DM Brainiac's Fists of the Ruby Phoenix: Three Men and a Fairy (COMPLETE)! (Inactive)

Game Master Brainiac

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Welcome to the game! If you have any questions before we begin, here's the place to ask them! You should also talk amongst yourselves to determine how and why your group came together to form a team. There are suggestions in the player's guide to this end. Also, come up with a fun team name!

Additionally, I will be creating a channel in Discord to discuss this game. If you're interested in joining and I don't have your Discord info already, you can post it here on PM it to me so I can get you in on the action. :)


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

So why did three big, tough guys team up with a fairy??? My guess is she met Yog’Moi while he was cooking—either helping him start a fire by Blazing-Talon-kicking a log, or she could have just jumped out of the flame playing with her new Fire-Jump Ring.

As a Phoenix Talon martial artist, a tournament with the word “Phoenix” in it is logically meant for her!

Questions: I can use Perform as Diplomacy to make an impression. So if I have Diplomacy trained to get the Group Impression feat, can I benefit from advancing the Perform skill? That is, impress a larger group with that feat with the expert/master/legend numbers?

Also, is perform dance considered auditory because of the jingly things on the dancer’s scarves? If so, I will take the Catchy Tune Sprite feat at Lv.13. I’m tempted to now, but should probably have my mini-hadouken. (And of course, wings.)


Yes, you can benefit from the advancements with the Performance skill. Dance isn't necessarily considered auditory but I'll let you use it so long as you sing along to your jingling bells. :)


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Oh, I will definitely sing contextual lyrics.

I was going to have act or comedy originally, but like the benefit of the upgraded dancer’s scarf better than the persona mask, and it’s more fun to draw.


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Yog'Moi is big in a horizontal sense, but not so much vertically. Hobgoblins are nearly as tall as humans, per the description, and he's average height for a hobbo so ... I'd say he's about 5 feet 6. Sadly, there are zero hobgoblin avatars available for the paizo forums, so this goblin mugshot will have to do for now.

And 'how'? Ha, Yog'Moi is desperate to get into the tournament and if need be, he'll get together a bunch of rejects and outcasts! If five Tengu slave-sailors and a Hobgoblin cook can overwhelm the crew of a ship, survive a generational storm and the shipwrecking that followed, and then manage to become successful adventurers - who doesn't know the Hei Feng Six?! - surely Yog'Moi can find the necessary talent to have a shot at winning this tournament.

That, or he has worked with any of you in the years before the tournament. It is possible that he has actively adventured together with you before or that they grouped up to deal with a specific threat or event. I didn't bother with Diplomacy on him, but he's still a very charismatic and enigmatic being ;)


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Out of character, I'd love it if you all let me recruit you. My background is of a disgraced general trying to recover lost honor by assembling a team (cue the A-Team music...)

What have you been doing in the past? Wu Xin has has been adventuring throughout Tian Xia seeking heroes with the right stuff to help him win the Ruby Phoenix tournament and simultaneously honing his own skills in combat, leadership and subterfuge. Could we have been adventuring companions? Or adventuring rivals, even?


Hey guys, excited to play! This will be my first 2e game since the play test, so don’t worry about telling me if I’m doing something wrong.

It looks like Esh is the lawful guy in a party of chaotics, it’s a good thing he brought drugs haha. It looks like I can offer good backup face to Wu, and ironically have all the main knowledge skills.

As far as tactics go, my big damage dealing thing is almost always going to take the first round to set up unless we get lucky (rage, incinerating aura, move into position), so in a fight where we’re going to need that be sure to take that into account.

I feel like Esh could be reasonably expected to know Yog just from traveling around, and I wouldn’t be opposed to having had adventures with Wu before, nor being recruited by him. Not sure how to tie in with Hotcha’s background.

I will get an alias up tomorrow when I have access to a computer.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Added 3rd image to profile. In my head, Hotcha’s fighting someone who put gloves on while greater invisibility was already active, but images 2 & 3 are both Hotcha vs. Video Game Villain.

More important: swapped languages so I can speak the native tongue of party members. (elf, goblin, common and sylvan are our respective native tongues… I think.)

EDITING - oh, but questions answered (below). Thanks!


Cayden will bless your goblet with some lite ale! Tastes great, or less filling?

An everburning torch provides magical light only. It is not a fire source.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43
Wu Xin wrote:

Out of character, I'd love it if you all let me recruit you. My background is of a disgraced general trying to recover lost honor by assembling a team (cue the A-Team music...)

