GM Quirk's AGAINST THE AEON THRONE (Inactive)

Game Master Quirk, Private Eye

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Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Ah!

I liked it the most out of the Android choices but there could be a few more. Let's just hope to avoid campaign confusion :P

@GM - Working on finishing up my sheet, how much do I have to spend on gear and is there a limit (like item levels, book restrictions and stuff)

EDIT - would it be meta to have Sevens speak Azlanti?


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

Naw, half the party already speaks it! Welcome to the group!


'Lucky' Sevens wrote:

Ah!

I liked it the most out of the Android choices but there could be a few more. Let's just hope to avoid campaign confusion :P

@GM - Working on finishing up my sheet, how much do I have to spend on gear and is there a limit (like item levels, book restrictions and stuff)

EDIT - would it be meta to have Sevens speak Azlanti?

Sevens:
There are currently two in the group who speak Azlanti. One is a race from Azlanti space. The other one may have been a bit meta. Meh. If you want to speak Azlanti, you may. On the other hand, perhaps it's a choice you could make next level. AS FAR AS your starting funds, it's going to be somewhat lower than a typical 2nd level character gets. Let's say 1,500. This will keep you on par with the other second level characters in the group. It should also allow you to still pick at least one good piece of level 2 gear if you want.
Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

I'll likely swap Azlanti for something else - Sevens wouldn't have heard it before so they're attempting to translate it.

@GM I should have my items sorted by tonight. Definitly before we get into combat.

Also something of a test

copypasta test:
ℸ ̣∷ᔑリᓭꖎᔑℸ ̣ ╎リ ᔑリ↸ ᓵ!¡|| !¡ᔑᓭℸ ̣ ᒷ ℸ ̣ ᒷᓭℸ ̣


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

Sorry for my delay in posting these past few days. My work week gets most intense in the middle of each week, so I'm sometimes a bit slow at that time.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

I'm going to be in crunch mode with work until the end of Friday. My university operates on five week terms, two classes per term. This is the last week of the term. I've got 16 students and about ten assignments to grade by the end of the week. Bot' me as needed.

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Still here, just caught in the terrifying vortex that is the last minute Xmas rush. Will attempt to get an ingame post in, and GM for some reason my equipment hasn't stuck, so I'll be getting that fixed too.

If the vortex proves inescapable, may you all have a happy and safe Xmas!

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

A very Merry Whatever-You-Celebrate to you all -- and in whatever season (winter, summer, or in between) you celebrate!!!

Wayfinders

Happy New Year! :)


Werehare Inquisitive 3/ Seeker 3/ Bard 3

That orbit was fun-- let's do it again, but better this time.


Male Human Scientist 8

The cosmic waltz goes on.


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Happy New Year!

I received _Tech Revolution_ for Christmas. I was surprised and happy to find this new fighting style for soldiers. I'm sure it has a fairly small appeal to most soldiers. How many soldiers use unwieldy melee weapons? I think it makes sense to have such a fighting style like this because people would develop techniques to use their weapons to the best of their abilities. If it means learning how to fight with an unwieldy weapon at the expense of being less optimized at charging into combat or using armor, that's fine.


Yoro, that seems to fit your character very well. As a DM who wants you all to have characters you are passionate about, I would entertain you making the change to this fighting style when you level. Give it some thought. If the rest of you have changes you would like to make (though please not your race or class), I would be willing to listen to your ideas, particularly at low levels.

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Nothing currently, certainly not without changing classes (The nanocyte looks interesting, but that'll have to wait for another day)

Apologies for being a little behind, half of my coworkers caught Covid, and its been a right mess. Catching up ASAP.


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Thank you for the offer. I probably will change his fighting style. My main reasoning is in the Starfinder setting there are people already using equipment, class features, and feats, that we don't know about until the books are published. "In setting" those things already exist -- like biohackers were running around the Pact Worlds before their introduction. I would be hesitant to change a PC that has a high level since such a fundamental change makes it feel like a different character. A lot also depends on the roleplay too.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

So far, I'm not familiar with any new options that would make me want to change Duncan.

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

I'll give it some thought, but I doubt there's anything I'd change on him.


There will be major developments in the settlement tomorrow. Ran out of time to post tonight.

When I get around to a post tomorrow, I will assume that you show the small medical device that the hobgars had to Aibretta. It will spur some good opportunities for role playing. Please speak up if you want to hide it from her for some reason (though there's really no reason).

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

Seems like showing it to her would make sense. We've been cooperating and taking direction from her so far.

Anyone else?


