 | Speed 30ft Shirt: 1/1, Pin: 0/1|Martial Flex 4/4, Eternal Hope 1/1, Stun Fist 1/1, Bomb 2/4, Mutagen 1/1, Trick 3/3, Ki 3/3| Gn Mag (No DL); Extract: Comp Lang| Mes Spell: 2/2 |Active: Ref Fear, Planet Adapt, ER(Fire)20, Bless Ferv, Good Hope, IC2

"You've got your greatclub, and I've got mine!" shouts Jilla, as she rushes forward and tries to brain the guardian with a rolling pin!

Fighting defensively (-4 attack, +2 to AC). With trait, treat rolling pin as if had Catch Off-Guard feat, so no penalty for attacking with an improvised weapon.

Attack: 1d20 - 1 ⇒ (7) - 1 = 6
damage: 1d4 ⇒ 2

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"This one cannot stop me!" Javid declares, brimming with confidence. He rushes toward the yellow-skinned being, then tucks into a roll in an effort to tumble past it.
Double move
Acrobatics to Tumble Past: 1d20 + 8 ⇒ (7) + 8 = 15

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

Orenjii warns the group about what not to do should any of them reach the gong while Dimlock considers possible strategies.

As they discuss their situation, Orenjii recalls that wounds inflicted on this kind of kuwa oni will heal themselves unless acid or fire is used to halt the regeneration. Also, they have several spell like abilities including the ability to drop everything into magical darkness. As they relay this to Dimlock, he remembers that they are also very capable melee fighters able to take on multiple foes at once (Cleave, Combat Reflexes, and a high CMD.)

Dimlock’s memory is proven when Javid tries to tumble past the Judge, who simply swats the impetuous ifrit.

Greatclub vs Javid: 1d20 + 10 ⇒ (5) + 10 = 15
damage: 1d10 + 6 ⇒ (7) + 6 = 13

Javid crumples to the ground next to the Judge. He then looks at Jilla and appears confused by the scene of the gnome waving a rolling pin at him ineffectually.

ROUND 1
Conditions: bless (+1 attacks)
The Mausoleum Run map
Kurik and Sulmoro may act

Orenjii
Dimlock
Kurik
Judge Heng
Javid (unconscious, at -2 hp, pending stabilization check)
Sulmoro (guidance)
Jilla

==========================================

@Javid, please make a stabilization check, DC 12 CON.

Silver Crusade

8-99 D The Solstice Scar Male LG Human Oathbound Paladin of Sarenrae 4 | HP 21/36 | AC 19 T 10 FF 19 | CMB +9, CMD 19 | F +9, R +4, W +5 | Ini +0 | Perc -2 | SM -2 | Speed 20ft

"Javid!" Kurik is devastated to see how easy the ifrit was swatted down. He then addresses the judge in an icy voice: "You will pay for this."

Intimidate: 1d20 + 9 ⇒ (2) + 9 = 11 (swift action 1/day because of the Omen trait)

Kurik steps over Javid's body to protect him and strikes at the judge with a mighty overhand blow.

5 foot step, standard action to attack

Greatsword with Power Attack, bless: 1d20 + 6 - 1 + 1 ⇒ (18) + 6 - 1 + 1 = 24
Slashing: 2d6 + 6 + 3 ⇒ (6, 6) + 6 + 3 = 21

Sovereign Court

LN Nagaji Samurai 1 | HP: 8/13 | AC: 18 (21 w/ Shield) T: 12 FF: 16 | CMB: 4, CMD: 17 | F: +4 R: +2 W: +0* | Init: +3 | Perception: +6 (Low-Light Vision) | Speed 20ft | Active conditions:
Resources:
| Dragon's Challenge: 1/1 | Resolve: 1/1

Sulmuro quickly advances towards the creature and brings his nodachi down towards the creature.

"You will not be hurting my comrades, not while I stand."

Mwk. Cold Iron Naginata: 1d20 + 6 + 1 + 1 ⇒ (6) + 6 + 1 + 1 = 14
Shirt Re-roll: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27
Damage (P): 1d10 + 6 + 1 ⇒ (3) + 6 + 1 = 10

Critical Confirm: 1d20 + 6 + 1 + 1 ⇒ (11) + 6 + 1 + 1 = 19
Critical Damage (P): 1d10 + 6 + 1 ⇒ (7) + 6 + 1 = 14

Dark Archive

Male Nagaji Fighter (Aquanaut) 1 / Oracle of Battle () 1 | HP: 21/21| AC: 16/10/15|Init: +1| Perc: +2| Fort: +5| Ref: +2| Will: +3| CMB: +4| CMD: 15| L.Spear+4;1d8+4|Spear+2;1d8+3/4|
Skills:
Acro:-1| App:+0|Bluff:+1|Clim:+4| Diplo:+7|Disguise:+3|E.A:-2| H.A:+5| Heal:+4| Inti:+3|K.Pla:+4|K.Reli:+4|Ling:+0|Ride:-2|SM:+0|Sleight:-2|Spell:+0|Stealt h:-2| Sur:+6| Swim:+4| UMD:+3|

"Right." Dimlock remarks as Jarvid takes a literal tumble.

