
Del Reisora |

Del focuses on the hobgoblins flying the enercopter dead ahead, calling to mind all those times she'd hurt herself learning to dice veggies in the blink of an eye, just like a real chef! ...She'd nearly lost a finger.
Dozens of chef's knives appear inside the enercopter, jabbing into the pink hobgoblin!
Casting Puncture Veil
Piercing Damage: 1d4 ⇒ 1
Plus they're bleeding 1 for 3 rounds. No saves or rolls needed for any of it. (But it does allow SR)
A moment later the knives vanish, leaving bloody wounds.

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I'm gonna be honest, I really didn't think you'd be able to take the driver out in the round they arrived. Boy did you prove me wrong!
Akh and Strek launch an onslaught of energy and steel up at the closest enercopter, shattering the windshield and seriously wounding the pilot. The flying vehicle dips from side to side as the pilot copes with the pain while avoiding the mountain face just a few dozen feet away. Guess? closes one eye and bites his tongue, focusing all his energy on his rifle. Flashbacks of all the times he's missed before pass in front of his eyes. Gritting his teeth, pushes the distractions away and fires! The sniper shell sails through the winds, landing right between the hobgoblin's eyes. The pilot slumps into the console and the enercopter immediately starts to lose altitude. Screams are briefly heard from the other two Gideron Authority soldiers as they realize their predicament. Those are quickly drowned out by the wind as the enercopter plummets downwards and out of view. A few seconds later a CRASH echoes along the mountain face and a flash of fire lights up an area down the cliff face to your rear.
Fall Damage: 20d6 ⇒ (2, 6, 1, 5, 3, 2, 5, 6, 5, 5, 5, 1, 2, 1, 5, 5, 6, 5, 4, 6) = 80 lol
A horrified voice, trying to keep it together, yells over the radio. "Qhov no yog ib lub nyoob. Nyoob hoom qav taub peb nqes, kuv rov hais dua, nyoob hoom qav taub peb nqes. Cov neeg txawv teb chaws tua lawv! LAWV TUA LAWV TAG NRHO!"
"This is 'copter one. 'Copter three is down, I repeat, 'copter three is down. Those invaders killed them! THEY KILLED THEM ALL!"
The second enercopter swoops in over the truck bed, a hobgoblin soldier sliding down the drop cable that unspools from the bottom of the vehicle. He swings with his taclash at Strek, the whip sliding along the outside of the mechanic's armor harmlessly. The hobgoblin's face bunches up in confusion. "Oye! You don't look like a prisoner to me!"
Taclash @ Strek: 1d20 + 5 ⇒ (7) + 5 = 12
Damage @ KAC: 1d4 + 3 ⇒ (4) + 3 = 7
The enercopter flies backwards, the second hobgoblin taking aim with his laser rifle. The laser blast is bright against the darkened sky, hitting Akh in the chest.
azimuth laser rifle @ Akh: 1d20 + 8 ⇒ (19) + 8 = 27
Damage @ EAC: 1d8 + 1 ⇒ (7) + 1 = 8
At the front of the cab, Del is working to balance keep the truck on the road and battling off the enercopter. Her horrifying mental daggers stab in to the visible hobgoblin soldier, who spasms in pain. That ability is awesome, Bleed is so powerful. The soldier pulls up their rifle to fire back but is distracted by the blood running down their face.
azimuth laser rifle @ Del: 1d20 + 8 ⇒ (5) + 8 = 13
Damage @ EAC: 1d8 + 1 ⇒ (2) + 1 = 3
Round 2, everyone is up! Del, don't forget to give me a Piloting check for Round 2.
Jaraduk SP 14/14, HP 20/20, RP 4/4
Akh SP 10/18 HP 18/18 RP 3/3
Strek SP 14/14 HP 18/18 RP 3/3
Guess? SP 4/12 HP 12/12 RP 4/4
Del SP 10/10 HP 14/14 RP 5/5
Melissa SP 13/13 HP 15/15 RP 4/4
Yellow Hobgoblin Trooper 0 Damage
Green Enercopter 0 Damage
Green Enercopter Driver 0 Damage
Green Hobgoblin Trooper 0 Damage
Pink Enercopter 2 Damage, BLEED 1 (2 rounds remaining)
Pink Enercopter Driver 0 Damage
Pink Hobgoblin Trooper 0 Damage
Orange Hobgoblin Trooper 80 Damage
Blue Hobgoblin Trooper 80 Damage
White Enercopter 75 Damage
White Enercopter Driver 104 Damage

