Following the trail of one of the first Pathfinders, the PCs travel to the town of Sauerton where an old ally helps them find important clues. These clues lead the PCs into a dangerous wilderness to an old tower whose history goes back even farther than the Pathfinder Society itself. As the PCs navigate numerous threats with opposing interests, will they find the hidden keys to unlock the secrets of the Open Road Pact, or just another trail obscured by the passage of centuries?
Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:
He's gotten pretty lucky with his rolls. And we have been spectacularly unlucky in ours.
Admittedly, he had to roll a 10+ to hit me, which he did consistently. And his damage has been above average too.
Also the 1d8+1d6+5 damage is a lot for low level. That's 19 on max damage, then he bleeds. So essentially his main weapon is 1d8+2d6+5 damage, with one of the 1d6's not stacking. That's 25 damage, which drops pretty much every low-level character, and dropped a level 3 in three blows.
| ◆ | ◇ ◈ | ↺ | NG Desert Elf Ancestor Oracle 1 | AC 17 | HP 14/14 | P +4 F +3 R +6 W +6 | Def. Expl.: Investigate | Hero Points: 1/3 | Active conditions: none Move 35'
Aurelien isn't a cleric and doesn't have stabilize or healer's tools. He does have a scroll of heal. I have the option of using that or attempting to do good damage each round.
Ysoki Witch 1 (He/Him) | HP 13/13 | AC 15 | Per+4 | Hero Pts 1/3 | Spd 25 ft | Fort +4 | Ref +5 | Will +6 | Exploration Activity: Investigate| Active Conditions: None
Honestly I'm starting to think Khaul is right. We've hardly scratched this guy. He has a 20 AC meaning I have to hit a 13 on the die or better just to hit him and I think he might have physical resistance too (hence why I switched to daze). And I agree, the amount of damage he's doing and bleed and infernal wounds against a level 1-2 party is insane. Seriously, who wrote this thing?
Anyway, I think if things don't turn around this round or next, we have to just grab bodies and make a run for it. There's just no way we can beat this thing.
NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
I think if we wait for next round there are going to be more bodies than people.
Our only real hope at the moment is that he is bound to that throne and can't leave the room. And didn't the ghost say something about that thone?
I could step, pick up Duncan and then pull back. Good chance he'll drop me if he has an AOO (have we seen him use one yet?) but I'm not keen on leaving our brave swordsmen to bleed out in front of him if there is a chance to save them..
NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
WE can carry 5 bulk + str. So my normal limit is 8. Add on two for hefty hauler and I have ten.
I'm going to assume that I don't have my pack on (we knew we were heading up to face a devil, so why carry my ironmongering gear) which leaves me at 5 bulk for just weapons and armour. Duncan is medium, so thus six. I can't drop my shield, but could drop my warhammer. That would get me down to four, and let me carry Duncan. The difficult terrain of the altar will be a pain, he'll likely get an extra attack on me even if he is bound to the altar/throne.
Ysoki Witch 1 (He/Him) | HP 13/13 | AC 15 | Per+4 | Hero Pts 1/3 | Spd 25 ft | Fort +4 | Ref +5 | Will +6 | Exploration Activity: Investigate| Active Conditions: None
I'm at a loss. I can't carry anybody with my measly Strength score though I can maybe help someone else carry? I could try attacking the throne but I doubt a measly telekinetic projectile can damage it, at least at level 1.
Option One: Carry
-Calculate your "available" Bulk which includes all your held, worn, and stowed gear
-You will need at least one free hand, and are adjacent to your fallen ally
-Use an Interact action (◆) and roll an Athletics check vs DC 2x ally's Bulk (see below)
-Re-calculate your new Bulk to see if you are Encumbered
Carry (Athletics; Manipulate):
CS > you are now carrying your ally, and do not need to occupy your free hand
S > you are now carrying your ally, but still need to occupy your free hand
F > you fail to lift your ally, but may retry this turn
CF > you fail to lift your ally, and may not retry this turn
Option Two: Drag
-Calculate your "available" Bulk which includes all your held, worn, and stowed gear
-You will need two free hands, and are adjacent to your fallen ally
-Re-calculate your new Bulk to see if you are Encumbered
-Use an Interact action (◆) and roll an Athletics check vs DC 2x ally's Bulk (see below)
Drag (Athletics; Manipulate, Move):
CS > you drag your ally your current speed, and automatically succeed at additional attempts this turn
S > you drag your ally your current speed
F > you fail to drag your ally
CF > you fail to drag your ally, and may not retry this turn
NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
I'm pretty sure I can grab Emb, especially if Aurelien moves out of his current space. and not into the other diagonal between grades. I forgot about Duncan's armour, so he'll be too heavy for me to carry and there is no way we can drag him out in this situation.
