GM Quirk's AGAINST THE AEON THRONE

Game Master Quirk, Private Eye

Map and Slides


251 to 300 of 433 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

Level up complete. Technomancer lvl 2, chose Energize Spell class ability. Also went with the Lightning Reflexes feat and added ranks to class skills that were previously 0 as well as bumping Computers, Medicine, and Mysticism. Gained the spells Dancing Lights and Grease.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Getting the free(er) time to experiment with their skills, Neap is finally going to set their Gear forms. Unsurprisingly, it is a hunting rifle and longsword for lack of available options, and a sense of simplicity. Complexity comes later. The Equipment kits get added as well, so now there is an Engineering, Medical, and Computer kit available to them at all times.

...1k credits, though? I'm blanking.

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Going to be a bit behind with my shopping list, so far I've picked MagBoots but still have a little bit left over and don't know what is useful yet. Also, is ammunition interchangeable between weapons? As in laser weapons all use the same ammo, cryo weapons all use the same ammo ect.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Each weapon entry has a listing called "capacity" which indicates whether the weapon uses rounds (bullets) or charges (from a battery). This entry also says how many rounds or charges the weapon holds when fully loaded. The listing also gives the number of charges that get used with each attack (usage entry).

Rounds come in several types: small arms, long arms/sniper, and heavy.

So if you get a laser weapon, it will have a battery and with 20 charges and it will use 1 charge each time it is fired. A cryo weapon also generally has a battery and uses charges as fired. So you could transfer a battery from a laser to a cryo weapon in a pinch. Best have a few standard batteries as backup. If you have a semi-auto pistol and a hunting rifle, however, you will need to buy small arms rounds for the pistol and longarm rounds for the rifle.


I might add that you must use the type of battery indicated in the entry. For instance, an Azimuth laser pistol has a capacity of 20 charges, which matches a standard battery. You couldn't sub in a high capacity battery.

If I had a second level character with 1,000 credits I'd be looking at something like Freebooter armor I, an arc pistol, or maybe a ring of resistance mk. I. All of those are around 750 credits each. That might leave enough for a serum of healing, maybe a dose of antitoxin, or perhaps Ion tape with a zipstick.

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

I actually like the freebooter armor, so thank you GM!

My list -

Freebooter Armor - 750
2xMK1 Nanite PAtch - 100
2xStandard Battery - 120
Personal Comms Unit - 7
Tool Kit - 20

Total comes to 997 credits and I'll update my sheet ASAP.


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Here are the items Yoromishtali is getting before leaving. The total comes to 825 credits.

Cable Line, Titanium Alloy 150' (2 lines of 75' each) 65 cr
Basic Medkit (2) 200 cr
Survival Knife 95 cr
Concussion Grenade Mk 2 (2) 460cr
3 Flashlights 3 cr
2 Lanterns 2 cr

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Didn't we collectively get some survival knives from one of the last couple of Azlanti encounters?


'Lucky' Sevens wrote:
Didn't we collectively get some survival knives from one of the last couple of Azlanti encounters?

Yes, definitely. Yoro, save those 95 credits. You are the proud owner of a souvenir Azlanti knife. You'll piss off lots of space nazi's by wielding it.

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

Apologies for the extended quiet. I'm baaaaack...

Thak's new stats are on his sheet.

Notable additions
* Inspiring Boost now returns 9 SP!
* New feat: improved initiative
* First expertise talent: Stone-faced liar
* Weapon specialization (yay for level 3!)
* SP 21, HP 22, RP 4


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

I seem to remember the tougher Aeon Soldiers carried semi-auto pistols. Thak may not need to purchase one, unless the colony has dibs on the pistols and only wants to sell them to PCs.

I think I asked this before, but if so, I missed the answer: Does the colony or our ship have a recharging station for topping off battery charges?


Duncan Sangster wrote:

I seem to remember the tougher Aeon Soldiers carried semi-auto pistols. Thak may not need to purchase one, unless the colony has dibs on the pistols and only wants to sell them to PCs.

I think I asked this before, but if so, I missed the answer: Does the colony or our ship have a recharging station for topping off battery charges?

Yes, Thak could definitely find a semi-auto pistol among the found gear. Go ahead and add those credits back to your sheet, or choose something else.

And yes, let's assume that there is a way to recharge batteries within the colony. Everyone may assume that any batteries they possess are now fully charged.


Headed out of town this weekend. I will resume things Sunday with your first steps inside this vessel.