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

Kurik’s steely resolve results in a spray of blood as he nearly takes the Judge’s arm off. Sulmoro takes quick advantage of the wounded oni’s state. The nagaji’s nodachi bites deeply, cleanly severing the same arm. The Judge falls to the ground, and the massive spiked club rolls free of the clawed fingers of the severed arm.

Judge Heng lies on the floor, unconscious and immobile. Blood trickles out for a second, but then stops unnaturally quickly and his wounds begin to heal. His eyelids flutter open, and he groans as one would expect from a being on death’s door.

”You have defeated me. I concede,” he says in that too-high screechy voice.

”Give me a moment to recover, and I will reveal the path to your next challenge,” he says as he looks grimly at his arm lying on the floor.

COMBAT OVER!

Within a few moments, more of the celestial oni’s wounds have healed. He stands and bows to Kurik and Sulmoro in turn, before waving his hand toward the alcove just behind the paladin. The whirling blades disappear, and you see a long narrow tunnel leading deeper into the mausoleum.

Standby for another post in just a couple minutes.

==========================================

Let’s keep this moving. We have about a week left, and there’s still more combats (yes, plural). I’ll be offline flying for a day. Please feel free to post what you did in Judge Heng’s room before heading down the corridor.

@Javid, please make a stabilization check, DC 12 CON. Or someone could cast stabilize or heal him. I’d allow guidance to give him a bonus to his check also. Surely someone has a Happy Stick Wand of CLW, if nothing else.

FWIW, you reduced the Judge to -4 hp, but he has Regeneration 5, so he got back to 1 hp on his turn, and his Morale directs a surrender at less than 8 hp. Perfectly done!

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

At the end of the long corridor, you find yourselves in a huge inner chamber separated from other identical passages leading into the outer ring corridor.

Rows of smooth granite pillars line the perimeter of a huge rotunda. Between the pillars, intricate patterns of inlaid stone form cryptic arcane symbols. Toward the rear of the chamber rises a stepped dais, its broad base inlaid with similar fonts. Atop the dais meditates a slight-built man garbed in flowing yellow robes. Barefooted, he sits with his legs folded as his calm, unblinking gaze stares serenely into space. Below him, surrounding the dais and filling the remainder of the room are gouts of fire, rolling boulders, howling blasts of wind, and rolling torrents of water that churn like a savage and chaotic elemental sea.

As the team fans out into the chaos of the chamber, Orenjii finds themselves standing in the gap between the outer hallway and the inner chamber. Other teams of contestants are arriving into that outer hallway also, each from a different long corridor. Suddenly, two of the gouts of fire coalesce into small beings of flame and notice you!

Who goes first?:

Dimlock : 1d20 + 1 ⇒ (4) + 1 = 5
Javid: 1d20 + 4 ⇒ (11) + 4 = 15
Jilla : 1d20 + 1 ⇒ (10) + 1 = 11
Kurik: 1d20 + 0 ⇒ (5) + 0 = 5
Orenjii : 1d20 + 4 ⇒ (10) + 4 = 14
Sulmoro: 1d20 + 3 ⇒ (11) + 3 = 14
Fire critters: 1d20 + 5 ⇒ (7) + 5 = 12

ROUND 1
Conditions:
The Ring of Four map
Bold may act

Javid
Orenjii
Sulmoro

Other Fire-faces
Jilla
Dimlock
Kurik

==========================================

Knowledge (Planes) to know about the fire-faced critters. The opponents, that is, not Javid.

Ignore the fact that there appears to be only one access from the outer hallway to the inner chamber. Yes, there are other teams here. How they get from one zone to the next is inconsequential. (Man, this scenario has soooo many writing and mechanical issues.)

Dark Archive

Male Nagaji Fighter (Aquanaut) 1 / Oracle of Battle () 1 | HP: 21/21| AC: 16/10/15|Init: +1| Perc: +2| Fort: +5| Ref: +2| Will: +3| CMB: +4| CMD: 15| L.Spear+4;1d8+4|Spear+2;1d8+3/4|
Skills:
Acro:-1| App:+0|Bluff:+1|Clim:+4| Diplo:+7|Disguise:+3|E.A:-2| H.A:+5| Heal:+4| Inti:+3|K.Pla:+4|K.Reli:+4|Ling:+0|Ride:-2|SM:+0|Sleight:-2|Spell:+0|Stealt h:-2| Sur:+6| Swim:+4| UMD:+3|

Seeing his companions literally disarmed the judge who capitulates after that little incident, Dimlock moves over to his companion and uses yet another wand.

Cure Light Wounds 1d8 + 1 ⇒ (2) + 1 = 3
If there's time to heal more then 1d8 + 1 ⇒ (7) + 1 = 8
Knowledge (Planes) 1d20 + 4 ⇒ (19) + 4 = 23

Entering the new chamber, Dimlock notices the warm welcome they received and studies their 'hosts'.

Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 7 GOON! | HP 39/58 | AC 19 (T16, FF17) | CMD 16 | F:+11, R:+12, W:+5 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 | Speed 30ft Shirt: 1/1, Pin: 0/1|Martial Flex 4/4, Eternal Hope 1/1, Stun Fist 1/1, Bomb 2/4, Mutagen 1/1, Trick 3/3, Ki 3/3| Gn Mag (No DL); Extract: Comp Lang| Mes Spell: 2/2 |Active: Ref Fear, Planet Adapt, ER(Fire)20, Bless Ferv, Good Hope, IC2

"That looks like a nasty cut!" Jilla tries to stop Javid's bleeding

Heal: 1d20 + 3 ⇒ (20) + 3 = 23

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5

Knowledge Planes: 1d20 + 8 ⇒ (8) + 8 = 16

This time Kurik gets guidance.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Constitution: 1d20 + 0 ⇒ (3) + 0 = 3

Javid remains unaware of the hard won victory of his allies until healed.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

Having his fiery bravado "snuffed" out quickly during the last battle, Javid still approaches the enemy rapidly, but with more forethought. With his bo staff in hand, he steps swiftly past the enemy and brings his staff down towards what may be its knees.

Melee (bo staff), flurry: 1d20 + 4 ⇒ (11) + 4 = 15
Damage (B): 1d6 + 4 ⇒ (1) + 4 = 5
Melee (bo staff), flurry: 1d20 + 4 ⇒ (20) + 4 = 24
Damage (B): 1d6 + 4 ⇒ (5) + 4 = 9
Confirm? (bo staff), flurry: 1d20 + 4 ⇒ (1) + 4 = 5
Add Crit Damage (B): 1d6 + 4 ⇒ (3) + 4 = 7

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

Javid rushes in (again!) and attacks the one with a yellow tinge to its flames. Maybe it ate too much sulfur, but either way, it can’t react fast enough to the speedy monk’s attacks. It disappears in a {poof} of stinky gas.

Orenjii quickly id’s these as small fire elementals. She knows they’re vulnerable to cold damage, and their attacks light their opponents on fire (slam attack plus burn.)

ROUND 1
Conditions:
The Ring of Four map
Sulmoro may act

Javid (-2*)
Orenjii
Sulmoro
Other Fire-faces
Jilla
Dimlock
Kurik (guidanced)

==========================================

* Javid was at -2 at the end of the Judge Heng fight. Dimlock healed him for 11 hp, leaving him at 9/11 hp now. However, others might have also healed him in the time before you left the Judge’s chambers. There was plenty of time to do so if you want to post that you did.

Knowledge (Planes) to know about the fire-faced critters. The opponents, that is, not Javid. I’ll give you this, as elementals, of course, they’re immune to crits, so there’s no point in rolling a critical confirmation roll or extra damage.

Ignore the fact that there appears to be only one access from the outer hallway to the inner chamber. Yes, there are other teams here. How they get from one zone to the next is inconsequential. (Man, this scenario has soooo many writing and mechanical issues.)

Sovereign Court

LN Nagaji Samurai 1 | HP: 8/13 | AC: 18 (21 w/ Shield) T: 12 FF: 16 | CMB: 4, CMD: 17 | F: +4 R: +2 W: +0* | Init: +3 | Perception: +6 (Low-Light Vision) | Speed 20ft | Active conditions:
Resources:
| Dragon's Challenge: 1/1 | Resolve: 1/1

"It feels as if my blades sharpen whenever someone is in danger. The thrill of it, I felt for a moment I would miss!" Sulmoro says bowing to his opponent. He watches as his allies have their wounds healed before helping them up.

"More battles await, do not lose confidence."

---

Unable to close the full distance in his armor, Sulmoro gets as close as possible before taking a defensive stance. Total Defense: 22 AC.

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

Sulmoro pushes towards the last remaining opponent that he can see, but isn’t quite fast enough. The small elemental picks up on the nagaji’s advance and moves to avenge their sulfurous friend’s demise.

Slam: 1d20 + 4 ⇒ (6) + 4 = 10

But it does nothing except heat up the air in front of Sulmoro’s knees a little.

ROUND 1 & 2
Conditions:
The Ring of Four map
Everyone may act

Javid (-2*)
Orenjii
Sulmoro

Other Fire-faces
Jilla
Dimlock
Kurik (guidanced)

==========================================

Javid was at -2 at the end of the Judge Heng fight. Dimlock healed him for 11 hp, leaving him at 9/11 hp now. However, others might have also healed him in the time before you left the Judge’s chambers. There was plenty of time to do so if you want to post that you did.

Knowledge (Planes) to know about the fire-faced critters. The opponents, that is, not Javid. I’ll give you this, as elementals, of course, they’re immune to crits, so there’s no point in rolling a critical confirmation roll or extra damage.

Ignore the fact that there appears to be only one access from the outer hallway to the inner chamber. Yes, there are other teams here. How they get from one zone to the next is inconsequential. (Man, this scenario has soooo many writing and mechanical issues.)