My calculation of Emb bulk is 3(small) +1 (leather armor) for a total of 4. So I needed a 18 to be able to carry him with a free hand.
Lions of Katapesh (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Amiri (□□), Kaya (□□), Natalu (☑□), Qigiq (□□□), Tandang (☑□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet
Khaul Irontoe wrote:
I'm pretty sure I can grab Emb, especially if Aurelien moves out of his current space. and not into the other diagonal between grades. I forgot about Duncan's armour, so he'll be too heavy for me to carry and there is no way we can drag him out in this situation.
My calculation of Emb bulk is 3(small) +1 (leather armor) for a total of 4. So I needed a 18 to be able to carry him with a free hand.
@Khaul - Did you end up being Encumbered? What is your Bulk Capacity (before Emoubu) and Current Bulk (w/ Emoubu)?
NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
In that case then yes, encumbered. But only take a 5' penalty to move due to unburdened iron. Still take the -1 penalty to AC. That does move me back 5' though.
Lions of Katapesh (Maps) | Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Spell Templates | Hero Points @ Amiri (□□), Kaya (□□), Natalu (☑□), Qigiq (□□□), Tandang (☑□) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status condition | Contact Sheet
GM rainzax wrote:
GM rainzax wrote:
Bot Tree!
In the event a PC is "up" for more than 24 hours, this is a buddy system where players vouch to "bot" the missing player alphabetically before and after (and wrapping around) their own PC's name. To assist when you are out, please house "botting instructions" in your character's profile:
Kobold (Draconic Exemplar: Brass) Swashbuckler (Braggart) 4 | HP 54/54 | AC 21 (23 when parrying) | Fortitude (+9), Reflex (+12), Will (+8) | Perception (+8) | Hero Points 2 | Exploration: Avoid Notice Speed 30 (35 w/panache) | Darkvision | Fire Resistance 2 | Special Rules w/Fear Effects | Conditions:
Meta Knowledge ahoy. No major spoilers at this point, but I'm spoiler it anyway.
Spoiler:
This guy is a Creature 5.
He's got a more penalizing than normal version of the Weak template added to him, which makes him Creature 3. Our adjustment for Challenge Rating reverses a lot of the changes.
Given that we are essentially a level 1 party, average level 1.6, this guy would be a major challenge even if we had every spell slot available.
NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Yeap, the luck went all the way with the BBEG today.
Not sure we could have done a lot other than what we did. Maybe wait for him to come to us so the ranged folk got a round or two of missile/spell fire.
That corridor really means flanking attacks against him were not going to work out.
Ysoki Witch 1 (He/Him) | HP 13/13 | AC 15 | Per+4 | Hero Pts 1/3 | Spd 25 ft | Fort +4 | Ref +5 | Will +6 | Exploration Activity: Investigate| Active Conditions: None
I honestly have no idea what to do. I have no way to get any of you out. I don't want to leave anyone to die who's stabilized or anything, but I really don't know how to save anyone. I'm level 1 and a single hit from this guy will likely drop me. I am open to suggestions.
NG M Dwarf Champion-6; HP 100/100; Focus 1/1; HeroP 1/3; Potion lesser healing 1/1; AC 27(with shield); Fort +14; Ref +8; Will +13; poison resist/3; cold resistance/2; mental resistance/2;Perc +11; +1 to saves vs disease,; Active conditions: Shield (hardness 13, hp120/120). Default exploration: Defend;Action Symbols: (◆), (◆◆), (◆◆◆), (◇), (↺); sheet
Honestly... flee.
I don't think there is a way to salvage the situation we are in.
I did my best to get someone out in the full knowledge that it would probably end badly, but then, Champion eh?
Level 1 witch probably couldn't even carry up. Thus Khaul's last words to you to run.
If the devil doesn't go in hot pursuit of you, give some bad words to the ghost letting him know he'll be stuck here for even longer because he didn't help us!