Might and magic, Lords of the Contested Lands

Game Master Chyrone

Set in the Might & Magic ancients universe.

A group of strangers will grow into the lords of Harmondale, and get involved with more than they would have imagined.
Will their land stand the test of the years to come?
Date: February 13th


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Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

I wasn't aware that there was anything to decide, sorry. If I can't use my roll to figure out how to disable it, then not sure what I can accomplish. If there was supposed to be a hint there, I didn't get it. I can't beat it to death, and have no spells to melt it.


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Female Human Fighter 1. Hp 14/14. AC 18 FF 17 T 11. Saves: F +3, R+1, W+2. Att: +4 vs AC, 1d12+4, Reach, 2 AoO/turn. Perc. +7. Conditions: None.

Looking at the map, we don't really need to disable it I guess. Though from the description, I figure what would help best would be to jam a really large object in there. I vote Serena :P

From her listening post at the door in front, Estelle shifts back and shares what she heard. "Voices behind the door. Also Growling. But... it doesn't seem hostile. Maybe a Dog and its master or such?" she wonders. "Anyway, we should be ready for a fight just in case."


Loot sheet No plunder, no pay Battle map--Misc info slides

It's not so much tinkering with mechanisms, as this is a built in trap. It's more about practical solution, should you wish to avoid this end shooting more fire bolts. Hint: if a window lets through unwanted light, what do you do?


Female Human Fighter 1. Hp 14/14. AC 18 FF 17 T 11. Saves: F +3, R+1, W+2. Att: +4 vs AC, 1d12+4, Reach, 2 AoO/turn. Perc. +7. Conditions: None.

After having delivered the message and having face-checked the apparently safe, western part of the hallway for traps, Estelle moves back to the new door and stands ready.

If the rest of the group is also ready, Estelle will open the door to the enxt room.


Loot sheet No plunder, no pay Battle map--Misc info slides

You will go down the corridor to the west, before opening this one?
Or was it a typo? You are currently at the east part. Going to the west requires more avoiding the firebolt trap. 2 checks, from safe part east to safe part west.


Female Human Fighter 1. Hp 14/14. AC 18 FF 17 T 11. Saves: F +3, R+1, W+2. Att: +4 vs AC, 1d12+4, Reach, 2 AoO/turn. Perc. +7. Conditions: None.

Er... the door directly beneath of Estelle's current position on the map. To get there, she has to walk left from the party assuming they meet up with Astella and we wait for them. Actually...

Estelle also briefly checks the door for more surprises before opening it.

perception: 1d20 + 7 ⇒ (16) + 7 = 23


Loot sheet No plunder, no pay Battle map--Misc info slides

Ah, then i misunderstood.

The door looks of decent make, Estelle sees nothing off about it.
Though as she slightly kneels to examine the lower part, she now more clearly hears, though still muffled, the rapid breathing of a dog, a little closer then the growling was before.

*BARK! BARK!*...


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Yeah, thought of blocking it with something, but nothing around big enough that can do that as far as I know (except perhaps the tiles which we can't give up), and if it is something anyone can do, then my disable ability is pointless. If you're waiting for us to figure it out, sorry to disappoint you. Maybe someone else has an idea.

Astella follows Estelle, keeping her bow ready in order to back her up.


Loot sheet No plunder, no pay Battle map--Misc info slides

2d20 ⇒ (12, 14) = 26
Brunhild and Daniel dodge the fire bolts, and both assume positions near Astella and Estelle.

The barking on the other side of the door intensifies, and now all can hear a man talk.
"What's got you riled up, boy, strange people?"

*BARK, BARK*, GROWWWWWLLLLL*

You hear shoving on the other side, something heavy, wooden.
You're pretty certain whoever is behind the door is shoving something towards the door. By the sound of it, that won't be too long.


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Female Human Fighter 1. Hp 14/14. AC 18 FF 17 T 11. Saves: F +3, R+1, W+2. Att: +4 vs AC, 1d12+4, Reach, 2 AoO/turn. Perc. +7. Conditions: None.

Not having time for anything else, Estelle quickly opens the door!


HP (27/27) AC (16/16/13, +1 vs undead) Saves (+5/+5/+6, +3 vs Spells/SLAs) CMD (20) Brunhild

Diplomacy: 1d20 ⇒ 6

"We mean nay harm!" Brunhild shouted, arrow in one hand and bow in the other.