Silver Crusade

8-99 D The Solstice Scar Male LG Human Oathbound Paladin of Sarenrae 4 | HP 21/36 | AC 19 T 10 FF 19 | CMB +9, CMD 19 | F +9, R +4, W +5 | Ini +0 | Perc -2 | SM -2 | Speed 20ft

Kurik moves forward and slashes at the last fire elemental.

Greatsword with Power Attack, guidance: 1d20 + 6 - 1 + 1 ⇒ (13) + 6 - 1 + 1 = 19
Slashing: 2d6 + 6 + 3 ⇒ (4, 6) + 6 + 3 = 19

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

If it is still on this plane...
Javid moves behind the elemental and brings his bo staff to bear.

Melee (bo staff), flurry: 1d20 + 4 ⇒ (15) + 4 = 19
Damage (B): 1d6 + 4 ⇒ (6) + 4 = 10
Melee (bo staff), flurry: 1d20 + 4 ⇒ (20) + 4 = 24
Damage (B): 1d6 + 4 ⇒ (5) + 4 = 9

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

Kurik’s greatsword passes cleanly through the elemental, the upper portion dissipating into rising smoke, and the bottom half of the elemental turning to slag and cooling in a puddle on the floor. That’s three bisected enemies for the big man!

Just as that one disappears, another elemental rears its head. This one is larger than the other (medium size), made of water and hisses at you angrily in an unknown language. Javid moves to engage and both of his flurries strike true. However it’s clearly much tougher to kill as it remains standing even after both strikes.

Meanwhile, more teams and more elementals take to the battlefield. Of the many battles going on, two of note include a group of senior Pathfinder agents engaged with three huge air elementals simultaneously while the team of water-folk from the bar fight take on three large ones made of rock and stones. Chaos abounds and the noise echoes throughout the chamber, yet the barefooted man in yellow robes sits unmoving.

ROUND 1 & 2
Conditions:
The Ring of Four map
Bold may act

Javid (-2*)
Orenjii
Sulmoro

New foe (-19)
Jilla
Dimlock

Kurik

==========================================

*Javid is still at 9 of 11 hp. I adjusted your target and kept your attacks.

Knowledge (Planes) to know about the water elemental.

The stuff about the other fights, and the current disposition of the yellow-robed man are for flavor. I’ll tell you when those items become actionable. Not quite yet, though.

Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 7 GOON! | HP 39/58 | AC 19 (T16, FF17) | CMD 16 | F:+11, R:+12, W:+5 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 | Speed 30ft Shirt: 1/1, Pin: 0/1|Martial Flex 4/4, Eternal Hope 1/1, Stun Fist 1/1, Bomb 2/4, Mutagen 1/1, Trick 3/3, Ki 3/3| Gn Mag (No DL); Extract: Comp Lang| Mes Spell: 2/2 |Active: Ref Fear, Planet Adapt, ER(Fire)20, Bless Ferv, Good Hope, IC2

"Watch out Javid--don't let it put out your flame!" Jilla rushes over to help distract the foe.

Move action and then Aid Another vs AC 10, hoping to give Javid a +2 bonus to AC against the water elemental's next attack.

Aid Another vs. AC 10: 1d20 + 3 ⇒ (10) + 3 = 13

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5

Knowledge Planes: 1d20 + 8 ⇒ (8) + 8 = 16

Orenjii gives the creature the evil eye, then moves away.

-2 AC for 7 rounds, Will DC 15 reduces duration to 1 round.

Sovereign Court

LN Nagaji Samurai 1 | HP: 8/13 | AC: 18 (21 w/ Shield) T: 12 FF: 16 | CMB: 4, CMD: 17 | F: +4 R: +2 W: +0* | Init: +3 | Perception: +6 (Low-Light Vision) | Speed 20ft | Active conditions:
Resources:
| Dragon's Challenge: 1/1 | Resolve: 1/1

Mwk. Cold Iron Nodachi: 1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 24
Damage (S): 1d10 + 6 + 1 ⇒ (6) + 6 + 1 = 13

Determined, Sulmoro attempts to carve out pieces of the elemental.

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

It's dead. Hang tight while I wait for a point of clarification from the Overseer GM regarding whether we move forward or wait for other tables to do their thing.


Season of Ghosts

**HOUSE GM ANNOUNCEMENT**

A voice suddenly rings out from nowhere and everywhere all at once:

"Judgement has fallen!"
______________

Table GMs, please proceed accordingly!

Dark Archive

Male Nagaji Fighter (Aquanaut) 1 / Oracle of Battle () 1 | HP: 21/21| AC: 16/10/15|Init: +1| Perc: +2| Fort: +5| Ref: +2| Will: +3| CMB: +4| CMD: 15| L.Spear+4;1d8+4|Spear+2;1d8+3/4|
Skills:
Acro:-1| App:+0|Bluff:+1|Clim:+4| Diplo:+7|Disguise:+3|E.A:-2| H.A:+5| Heal:+4| Inti:+3|K.Pla:+4|K.Reli:+4|Ling:+0|Ride:-2|SM:+0|Sleight:-2|Spell:+0|Stealt h:-2| Sur:+6| Swim:+4| UMD:+3|

Dimlock tenses at that statement.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7
GM Ladile wrote:

A voice suddenly rings out from nowhere and everywhere all at once:

"Judgement has fallen!"

