Moths and Flames

Game Master Signore di Fortuna

Part 1: How Not to Deal With Goblinoid Threats

Combat Map


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Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Wooowww.....I just realized how badly I spelled that. I was still pretty tired I guess. Even after laying down for a while right after I got home from work.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |
Kelda Highcliff wrote:
I hope that was okay, I'm not used to being on that side of the lap.

Hehehe. It's all good.

Sweet Surrender:

Lysithia continues on, calmly catching Kelta's hand as she tries to block her, feeling that she is approaching the tipping point. As the tears start, she holds her closely as she muffles her cries in the blankets, and as she finally releases all the emotions she's been holding in for far too long she stops, holding on to her love comfortingly as she pours out her emotions.

Lysithia lets her simply lay in her lap, crying to express herself as she lovingly rubs her back, until the sobs begin to die down. "It's all right love, I know you're sorry. You were such a good girl taking your punishment. I'm glad you let it all out sweetheart. I love you so much." she says softly, letting her get the rest of the much-needed release out of her system so that she could heal emotionally.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Sweet Surrender:
Kelda just lies there for a few moments, surprised and somewhat overwhelmed by just how much negative emotions the spanking had allowed her to release....though she thought it was a rather painful way to do it, as she feels the intense throbbing in her bottom. Having calmed down a little, her sobs turn into occasional soft little intermittent cries, broken up by occasional hiccups and sniffles.

Sensing that the very thorough loving spanking from her beloved was over for now as she could feel her hand lovingly rub her back, while speaking soft words of love and support, Kelda pulls her hand back from Lysi so she can reach behind her to rub her sore bottom.

Turning her head slightly to look up a little at her love, "Can I...get up now?" She asks softly between sniffles. In the time they have been together, Lysithia has never seen Kelda so vulnerable.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Sweet Surrender:

Listening to the sobs die down as her love comes to terms with the emotional release, Lysithia feels an overwhelming sense of nurturing love. The fragile tone of voice, and vulnerable look in her love's eyes only heightens the tenderness of the moment.

"Of course you can love," she says, releasing her and shifting her weight to slowly let Kelda up, gently guiding her to lay on her stomach on the bed. Going over to her pack, she takes out a small jar of salve, made from different plants and herbs to ease the pain or discomfort of things like sunburn or poison ivy. Sitting beside her, she gently applies some of it to the sore bottom, telling her how well she did, and how proud she was of her for being able to let go.


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Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Sweet Surrender:
Kelda lies there sniffling occasionally as Lysithia gently massages something into her aching bottom. She sighs softly as it takes away the worst of the sting, while leaving a still very vivid reminder of her spanking, and what her love is capable of under the right circumstances.

As Lysithia finishes rubbing the cream into her rear, Kelda starts pulling her panties back up and over her still slightly throbbing bottom. Turning on her side to face her love, "I'm sorry....I really didn't know all that was in there, or that it was...so much. I love you too, and I don't know how I'd...get through any of this...without you." She says, feeling lighter than she had in weeks.

Still feeling some emotional turmoil inside of her, Kelda holds her arms out to her love, "Hold me?" She needed this closeness every bit as much as she needed the spanking that came before it.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

"Always." Lysithia says softly, drawing Kelda into her arms, and pulling the covers over them gently, enveloping her in her loving embrace, providing a sense of safety and comfort.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Worn out from her emotional release, Kelda snuggles as close as she possibly can into Lysithia's side.

Wrapped up in Lysithia's arms as well as her love, Kelda lets out a soft sigh of contentment. Lysithia can feel how much more relaxed Kelda's muscles are. Much more calm now, Kelda starts to fall asleep, mumbling a soft I love you before her soft breathing, turns into soft snoring.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Holding her close, Lysithia listens to the soft sound of Kelda's relaxed breathing, feeling the tension finally having left her body. As she quietly murmurs her love and drifts off into adorable soft snoring, she smiles, surrendering herself to the sense of peace emanating from her love as she drifts off herself.

"I love you too. Forever and always."


The next morning, you awaken to the sounds of battle and the smell of acrid smoke. From your window, you can see three men on the wall fighting off about ten goblins.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Starting awake, Lysithia slips out of bed, going quickly to the window. Dashing back to the bed, she, gently, but urgently shakes Kelda awake, giving her a quick kiss to soften her awakening. Their brief moment of peace had come to an end.

"Wake up love! The fortress is under attack."


