Khaul Irontoe
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Still? The two strikers are down. I'm a one hit speed bump. This BBEG is just walking over us - and we've hardly scratched him.
| GM rainzax |
GM rainzax wrote:Rules for Persistent Damage!Rules for Recovery.
After Aurelian has a chance to act, Emoubu and Duncan are up next.
Emoubu
|
Given our dice luck this session, I strongly suspect Emoubu is going to bleed to death this adventure.
I need a DC 12 recovery check, which if I fail I go to Dying 3. Then Emoubu bleeds, taking damage and going to Dying 4 and being dead.
Edit: Wait, I have one hero points, so I can stabilize this time.
--
Unless I manage to hit the DC 15 check to stop bleeding though I'm still likely die next couple of rounds.
The Recovery Roll, assuming I don't fail, just decreases my Dying by 1, which is immediately reversed by the Bleeding.
Eventually there will be a round where I fail the Recovery Roll and that will be it.
Edit: Even with Heroic Recovery, nothing really changes. I stabilize to 1 HP, Wounded 2, bleed and go back to Dying 3.
--
Say Aurelian uses Stabilize on me. Nothing actually changes. I go to Wounded 2, bleed, and am right back to Dying 3.
And given the infernal wound, that is really unlikely.
---
To get back into this combat I don't need a natural 20. I need several natural 20s--in a row.
Khaul Irontoe
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Yeah, infernal wounds in a low level scenario is just mean - unless there is some way to counter it that we missed.
Maybe we went around the (final?) encounter wrong, and you are supposed to missile him to death first ? Not that we are strong on missile fire.
Emoubu
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He's gotten pretty lucky with his rolls. And we have been spectacularly unlucky in ours.
Admittedly, he had to roll a 10+ to hit me, which he did consistently. And his damage has been above average too.
Also the 1d8+1d6+5 damage is a lot for low level. That's 19 on max damage, then he bleeds. So essentially his main weapon is 1d8+2d6+5 damage, with one of the 1d6's not stacking. That's 25 damage, which drops pretty much every low-level character, and dropped a level 3 in three blows.
And has beard that ignores the MAP.
Duncan Veritan
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Should have stuck with the parry. Would have avoided the crit at least. The binding contract may have been less sinister than we assume.
| GM rainzax |
Edit: Even with Heroic Recovery, nothing really changes. I stabilize to 1 HP, Wounded 2, bleed and go back to Dying 3.
I agree your situation is dire, but not quite as dire as depicted above:
GM rainzax wrote:GM rainzax wrote:Rules for Persistent Damage!Rules for Recovery.
Rules for Heroic Recovery
Aurelien Castroviel'lo
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Aurelien isn't a cleric and doesn't have stabilize or healer's tools. He does have a scroll of heal. I have the option of using that or attempting to do good damage each round.
Nedri Thistle
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Honestly I'm starting to think Khaul is right. We've hardly scratched this guy. He has a 20 AC meaning I have to hit a 13 on the die or better just to hit him and I think he might have physical resistance too (hence why I switched to daze). And I agree, the amount of damage he's doing and bleed and infernal wounds against a level 1-2 party is insane. Seriously, who wrote this thing?
Anyway, I think if things don't turn around this round or next, we have to just grab bodies and make a run for it. There's just no way we can beat this thing.
Khaul Irontoe
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I think if we wait for next round there are going to be more bodies than people.
Our only real hope at the moment is that he is bound to that throne and can't leave the room. And didn't the ghost say something about that thone?
I could step, pick up Duncan and then pull back. Good chance he'll drop me if he has an AOO (have we seen him use one yet?) but I'm not keen on leaving our brave swordsmen to bleed out in front of him if there is a chance to save them..
Khaul Irontoe
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WE can carry 5 bulk + str. So my normal limit is 8. Add on two for hefty hauler and I have ten.
I'm going to assume that I don't have my pack on (we knew we were heading up to face a devil, so why carry my ironmongering gear) which leaves me at 5 bulk for just weapons and armour. Duncan is medium, so thus six. I can't drop my shield, but could drop my warhammer. That would get me down to four, and let me carry Duncan. The difficult terrain of the altar will be a pain, he'll likely get an extra attack on me even if he is bound to the altar/throne.