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"You get him! good or I'll activate it and send your *chitter chittering* right up your *chitter chitter* till it *chitters* your *chitter*
Bluff Check: 1d20 + 2 ⇒ (13) + 2 = 15
(I'm not sure what IT is but it's probably a warcrime in the pact and veskarium)
ChuchchuchBOOM
Boom Rifle Hits EAC: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
damage: 1d8 ⇒ 1 non lethal
Spits out her flashlight,which is just the light from a mining helmet duct taped to some AA batteries, into her hand, waves it around at Strek menacingly and hopes the guards not around long enough for it to matter.
Move get em
standard shoot and miss
swift PTOOH out flashlight

Strek Armstrom |
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"Help. Me. I. Am. Being. Controlled. By. The. Light."
Bluff: 1d20 - 1 ⇒ (7) - 1 = 6
Strek can't help but smirk and giggle though while he redirects his combat tracking at the adjacent hobgoblin and overcharges another shot at them.
(this will provoke)
Ember Agitator vs EAC: 1d20 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
Damage (F): 1d8 ⇒ 8
Overcharge: 1d6 ⇒ 2

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"And you wonder why you didn't get the part of spear carrier 4 in the inter rebellion alliance holiday play...."

Guess? |
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Oboy, look at that instant chemistry between Melissa and Strek! Took me a long, long time before I figured out what you two were doing... ha!!
Guess? yells out with a stereotypical dwarven accent, "we know our human brethren be ugly with em ganglee arms but ye dinna have ta call it out, ye hobgoblin vermin!" Guess? then shoots the trooper attacking Strek.
Stunt and Strike (Bluff) vs CR: 1d20 + 17 - 20 ⇒ (18) + 17 - 20 = 15 or below is flat-footed
Diasporan Rifle vs EAC, get 'em: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 (love the little donut marker to indicate get 'em, by the way!)
Damage (F): 1d8 ⇒ 2 and -2 to saves if Stunt and Strike succeeded
Akh, I won't move Guess? to the right as I was orginally planning to because I assume you'll move into that position and engage the yellow hobgoblin in melee?

Strek Armstrom |

Took me a long, long time before I figured out what you two were doing... ha!!
Here's hoping their Sense Motive modifiers are negative.

Akh Xi |
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Keep in mind that Akh's melee reach is 15 ft, so you've got quite a lot of leeway in positioning without getting in his way.
With a hobgoblin boarder already in place, Akh leaps over Guess' head - a dwarf could do that, right? - and slams his entropic taclash down upon the foe.
Entropic Taclash (nonlethal) vs EAC w/ get'em: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 Damage (B): 1d3 + 2 ⇒ (3) + 2 = 5

Jaraduk Cometrunner |

Jaraduk gets excited when he sees the pilot take the shot between the eyes, and the first copter goes down.
Wow! Who pulled the trigger on that shot!
He leans out of his cab window and carefully aims his grenade launcher at the nearby copter.
[standard] attack
merc nil grenade launcher attack GREEN, frag grenade I P damage: 1d20 + 4 ⇒ (18) + 4 = 221d6 ⇒ 3
Explosion is 15' radius, so that catches the other passenger

Guess? |

And damages the copter also? But perhaps didn't get past the hardness...

Jaraduk Cometrunner |
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And damages the copter also? But perhaps didn't get past the hardness...
Yeah, I assume it's not enough to damage the vehicle. Perhaps at higher levels with stronger grenades.

Del Reisora |

Del keeps the pedal to the metal, zooming down the road as fast as the trucks engine can handle.
Piloting: 1d20 + 11 ⇒ (2) + 11 = 13
Seeing the pink pilot bleeding, she focuses on the green pilot she'd been watching out the side mirror. She leans forward and spares a glance out the side window and up, driving more chef's knives into the green hobgoblin's skin, which vanish just as soon as they appear.
Piercing Damage vs. green hobgoblin: 1d4 ⇒ 3 If green's defeated by then she'll target pink instead.
Plus bleeding 1 for 3 rounds.

