Moths and Flames

Game Master Signore di Fortuna

Part 1: How Not to Deal With Goblinoid Threats

Combat Map


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Round 1: Lysithia, Astoria, Enemy, Kelda, Evert


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Okie daisy, got it. You up Lysi, give em hell.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Opting to disable what looked to be a dangerous opponent, Lysithia draws dirt and moisture from the ground, combining it into a swirling ball of clinging mud in har hand before slinging it directly into the creature's eyes.

Cast Mudball (ranged touch): 1d20 + 3 ⇒ (18) + 3 = 21

On a successful hit, he target is blinded. Each round at the beginning of its turn, a creature blinded by this spell can attempt a Reflex saving throw to shake off the mud, ending the effect. The mudball can also be wiped off by the creature affected by it or by a creature adjacent to the creature affected by it as a standard action.


Lysithia effortlessly blinds the monster.

Round 1: Lysithia, Astoria, Enemy, Kelda, Evert


NG Half-Elf Arcanist
Stats:
Init: + 1 | HP: 11/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

Cause Fear DC15

Astoria channels her magic into a projection of fear, casting it at the creature before them.


Reflex: 1d20 + 4 ⇒ (13) + 4 = 17
Will: 1d20 + 1 ⇒ (10) + 1 = 11; 1d4 ⇒ 4 Crap on a cracker...Can't wait until I start using 6HD monsters...

The enemy flees north into a narrowing passage.

Round 1: Lysithia, Astoria, Enemy, Kelda, Evert


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda asks of no one in particular before taking off at a dead run after the ugly bastard, "Is there anything we can do to slow him down?"

Double move to G9


Male Halfling Slayer 2; HP: 16/16; Init: +3; AC: 16, Touch: 14, FF: 13; Fort: +4, Ref: +7, Will: +3, +2 vs fear; Perception: +9

Eldan fires off a shot from his crossbow. "I'll lose him at some point. He's faster than me."

Attack: 1d20 + 7 ⇒ (11) + 7 = 18; Damage: 1d6 ⇒ 4


Evert's bolt manages to find its target.

Round 2: Lysithia, Astoria, Enemy, Kelda, Evert

GM Notes:
B hp: 12, frightened 3 rounds.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

"Other than hit him as we chase, no!" Lysithia says, drawing her sling and loading a stone as she runs after the fleeing enemy, sending a sone hurtling down the tunnel.

Sling: 1d20 + 3 ⇒ (17) + 3 = 20
Bludgeoning: 1d4 ⇒ 1

Move to F,10, Use sling


NG Half-Elf Arcanist
Stats:
Init: + 1 | HP: 11/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

"I'm sorry!" Astoria cries out as she follows down the passage.

Move to (E,13) and Total Defense.


Lysithia pegs the monster with her stone as it continues running forward. It disappears from sight as it turns a corner.

Round 2: Lysithia, Astoria, Enemy, Kelda, Evert

GM Notes:
B hp: 11, frightened 2 rounds (EoT round 4).
Kelda shaken until end of turn round 3


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

"It's okay, you didn't know....what would happen." Kelda responds between breaths as they continue to run after the annoyingly quick creature.

Continue to follow the SoB as quickly as we can. Unless anyone thinks there's something better we can do? I can't really think of anything but keeping after it.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Move to F8


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Agreed!


Male Halfling Slayer 2; HP: 16/16; Init: +3; AC: 16, Touch: 14, FF: 13; Fort: +4, Ref: +7, Will: +3, +2 vs fear; Perception: +9

Evert follows after Kelda.


Round 3: Lysithia, Astoria, Enemy, Kelda, Evert

GM Notes:
B hp: 11, frightened 2 rounds (EoT round 4).
Kelda shaken until end of turn round 3


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Lysithia runs down the hallway after the fleeing enemy.

Double move to E,5


NG Half-Elf Arcanist
Stats:
Init: + 1 | HP: 11/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

Astoria rushes down the hall in chase.

Double move to (E,8)


Lysithia catches a glimpse of her foe disappear halfway down the passage.

Round 3: Lysithia, Astoria, Enemy, Kelda, Evert

GM Notes:
B hp: 11, frightened 2 rounds (EoT round 4).
Kelda shaken until end of turn round 3


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

"I hate it...when they...run. We'll make him...pay later." Kelda huffs out as they continue to chase after the bugger.

Double move, for all the good it does, to J4 I am not meant for track and field events. Lol


Male Halfling Slayer 2; HP: 16/16; Init: +3; AC: 16, Touch: 14, FF: 13; Fort: +4, Ref: +7, Will: +3, +2 vs fear; Perception: +9

"We could let him come back to us...I'm sure he'll be mad enough when Astoria's spell wears off," the halfling says, catching up to Lysithia. He looks back at Astoria. "It does wear off, right?"

Double move to E5.


Round 4: Lysithia, Astoria, Enemy, Kelda, Evert

GM Notes:
B hp: 11, frightened 1 rounds (EoT round 4)


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda stops running and nods as she takes a few breaths, "Okay, lets get back to a little wider space so we're not trapped in such a tight space. What do you think sweetie?" She asks while jogging back to where the others were, a little ways behind her.