Thoughts/improvements?
Nedri Thistle
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I'm at a loss. I can't carry anybody with my measly Strength score though I can maybe help someone else carry? I could try attacking the throne but I doubt a measly telekinetic projectile can damage it, at least at level 1.
| GM rainzax |
I overheard some talk about fleeing - so how would that break down into encounter actions? Needs some GM interpretation, so here is what we'll use:
Links:
Bulk
Bulk of Creatures
Encumbered
Interact
Dragging
Option One: Carry
-Calculate your "available" Bulk which includes all your held, worn, and stowed gear
-You will need at least one free hand, and are adjacent to your fallen ally
-Use an Interact action (◆) and roll an Athletics check vs DC 2x ally's Bulk (see below)
-Re-calculate your new Bulk to see if you are Encumbered
CS > you are now carrying your ally, and do not need to occupy your free hand
S > you are now carrying your ally, but still need to occupy your free hand
F > you fail to lift your ally, but may retry this turn
CF > you fail to lift your ally, and may not retry this turn
Option Two: Drag
-Calculate your "available" Bulk which includes all your held, worn, and stowed gear
-You will need two free hands, and are adjacent to your fallen ally
-Re-calculate your new Bulk to see if you are Encumbered
-Use an Interact action (◆) and roll an Athletics check vs DC 2x ally's Bulk (see below)
CS > you drag your ally your current speed, and automatically succeed at additional attempts this turn
S > you drag your ally your current speed
F > you fail to drag your ally
CF > you fail to drag your ally, and may not retry this turn
Khaul Irontoe
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I'm pretty sure I can grab Emb, especially if Aurelien moves out of his current space. and not into the other diagonal between grades. I forgot about Duncan's armour, so he'll be too heavy for me to carry and there is no way we can drag him out in this situation.
My calculation of Emb bulk is 3(small) +1 (leather armor) for a total of 4. So I needed a 18 to be able to carry him with a free hand.
| GM rainzax |
I'm pretty sure I can grab Emb, especially if Aurelien moves out of his current space. and not into the other diagonal between grades. I forgot about Duncan's armour, so he'll be too heavy for me to carry and there is no way we can drag him out in this situation.
My calculation of Emb bulk is 3(small) +1 (leather armor) for a total of 4. So I needed a 18 to be able to carry him with a free hand.
@Khaul - Did you end up being Encumbered? What is your Bulk Capacity (before Emoubu) and Current Bulk (w/ Emoubu)?
GM rainzax wrote:Rules for Heroic RecoveryGM rainzax wrote:Rules for Persistent Damage!Rules for Recovery.
@Emoubu and Duncan - you two are on deck after Aurelien and Nedri!
Khaul Irontoe
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Assuming I left my pack behind at the stairs, my bulk was 5. 3(armor)+1(shield)+1(hammer)
With Hefty hauler (never thought that would turn up useful!) I think I can do Emoubu without getting encumbered.
| GM rainzax |
Sort of unfairly convenient to suddenly decide to have left the backpack after the fact, eh?
If you check my GM Alias, there are summaries and links to the bulk & equipment rules.
It's looking like you have crossed the threshold into Encumbered - is that a fair assessment?
Khaul Irontoe
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In that case then yes, encumbered. But only take a 5' penalty to move due to unburdened iron. Still take the -1 penalty to AC. That does move me back 5' though.
| GM rainzax |
GM rainzax wrote:Bump!Bot Tree!
In the event a PC is "up" for more than 24 hours, this is a buddy system where players vouch to "bot" the missing player alphabetically before and after (and wrapping around) their own PC's name. To assist when you are out, please house "botting instructions" in your character's profile:
◆) Aurelien
◆) Duncan
◆) Emoubu
◆) Khaul
◆) Nedri
Bump!!
| GM rainzax |
Rules for: Massive Damage
Khaul Irontoe
|
TPK just round the corner.
Anyway to use my last hero point to try and escape here?
| GM rainzax |
@Khaul - I am unsure what you mean.
@Aurelien - This is my first PC death, I will look into what the ramifications are, as well as what your options are moving forward.
In the meantime, I'm going to keep running this scenario until it's concluded.
Emoubu
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Meta Knowledge ahoy. No major spoilers at this point, but I'm spoiler it anyway.
