Race |
Speed 40 ft. | Fort +3, Ref +7, Will +1 | Init +4; Senses darkvision 60 ft.; Perception +6; Sense Motive+0 |
Classes/Levels |
Melee bo staff +6/+6 (1d6+4 B) |
Gender |
Ifrit Unchained Monk 3 | LN Medium outsider (native) | AC 15 touch 15, flat-footed 10 | HP 25/25 | resist fire 5 |
About Javid Samrad
Javid Samrad
Male ifrit Unchained Monk 5
LN Medium outsider (native)
Init 4; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge)
hp 39 (5d10+5)
Fort 4 (+5 circumstance bonus vs. cold weather), Ref 8, Will 3; +2 vs. enchantments
Defensive Abilities evasion; Immune disease; Resist fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee bo staff +8/+8 (1d6+4 B) or
. . unarmed strike +8/+8 (1d8+3 B)
Ranged shuriken +9/+9 (1d2+3 P) or
. . sling +9 (1d4+3 B)
Spell-Like Abilities (CL 5th; concentration +5)
. . 1/day—burning hands (DC 11)
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Statistics
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Str 17, Dex 18, Con 10, Int 10, Wis 10, Cha 10
Base Atk +5; CMB 8 (+10 grapple); CMD 23 (25 vs. grapple)
Feats Blind-fight, Dodge, Improved Grapple, Improved Unarmed Strike, Iron Will, Step Up, Stunning Fist
Traits bullied, martial manuscript
Skills Acrobatics +9 (+5 to jump), Climb +5, Knowledge (religion) +5, Perception +8, Stealth +9, Swim +4
Languages Common, Ignan
Combat Gear potion of cure light wounds (3), potion of endure elements, potion of enlarge person, potion of resist cold 10, smelling salts[APG]; Other Gear bo staff[UC], shuriken (15), sling, bag of holding i, backpack, belt pouch, blanket[APG], hemp rope (50 ft.), monk's outfit, mwk manacles, torch (10), trail rations (5), waterskin, 5,980 gp
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Fire (5)
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Immunity to Disease
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (2/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Spin Kick Kick attack targets flat footed AC, unless foe has uncanny dodge.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Still Mind (Ex) +2 to saves against enchantment spells and effects.
Stunning Fist (5/day, DC 12) You can stun an opponent with an unarmed attack.
Style Strike (1/round) (Ex) During flurry of blows, one or more unarmed strikes has an extra effect.
Sudden Speed (Su) As a swift action, use 1 ki to increase base speed by 30 ft for 1 min.
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