F Damaya Lashunta Technomancer (2), Operative (1), Xenoseeker | HP:15/20 SP:0/16 RP:6/6 | EAC:11 KAC:12 BAB:+1 INIT:+1 PERC:+6 | Fort:+0 Reflex:+2 Will:+4 | 1st Lvl Spells:0/4+0/1 Spell Cache | Arc Pistol: 20/20, 2 extra batteries; Tactical Dueling Sword +1/1d6

No challenge from me.


I'll try to get some serious posting done tomorrow and Sunday. End of the week has been crazy for me. Thank God for the weekend!


Sorry for the delay in posting. I work one weekend each month, and this is it. The good news is that tomorrow looks great for catching up.

Spoiler alert: THIS IS NOT GOING TO GO QUITE HOW YOU THINK IT IS.

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

Oooohhhh... I love how this sounds!

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

I've moved myself on the map but want to ask before finalizing my post - @GM, would Yoro have made it up to the sniper with an 11? Duncan rolled an 11 previously so I want to know if they're both up there and if I can see the sniper from my current position.

I'm trying to work out which between red and orange I can see and if I shoot at them it counts as shooting into combat and the penalties for doing so.


I was looking for a 10, as there are lots of planters, gutters, and other items that make climbing easy.

I'm a generous GM. :)

So yes, an 11 would get Yoro up there.


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

Indeed that's very generous! Thank you. He'll probably push Yoro off just as he gets his footing. ;)

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

You're up there, thats the important bit!

@GM Is there a penalty for shooting into combat? I don't know if the colonists affect my shooting at red or not.


'Lucky' Sevens wrote:

You're up there, thats the important bit!

@GM Is there a penalty for shooting into combat? I don't know if the colonists affect my shooting at red or not.

If you can line up a shot that does not pass through a square with a colonist, there is no penalty. If it does pass through a square (even the tiniest corner), I get cover (+2 AC).


Waiting for Sevens.

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Sorry!

Thought I had posted, but clearly not.

EDIT - How did I roll the same useless result? Ugh.


Werehare Inquisitive 3/ Seeker 3/ Bard 3
Duncan Sangster wrote:
Neap: was the cure given to Duncan (as stated) or Jellic (whom Neap is standing next to on the map)?

Whuuups! Jellic, being the most seriously injured, is the intended recipient. I was following your post, so I accidentally switched the names.

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

I'm not having a lot of luck with my laser rifle, so I'm going to ask - GM, if I move towards the purple robot am I able to attempt to hack it with my custom rig class feature? Or something similar?


An Azlanti robot is properly shielded against normal hacking attempts. In order to hack it, you would have to have access to their information network, and that just isn't possible here.

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Worth a shot.

It's good to know my rifle works at least :P (It's like trying to show someone an issue that suddenly fixes itself)

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Great.

gonna vent, because I have never felt so pointlessly involved in a combat. I've had more success being botted and I do not know what else to do.

Vent over, gonna just go through the motions and try not to be frustrated since I can't roll double digits.


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I feel you. I just rolled three 2's in a row in another game for crucial skill checks.

In another game, I rolled three ones or twos in a row during a combat.

The dice gods are fickle. There is nothing you can do about it. Just keep making good posts and having fun. We appreciate having you, the player, here.

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21
GM Quirk wrote:

I feel you. I just rolled three 2's in a row in another game for crucial skill checks.

In another game, I rolled three ones or twos in a row during a combat.

The dice gods are fickle. There is nothing you can do about it. Just keep making good posts and having fun. We appreciate having you, the player, here.

They definitely are fickle and I know I'm not the only one with bad rolls, I think it just struck a nerve. But I am having fun, and I'm glad y'all gave me a chance to play, I just had to vent at that point.

I can cheer on the others - go team go!


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

I think we all feel the dice roller's indifference (malice?) on occasion. It often creates tension between how competent I think Yoromishtali should be and how competent the dice rolls define him in the game world. This fight: he was disarmed and barely succeeded in climbing a building. Once on the roof, he groped but couldn't grapple the sniper. (I know it's harder to do, than just punching the sniper, but I thought it'd be better for Duncan to have the sniper grappled).

Thanks for venting.


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

I teach statistics, and I can say that most people think that random numbers between 1 and 20 will be evenly distributed around the average. That is, most assume that if you roll a d20 20 times, half of the rolls will be above 10 and half below ten. This is true over a very large number of rolls, but a string of 1's or a string of sub 10 rolls is not that unlikely. Fortunately, the same goes for strings of high rolls.

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

I can't remember if it has a name or not but I know that there's the gamers fallacy or something similar where at some point the dice has to roll 'better' because it's been rolling 'worse' for a while, but I also know just enough about maths to know that nothing changes the outcome - no matter how many times you roll, it's always a one in X.