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On the bed of the hovertruck, Melissa and Strek's bluff overtakes their aim. The waves from their weapons send splinters flying from the crates they collide with, causing no real damage. Unfortunately for Strek, his shot opens him up for reprisal from the soldier's whip!
Taclash AoO @ Strek: 1d20 + 5 ⇒ (17) + 5 = 22
Damage @ KAC: 1d4 + 3 ⇒ (3) + 3 = 6
Guess?, on the other hand, is more than capable of keeping a ruse going along with his firepower. The goblin's shell hits the soldier in the thigh, scratching the armor. Then over his head comes the most agile dwarf you've ever seen to deliver a slashing blow down the Gideron Authority soldier's chest! The hobgoblin coughs. "Y'all are the weirdest bunch of rebels I've ever seen." He takes a step backwards, carefully watching his step on the crate surface. His lash cracks through the air but is unable to pierce the android's defense.
Taclash @ Akh: 1d20 + 5 ⇒ (9) + 5 = 14
Damage @ KAC: 1d4 + 3 ⇒ (1) + 3 = 4
In the front of the vehicle, Jaraduk is reenacting his favorite action sequence. His grenade flies through the wide enercopter bay, exploding flame all over the sniper and driver. Though brilliant, the explosion does not seem to have damaged the structural supports. Del's summoned chef's knives fly around the cockpit of the 'copter, slashing away at the pilot's skin. Unfortunately, she becomes a distracted driver, allowing the vehicle behind to gain a lot of ground. The rear vehicle is only 40 feet behind you, correct to the map.
azimuth laser rifle @ Jaraduk: 1d20 + 8 ⇒ (18) + 8 = 26
Damage @ EAC: 1d8 + 1 ⇒ (5) + 1 = 6
azimuth laser rifle @ Del: 1d20 + 8 ⇒ (14) + 8 = 22
Damage @ EAC: 1d8 + 1 ⇒ (2) + 1 = 3
As the drivers of the enercopters focus on flying despite their wounds, the onboard snipers both fire into the cab of the truck. The lasers fly in through the rolled down passenger window and the destroyed windshield to hit both Del and Jaraduk. But that wasn't the end of the bad news.
Falling rock and snow, perhaps dislodged by weapons fire, cascades down the side of the mountain in a small avalance and onto the hovertruck! Everyone not in the cabin must pass a DC 12 Reflex save or be staggered for 1 round and take 1d6 ⇒ 3 bludgeoning damage.
Yellow Reflex, DC 12: 1d20 + 5 ⇒ (8) + 5 = 13
The hobgoblin ducks down beneath the falling rocks in time to avoid them!
Round 3, everyone is up! Del, don't forget to give me a Piloting check for the Round.
Jaraduk SP 8/14, HP 20/20, RP 4/4
Akh SP 10/18 HP 18/18 RP 3/3
Strek SP 8/14 HP 18/18 RP 3/3
Guess? SP 4/12 HP 12/12 RP 4/4
Del SP 7/10 HP 14/14 RP 5/5
Melissa SP 13/13 HP 15/15 RP 4/4
Yellow Hobgoblin Trooper 7 Damage
Green Enercopter 0 Damage
Green Enercopter Driver 7 Damage, BLEED 1 (2 rounds remaining)
Green Hobgoblin Trooper 3 Damage
Pink Enercopter 0 Damage
Pink Enercopter Driver 3 Damage, BLEED 1 (1 rounds remaining)
Pink Hobgoblin Trooper 0 Damage
Orange Hobgoblin Trooper 80 Damage
Blue Hobgoblin Trooper 80 Damage
White Enercopter 75 Damage
White Enercopter Driver 104 Damage

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Melissa squeeeeeks as the back of the cart starts bouncing up and down. Every. Pothole. On. The. road...
"HEY! I'm new at this alright!? Were you perfect at oppressing people YOUR first night on the job? Death or at least a good thrashing to the oppressor! "
Get em!
attack through party legs: 1d20 + 4 - 4 + 1 ⇒ (19) + 4 - 4 + 1 = 20
damage: 1d8 ⇒ 2 Non lethal sonic.
Swift stand up
Move Get em!
standard Attack

Strek Armstrom |

Reflex: 1d20 + 5 ⇒ (8) + 5 = 13
Strek's boneless limbs bendin at curved angles to dodge the worst of the avalanche.
Trapped between rocks and a hobgoblin, Strek grimaces as he takes aim again. "This is gonna hurt me a lot more than it's gonna hurt you."
(this will provoke again)
Ember Agitator vs EAC: 1d20 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12
Damage (F): 1d8 ⇒ 3
Overcharge: 1d6 ⇒ 2
Boost: 1d4 ⇒ 2

Del Reisora |

After being shot and nearly losing control of the truck, Del refocuses on the road.
Piloting: 1d20 + 11 ⇒ (10) + 11 = 21
Her stomach grumbles and she thinks, for a moment, of caramel apples—carefully cooking the caramel over the stove and dipping the little green apples into the scalding hot gooey goodness. She smells it, can taste it on her tongue. Suddenly, a bubbling coating of caramel covers the pink hobgoblin's face, coating his head like a caramel apple. But then Del hits another pothole and the smell is gone, the caramel vanishes, and the hobgoblin (hopefully) screams.
Casting Hazard
Fire Damage: 1d3 ⇒ 1
DC 14 Reflex negates.

Akh Xi |

Reflex vs grenade: 1d20 + 7 ⇒ (13) + 7 = 20
Dodging the taclash and shielding himself from the avalanche, Akh emerges unscathed. He stops his pistol, and then whips his own taclash in a broad arc. He attempts to snap the end around the hobgoblin's wrist in hopes of pulling the hob's lash from his grasp. (Would love to do this before Strek attacks so he can fire with impunity)
Disarm: 1d20 + 12 ⇒ (16) + 12 = 28
He reaches out with his free hand and catches the loose taclash. Raising both lashes to the sky, he wiggles them threateningly at the enercopters.