What have you been doing in the past? Wu Xin has has been adventuring throughout Tian Xia seeking heroes with the right stuff to help him win the Ruby Phoenix tournament and simultaneously honing his own skills in combat, leadership and subterfuge. Could we have been adventuring companions? Or adventuring rivals, even?

Blue question: Yes!

Black question:

Hotcha was a dancer. I imagine she was in the Crystalhue equivalent to the Nutcracker. She is (officially now, per GM post above) a follower of Cayden What’s-His-Face, and maybe had one too many baths in her goblet of Rosebud Lite (low alcohol; smells like roses) when she observed a martial artist and said “you’re doing it wrong, you’re doing it wrong, you’re doing it wrong” one too many times. One thing led to another, and instead of getting clobbered by an irate martial artist, Hotcha got to study with them.

No one sparred with her because no one wanted to punch a girl who is literally the same size of a clenched fist. So to Hotcha, martial arts became a new dance. Her natural ability to create fire eventually caught the attention of a Phoenix Talon master. At this point, she was taken a little more seriously.

Sparring partners were, at first, halflings, gnomes, and anyone not too proud to chug a shrink potion. Eventually humans would fight Hotcha. Her tiny body could take a beating, which is good because she lost often. Now that she can energize her wings as the sprites of old could, she’s becoming a little too confident.

(Since I’m too new to PF2 to know how effective Hotcha will be, let’s say she lacks adventuring experience. All of her training is at a dojo around people who see her as an excellent entertainer and a good martial artist… for her size.)

GM Question: Is there an acrobatics feat I should have that lets me squeeze into tiny, tiny spaces? If slipping under doors or through keyholes is possible with a skill feat (and not possible without), there’s my Lv.12 plan!


Implausible Infiltration

It’s normally a rogue only feat but I will let you take it at level 18 if you like!

If you are a master in Acrobatics, you can already attempt to Squeeze through a space big enough to fit your head through.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43
DM Brainiac wrote:

Implausible Infiltration

It’s normally a rogue only feat but I will let you take it at level 18 if you like!

If you are a master in Acrobatics, you can already attempt to Squeeze through a space big enough to fit your head through.

Hmmmmm………. I noted this, and I might accept this offer. Would this be taken as a skill feat?

I will meet the legendary acro requirement. I benefit from Legenday from aerobatics.


That is a Class Feat, not a Skill Feat.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Okay—listed under my Monk Feats to remind me. I’ll have access to empty body, but this is a very cool feat. Would a fly speed allow me to pass through a ceiling? I’ll have a permanent fly speed at 17.

I assume you aren’t going to deal with fractions of inches, so rather than define official sprite head size, can we say “about an inch” for the purpose of squeezing?

TL;DR-able Overthinking:
Traditional diminutive Sprite heads would be one inch, Barbie (Liminal Sprite size) is an inch if you round to the nearest inch, as is G.I. Joe (but rounding up rather than down), as is the 4.5” Tinkerbelle action figure whose head is bigger than G.I. Joe’s.

Which, ummm, I know because I have three daughters. They are playing with Barbies and now-wingless Disney Fairy dolls as I type this. And I know my G.I. Joes—my dad was Cobra!!!

Seriously… Hasbro made G.I. Joe toys in-house, but outsourced the manufacture of Cobra. (Same might have been true for Decepticons.) My dad’s shop made the FANG helicopter, the HISS tank, and the Cobra Rattler. Errr… coooBRAAA?!


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

• Q: is Gladiator Dedication a general feat, or should I have taken that as a class feat?

And while I’m asking (and potentially rebuilding feats based on the answer)…

• Q2: Is the grapple action in Blazing Talon Surge part of the >> action, or would that be a separate action?

And regardless of the Q2 answer…

• Q3: Should I just avoid grappling?

Fiery kicks, mini-hadoukens and flying give me plenty of fun stuff. I feel like I should drop Athletics and advance Stealth instead. I’ve got three muscular guys to do the grappling for me! (I realize STR fixes this, but the fun of playing a “fairy” is having stats fit the limits her body should have, within PF2 rules of course.)


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Gladiator Dedication is a class feat. All multiclass/archetype feats are class feats as far as I know!