Loot sheet No plunder, no pay Battle map--Misc info slides

Despite good intentions, Brunhild does not sound convincing to the man in the room.

"One of the easiest things to say, either way.
Besides, my dog suggests otherwise."

It's not bearing teeth much, but frowning and growling still, body ready to move.


Female Human Fighter 1. Hp 14/14. AC 18 FF 17 T 11. Saves: F +3, R+1, W+2. Att: +4 vs AC, 1d12+4, Reach, 2 AoO/turn. Perc. +7. Conditions: None.

"Um, sorry, but who are you, if I may ask? The six of us are partaking in a contest on this island to find certain rare items, but also looking for a group of adventurers that have gone missing. Would you know anything of fancy hats or missing people?" Estelle decides to ask. You never knew...


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Easy to say, indeed, but something that we really mean. My friend Estelle has explained our purpose. What brings you down here?

Diplomacy: 1d20 + 7 ⇒ (13) + 7 = 20


Male human Here is an image for Daniel Fighter 2 |HP: 21/28| AC: 22| T:13|FF: 19| Fort: +4 | Ref: +3 | Will: 0 (+2 vs charm, compulsion or emotion, +1 additional vs fear) | CMD:20(24 vs trip/grapple)) | Init: +2| Perc: -1

As has been said, no harm is meant. Though as the others stated, I too am curious how you found your way down here. Are you part of the contest as well? Daniel openly sheathes his sword as he speaks to support his statement.

diplomacy: 1d20 + 3 ⇒ (15) + 3 = 18


Loot sheet No plunder, no pay Battle map--Misc info slides

With no icons moved, i will assume this is an anonymous conversation.

Estelle wrote:
The six of us are partaking in a contest on this island to find certain rare items, but also looking for a group of adventurers that have gone missing. Would you know anything of fancy hats or missing people?

.....

"Missing adventurers, the group said to have arrived prior to the competition? I have no idea what has happened them. What i do know is that the local lord has put out a reward sum, for proof of what has happened. Can't miss the notices pinned in town."

Astella wrote:
Easy to say, indeed, but something that we really mean. My friend Estelle has explained our purpose. What brings you down here?

"Exploration. Plain and simple. Aside from the size of the place, i am not too impressed.""[/b]

Daniel wrote:
As has been said, no harm is meant. Though as the others stated, I too am curious how you found your way down here. Are you part of the contest as well?

"Way down here? Careful exploration. As for the contest, in a way, i suppose. That's all that can be said about it."

"Now i've indulged you folk."

He calls back his dog, which still holds position when next to the cabinet.
"But i've found no hats, just dust and old furniture. Place's clearly been abandoned a very long time ago."

With the voices from the team coming from one side, and the man behind the cabinet, from both a head peers around the corner. The man on his end, Estelle on the other.


Loot sheet No plunder, no pay Battle map--Misc info slides

Both are in equal state of surprise.

Mutual: "Eh?? You??"

Estelle recognizes this as one of the men who left after Astella offered the bard physical protection.
He wears a two holed flute around his neck, just like the one Roderick now has on him.


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Female Human Fighter 1. Hp 14/14. AC 18 FF 17 T 11. Saves: F +3, R+1, W+2. Att: +4 vs AC, 1d12+4, Reach, 2 AoO/turn. Perc. +7. Conditions: None.

"Oh dear. This is bad! If he has that same whistle... that probably means Serena's team just killed at least one of his friends? And those were the non-contestants that were presumably after the Bard yesterday - the ones we might have driven off by protecting her?"

Estelle eyes dart to the whistle, then to Serena and Astella before settling back on the man. How to play this? Play it dumb? Cordially? Both? Strike first? But she'd just told Serena she wouldn't... "Um, yes! Is there... a problem with that? You're the group with the deaf guys and the sign language, and you left the inn yesterday night early, if I recall correctly. But... you're not a contestant, are you? Are you like... tourists or something? A pretty dangerous place to go sightseeing with all the fireballs flying around in my opinion, right?"

...Yeah, awkward dialogue for an awkward situation.


Loot sheet No plunder, no pay Battle map--Misc info slides

1d6 ⇒ 1
Know what, roll a flat charisma check.