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1
GM Quirk wrote:
Yes, Thak could definitely find a semi-auto pistol among the found gear. Go ahead and add those credits back to your sheet, or choose something else.

Thanks for the tip, Duncan -- and thanks for the retcon, GM Q!

Thak will bank the credits for now. He's good with what he has.

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

@GM Q - Can I level up Cubber?

I'm not exactly sure how to mix the creature companion leveling rules with the trained squox stats, but I'll happily take a stab at it and see how you feel about the results.

Given our story thus far, I figure that Cubber would already be level 2 at this point and ready to go on to 3.

Creature Companion rules

Trained Squox rules


Yes. Level him up as appropriate.


Sorry everyone. The time just hasn't been there for me this week. I'll try to bounce back tomorrow.


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

That happens GM -- No worries!


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

I've had some problems at work that will be requiring my attention for the rest of the day. I'll post as needed starting Wednesday.

'Bot me if necessary until then.


Howdy gang!

I'm headed to GenCon this week. I'm presenting to librarians and educators at Trade Day on Wednesday, and just seeing the exhibit hall on Thursday.

I'm putting things on pause until I return on the weekend.

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

With rolls like that, Thak is in serious danger of losing his "Stone Cold Killer" status.

In fact, I'm pretty sure he lost it a couple of rounds ago.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

It's a group effort. Not everyone has to hit every round to whittle the robot down to chips and cogs.

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Thank goodness it's a group effort, because oof these dice


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Thank you for botting me! I'm not sure why I missed seeing the next round. I remember reading Duncan's post on the 17th. I guess I thought I did post when in fact I didn't.


Treasure is more fun when you know what it is...I hope someone finds a use for this interesting weapon.

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Hey everyone.

Wanted to apologize for being absent, got really really sick and it kicked my butt. Recovered enough to at least read and catch up on things, and sorry I didn't say anything sooner.


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

I'm glad to hear you're feeling better Sevens!


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Also glad you are okay.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Looking ahead to next turn, I have a question about the Operative Trick Attack action and the Guarded Step move action.

Trick Attack text: As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack ...

Guarded Step text: You can carefully step 5 feet as a move action. This movement doesn’t provoke attacks of opportunity, even if you’re in a threatened square.

Can the movement of the trick attack full action include a guarded step to avoid the AOO? Or if Duncan wants to avoid the AOO, must he take the guarded step move action and then a normal attack (not a trick attack)?

Since the guarded step does not take up any more time than standard movement, I'd think it could be part of a Trick Attack, but I'm biased in this situation.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Reminder: Can I get an answer to the above post's question before Duncan's turn comes round? Thanks.


1 person marked this as a favorite.
Duncan Sangster wrote:

Looking ahead to next turn, I have a question about the Operative Trick Attack action and the Guarded Step move action.

Trick Attack text: As a full action, you can move up to your speed. Whether or not you moved, you can then make an attack ...

Guarded Step text: You can carefully step 5 feet as a move action. This movement doesn’t provoke attacks of opportunity, even if you’re in a threatened square.

Can the movement of the trick attack full action include a guarded step to avoid the AOO? Or if Duncan wants to avoid the AOO, must he take the guarded step move action and then a normal attack (not a trick attack)?

Since the guarded step does not take up any more time than standard movement, I'd think it could be part of a Trick Attack, but I'm biased in this situation.

My opinion is that you should NOT get a trick attack following a guarded step.

I know you're trying to mitigate a potential AoO, and I don't blame you. The fact is, there are exploits you can choose which mitigate AoO's. Also plenty of feats (like mobility).

These are some tough senior Azlanti cadets. Not all of them will be armed this way. This is simply one advantage this group of guards have, and it makes for a more interesting challenge for all of you.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Understood. Challenge accepted.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

The next three days are going to busy with a variety of tasks that will interrupt my usual posting times. I'm getting a new computer and remodeling the room where I keep the computer. In addition to my school duties, I have a dentists appointment Thursday. I'll try to post sometime in the next few days, but it will not likely be every day.

'Bot me if necessary. Duncan will likely use trick attack on the soldier in front of him with his sword cane.


Been getting ready for a big D&D day at the library where I work. This happens next Saturday, but I am writing two original adventures and printing lots of minis.

I should be able to make some posts tomorrow night.

Sorry about this.


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

Thanks for the heads up, GM.


Male Human Scientist 8

Sounds like fun ... and a lot of work. Hope things went well.

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Oh that sounds like all kinds of fun and I'm gonna ask about the minis you make once you're done, have a great time GM!


You are not forgotten.