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda awakes with a start, "We need to hurry. Is Tori up?" She asks, quickly bouncing off the bed and running to their equipment. She ignores the slight sting in her rear from bounding off the bed, the slight heat in her seat a reminder of their talk the previous evening. Ignoring her aching rear, Kelda rushes to don her clothing and armor.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Realizing that Kelda's armor was more intricate, Lysithia moves to help her don hers first. "I don't know! I'll check in a moment. Let me help you with your armor first!"

My armor takes a minute to don or 5 rounds to don hastily, yours takes 4 minutes to don or 1 minute to don hastily. If we take turns helping each other we can cut that time in half. (Don hastily is -1 AC until we get time to fix it)


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda nods, "Okay, I'll help you as soon as we're done getting mine on." She says, quickly getting her boots on.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Working as quickly as she can, Lysithia gets to work, helping Kelda get her armor on, buckled, and securely fastened as well as possible given the urgency. Once done, she grabs her own armor and begins donning it with her love's help.


Perception check, you two.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Perception: 1d20 + 5 ⇒ (8) + 5 = 13


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Well, that figures.


Good enough.

Kelda sees Astoria already on her way towards the wall.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

With everything on and their equipment and weapons gathered up, Kelda looks up in time to see Astoria heading for the wall.

Looking up at Lysithia, "Tori's heading to the wall already. Come on, we got to go." She says with a note of urgency to her voice.

Hammer in hand, she double times it to the wall in an attempt to catch up with Astoria, Lysithia hot on her heels.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Grabbing her staff, Lysithia follows, racing to the wall to deal with the threat.


Spoiler:
Initiative:
V1 & V2: 1d20 + 1 ⇒ (12) + 1 = 13
P: 1d20 ⇒ 14
Goblins: 1d20 + 6 ⇒ (8) + 6 = 14
Lysithia: 1d20 + 2 ⇒ (16) + 2 = 18
Kelda: 1d20 + 1 ⇒ (20) + 1 = 21
Astoria: 1d20 + 1 ⇒ (20) + 1 = 21

Roll off:
Kelda: 1d20 + 1 ⇒ (10) + 1 = 11
Astoria: 1d20 + 1 ⇒ (12) + 1 = 13

You climb the ramp to join the three men at the wall, one of them being the old man who helped you in last night. Four goblins have already made their way up the wall, five are climbing the 15 foot high structure and it appears the one had just been tossed off before you arrived.

Round 1: Astoria, Kelda, Lysithia, Goblins, Old Man, Guards


♀ Half-Elf Arcanist 2 | Init: + 1 | HP: 15/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

Astoria points at the goblin directly in front of her and fires off a missile of force.

Magic Missile: 1d4 + 1 ⇒ (4) + 1 = 5


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda intones a quick prayer to aid them in their fight, and moves within striking distance of the ones climbing up the wall.

Cast Bless and move to J5


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Following suit, Lysithia casts a spell as she advances to the wall, her utterance in druidic infusing her staff with primal power.

Cast Shillelagh, move to L5


The goblins, save one, manage to scale the wall and give themselves the numbers advantage. Two go after the old man with almost no regard to anything or anyone else, as if they are purely focused on him alone.

G4: 1d20 + 2 ⇒ (15) + 2 = 17; Damage: 1d4 ⇒ 2
G5: 1d20 + 2 ⇒ (6) + 2 = 8

The goblin Astoria injured charges at her.

G6: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10

The last goblin that was on the wall beforehand attacks Kelda.

G7: 1d20 + 2 ⇒ (19) + 2 = 21; Confirm: 1d20 + 2 ⇒ (20) + 2 = 22; Critical Damage: 2d4 ⇒ (3, 1) = 4

Round 1: Astoria, Kelda, Lysithia, Goblins, Old Man, Guards

GM Notes:
V hp: 15
G6 hp: 1


The old man takes a step back and stabs at a goblin with his spear.

Vs G4: 1d20 + 2 ⇒ (7) + 2 = 9

The guards try to use tactics against the other goblins.

V1 vs G2: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
V2 vs G2: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10

This isn't going too well...

Round 2: Astoria, Kelda, Lysithia, Goblins, Old Man, Guards


♀ Half-Elf Arcanist 2 | Init: + 1 | HP: 15/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

Astoria lets out a little yelp as she stumbles backwards and fires off another magic missile at the goblin who charged at her.

MM: 1d4 + 1 ⇒ (1) + 1 = 2


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Seeing the battle already going poorly and one of the goblins landing a wicked cut on Kelda, Lysithia calls upon the power of nature, her size rapidly increasing as she brings her staff in a vicious low swing at the goblin between her and her love.

"Die you horrible little monsters!"