NG Half-Elf Arcanist
Stats:
Init: + 1 | HP: 11/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

Running along with her fellows Astoria manages a breathless response. "It doesn't usually last this long."


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

"This might actually be better. If he comes back at us here, he'll have to face two of us at once and Astoria and Evert can use bow and spell from behind us." Lysithia points out, and she moves up to alongside Kelda.


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda nods, "Okay, sounds good."


So is Evert/Astoria on (E/F,5) and Lysithia/Kelda on (J,3/4) where you want to be?


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Yeah, she gonna stay where she at and wait while she catches her breath. Lol


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Makes sense


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Astoria, are you gonna move around the corner a little bit, or are you good where you at?


NG Half-Elf Arcanist
Stats:
Init: + 1 | HP: 11/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

I'm good back here.


After a moment, the enemy reappears along with a partner.

Round 5: Lysithia, Astoria, Enemies, Kelda, Evert

GM Notes:
B1 hp: 11


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Seeing the foul beast come back with a friend, she lightly touches Lysithia's shoulder, "Father of the forge, protect this child of nature from evil." Warmth spreads from Kelda's hand, through Lysithia's shoulder and then the rest of her body as the spell takes hold.


Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

I'm assuming prot from evil?


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

DOH!! Yeah, sorry I forgot to say what I was doing. I was really tired.


Male Halfling Slayer 2; HP: 16/16; Init: +3; AC: 16, Touch: 14, FF: 13; Fort: +4, Ref: +7, Will: +3, +2 vs fear; Perception: +9

Evert takes a step forward, keenly studies the wounded enemy and fires his crossbow.

Attack: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23;Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Round 6: Lysithia, Astoria, Enemies, Kelda, Evert

GM Notes:
B1 hp:7


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Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

Lysithia begins a gesture, drawing moisture from the air and condensing it into a firmly packed ball of snow and ice that she sends hurtling toward the original enemy.

Snowball (ranged touch)/Bless: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Cold: 2d6 ⇒ (5, 3) = 8
DC 14 Fort save or staggered 1 round


Lysithia sends the first enemy sprawling. It collapses to the ground with a loud grunt.

Round 6: Lysithia, Astoria, Enemy, Kelda, Evert


NG Half-Elf Arcanist
Stats:
Init: + 1 | HP: 11/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

Astoria keeps her eyes peeled for unseen combatants.

Total D.


The remaining enemy charges at Kelda and furiously brings down its morningstar.

Attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12

That was less than impressive...

Round 6: Lysithia, Astoria, Enemy, Kelda, Evert


Male Halfling Slayer 2; HP: 16/16; Init: +3; AC: 16, Touch: 14, FF: 13; Fort: +4, Ref: +7, Will: +3, +2 vs fear; Perception: +9

Evert trains his eye on the next enemy, hoping he could land a decent shot.

Attack: 1d20 + 7 + 1 - 4 ⇒ (13) + 7 + 1 - 4 = 17; Damage: 1d6 + 1 ⇒ (5) + 1 = 6


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Kelda leans to the side to avoid his clumsy swing, and then retaliates with one of her own.

Attack: 1d20 + 6 ⇒ (2) + 6 = 8

Missing horribly, she lets out a scream of frustration.


Round 7: Lysithia, Astoria, Enemy, Kelda, Evert

Gm Notes:
B2 hp: 10


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Female NG Half-elf Druid (Mooncaller) 3 | HP 22/26 | AC 14 T 12 FF 12 | CMB +2, CMD 14 | F: +5, R: +3, W: +6 | Init: +2 | Perception: +9 | Speed 30ft | Enlarge 6/day (Used: 1) |

As Kel and the enemy creature try to maneuver into a position to land an attack on each other, Lysithia takes advantage of the opening, surprising him with a powerful crack to the ribs with her empowered staff.

Shillelagh: 1d20 + 2 ⇒ (14) + 2 = 16
Magic: 2d6 + 1 ⇒ (4, 2) + 1 = 7


The brute's reckless charge leaves it open for Lysithia's attack, nearly bringing this skirmish to a close.

Round 7: Lysithia, Astoria, Enemy, Kelda, Evert

GM Notes:
B2 hp: 3


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NG Half-Elf Arcanist
Stats:
Init: + 1 | HP: 11/15 | AC: 12 | FF: 11 | Fort: + 1 | Ref: + 1 | Will: + 1* | Perception: +5, Low-Light Vision| AR 5/5

"Good one! Keep it up." Astoria encourages her comrades from the back line.

Total D


The foe lashes out at the druidess who struck it.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9

Round 7: Lysithia, Astoria, Enemy, Kelda, Evert

GM Notes:
B2 hp: 3


Female Dwarf WarPriestess/3 HP 18/27; Init: +1; AC: 18, T: 12, FF: 16; Fort: +5, Ref: +2, Will: +6 (+2 vs poison, spells and spell-like abilities); Perception: +6 (+8 vs unusual stonework)

Seeing the beast attempting to injure her love, Kelda responds with a vicious swing of her hammer.

Attack: 1d20 + 6 ⇒ (5) + 6 = 11

Overcome by anger, Kelda over extends her swing and fails to connect with her target.

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