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Female Human Fighter 1. Hp 14/14. AC 18 FF 17 T 11. Saves: F +3, R+1, W+2. Att: +4 vs AC, 1d12+4, Reach, 2 AoO/turn. Perc. +7. Conditions: None.

Charisma: 1d20 + 1 ⇒ (17) + 1 = 18


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Astella walks through the door, and, recognizing the man, she is a little concerned. She starts to say something, but when Estelle starts talking, she waits, hoping things stay calm.


Loot sheet No plunder, no pay Battle map--Misc info slides

Well done.

By the looks of the man, cleanly shaven and cut, a maintained armor, and a small variety of weapons and belt pouches, you as former soldier would reckon this man to be of, or formerly otherwise, of trained or military background.

The man facepalms.
"Of all places to meet a naive one just like her."

"None of us are deaf and...wait what? How'd you know about.....
Phe, never mind."

He looks frustrated, disappointed and like losing interest in the chamber, almost all at the same time. He then looks back to his dog, then you.

"So what is your game. You clearing out people you encounter, or not?
If not, i'd really appreciate getting passage to leave this place. If you are here to attack people at random, i will defend myself, as will Hektor over here."
His posture is cautioned, and one hand is aimed at what he wears around his neck.

With Astella walking into the room, his "you?" look is somewhat absent, her friend already being here and all.


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Leave this place? Are you trapped here?

Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19


Loot sheet No plunder, no pay Battle map--Misc info slides

"Try losing interest, with only old furniture, skeletons and vermin thus far."


Female Human Fighter 1. Hp 14/14. AC 18 FF 17 T 11. Saves: F +3, R+1, W+2. Att: +4 vs AC, 1d12+4, Reach, 2 AoO/turn. Perc. +7. Conditions: None.

I can't believe that worked!

"Well, that's fine and all? As far as I'm concerned you're welcome to leave. All we really want to do is explore this place some more and I don't see why we'd have to fight. Just be careful for the fireballs down the hallway. We tried to lock it down but it didn't really work..."

Estelle steps back into the hallway to let the man pass.

I guess there'd be some wariness if he actually passes since Estelle would instinctively watch him for signs of attacking even if she's trying to avoid confrontation.


Loot sheet No plunder, no pay Battle map--Misc info slides

"Hmhm."

If the others also let him leave, he'll do so. Serena shows a hint of surprise if he walks away, looking into the direction of the flute.
Once he would be out of clear earshot, she points, "Tha' guy, he's wearing the same whissle as the one Roderick has on him. Tha' other one was eager for a figh', you le' his buddy go jus' now. I hope he's no' going to ge' his friends."


Female Human Fighter 1. Hp 14/14. AC 18 FF 17 T 11. Saves: F +3, R+1, W+2. Att: +4 vs AC, 1d12+4, Reach, 2 AoO/turn. Perc. +7. Conditions: None.

"Maybe you're right. But if you wish to know why I let him go; for one, we don't know anything about his group or why they're here. We can only speculate that they were chasing the bard. We don't know their reasons, and she herself wasn't very forthcoming in telling us either, which I find at least somewhat suspicious. If she was innocent, why not be more upfront? It might not be as simple of black and white as it may seem at first, " Estelle reasons, tracing the man's path with her eyes.

"Secondly, I didn't know how your encounter with his friend went down. And lastly, what else would you have us do, Serena? Kill him just because you killed his friend earlier and he might seek revenge...? That doesn't feel right with me. I don't consider myself a murderer. If I get attacked, I will defend myself. But I won't take someone's life just because they *might* become a problem later on."

She enters the room afterwards and begins to search it.

PERCEPTION: 1d20 + 7 ⇒ (6) + 7 = 13


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Well, do you think he took that whistle from Roderick and Roderick needs to be avenged? If that is the case, I'm more than willing to go after him... but if he just found another one, or you are hinting that his whole group has them, then I think Estelle's estimation is fair. No need to kill anyone that doesn't offer a threat.

I am concerned for Alexis and the others, but you did say they can take care of themselves, which I believe as well, so let's hope they are okay.

Astella is still concerned, and is worried that the man will turn out to be more of a problem in the future, but unless Serena has further objections, Astella moves further into the room, assisting in the search.