Jaraduk Cometrunner |

Ooooowww! Okay, okay, yours hurts worse. But when you finally fall it's gonna suck!
He points the grenade launcher back out the window and fires again.
[standard] attack
merc nil grenade launcher attack, frag grenade I P damage: 1d20 + 4 ⇒ (7) + 4 = 111d6 ⇒ 4 15' radius
Just aiming at the AC5 square between them (which I should have done the first attack).
With the move action can he duck down in the cab so he's harder to hit?

Guess? |

Reflex: 1d20 + 7 ⇒ (11) + 7 = 18
Seeing both enercopters firing into the cab at our truck's drivers (Del and Jaraduk), Guess? shifts his focus from the yellow hobgoblin to the green enercopter driver.
"Ye inna the copter! Imma send ye to tha doctor!"
Stunt and Strike (Bluff) vs CR: 1d20 + 17 - 20 ⇒ (15) + 17 - 20 = 12 or below is flat-footed
Diasporan Rifle vs EAC: 1d20 + 4 ⇒ (19) + 4 = 23
Damage (F): 1d8 ⇒ 4 and -2 to saves if Stunt and Strike succeeded

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reflex save: 1d20 + 5 ⇒ (17) + 5 = 22
Melissa huh whats? While dodging around the avalanche. Rocks trying to kill me? Yes. May as well mention it's raining on this planet...
(after the revolution OSHA and several labor departments may have a few things to say about her mine...)

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Jaraduk, we forgot the Reflex saves against your grenades! DC 13, right?
Reflex, DC 13: 1d20 + 5 ⇒ (13) + 5 = 18
Reflex, DC 13: 1d20 + 5 ⇒ (14) + 5 = 19
On the back of the truck, chaos breaks out as the mini-avalanche of rocks falls across the road. Miraculously, everyone on board is able to duck beneath crates in time to avoid being pelted. Akh uses the moment, peeling the taclash out of the hobgoblin's hand! His shocked face is knocked away by Strek and Melissa's shots and the hobgoblin grits his teeth in frustration. He takes a step back, drawing his rifle as he does so, foolishly thinking that will protect him from the dual-wielding dragon robot. The hobgoblin's laser hits Akh in the chest but opens him up for attack! AoO from Akh!
azimuth laser rifle @ Akh: 1d20 + 8 ⇒ (10) + 8 = 18
Damage @ EAC: 1d8 + 1 ⇒ (3) + 1 = 4
Reflex, DC 14: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16 Reflex negates instead of Reflex half is so rude! I wonder why they felt like the Warper needed that. The Stunt and Strike almost made the difference, your two classes have nice synergy.
Reflex, DC 13: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10
Reflex, DC 13: 1d20 + 5 ⇒ (20) + 5 = 25
The hobgoblins in the southern helicopter flinch as they avoid the reality-bending and flaming dangers around them. Guess?'s rifle hits the driver despite the metal cage around him, summoning a grimace of pain. Both snipers fire into the cab again, but the protection of the vehicle protects the duo. You already have +4 cover from the vehicle, so I don't think you can do much more to protect yourself there.
azimuth laser rifle @ Jaraduk: 1d20 + 8 ⇒ (8) + 8 = 16
Damage @ EAC: 1d8 + 1 ⇒ (6) + 1 = 7
azimuth laser rifle @ Del: 1d20 + 8 ⇒ (2) + 8 = 10
Damage @ EAC: 1d8 + 1 ⇒ (1) + 1 = 2
Del's excellent driving continues, and the following truck only sneaks up on you another 10 feet! Currently 30 feet behind you. You see the canyon coming up ahead of you, with the old stone bridge passing it. It looks about as wide as the road you've been on, so you should be able to make it over just fine at these speeds.
Round 4, everyone is up! Del, don't forget to give me a Piloting check for the Round.
Jaraduk SP 8/14, HP 20/20, RP 4/4
Akh SP 6/18 HP 18/18 RP 3/3
Strek SP 8/14 HP 18/18 RP 3/3
Guess? SP 4/12 HP 12/12 RP 4/4
Del SP 7/10 HP 14/14 RP 5/5
Melissa SP 13/13 HP 15/15 RP 4/4
Yellow Hobgoblin Trooper 16 Damage
Green Enercopter 0 Damage
Green Enercopter Driver 11 Damage, BLEED 1 (1 rounds remaining)
Green Hobgoblin Trooper 4 Damage
Pink Enercopter 0 Damage
Pink Enercopter Driver 4 Damage
Pink Hobgoblin Trooper 0 Damage
Orange Hobgoblin Trooper 80 Damage
Blue Hobgoblin Trooper 80 Damage
White Enercopter 75 Damage
White Enercopter Driver 104 Damage