The grapple is part of the two action cost you pay to use Blazing Talon Surge. In a sense, you pay the 'cost' for it by having to shift into the Rain of Embers stance when combat breaks out. Lots of classes have feats that merge actions and through that, make them more 'cost' efficient :D

And why? Grappling is great! When you grab someone, they become flat-footed and that applies a -2 to their AC. Yog'Moi has STR 10 and I basically dipped into athletics because I think it fits him as a character (swimming, climbing, the whole 'strongman' vibe while actually only having STR 10) - he will try to stay out of combat as much as he can since he ain't wearing no armor!


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Oh. Maybe it isn’t so bad then. I have 8 STR but arm bands add +2, and I THINK Titan Wrestler means no size penalty vs. small or medium foes, and vs. large when I’m a legendary athlete.

Okay… I will fix class feats and maybe I can afford a fun general feat now!

EDIT - I took Ancestral Paragon! I had two Lv.1 Sprite feats already, so I moved Sprite’s Spark to 3 and start the game with Catchy Tune (Lv.5)!


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3
Yog'Moi wrote:
All multiclass/archetype feats are class feats as far as I know!

Most, but not all. Some are skill feats.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

One ability of Wu Xin's we should discuss is Cadence Call. It quickens you for one round, then slows you the next. Each ally can choose to be affected or not. By the time I get to 14th level I will be able to replace it with Tactical Cadence, which gets rid of the downside. Cadence Call will be useful in the first round of combat, moving into position and still getting attacks. Then once in position, you'd forgo the low-odds third attack on the following round.

Another ability to be aware of is the Marshal's aura. Myself and any allies within 10 feet gain a +1 status bonus to saving throws against fear. More importantly, when I use Inspiring Marshal Stance, which will be nearly always, myself and allies within the aura (10' or 20' on a crit) gain a +1 status bonus to attack rolls and saves against mental effects. So fighting near me is a good idea.

Finally, the To Battle! ability allows me to grants someone in my aura an extra move or attack. I'll primarily use this to let a martial character take an extra strike with no MAP penalty, so do be sure to flank with me to make this easy to use! The way I see it, on a turn when Wu Xin and an allied martial have an enemy flanked, Xin will take a single attack with sneak attack, then spend two actions to give that martial ally a free strike.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Oh… my character has a goblet she can fill with girl beer. She can’t possibly drink it all, or carry the goblet itself. Would any gentleman be so kind as to carry it about?


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

"Girl beer"?

Is that beer that likes shoes more than boy beer? Or is it beer that summons girls? 'Cause if it's that second one, let's talk.

And yes, Wu Xin would be happy to carry your goblet.

There's a sentence I never imagined writing.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

It only fills with one type of beer. So I chose a very fruity “Rosebud Lite.” You could drink this by the gallon and not get drunk.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43
Paizo Rules Guys wrote:
You move like the wind. You gain a +10-foot status bonus to your Speed whenever you’re not wearing armor. The bonus increases by 5 feet for every 4 levels you have beyond 3rd.

Does this affect all speed, including my 30’ Fly Speed? (from Energize Wings)


If a rule refers to "speed" and not "swim speed" or "ground speed", then it's all speeds that you have. You're just faster. Energize Wings grants you a fly sped and this status bonus will add to that. But note that it will not add to other status bonuses.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Nice. I also get a second Lore Skill from Gladiator Dedication. If I can, I’d like something dance-related or fairy-related, or if possible, a marriage of the two—dances associated with fairy tales, the Sprite ancestry or fey. (Not picky.)


You can choose either Fey Lore or Dance Lore. Either one would cover fairy-related dances. :)


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Decided on dance. Speaking of, please note that Perform is rolled as initiative when I have an audience. I get a +1 from dancing scarves. If that bonus can’t apply, I’ll adjust the blue text in my tagline accordingly. (But I’m under the assumption that if I’m performing, some kind of dance is involved.)

Also, my WIS sucks so I used my Lv.10 feat to start a ki pool. Giving myself 16 HP (and being able to fully heal in an hour and a half) sounds better than occasionally slowing a foe when I crit.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

If ALL THREE of you are willing to hold a goblet for Hotcha, and if she can own more than one, I’ll buy two more!

Esh’s Goblet:
Extra Frothy Rosebud Lite - the froth makes it look manly, but the rose petal flavor adds elven finesse!

Wu Xin’s Goblet:
Sakura Sake - rice wine with the taste of spring!

Yog’Moi’s Goblet:
Gluhwein - hot wine a cook will surely appreciate!

EDIT - If you’re fine with this^ OoC, we could (potentially) RP this as an in-character surprise that Wu Xin is in on. Hotcha spreads the greatness of Cayden without ramming religion down your throat, and maybe her suggestion as a morale-booster for the team? (Or just already having them is fine.)