Quarterstaff/Shillelagh/Flank/Bless/Enlarge: 1d20 + 2 + 2 + 1 + 1 ⇒ (10) + 2 + 2 + 1 + 1 = 16
Enlarge/Shillelagh: 3d6 + 2 + 1 ⇒ (3, 5, 3) + 2 + 1 = 14

Go large to Occupy L4,L5,M4,M5 (possibly knocking G10 off the edge), attack G9

A quarterstaff gains this enhancement for both ends of the weapon. It deals damage as if it were two size categories larger (a Small club or quarterstaff so transmuted deals 1d8 points of damage, a Medium 2d6, and a Large 3d6), +1 for its enhancement bonus.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda releases a howl of anger as the filthy little creep cuts her a little deeply. Without saying a word, she swings her warhammer at the little jerkface that just cut her.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24

Dmg: 1d8 + 3 ⇒ (5) + 3 = 8


Spoiler:
1d20 + 2 ⇒ (14) + 2 = 16

Lysithia crushes one goblin to paste as the other one nimbly avoids being hit by the druid enlarging. Kelda manages to take out the one that injured her.

Round 2: Astoria, Kelda, Lysithia, Goblins, Old Man, Guards

GM Notes:
P hp:15


The final goblin climbs up the wall and joins his fellows in attacking the guards.

G1 vs V1: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
G2 vs V2: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24; Confirm: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16; Critical Damage: 2d4 ⇒ (3, 4) = 7
G3 vs V2: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25; Confirm: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13; Damage: 1d4 ⇒ 1

The two stalking the old man continue to hound him.

G4: 1d20 + 3 ⇒ (14) + 3 = 17; Damage: 1d4 ⇒ 2
G5: 1d20 + 3 ⇒ (17) + 3 = 20; Damage: 1d4 ⇒ 3

The final two goblins flank Kelda and attack the dwarf.

G8: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19; Damage: 1d4 ⇒ 4
G10: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18; Damage: 1d4 ⇒ 2

Round 2: Astoria, Kelda, Lysithia, Goblins, Old Man, Guards

GM Notes:
P hp:10
V2 hp:9


The old man backs up again and stabs at a goblin.

Vs G4: 1d20 + 2 ⇒ (16) + 2 = 18; Damage: 1d8 ⇒ 4

The two guards work against the goblin between them.

V1 vs G2: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
V2 vs G2: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25; Confirm: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6; Damage: 1d8 + 1 ⇒ (7) + 1 = 8

The second guard buries his axe in the goblin's torso, taking it out of the fight for good.

Round 3: Astoria, Kelda, Lysithia, Goblins, Old Man, Guards

GM Notes:
P hp:10
V2 hp:9
G4 hp:2


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Geezzz....always with the goblins.


♀ Half-Elf Arcanist 2 | Init: + 1 | HP: 15/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

Quickly running out of options to help in the fight, Astoria waits until Kelda and Lysithia act to see if there's something she can do.

Delay until after Kelda and Lysithia.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Not liking the way this battle is going, Kelda swings at the goblin in front of her, trying to make her way to the guards and the old man before it's too late.

Attack: 1d20 + 6 ⇒ (20) + 6 = 26 Confirm: 1d20 + 6 ⇒ (7) + 6 = 13

Just regular damage: 1d8 + 3 ⇒ (4) + 3 = 7


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Maintaining her enlarged size, Lysithia smashes her staff into the goblin between Kelda and herself.

Quarterstaff/Shillelagh/Flank/Bless/Enlarge: 1d20 + 2 + 2 + 1 + 1 ⇒ (20) + 2 + 2 + 1 + 1 = 26
Enlarge/Shillelagh: 3d6 + 2 + 1 ⇒ (2, 4, 3) + 2 + 1 = 12

Confirm
Quarterstaff/Shillelagh/Flank/Bless/Enlarge: 1d20 + 2 + 2 + 1 + 1 ⇒ (8) + 2 + 2 + 1 + 1 = 14
Enlarge/Shillelagh: 3d6 + 2 + 1 ⇒ (4, 5, 2) + 2 + 1 = 14


♀ Half-Elf Arcanist 2 | Init: + 1 | HP: 15/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

Astoria moves forward and uses her last magic missile on the wounded goblin nearby.

MM: 1d4 + 1 ⇒ (1) + 1 = 2


With three more goblins down, the battle seems more winnable. One goblin pursues the old man while the other two face off against the guards.

G5 vs P: 1d20 + 3 ⇒ (18) + 3 = 21; Damage: 1d4 ⇒ 3

G1 vs V1: 1d20 + 3 ⇒ (9) + 3 = 12

G3 vs V2: 1d20 + 3 ⇒ (12) + 3 = 15

The old man steps back to the end of the wall. Grimacing as more of his blood is spilled, he thrusts his spear forward.