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Melissa is going to move to the back of the truck, grabbing a "found" stickybomb grenade out of her cheekpouch and chuck it at the other vehicles windshield. About to go over a bridge over a canyon seems like it would be a bad time to have your vision obscured by something your windshield wipers can't get off, so she's hoping it will slow them down a bit.
Then hit the deck.
"Torag says hello.... and drive carefully you're going to get killed out here! "
grenade: 1d20 - 1 + 1 - 2 ⇒ (16) - 1 + 1 - 2 = 14

Guess? |
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Guess? contines to focus on the green enercopter driver...
"Oi!! Back off b'for I turn ye inta a hobblin goblin!! Ye been warned!"
Stunt and Strike (Bluff) vs CR: 1d20 + 17 - 20 ⇒ (10) + 17 - 20 = 7 or below is flat-footed
Diasporan Rifle vs EAC: 1d20 + 4 ⇒ (19) + 4 = 23
Damage (F): 1d8 ⇒ 4 and -2 to saves if Stunt and Strike succeeded

Strek Armstrom |

Strek checks the red/yellow/green bars indicating his battery's power reserves, sees a yellow "10/20", and decides to aim another Boosted, Overcharged shot at the Hobgoblin on their truck.
Ember Agitator vs EAC: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage (F): 1d8 ⇒ 2
Overcharge: 1d6 ⇒ 3
Boost: 1d4 ⇒ 1

Jaraduk Cometrunner |

I believe grenade DCs are just for special effects?
[standard] attack
merc nil grenade launcher attack, frag grenade I P damage: 1d20 + 4 ⇒ (3) + 4 = 71d6 ⇒ 2 15' radius
Aiming between the green Enercopter passengers
Jaraduk shakes his grenade launcher violently. WHY is this thing shooting duds?!
The launcher starts with 6 grenades loaded up, and I believe that was the third.

Akh Xi |
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AoO vs. Azimuth rifle Hobgob; Entropic Taclash vs EAC: 1d20 + 6 ⇒ (14) + 6 = 20 Damage (B): 1d3 + 2 ⇒ (1) + 2 = 3
Akh whips his dual taclashes in an arc, creating something between artistic flailing and an actual defensive maneuver. As he extends one lash to hit the rifle-toting hobgoblin in his reach. "Stop that."
Grenades all have Reflex half for damage too. "Each creature within the blast radius takes the listed damage but can attempt a Reflex saving throw for half damage. If the explode special property has any special effects other than damage, they are negated with a successful saving throw." The damage ones feel REALLY wimpy at this level.

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"He's RIGHT.There! You "accidentally miss" again and I'm turning on Mister Zappy MK3!!!... "
Even as some sort of Revolutionary Zealot Melissa's torture devices would have fun names. I'm not sure if that would make them more or less terrifying...

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In the back of the truck, things continue to be chaotic. Melissa launches a stickybomb grenade right at the windshield of the oncoming car. Just before it lands, she sees the shocked faces of two Gideron Authority soldiers and a human in a business suit! Then adhesive resin expands over the windshield, partially obscuring the view of the driver. I'll establish what happens here after Del's Round 4 Piloting roll. Clever thinking, Melissa!
duration: 2d4 ⇒ (3, 3) = 6
Guess? continues his excellent aim, sending another rifle shell through the broken enercopter windshield and into the pilot. The enercopter stutters for a moment as the hobgoblin struggles to push through the pain. Back on the crates, Akh and Strek send energy into the tenacious hobgoblin and finally drop him to the wood surface below.
Reflex, DC 13: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
Reflex, DC 13: 1d20 + 5 ⇒ (4) + 5 = 9
Jaraduk launches another grenade into the helicopter but it explodes with a dull thump. I'm not sure if Cover applies to targeting a Grid Intersection... I decided it didn't this time, I'll have to look up what the community consensus is.
azimuth laser rifle @ Jaraduk: 1d20 + 8 ⇒ (20) + 8 = 28
Damage @ EAC: 1d8 + 1 ⇒ (6) + 1 = 7
Damage @ EAC: 1d8 + 1 ⇒ (6) + 1 = 7
azimuth laser rifle @ Del: 1d20 + 8 ⇒ (13) + 8 = 21
Damage @ EAC: 1d8 + 1 ⇒ (7) + 1 = 8
The enercopters continue to fly alongside the hover truck, maintaining their positions. The riflemen inside the open bays fire into the truck cab, both managing to land a shot despite the steel protection. One's laser lands squarely between Jaraduk's horns in his armor's weak point! Both Del and Jaraduk bleed a little from the assault, before their armor seals up against the cold wind.
As the vehicles move onto and begin to cross the long stone bridge, Del notices part of the bridge is missing! A recent battle between Authority and resistance forces seems to have resulted in a bomb hitting the middle of the bridge, and there’s now a 60-foot hole in its surface! Jaraduk quickly checks the specs and the hovertruck does not have true flight. Without quick action by the pilot, the vehicle will fall through the gap and crash!!! Del, give me a low stakes Round 4 Piloting check, and then a high stakes Round 5 Piloting check. Might be a good round for Jaraduk to assist... :)
Round 5, everyone is up! Del, don't forget to give me two Piloting check for the Round(s).
Jaraduk SP 0/14, HP 14/20, RP 4/4
Akh SP 6/18 HP 18/18 RP 3/3
Strek SP 8/14 HP 18/18 RP 3/3
Guess? SP 4/12 HP 12/12 RP 4/4
Del SP 0/10 HP 13/14 RP 5/5
Melissa SP 13/13 HP 15/15 RP 4/4
Green Enercopter 0 Damage
Green Enercopter Driver 17 Damage (-2 to saves)
Green Hobgoblin Trooper 6 Damage
Pink Enercopter 0 Damage
Pink Enercopter Driver 4 Damage
Pink Hobgoblin Trooper 0 Damage
Second Hover Truck 0 Damage, Entangled 5 more rounds
Yellow Hobgoblin Trooper 25 Damage, DYING 1
Orange Hobgoblin Trooper 80 Damage
Blue Hobgoblin Trooper 80 Damage
White Enercopter 75 Damage
White Enercopter Driver 104 Damage

