Full Name |
Sulmoro |
Race |
| HP: 8/13 | AC: 18 (21 w/ Shield) T: 12 FF: 16 | CMB: 4, CMD: 17 | F: +4 R: +2 W: +0* | Init: +3 | Perception: +6 (Low-Light Vision) | Speed 20ft | Active conditions: |
Classes/Levels |
|
Gender |
LN Nagaji Samurai 1 |
Size |
Medium | 6' | 280 lbs |
Age |
22 |
Alignment |
LN |
Deity |
Order of The Dragon |
Languages |
Common, Draconic |
Occupation |
Bodyguard |
Homepage URL |
Art Inspiration |
Strength |
18 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
10 |
About Sulmoro
#54329-5 Sulmoro
Nagaji Samurai (Yojimbo) 1
LN Medium Humanoid (Reptilian)
Init: +3; Senses: Low-Light Vision; Perception: +6
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Defense
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AC: 18, Touch: 12, Flat-Footed: 16 (+5 Armor, +2 Dex, +1 Natural)
HP: 13 (1d10+3)
Fort: +4, Ref: +2, Will: +0; +2 vs. Mind-Affecting effects and Poison
Defensive Abilities: Resolve (1/Day)
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Offense
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Speed: 30 ft. (20 ft. in armor)
Melee:
• Dagger +5 (1d4+4/19-20)
• Light Flail +5 (1d8+4)
• Masterwork Cold Iron Nodachi +6 (1d10+6/18-20)
Special Attacks: Dragon Challenge 1/Day (+1 damage, allies gain +1 to hit)
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Statistics
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Str: 18, Dex: 14, Con: 14, Int: 10, Wis: 10, Cha: 10
Base Atk: +1; CMB: +5; CMD: 17
Skills: Acrobatics -2 (-6 to jump), Intimidate +4, Perception +6, Profession (soldier) +4, Survival +4 (+5 to provide food and water for allies or to protect allies from harsh weather)
Languages: Common, Nagaji
Weapons: Dagger, Light Flail, Masterwork Cold Iron Nodachi
Armor: Scale Mail
Magical Items:
Gear: Masterwork Backpack: Alchemist’s Fire, Caltrops, Flint and Steel, Grappling Hook, Silk Rope (50 ft), Smelling Salts, Spring Loaded Wrist Sheath
Wallet: 93 gp, 7 sp, 1 cp
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Traits
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• (Region) Absalom Hotspur
• (Combat) Helpful
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Feats
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• (1) Shield Focus
• (3)
• (5)
• (7)
• (9)
• (11)
• (13)
• (15)
• (17)
• (19)
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Class (Samurai) Abilities
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• (1) Challenge
• (1) Mount: Replaced by Yojimbo
• (1) Order (Dragon)
• (1) Resolve (1/Day)(Ex): Your resolve can remove effects or reroll saves.
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Archetype (Yojimbo) Abilities
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• (1) Resolute Defense (Ex):
At 1st level, whenever a yojimbo issues a challenge, he can select one ally as his ward for the duration of the challenge. Whenever the yojimbo is adjacent to his ward, he can use resolve, greater resolve, and true resolve on his ward rather than targeting himself. This ability replaces mount.
• (3)
• (4)
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Order (Dragon) Abilities
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• (Base) Edicts:
The cavalier must remain loyal to his allies and must always work to further the aims of the group. He must protect his allies from harm and defend their honor when called into doubt.
• (Base) Challenge:
Whenever an order of the dragon cavalier issues a challenge, his allies receive a +1 circumstance bonus on melee attack rolls against the target of his challenge whenever he is threatening the target. This bonus increases by +1 for every four levels the cavalier possesses.
• (Base) Skills:
An order of the dragon cavalier adds Perception (Wis) and Survival (Wis) to his list of class skills. In addition, whenever an order of the dragon cavalier uses Survival to provide food and water for his allies or to protect his allies from harsh weather, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).
• (2)
• (8)
• (15)
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Race (Nagaji) Abilities
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• Reptilian: Nagaji are humanoids with the reptilian subtype.
• Normal Speed: Nagaji have a base speed of 30 feet.
• Low-Light Vision: Nagaji can see twice as far as humans in conditions of dim light.
• Armored Scales: Nagaji have a +1 natural armor bonus because of their scaly flesh.
• Resistant: Nagaji receive a +2 racial saving throw bonus against mind-affecting effects and poison.
• Serpent’s Sense: Nagaji receive a +2 racial bonus on Handle Animal checks against reptiles, and a +2 racial bonus on Perception checks.
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Pathfinder Society Reputations
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• Current Fame: 2
• Sovereign Court: 2
• Total PP: 2
• Current PP: 2
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Boons
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Completed Scenarios
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#5-01 The Glass River Rescue
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Description
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Background
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