I don't know how that would translate to an RNG, but I assume its similar. Still doesn't feel good, but I guess it's better the numbers are dispassionate than out to get you ;)

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1
Sevens wrote:
I can't remember if it has a name or not but I know that there's the gamers fallacy or something similar where at some point the dice has to roll 'better' because it's been rolling 'worse' for a while...

I think you're talking about the Gambler's Fallacy... The gambler’s fallacy is the mistaken belief that if an event occurred more frequently than expected in the past then it’s less likely to occur in the future (and vice versa), in a situation where these occurrences are independent of one another. For example, the gambler’s fallacy can cause someone to mistakenly assume that if a coin that they tossed landed on heads twice in a row, then it’s likely to land on tails next.

For more, see the Gambler's Fallacy.

(Full disclosure: As a dedicated gamer, I sometimes accidentally fall for this, even though I know better.)


Male Pahtra Roboticist Operative (gadgeteer) 3 Init +3 Perception +8 (+9 for traps) SP 1/18 HP 22/22 RP 3/3 KAC 15 EAC 14 Fort +1, Ref +5, Will +3 a

There's another situation where this kind of thinking occurs in sports. In a basketball game, if a player hits a few shots in a row, people assume the player is "hot" and will continue to hit shots and so gets fed the ball more than other players. In fact, it may just be random events coming together to produce a few baskets similar to a coin landing heads a few times in a row.

It's also the basis of many superstitions demonstrated by both players and fans to wear certain clothes after some successes occur while wearing these clothes.

Dataphiles

Gender Neutral Android Mechanic (Exocortex) 3 | HP:22 | AC:-- EAC:14 KAC:15 | Fort+4 Ref+5 Will+2 | Init +6 Perception +7 | Resolve Points 4 | Stamina Points 21

Gambler's Fallacy sounds right, and like Thak I gotta say, I've been there, even when I'm supposed to know better. Heat of the moment, right?

Manifold Host

male NG Brenneri diplomat envoy 3 | SP 21/21 HP 22/22 RP 3/4 | EAC 16; KAC 16 | Fort +2; Ref +5; Will +3 | Init: +6 | Perc: +6, Bluff:+9+exp | Speed 30ft; Swim 20ft | Active conditions: None | Bottle Caps: 1

100% heat of the moment!!


Attention Neap:

By the power vested in me by the International Gamemaster Consortium (the "IGMC"), it is my duty to let you know that you may LEVEL UP!

To everyone else: For whatever reasons, the rest of you started your time in this adventure at 2nd level. Thak, Chiaiese, and Yoro all did a previous adventure with me back on Absalom Station.

Sevens and Duncan joined this soire late, and since Neap was so close to leveling up, I decided to have you both just start at 2nd.

Here is what I anticipate moving forward: Thak, Chiaiese, and Yoro may level up to 3 somewhat sooner than Neap, Duncan, and Sevens.

AFTER THAT, I believe I will move all 6 of you to the same leveling schedule. At the end of this particular book (should you surviveMWAHAHAHA!), all 6 of you will be level 3. I think at this point I will keep all of you on the same schedule. I would now, but Thak, Chiaiese, and Yoro have been level 2 for a while now.


Vesk Soldier 3 SP 9/24 HP 27/27 EAC 13 KAC 14 F: +4 R: +4 W: +3 RP 1/4

If it makes adjusting the encounters to the group easier, by keeping us at the same level, I'm happy to level up as a party. Staying level 2 for a bit longer is fine with me.


We'll get underway again tomorrow (Thursday). Been behind the 8-ball at work. Hope everyone is doing well.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

An increased facility with the Hydrobody, and/or something picked up since arriving on this planet— no doubt due to the Azlanti– and/or a different direction of magic brought on by the stress of the current situation, Neap has managed something that they did not thing possible.

Neap L2:

Nanocyte L1

STAM: +7
HP: +6

BAB +1
FORT +1
REF +0
WILL +0

Special: Nanite Array, Nanite Surge, Primary Faculty(Regeneration), Primary Faculty Technique(Reactive Repair)

Major Forms: 2
Minor Forms: 3

Skills:
+1 Engineering
+1 Computers
+1 Piloting
+1 Profession
+1 Life Science
+1 Medicine


Me'mori wrote:

An increased facility with the Hydrobody, and/or something picked up since arriving on this planet— no doubt due to the Azlanti– and/or a different direction of magic brought on by the stress of the current situation, Neap has managed something that they did not thing possible.

** spoiler omitted **

Plot twist! Love it!

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