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"Hey question, you guys have a human supervisor along for a performance review or something, and if so, do you actually like your manager?"
She's going to scurry up under Anks tail, her whiskers bristling and tail twitching around to find him. She seems oddly proficient at being underfoot without throwing off a larger co worker (Melissa has scurry so she can just walk into allies spaces and vice versa)
She looks over at the dying hobgoblin, and the smell of cooking steak and cooking...rabbit? coming from the cabin. "Look Saranrae, if you're going to make me pick..."
Tosses her other grenade at the enercopter, hoping to entangle the pilot and rifleman.
Sticky bomb: 1d20 + 1 - 1 - 2 ⇒ (12) + 1 - 1 - 2 = 10

Strek Armstrom |
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"That's Lars, he woulda NEVER gone along with this rebel plan. He's too much of an Edge fanboy. Try not ta hurt 'im, but he's NOT on our side."
Bluff, in case any hobgoblins can hear this: 1d20 - 1 ⇒ (3) - 1 = 2
Really missing PF2's Hero Points right about now.
He then takes aim at the remaining enercopter pilot, and overcharges a single shot in their direction.
Ember Agitator vs EAC: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
Damage (F): 1d8 ⇒ 4
Overcharge: 1d6 ⇒ 6

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"Well I wasn't planning on it but.. uh.. Who's the god of gravity? May have it in for him. She's a harsh mistress...."
Also makes sure she knows where the tail is under the illusion of dwarf, so she knows which part of the dragon to cling to for dear life when we hit the cliff

Jaraduk Cometrunner |

Jaraduk becomes completely oblivious to the banter in back as he notes the gapping hole they're truck is coming upon.
Hang on tight Del, you've got this!
He gravitates to auxiliary controls, helping assist her to prepare for the jump and mantain control.
His other arm, hand holding his grenade launcher, still hangs by the window targetted by the enercopter.
Round 4 Piloting, assist: 1d20 + 9 ⇒ (10) + 9 = 19 I presume a move action?
After getting some navigational commands punched in he looks back up and glares at the pilots before firing again...
[standard] attack merc nil grenade launcher attack, frag grenade I P damage: 1d20 + 4 ⇒ (4) + 4 = 81d6 ⇒ 3 15' radius
Per his recent attempts, the shot is very half-hearted, and more meant to buy him time to concentrate on the jump. But, if I understand correctly, targeting a square is very low AC
Round 5 Piloting, assist: 1d20 + 9 ⇒ (15) + 9 = 24

Akh Xi |

Oops, looks like I only took an AoO last round and totally failed to take my real turn.
Akh draws his pistol again and aims for whichever enercopter driver is still conscious. "Yes Lars. We should have included him in our plan. Maybe... if we think very hard in his direction, he'll realize he's supposed to subtly sabotage the drivers of the second truck without them realizing he's doing so." He fires away.
No range penalties included below as I'm not sure which one will still be up.
Tactical Semi Auto vs. enercopter driver: 1d20 + 6 ⇒ (11) + 6 = 17 Damage (P): 1d6 ⇒ 5
And then on the current round:
Tactical Semi Auto vs. enercopter driver: 1d20 + 6 ⇒ (6) + 6 = 12 Damage (P): 1d6 ⇒ 6

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" Oh good, If one of you is psychic tell him to tell the truck to stop the bridge is out. I kinda made it so the driver can't see. You know I'd wondered where our practice rounds were landing... "
That bit of sarcasm is harder to pick up on in a universe where thinking very hard at someone so they understand you is an actual thing :)