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Hotcha, note that focus spells are automatically heightened, like cantrips. So when you use Wholeness of Body, it's a 5th level spell, meaning it heals you for 40 HP each time.


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

I wasn't sure what items to get, so I bought a hotchpotch of magical items that support and maintain Yog'Moi and the people around him. With the Fleet feat, the Boots of Bounding, and the heightened Longstrider spell he actually is a fast fellow: 45ft movement speed!

Items:

GEAR (bulk: 4 L 6 - capacity is 7 plus backpack shenanigans)
Nine-Ring Sword, Explorer’s Clothes, Adventurer’s Pack (backpack (containing the other goods), bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin), Silver Religious Symbol, Bandolier (A bandolier holds up to eight items of light Bulk within easy reach and is usually used for alchemical items or potions. If you are carrying or stowing a bandolier rather than wearing it around your chest, it has light Bulk instead of negligible. A bandolier can be dedicated to a full set of tools, such as healer’s tools, allowing you to draw the tools as part of the action that requires them), Belt Pouch (can hold up to 4 light bulk items), MW Healer’s Tools (+1 to the check), Material Component Pouch.

Rune of Armor Potency +1, Rune of Resilient +1
Rune of Weapon Potency +1, Rune of Striking +1
Potion of Flying (1 minute 40ft fly speed), Potion of Swimming (10 minutes, speed equal to land speed)
Wand of Ant Haul (level 1) - 60gp, L
Wand of Longstrider (heightened 2) - 160gp, L
Dust of Appearance (anti-invisibility stuff)
Emerald Grasshopper (when rolling a high jump check, if you succeed, you leap higher)
Boots of Bounding (+5ft item bonus to speed, +2 to athletics to high jump and long jump. When you jump, you jump 5 feet further or 3 feet higher.) - 340
Gloves of Storing (1 action to draw/store a 1 bulk item) - 340
Greater Staff of Healing (+2 to Heals, 2nd Heal, Restoration, Restore Senses, 3rd Heal, Remove Disease) - 470gp, 1
Greater Demon Mask (+2 item bonus to Intimidation, once a day, 2 actions, Cast 3rd level fear vs DC 29) - 900gp, L

36gp left


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)

Is there any particular format you want for the tagline?


No, not really. So long as it has the pertinent information, you can do it in any format. I would like to at least see HP, AC, Saves, and initiative. Anything else is up to you.

BTW, since you are starting at higher levels, everybody begins play with 2 Hero Points. I always give out 1 Hero Point to everybody upon leveling up, and will sometimes give out more during play for something really cool/fun. :)

Also, gameplay thread is live so you can start posting when you are ready.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

@Brainiac, please note the blue text in my tagline. If there are spectators, I Perform is my initiative and I get temp HP! I also took a gladiator class feat that lets me perform every time *I* drop an opponent to 0 HP, giving me another 11 temp HP and +1 AC, if I beat whatever DC you set. (Can be standard for my level if you prefer.)
LINK: Play to the Crowd

@Esh, @Yog’Moi, I have 3 goblets in my inventory now. Please tell me if you’d rather not have the item. I don’t want this forced on you, though it shouldn’t affect you bulk-wise (as far as I know).


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)
Hotcha Twinkletoes wrote:
@Esh, @Yog’Moi, I have 3 goblets in my inventory now. Please tell me if you’d rather not have the item. I don’t want this forced on you, though it shouldn’t affect you bulk-wise (as far as I know).

That's no problem.


The Discord thread is up now. I have everybody in there now except for Tarondor. Send me your username if you want to join the conversation! :)


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

@Wu Xin,
What do you think of Three Men and a Fairy as the team name?

It was honestly a joke in the discord chat room… but it’s the only name that’s come up so far, and the other table is “Victorious Secret,” so a silly wordplay somehow feels normal.

But I don’t want to force silly …beyond playing a fairy who specializes in unarmed melee, and all the inherent silliness that will obligatorily ensue.


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

I'm amenable to either one. Personally, "Victorious Secret" tickles my funnybone, but "Three Men and a Fairy" is more on point.

I feel it's not something that serious Wu Xin would be happy with, but -is- something the others could have wheedled him into accepting. Maybe he lost a bet, or they resorted to drawing straws.