"Then, I have been found worthy." Javid responds with eager anticipation; his words are more statement than question.

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

The water elemental dissolves in a spray of refreshing cool mist. Just then, a senior agent rushes past your team. "Don't worry about the 'judgement,' newbies, just keep fighting!" the female half-elf says.

As she heads over to continue battling the trio of large air elementals her team faces, two forms rise from the ground beneath you.

The moss covered one attacks Dimlock,
Slam!: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d6 + 4 ⇒ (3) + 4 = 7

And the dusty-brown one takes a swing at Jilla
Slam!: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d6 + 4 ⇒ (1) + 4 = 5

Mossy connects, but Jilla dodges the brown one’s rocky fist.

ROUND 3
Conditions:
The Ring of Four map
Everyone may act

Javid (-2*)
Orenjii
Sulmoro
Jilla
Dimlock (-7)
Kurik

New foes

==========================================

I’ve been advised to “keep throwing elementals” at you until the other tables catch up. Have fun! :)

Knowledge (Planes) to know about this kind of elemental.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"Then, 'keep fighting' I shall!" declares Javid. Looking for additional foes, when one arises near his feet, he strikes at it.

Melee (bo staff), flurry: 1d20 + 4 ⇒ (10) + 4 = 14
Damage (B): 1d6 + 4 ⇒ (4) + 4 = 8
Melee (bo staff), flurry: 1d20 + 4 ⇒ (7) + 4 = 11
Damage (B): 1d6 + 4 ⇒ (4) + 4 = 8

Silver Crusade

8-99 D The Solstice Scar Male LG Human Oathbound Paladin of Sarenrae 4 | HP 21/36 | AC 19 T 10 FF 19 | CMB +9, CMD 19 | F +9, R +4, W +5 | Ini +0 | Perc -2 | SM -2 | Speed 20ft

And fun we will have! ;-)

"Of course we will keep fighting!" Kurik exclaims. He attacks the dusty brown elemental.

Greatsword with Power Attack: 1d20 + 6 - 1 ⇒ (9) + 6 - 1 = 14 (unfortunately, no flanking vs. elementals)
Slashing: 2d6 + 6 + 3 ⇒ (3, 2) + 6 + 3 = 14

After the swordstrike, he takes a 5-foot-step towards Jilla to get closer to the other elemental as well.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5

Knowledge Planes: 1d20 + 8 ⇒ (17) + 8 = 25

Looks like we have to collect them all."

Another evil eye for our new friend.

-2 AC for 7 rounds, Will DC 15 reduces duration to 1 round.

Dark Archive

Male Nagaji Fighter (Aquanaut) 1 / Oracle of Battle () 1 | HP: 21/21| AC: 16/10/15|Init: +1| Perc: +2| Fort: +5| Ref: +2| Will: +3| CMB: +4| CMD: 15| L.Spear+4;1d8+4|Spear+2;1d8+3/4|
Skills:
Acro:-1| App:+0|Bluff:+1|Clim:+4| Diplo:+7|Disguise:+3|E.A:-2| H.A:+5| Heal:+4| Inti:+3|K.Pla:+4|K.Reli:+4|Ling:+0|Ride:-2|SM:+0|Sleight:-2|Spell:+0|Stealt h:-2| Sur:+6| Swim:+4| UMD:+3|

Dimlock catches his breathe after that blow having it knocked away from him.

Annoyed he steps back as a feint, grabbing a shorter length spear and thrusts that at his attacker.

Draw spear, poke enemy 1d20 + 4 ⇒ (9) + 4 = 131d8 + 4 ⇒ (4) + 4 = 8

Sovereign Court

LN Nagaji Samurai 1 | HP: 8/13 | AC: 18 (21 w/ Shield) T: 12 FF: 16 | CMB: 4, CMD: 17 | F: +4 R: +2 W: +0* | Init: +3 | Perception: +6 (Low-Light Vision) | Speed 20ft | Active conditions:
Resources:
| Dragon's Challenge: 1/1 | Resolve: 1/1

"I would not be hasty on the judgements of these organizers, but yes, I will still protect you all!" Sulmoro says once again stepping into the fray swinging his long blade.

Mwk. Cold Iron Nodachi: 1d20 + 6 + 1 + 1 ⇒ (7) + 6 + 1 + 1 = 15
Damage (S): 1d10 + 6 + 1 ⇒ (7) + 6 + 1 = 14

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

Javid misses twice, and Kurik has no better luck. Orenjii glares at the green one that injured Sulmoro, which is just enough to let Sulmoro get his retribution. It collapses in a pile of pebbles and moss.