Attack: 1d20 + 2 ⇒ (8) + 2 = 10

The guards attack the other goblins with no tactical advantage this time.

V1 vs G1: 1d20 + 3 ⇒ (2) + 3 = 5

V2 vs G3: 1d20 + 3 ⇒ (3) + 3 = 6

Round 4: Kelda, Lysithia, Astoria Goblins, Old Man, Guards

GM Notes:
P hp:7
V2 hp:9


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

As the goblin is smashed into the ground, Lysithia breaks into a run, her form shrinking back to her normal size as she races up behind the goblin fighting the old man, slamming her staff into its spine.

Quarterstaff/Shillelagh/Charge/Bless: 1d20 + 2 + 2 + 1 ⇒ (13) + 2 + 2 + 1 = 18
Bludgeoning/Magic: 2d6 + 2 ⇒ (2, 5) + 2 = 9

Charge to D,3 to attack G5


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Charge G3, ending in square F5. Attack G3

Seeing that her love had things well in hand, Kelda charges one of the little beasties attacking the guard.

She raises her hammer as she runs up behind the little terrorist, and brings her hammer around for a crushing blow.

Attack: 1d20 + 8 ⇒ (8) + 8 = 16

if that's a hit: 1d8 + 3 ⇒ (7) + 3 = 10


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

On my last attack, I don't think I added the bonus for flanking. So my modifier should have been a +10. 1 for my hatred, 1 for bless, 2 for charging, and 2 for flanking. My regular melee bonus before any modifiers is a +4, so that would make it a +10, which means my roll is an 18, not 16. Does an 18 hit the little bugger?


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Pretty sure it does


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♀ Half-Elf Arcanist 2 | Init: + 1 | HP: 15/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

Astoria assumes a defensive position, even though the fight is nearly won.

Now I completely understand why Astoria never did much. It's not even a glass cannon problem...it's a "three spells and I'm out" problem. With strength being a dump stat and dexterity barely bumped, there's nothing to fall back on.


The last remaining goblin leaps at the old man, trying to finish him off.

Attack: 1d20 + 3 ⇒ (5) + 3 = 8

The old man tries to push it away with his spear.

Attack: 1d20 + 2 ⇒ (8) + 2 = 10

The two guards move in to finish the last intruder.

V1: 1d20 + 3 ⇒ (9) + 3 = 12
V2: 1d20 + 3 ⇒ (18) + 3 = 21; Damage: 1d8 + 1 ⇒ (6) + 1 = 7

With a vicious yell, the guard buries his axe in the goblin's head and puts an end to the fight.

Combat Over.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

With this fight finally over, Kelda rushes to the old man and puts her hands on him. Willing her healing power to flow through her hands into the older gentleman, she tries to repair some of what the goblins did to him.

Fervor to heal: 1d6 ⇒ 2

Looking to the other two guards she asks, "Do either of you need healing?"


Kelda can see one of the guards is in as bad of shape as the old man, while the other managed to get through unscathed.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Coming back to herself now that the heat of battle was over for now, she could see just how bad off the older man and the guard were.

Keeping her hands on the older gentleman, she sends another wave of healing energy through him.

Please be healed: 1d6 ⇒ 3


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

"Let me work on the guard, and if I need to I can come back to you. Just hang in there alright?"

Going over to the grievously wounded guard, she gently places her hands on him, and wills her healing energy into him.

Pretty pretty please: 1d6 ⇒ 6

Feeling that the worst of his wounds were mended, Kelda returns to the old man, "He will be okay with some rest, let me try to help you a little more."

Kelda takes a deep breath and clears her mind. Placing her hands on him again, she focuses her energy into a healing wave that moves over the injured parts of his body.

Healing: 1d6 ⇒ 2

Kelda shakes her head in frustration before looking over at her love, "Lysi, can you help him please?" She asks, holding onto her side.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

So old man healed 7, Guard healed 6

Cleaning the blood from the end of her staff, Lysithia moves over to where her love works on healing the old man and guard, checking their wounds to assess their condition.

Heal: 1d20 + 8 ⇒ (19) + 8 = 27


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

The guard is only down by 2hp now, and I think he said the old man was wounded for a total of 10hp, so he is still down by 3hp. They could probably rest to regain the remainder of their health, but Kelda is just more concerned about the old man due to his advanced years. She's only down 4hp,and is more concerned about making sure the threat is truly over, than healing herself at the moment.

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