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

Jeez, Victorious Secret? That's ... it's downright painful x'D

Yog'Moi is fine with that name. He knows Hei Feng might either find it hilarious or get super annoyed by it if a priest of his gets into the tournament with such a team name. Both outcomes are positive.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

Nice. We gotta go with the Three-Men one though. “Victorious Secret” is the table 2 team name suggested by Chou Xin’s player. I just popped into their discussion thread to find out who—she suggested FIVE bad puns!


Wu Xin, check your Discord for the friend request!


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

DM B - I don't think I'm going to have time to hang out on Discord. Is that a problem?


No, that’s okay. I do usually post updates on when new gameplay posts and share images there, if you just want to pop in occasionally. If not, I’ll make sure to share those in the gameplay thread as well.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43
Wu Xin wrote:
DM B - I don't think I'm going to have time to hang out on Discord. Is that a problem?

I’d be happy to let you know if a discussion that concerns you comes up.

On an unrelated note, don’t forget we start with 2 hero points.


Cleric 20 - HP 288/288, AC 40 - Perception +30 - F: +32/ R: +29 / W: +33 - Speed: 35 - Hero Points: 2/2, Active Conditions: n/a ; Default Exploration Activity: Scout

On Xu's "To Battle!" ability: you do not suffer from MAP when you use a reaction to attack outside your turn. I'm not sure if this will ever come into play, but it might come in clutch when we *need* a hit.

What sort of reactions is everyone rocking? Yog'Moi has a reaction to boost his saves vs spells/magic effects, one that gives a nearby ally temporary hitpoints when they down a foe, and when initiative is rolled he can try to demoralize a foe. I'm thinking of putting them into a neat little 'reaction' spoiler tag on my profile page, so Brainiac has easy access to them.


That would be very helpful, Yog! :D


Rogue (Marshal) 20 - HP 221/268 , AC43 - Perception +29 (+31 Initiative) - F: +30/ R: +36 (crit failures are failures; successes are crits) / W: +29 (+3 v. Fear)(+3 v. demoralized target)(successes are crits) - Speed: 30 - Hero Points: 3

Xin has "Nimble Dodge" and "Attack of Opportunity".

re: "To Battle": Correct. I plan to use this a lot to give someone (probably Esh) an extra strike with no MAP. It does cost me two actions, though, so it will only be in the right situation. I wish we had access to Haste.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

I have Play to the Crowd.

I will put this in a reaction spoiler, and if the perform dance (victory dance) is to be GM rolled, dice code + what I will choose upon success.


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)

I have Attack of Opportunity as well, though that isn't affected by nor contributes to MAP.

Also: I'm slowly working on getting all my info in my character profile instead of the pdf on google drive, primarily for quick access to links. If you happen to spot inconsistencies or incorrect/broken links, please let me know.


♀ Monk Sprite | ♥️306/306| AC:48 | F:33(s.crit)/35.Poison,Disease/36.Inhaled, R:40(s.crit/f.½), W:29 | Res.Fire,Acid:15, Poison:10 | Perc:26/Low.Light, Dance:37(Init.w/Spectators) | Speed:30’Swim/65’Fly | Invisible:1/hr | Ki:3/3 | Hero:☀️☀️☀️ | DC:43

My spoiler is at the bottom of my profile.

Note the blue text in my tag line that shows Perform Dance can be used for both Init and Reaction—both under the same condition: spectators. (So not the upcoming battle!)

REACTION:
Play to the Crowd

Paizo Rules Guys wrote:
Performance check; the DC is determined by the GM but is typically the standard DC for your level or the DC to Make an Impression on the spectators, whichever is higher.

Hotcha’s Victory Dance: 1d20 + 20 ⇒ (17) + 20 = 37

• Success: 11 temp HP for a minute
• Crit Success: +1 AC next round (in addition to the temp HP)

NOTE: If I already have 11 temp HP, add +1 AC upon success instead.


Male Ancient Jininese Elf || HP 346; AC 44; Fort +34; Ref +32; Will +32; Perc +30 (+32 when Init)

Question: how does Deny Advantage interact with the oracle archetypes unique curse progression?

Deny Advantage: Your foes struggle to pass your defenses. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.

Oracle First Revelation: You gain your mystery's initial revelation spell. Casting this spell progresses your curse. Use the minor curse from your mystery, but when you progress it again, instead of your mystery's moderate curse effect, you become flat-footed in addition to the effects of the minor curse.

If you don't have one, you gain a focus pool of 1 Focus Point. You can Refocus by reconciling the conflicting nature of your mystery, which also reduces your curse to minor.

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