Orenjii then recalls that these elementals are very much in tune with the ground, and gain an advantage against their enemies also standing on the ground. They can also sense movement on and through the ground. (Earth mastery and Tremorsense. Doens’t help you much, I know.) They’re also very slow to react to things. (Reflex save of -1)

ROUND 3
Conditions:
The Ring of Four map
Jilla may act

Javid (-2*)
Orenjii
Sulmoro
Jilla
Dimlock (-7)
Kurik
New foe (brown)

==========================================

Knowledge (Planes) to know about this kind of elemental.

Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 7 GOON! | HP 39/58 | AC 19 (T16, FF17) | CMD 16 | F:+11, R:+12, W:+5 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 | Speed 30ft Shirt: 1/1, Pin: 0/1|Martial Flex 4/4, Eternal Hope 1/1, Stun Fist 1/1, Bomb 2/4, Mutagen 1/1, Trick 3/3, Ki 3/3| Gn Mag (No DL); Extract: Comp Lang| Mes Spell: 2/2 |Active: Ref Fear, Planet Adapt, ER(Fire)20, Bless Ferv, Good Hope, IC2

"They just keep coming! Maybe there's one of those summoning circle doohickeys!" Jilla backs up and looks around for some arcane marks on the floor she can smudge.

Doing a withdraw action to get a bit of distance.

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

Jilla backs off, but doesn’t see anything unusual except the utter chaos of mass combat, and a yellow robed man watching it all serenely.

The dusty elemental lashes out frantically at Javid or Kurik?: 1d2 ⇒ 2

Slam!: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d6 + 4 ⇒ (3) + 4 = 7

confirm Slam!?: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d6 + 4 ⇒ (1) + 4 = 5

Its rocky fist nearly takes Kurik's head off, but the paladin takes the blow on his broad shoulders instead.

ROUND 4
Conditions:
The Ring of Four map
Everyone may act

Javid (-2*)
Orenjii
Sulmoro
Jilla
Dimlock (-7)
Kurik (-7)

New foe (brown)

==========================================

I’m about to takeoff for a China to USA flight. If someone hits it hard …

then you can…:
It has AC 17 and 13 hp. If you kill it, take 1 free round of actions as the fighting rages around you but no new elementals spawn right away.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5

Knowledge Planes: 1d20 + 8 ⇒ (11) + 8 = 19

No reason to change what works.

-2 AC for 7 rounds, Will DC 15 reduces duration to 1 round.

Sovereign Court

LN Nagaji Samurai 1 | HP: 8/13 | AC: 18 (21 w/ Shield) T: 12 FF: 16 | CMB: 4, CMD: 17 | F: +4 R: +2 W: +0* | Init: +3 | Perception: +6 (Low-Light Vision) | Speed 20ft | Active conditions:
Resources:
| Dragon's Challenge: 1/1 | Resolve: 1/1

"Surround and strike." Sulmoro says calmly as he maneuvers around allies to get into position.

Mwk. Cold Iron Nodachi + Flank: 1d20 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15
Damage (S): 1d10 + 6 + 1 ⇒ (10) + 6 + 1 = 17


Season of Ghosts

**HOUSE GM ANNOUNCEMENT**

Fighting furiously, your fellow contestants have opened a hole in the ranks of the elementals surrounding Sifu Xho Nuo!

A lone Pathfinder suddenly breaks through the gaping wall of elementals and runs towards the Emissary’s platform, leading the charge. It's Sulmoro of the Sovereign Court faction! Cheers erupt from fellow Pathfinders as they rally to keep the gap open whilst the brave and desperate lone figure races forward!

Sulmoro reaches to touch the platform, but as he does, the Emissary bursts into a maddening laugh, and with a wave of his hand, the platform erupts into a shower of smoke, sparks, and cherry blossoms. Before your eyes, three monks dressed in the robes of their sifu appear, standing in a circular formation atop the platform. With a calm grace, each one assumes a combat stance. Behind the wall of qinggong disciples, the Sifu again calmly seats himself. He closes his eyes, folds his legs, and sits in the lotus position, awaiting the victors.
______________

Table GMs, begin the final confrontation!

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

Orenjii and Sulmoro team up again for the one-two whammy. Though the elemental doesn’t get caught out by Sulmoro’s tactical positioning, Orenjii’s gaze weakens its resolve and it poofs out of existence. The last thing you hear is a sad lament, ”I wasn’t even supposed to be here today….”

There’s a brief lull in the fighting as the number of elementals rapidly dwindles. Senior teams take out two or three at a time, and even the Aspis team finishes off their last foe. Their sorceress gives a wave and a smile to Kurik as a burly Tien man dispatches their last opponent.

All is quiet and calm for just a few moments, and you suddenly remember that your goal was for someone to touch the robes of the monk on the raised platform….

==========================================

Standing by for an Overseer announcement. You have 1 round of actions to do healing, buffs, whatever. After the Overseer announcement, we’ll move on to the next phase which will involve that mysterious robed figure.

Ninja'd!

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

Sulmoro is suddenly faced with three monks, but they do not immediately attack. All three of them bow to Sulmoro, then two of them, the ones in Red and Green belts, step back and take up at-ease stances as if waiting for their turn. Blue belt snaps his arms into a combat pose and waves the fingers of his left hand in a summoning gesture as if calling for the Pathfinders to attack him.