Guess? |
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Guess? moves 5' south and fires at an enercopter driver!
From his current position, I think Guess? has a shot at both the green and the pink driver. Guess? will prioritize the green driver if he's still up but if not, then Guess? will target the pink driver.
"Ye goblin vermin eat darn near everything, aye? Well, goblin' down on 'dis!!"
Stunt and Strike (Bluff) vs CR: 1d20 + 17 - 20 ⇒ (13) + 17 - 20 = 10 or below is flat-footed
Diasporan Rifle vs EAC: 1d20 + 4 ⇒ (15) + 4 = 19
Damage (F): 1d8 ⇒ 1 and -2 to saves if Stunt and Strike succeeded

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As Del races forward, the following truck actually loses distance as the driver struggles to see through the webbing. As the pair of trucks head out onto the long stone bridge, Del pushes the hovertruck as much as she can, but the angle is wrong! Jaraduk points out the trajectory, that the hovertruck might not make it over the 60 foot gap, but not quite in time. The hovertruck leaves ground behind, sailing through the air, and time seems to slow. Those among the crates hold on for dear life, feet slowly lifting away from the truck surface. Then, with a CLANG, the front half of the hover truck slams into the surface of the bridge. The engine whines and your forward momentum brings the rest of the vehicle away from the pull of gravity and the chasm's maw. You pray to the gods in gratitude, barely having escaped with your lives. However, that crash landing seems to have damaged both your truck and your knees!
Damage: 2d4 ⇒ (4, 2) = 6 Everyone takes 6 damage without a save!
vs Del Reflex, DC 14: 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15
vs Del Reflex, DC 14: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20
vs Melissa Reflex, DC 13: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
vs Melissa Reflex, DC 13: 1d20 + 5 ⇒ (10) + 5 = 15
Melissa's grenade flies into the enercopter's bay, entangling the driver in sticky resin! Strek follows up with a fiery laser blast that hits the driver in the chest! He collapses, and the enercopter soon follows. As its hover engine stutters to a stop it drops into the chasm below!
Fall Damage: 20d6 ⇒ (6, 5, 5, 4, 4, 6, 5, 5, 6, 5, 2, 2, 5, 3, 1, 2, 4, 3, 6, 5) = 84
A boom and a flash of light signal the vehicle's demise a few seconds later. Jaraduk adjusts quickly, sending his grenade out and into the final enercopter to create a soft thud.
Reflex, DC 13: 1d20 + 5 ⇒ (5) + 5 = 10
Reflex, DC 13: 1d20 + 5 ⇒ (6) + 5 = 11
Akh the agile dwarf, out of targets, runs across the cargo and up onto the cab of the hover truck. He braces himself against the wind and launches two pistol rounds at the enercopter driver. One of the rounds dents the vehicle's frame but the other hits the Gideron Authority trooper in the shoulder! Guess? leans over the edge of the truck, trying not to look down into the chasm below, and clips the last driver with a sniper bullet.
azimuth laser rifle @ Del: 1d20 + 8 ⇒ (16) + 8 = 24
Damage @ EAC: 1d8 + 1 ⇒ (5) + 1 = 6
The sniper within the enercopter doesn't even flinch as more of his allies fall, intent only on the job at hand. His laser flies across the gap, through the wind and debris to hit Del in the upper arm! The HUD of your armor flashes even more intently than before. The small cartoon outline symbols for Jaraduk, Akh, Guess?, and Del have been flashing with an orange warning light for a few seconds but Del's suddenly turns a brilliant red. The accompanying message scrolls across the top of your feed when your sightline connects with the red symbol. TARGET SARCESIAN IN CRITICAL CONDITION. SEEK MEDICAL ATTENTION IMMEDIATELY. DAMAGE TO INTERNAL ORGANS, BROKEN RIBS, AND POSSIBLE HEAD TRAUMA. SEEK MEDICAL ATTENTION IMMEDIATELY.
Second Truck Piloting: 1d20 + 5 + 4 - 2 ⇒ (19) + 5 + 4 - 2 = 26
The second hover truck makes it across the large gap in the bridge without trouble, despite the mess of webbing across the windshield. It's wipers are going, but they just seem to be smearing it around. Jaraduk, seeing the condition Del is in, looks at the map nervously. It looks like you'll arrive at the turnoff to Mount Winterpeak in just twelve seconds! So long as Del can make the turn at speed, you'll be able to lose the second hovertruck as they continue along the original mountain path.
A voice comes over the truck radio, harsh and angry. "Rebels, you've stomped over our ancestral home for too long! You will not shed another drop of righteous blood! Slow down and turn yourselves in, you will be treated fairly!"
Round 6, everyone is up!
Jaraduk SP 0/14, HP 8/20, RP 4/4
Akh SP 0/18 HP 18/18 RP 3/3
Strek SP 2/14 HP 18/18 RP 3/3
Guess? SP 0/12 HP 10/12 RP 4/4
Del SP 0/10 HP 1/14 RP 5/5
Melissa SP 7/13 HP 15/15 RP 4/4
Pink Enercopter 0 Damage
Pink Enercopter Driver 13 Damage (-2 to saves)
Pink Hobgoblin Trooper 3 Damage
Second Hover Truck 0 Damage, Entangled 4 more rounds
Green Hobgoblin Trooper 90 Damage
Green Enercopter 79 Damage
Green Enercopter Driver 111 Damage
Yellow Hobgoblin Trooper 25 Damage, DYING 2
Orange Hobgoblin Trooper 80 Damage
Blue Hobgoblin Trooper 80 Damage
White Enercopter 75 Damage
White Enercopter Driver 104 Damage