This guy is a Creature 5.
He's got a more penalizing than normal version of the Weak template added to him, which makes him Creature 3. Our adjustment for Challenge Rating reverses a lot of the changes.
Given that we are essentially a level 1 party, average level 1.6, this guy would be a major challenge even if we had every spell slot available.
Khaul Irontoe
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I was thinking of first edition pathfinder hero points which were much more flexible in their use.
| GM rainzax |
GM rainzax wrote:Rules for Heroic RecoveryGM rainzax wrote:Rules for Persistent Damage!Rules for Recovery.
Re-Bump
Duncan Veritan
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When you're meant to die, you're meant to die. Sheesh, my dice were 1, 2, 2, 3, 3, & 13 since getting knocked out.
| GM rainzax |
When you're meant to die, you're meant to die. Sheesh, my dice were 1, 2, 2, 3, 3, & 13 since getting knocked out.
Compare with Nashaxian's attack rolls for this fight: 10, 15, 13, 2, 17, 5, 6, 13, 14, 20, 20
Khaul Irontoe
|
Yeap, the luck went all the way with the BBEG today.
Not sure we could have done a lot other than what we did. Maybe wait for him to come to us so the ranged folk got a round or two of missile/spell fire.
That corridor really means flanking attacks against him were not going to work out.
Emoubu
|
Ouch, so sorry Duncan. I might be joining you in a few rounds. Particularly if the devil simply finishes me off.
I didn't get a single attack this combat.
Emoubu definitely approached too fast.
| GM rainzax |
Dying 2. I recovered 1 from the earlier save
Emoubu wrote:Recovery Roll DC 12: 1d20 ⇒ 12Recovery rolls increase your Dying when you succeed.
Recovery Roll DC 12: 1d20 ⇒ 10
Now I am Dying 3.
Taking damage increased your Dying value. This should put you at Dying 4 as of failing this check. Please advise.
Nedri Thistle
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I honestly have no idea what to do. I have no way to get any of you out. I don't want to leave anyone to die who's stabilized or anything, but I really don't know how to save anyone. I'm level 1 and a single hit from this guy will likely drop me. I am open to suggestions.
Khaul Irontoe
|
Honestly... flee.
I don't think there is a way to salvage the situation we are in.
I did my best to get someone out in the full knowledge that it would probably end badly, but then, Champion eh?
Level 1 witch probably couldn't even carry up. Thus Khaul's last words to you to run.
If the devil doesn't go in hot pursuit of you, give some bad words to the ghost letting him know he'll be stuck here for even longer because he didn't help us!
Nedri Thistle
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I feel terrible just leaving everyone to die. I've never done it before; it's not a good feeling. :(
That being said, I suppose it's probably what Ned would do. I just don't like it.
Khaul Irontoe
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Narratively it is going to get support from the PF society to recover the site and our bodies.
Speaking of which, can you use ACP for body recorvery/resurrection/whatever?
I can't see a way, but the new online only guide I find very difficult to navigate.
| GM rainzax |
Looks like we are wrapping up here - please fill out the Contact Sheet in my GM Alias.
@Khaul - yes it is called the "Second Chance" Boon.
Edit: Game is reported. Will close this campaign in a few days. Let me know if you have further questions.
Khaul Irontoe
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Guess I'll be needing that then.
Emoubu
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Emoubu wrote:Taking damage increased your Dying value. This should put you at Dying 4 as of failing this check. Please advise.Dying 2. I recovered 1 from the earlier save
Emoubu wrote:Recovery Roll DC 12: 1d20 ⇒ 12Recovery rolls increase your Dying when you succeed.
Recovery Roll DC 12: 1d20 ⇒ 10
Now I am Dying 3.
Oh I didn't see the blast hitting Emoubu. Yeah, he's dead. It wasn't going to end any other way, it just took the devil some more effort.
Emoubu
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Trying to decide if resurrection is worth 1/5 of my achievement points.
Khaul Irontoe
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It's most of mine, but really, I don't have a lot of other things that I want to be doing with them.
| GM rainzax |
3/5 Contact Sheet
Khaul Irontoe
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added
Khaul Irontoe
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I see you have done reporting and listed me as dead. How do I use the resurrection boon? Just download it?