I have been busy getting a big event that takes place tomorrow off the ground. I am writing original adventures for a special D&D day at the library where I work. I should be able to make it up to you all with more regular posting beginning next week.


Howdy gang!

I would like everyone to know that I will be away at a game convention in the midwest U.S. this weekend (CinCity Con in Cincinnati, Ohio).

Our good buddy Thak will also be there. We might eat some GOETTA, a Cincinnati specialty.

I plan for this weekend to be a very analog experience. I'll be rolling REAL dice and I'll have an actual paper character sheet in front of me!

In other words, this analog experience precludes much posting here.

I do hope to get in one more good round of posting either tonight or tomorrow.

After that, it may be next Monday.


Also, just waiting for Sevens, Neap, and Duncan to possibly end this encounter! :)

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

CinCityCon is one of our family's favorite conventions!

And yes... goetta is definitely on the agenda. :D


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Enjoy the convention GM Quirk and Thak! Thanks for the introduction to goetta too.

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

You're more than welcome!

And yes, goetta is a thing in Cincy... and so is Goettafest!! (And one of these years, I'm going to be there for it.)


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

My posting has been delayed by the start of a new term. Now that I'm past the first two classes, things should settle down. I'll be posting regularly again with the possible exceptions of Tuesday and Thursday, when my teaching duties will be compressed from 4 days a week to two. But I don't have a lot of grading to do for these classes, so posting time should expand.

I grew up in central Indiana, so I have some familiarity with Cincinnati. Went to a few ball games at the old Riverfront stadium when I was a kid. I visited a friend living in the area back in 1990. The main thing I remember about the city lore was that concrete models of geese were a common yard ornament, like gnomes in some areas.

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

I'm from Columbus, Indiana, about 40 miles south of Indy on US31 / I-65.

For years, "Cincinnati" meant "going to Kings Island during one very long day and hoping that dad didn't fall asleep while driving us home." Then I moved there after my undergrad, got married there, and officially escaped Indiana for a few years.

But then Indiana sucked us back in... now we're in the northeast corner of the state. :(


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

I'm always amused when I hear the old song with the refrain, Indiana wants me. Lord, I can't go back there. I grew up in Anderson, a few counties NE of Indy. Went to school at Purdue. I have relatives in Fort Wayne and other friends scattered about the state.

Indiana was a good place to grow up. Not a lot of flashy attractions, but good schools and a climate that was an even mix of seasons, with beautiful spring and autumn seasons (for a few weeks at least). Hot in the summer, cold in the winter, but nothing too extreme. It's too conservative now, IMHO.

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1
Duncan Sangster wrote:

I'm always amused when I hear the old song with the refrain, Indiana wants me. Lord, I can't go back there. I grew up in Anderson, a few counties NE of Indy. Went to school at Purdue. I have relatives in Fort Wayne and other friends scattered about the state.

Indiana was a good place to grow up. Not a lot of flashy attractions, but good schools and a climate that was an even mix of seasons, with beautiful spring and autumn seasons (for a few weeks at least). Hot in the summer, cold in the winter, but nothing too extreme. It's too conservative now, IMHO.

MUCH. TOO. CONSERVATIVE.

SO VERY MUCH.

But yeah, the weather isn't bad, cost of living is stupid low, and we're close to a lot of big cities.

My son and I had a glimmer of hope last week when we saw "The Book of Mormon" at the Embassy Theater here in Fort Wayne. We knew the show's music and story (watched a bad recording of the Broadway version on YouTube), so we were making bets about how many people would walk out. The audience completely surprised me. Very, very few left, and the show got huge ovations throughout -- topped with a standing ovation at the end.

It gave us hope that there might be generational change in the works, combined with an influx of young workers. Maybe, just maybe...


Most of all, Indiana is home.

I am very happy here.

There is a large game store per capita ratio.


2 people marked this as a favorite.
F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

But really, if a conservative audience can only participate in conservative entertainment then we would be pretty bored. Surprise, conservatives have a sense of humor. The only people I expect would be offended by The Book of Mormon are, well, Mormons. Now enough politics. I'm here to get away from that shit.

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Bleh.

Sorry for being quiet, spent the last week trying to get my internet back after my ISP decided I was somebody else who hadn't paid their bills (similar last name) and just...yeah. Clerical errors sucks.

Please NPC if needed and I'll attempt to have a post in once I make sure my little hiccup hasn't affected autopay and a few other things.

251 to 300 of 433 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Quirk's AGAINST THE AEON THRONE Discussion All Messageboards

Want to post a reply? Sign in.