Strek Armstrom |

"Never was quite sure why all you endos even have ribs. Seems like they're more trouble than they're worth."
Strek sends another overcharged burst of microwaves at the last pilot...
Ember Agitator vs EAC: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Damage (F): 1d8 ⇒ 1
Overcharge: 1d6 ⇒ 5
...and is rewarded with an alarm of his own that his battery is depleted. He ejects the empty and reloads his last full battery into the stock.
"But seriously. I'm sure there's gotta be some sorta augment you can get that protects your vitals better than thin pieces of fragile calcium."

Akh Xi |

Can Akh avoid the impact damage of the truck slamming down in the same way he could avoid falling damage thanks to his fly speed?
Buffeted by the landing, Akh comments "I suspect their idea of treating us fairly is putting us in front of a military tribunal and then executing everyone after the appropriate deliberations." He surveys the rather critical situation and considers how best to protect Del and the rest of the team.
Delaying just a moment to see if I need to do something super reckless :)

Jaraduk Cometrunner |

Jaraduk freezes as the hovertruck flies through the air.
Well, we did our best Del...
He sits shell-shocked for a moment after the landing.
I don't think this can go very much worse. The critical turn is coming up! You ready?
He fires forward into the enercopter ahead before slinking back down in his chair in an attempt to stay out of site.
[standard] attack square between two passengers in pink merc nil grenade launcher attack, frag grenade I P damage: 1d20 + 4 ⇒ (9) + 4 = 131d6 ⇒ 3 15' radius

Guess? |

Akh the agile dwarf
LOL!
"Anyone got a healing serum or any other way of keeping Del conscious?!? If not, Jaraduk, you may have to take over the driving!" says Guess?
Guess? retorts over comms, "Ye dribbling fish-catching adle-pated sniffling dingle berry riffraff! Ye be ejected off'a this plane o' ours 'for ye know it!" and fires again at the pink driver.
Stunt and Strike (Bluff) vs CR: 1d20 + 17 - 20 ⇒ (6) + 17 - 20 = 3 or below is flat-footed
Diasporan Rifle vs EAC: 1d20 + 4 ⇒ (16) + 4 = 20
Damage (F): 1d8 ⇒ 1 and -2 to saves if Stunt and Strike succeeded

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" Good news... I don't need to worry about the bumps in the road anymore. Watch your feet over there thats going to ice.... And no, HGfair is a tribunal AFTER your execution. And its really just one guy and two cardboard cutouts that say guilty. " She scurries over on top of a box and aims over the cab at the driver of the last copter.
BoomStick: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d8 ⇒ 2

Del Reisora |

Wheezing past the broken ribs, Del clutches tight to the steering wheel. "Still there?" she tries to call, but it comes out a pained croak. She pulls a healing serum out of her pocket and does her best to keep the beat up hovertruck on the road despite the world spinning around her.
Piloting: 1d20 + 11 ⇒ (17) + 11 = 28

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" Healing serums cost more than I make in a year. Come to think of it after tool rental, G.L.O.P., water, and union dues anything is more than I make in a year..."

Strek Armstrom |
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My life as a newly hired postal worker >.>

Akh Xi |
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Looks very much like that's not going to be enough to bring down the enercopter, so...
Seeing things are looking dire for Del, Akh decides to take a serious risk. He summons up his internal reserves (spending 1 EP for +10 speed) and "leaps" up to land on top of the enercopter! Once up top, he leans over the lip and says "Hello." before breathing out a gout of electricity!
Wyrmling Gland (E); DC13 Reflex for half: 3d6 ⇒ (2, 3, 1) = 6 Aww, that's seriously low.
Also, if needed:
AoO Entropic Taclash vs EAC: 1d20 + 6 ⇒ (9) + 6 = 15 Damage (B): 1d3 + 2 ⇒ (3) + 2 = 5
If this KO's the pilot, Akh's probably going down with the ship. He can negate falling damage thanks to his fly speed. Unless the wind speed is particularly high out here, the check DC is low enough that he can take 10 on it and succeed.