Who goes first?:

Dimlock : 1d20 + 1 ⇒ (13) + 1 = 14
Javid: 1d20 + 4 ⇒ (17) + 4 = 21
Jilla : 1d20 + 1 ⇒ (8) + 1 = 9
Kurik: 1d20 + 0 ⇒ (9) + 0 = 9
Orenjii : 1d20 + 4 ⇒ (13) + 4 = 17
Sulmoro: 1d20 + 3 ⇒ (12) + 3 = 15
Blue Monk: 1d20 + 2 ⇒ (17) + 2 = 19

ROUND 1
Conditions:
The Ring of Four map
Javid may act

Javid (-2)
Blue Monk
Orenjii
Sulmoro
Dimlock (-7)
Jilla
Kurik (-7)

==========================================

You still get 1 Free Round of actions for healing, buffs, whatever. Assume it happened just before Sulmoro saw the gap in the action that allowed him to race towards the platform.

There is no mechanical effect spelled out for the steps up, so assume they’re just small rises and not difficult terrain.

The fact that Sulmoro was called out by name is based on the fact that he got the killing blow on the last elemental.

You only fight one of them at a time. Red and Green will each wait their turns, and will be (hand-wave) unaffected by any combat directed at them before it’s their turn. Don’t get stupid and try otherwise, thereby wasting your actions. (We all know who I’m lookin’ at here, right?) And, no, the yellow-robed sifu is also not a legal target.

The Concordance

Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 Melee bo staff +6/+6 (1d6+4 B)
Skills:
Acrobatics +10 (+14 to jump), Climb +8, Knowledge (religion) +4, Perception +6, Stealth +9, Swim +7

"I shall be the one to touch the robes!" Javid declares rashly. He rushes up the steps, then dives into a roll in an effort to get close to the man in the lotus position.
Double move, assuming steps are difficult terrain)
Acrobatics to Tumble: 1d20 + 8 ⇒ (8) + 8 = 16

Path indicated on Map

Silver Crusade

8-99 D The Solstice Scar Male LG Human Oathbound Paladin of Sarenrae 4 | HP 21/36 | AC 19 T 10 FF 19 | CMB +9, CMD 19 | F +9, R +4, W +5 | Ini +0 | Perc -2 | SM -2 | Speed 20ft
GM Nomadical wrote:
You only fight one of them at a time. Red and Green will each wait their turns, and will be (hand-wave) unaffected by any combat directed at them before it’s their turn. Don’t get stupid and try otherwise, thereby wasting your actions. (We all know who I’m lookin’ at here, right?) And, no, the yellow-robed sifu is also not a legal target.

Why do I get the feeling that the quoted text needed to be bold and bigger? (Scratches head while looking at fire-face's actions, unsure if it's roleplay or a case of not properly reading...)

Kurik's actions in the free round:

Kurik heals himself using his Lay on Hands ability.

Lay on Hands: 1d6 ⇒ 3 (swift action)
Lay on Hands: 1d6 ⇒ 3 (standard action)

He the steps closer to the stairs, still wielding his greatsword. (move action)

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5

Sulmoro seems like our best chance of victory, so he gets guidance.

Dark Archive

Male Nagaji Fighter (Aquanaut) 1 / Oracle of Battle () 1 | HP: 21/21| AC: 16/10/15|Init: +1| Perc: +2| Fort: +5| Ref: +2| Will: +3| CMB: +4| CMD: 15| L.Spear+4;1d8+4|Spear+2;1d8+3/4|
Skills:
Acro:-1| App:+0|Bluff:+1|Clim:+4| Diplo:+7|Disguise:+3|E.A:-2| H.A:+5| Heal:+4| Inti:+3|K.Pla:+4|K.Reli:+4|Ling:+0|Ride:-2|SM:+0|Sleight:-2|Spell:+0|Stealt h:-2| Sur:+6| Swim:+4| UMD:+3|

Dimlock takes the chance in the lull to pull out his trusty wand uses its power.
Bless. for the free round.

Grand Lodge

Under the Eye of the Mantis (T3-4) slides

To absolutely no one’s surprise, Javid rushes the stage trying to get to the Sifu. As he steps out of the flank between the two monks, Blue belt spins on his front foot. His back foot comes all the way around 270 degrees of momentum building before it

Spin Kick AO, flanking: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
damage: 1d8 + 1 ⇒ (3) + 1 = 4

…just barely misses Javid’s fiery face.

The monk then steps closer to the excitable ifrit and unleashes a flurry of attacks, swinging with a fist while snap-kicking with his heel.

Flurry: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d8 + 1 ⇒ (5) + 1 = 6

Flurry: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Both attacks miss, but the monk doesn’t betray any disappointment at his poor performance. Meanwhile, some of you notice Red drink a potion. Her form becomes blurry and indistinct.

The Sifu looks calmly at Javid and smiles before rapidly levitating straight up into the air well out of the Pathfinders’ reach.

ROUND 1
Conditions: Bless (+1 attacks and saves vs fear)
The Ring of Four map
Everyone may act

Javid (-2)
Blue Monk
Orenjii
Sulmoro (guidance)
Dimlock (-7)
Jilla
Kurik (-1)

==========================================

There is no mechanical effect spelled out for the steps, so assume they’re just small rises and not difficult terrain.

You only fight one of them at a time. Red and Green will each wait their turns, and will be (hand-wave) unaffected by any combat directed at them before it’s their turn. Don’t get stupid and try otherwise, thereby wasting your actions. (We all know who I’m lookin’ at here, right?) (Why did I bother?) The yellow-robed sifu is NOT a legal target.

The Exchange

Android Witch 6/Mortal Usher 1 | HP 44/44 | AC 21, T 16, FF 16 | F: +5 R: +8, W: +6 | Perc +7 | Init +5

If they are going to come at us one at a time, they will be easy to stare down. Evil eye a go-go.

-2 AC for 7 rounds, Will DC 15 reduces duration to 1 round.

Silver Crusade

8-99 D The Solstice Scar Male LG Human Oathbound Paladin of Sarenrae 4 | HP 21/36 | AC 19 T 10 FF 19 | CMB +9, CMD 19 | F +9, R +4, W +5 | Ini +0 | Perc -2 | SM -2 | Speed 20ft

Kurik runs forward and again tries an overhead chop against the monk with the blue belt.

Greatsword with Power Attack, Bless, Flanking: 1d20 + 6 - 1 + 1 + 2 ⇒ (5) + 6 - 1 + 1 + 2 = 13
Slashing: 2d6 + 6 + 3 ⇒ (3, 2) + 6 + 3 = 14

Unfortunately, Orenjii blocks Kurik's charge lane, so no additional +2 for charge...

Sovereign Court

LN Nagaji Samurai 1 | HP: 8/13 | AC: 18 (21 w/ Shield) T: 12 FF: 16 | CMB: 4, CMD: 17 | F: +4 R: +2 W: +0* | Init: +3 | Perception: +6 (Low-Light Vision) | Speed 20ft | Active conditions:
Resources:
| Dragon's Challenge: 1/1 | Resolve: 1/1

"Bold, it feels to be mismatched but we will give you the challenge you ask for."

Mwk. Cold Iron Nodachi: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage (S): 1d10 + 6 + 1 ⇒ (10) + 6 + 1 = 17

Liberty's Edge

Female LG Gnome Rolling Pin-wielding Level 7 GOON! | HP 39/58 | AC 19 (T16, FF17) | CMD 16 | F:+11, R:+12, W:+5 (+4 vs sleep, +2 vs fear & illusion, +1 vs enchant) | Init: +1 | Perc: +8 (+10 listen), SM: +6 | Speed 30ft Shirt: 1/1, Pin: 0/1|Martial Flex 4/4, Eternal Hope 1/1, Stun Fist 1/1, Bomb 2/4, Mutagen 1/1, Trick 3/3, Ki 3/3| Gn Mag (No DL); Extract: Comp Lang| Mes Spell: 2/2 |Active: Ref Fear, Planet Adapt, ER(Fire)20, Bless Ferv, Good Hope, IC2

Jilla's little legs carry her onto the platform and then she points to where a humanoid-shaped figure of glowing light begins to appear right next to the yellow-robed monk on the stage "Summon sun elemental!" she shouts.

Using the "faintly glowing, vaguely humanoid" selection of dancing lights to have a bit of fun and perhaps distract one of the defenders.

Bluff: 1d20 + 2 ⇒ (6) + 2 = 8

Grand Lodge

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Under the Eye of the Mantis (T3-4) slides

Orenjii focuses their ire on the current foe who feels himself become unsteady on his feet

Will save: 1d20 + 7 ⇒ (6) + 7 = 13

Kurik tries to rush the monk, but his android teammate blocks his preferred line. He misses, and he isn’t really sure if having the extra power behind the swing that a charge would have afforded really would have helped in the end. Alas, it wouldn’t have.

Sulmoro, as usual, has no problem connecting, and the once clean monk’s robes are now stained with his own blood.

Jilla trots in and “summons” an elemental, cause there weren’t already enough of those to last a lifetime. The Sifu smiles at her efforts the way a master chef would at a child “baking” mud-cakes.

ROUND 1
Conditions: Bless (+1 attacks and saves vs fear)
The Ring of Four map
Bold may act

Javid (-2)
Blue Monk (-17, -2 AC)
Orenjii
Sulmoro (guidance)
Dimlock (-7)
Jilla
Kurik (-1)

==========================================

There is no mechanical effect spelled out for the steps, so assume they’re just small rises and not difficult terrain.

You only fight one of them at a time. Red and Green will each wait their turns, and will be (hand-wave) unaffected by any combat directed at them before it’s their turn. [s]Don’t get stupid and try otherwise, thereby wasting your actions. (We all know who I’m lookin’ at here, right?) [/b] (Why did I bother?) The yellow-robed sifu is NOT a legal target.

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