Perception (aid): 1d20 + 7 ⇒ (4) + 7 = 11


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Loot sheet No plunder, no pay Battle map--Misc info slides

When Estelle is finished speaking, Serena holds up a hand.
"Hold on lass, i never said anything abou' killing him. Restraining works equally fine."

"His bud's sleeping one off, after Zoltan hogstrung him up with his own pants and bel'. Bu' consider this, if his friends are also around, any secrecy of us being here, is gone."

She peers over her shoulder.
"This one seemed a reasonable type, bu' if his friends or comrades are like the other, le' alone if they find him tied up, we'll likely find ourselves a figh'."

At Astella's comment.
"I know, i's more fun humilia'ing them, i'm jus' saying to be careful.
Bu' no, we found the flu' on the other guy's person. And since a flu's an instrumen', profi'."

Rest later, gotta go.


Female Human Fighter 1. Hp 14/14. AC 18 FF 17 T 11. Saves: F +3, R+1, W+2. Att: +4 vs AC, 1d12+4, Reach, 2 AoO/turn. Perc. +7. Conditions: None.

Esttele stops her search momentarily to think. "Hm. All right. Sorry, I suppose I jumped to conclusions when I saw the blood on Zoltan's shield."


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Loot sheet No plunder, no pay Battle map--Misc info slides

"Well, a shield kissing the nose of a person tends to have tha' effec'. Especially if said person is blowing blood back a' you."

A 10ft wide, short hall leads to a modest bedchamber. Four basic beds, sheets worn by time and moths, are spread on simple styled wooden frames.
An old oil lamp stands between each two beds on a simple night stand cabinets. A symbol of the moon, engraved within a more stylish crafted plaque of wood, hangs from the ceiling, at the center of the room.

Nothing in particular catches neither Astella's nor Estelle's eye.

Up ahead, there are three cabinets, in what seems to be a storage corner of sorts.

Brunhild & Daniel, would you venture an inspection?


Female Human Fighter 1. Hp 14/14. AC 18 FF 17 T 11. Saves: F +3, R+1, W+2. Att: +4 vs AC, 1d12+4, Reach, 2 AoO/turn. Perc. +7. Conditions: None.
GM Chyro wrote:
"Hold on lass, i never said anything abou' killing him. Restraining works equally fine. His bud's sleeping one off, after Zoltan hogstrung him up with his own pants and bel'."

"...Actually, wait a moment. Rather than killing him, you say you left him hogtied and defenseless in a ruin filled to the brim with man-eating giant centipedes and giant bats...?" Estelle seems to think deeply for a moment, wondering if that really seemed such a good idea. "Ah, never mind. I'm probably worrying too much."


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Loot sheet No plunder, no pay Battle map--Misc info slides

In response, Serena shrugged with a slight smirk.

"We had killed any vermin we me' prior to mee'ing him, so i'm fairly cer'ain he's no' in danger. Especially since we came across an old storage alcove, the guy fi' perfec'ly in a ches'. An unlocked one, a' tha', had holes for breathing. Like i said, humilia'ing aggressive people like tha' is much more fun."


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HP (27/27) AC (16/16/13, +1 vs undead) Saves (+5/+5/+6, +3 vs Spells/SLAs) CMD (20) Brunhild

"Kinder than killin.'" Brunhild offered. "At least gave the chance for survival. And I wouldn't call it especially cruel, as he has every reason to believe that it be safe." As she talked, she assisted in the search, moving forward with arrow back in quiver.

Perception +2 stone: 1d20 + 7 ⇒ (16) + 7 = 23


Loot sheet No plunder, no pay Battle map--Misc info slides

Brunhild, the other two inspecting the main room, inspects the storage area. She carefully inspects the large cabinets.

The right one's knob can be turned a bit, but is locked.
The left one is as well.
The middle one can be turned a little further, and she faintly hears a small tick as she does.

A good chance this needs working on, on top of being opened.


Loot sheet No plunder, no pay Battle map--Misc info slides

Contents East cabinet:

Some minor items for ceremonies.

x2 lamp oil.
Flint & tinder.
x4 thick candles.
x2 incense, akin to the one from the cabinet in the hall.
Candle wax, probably worth 5 gold.

Western cabinet:

Some moth ridden robes.

Middle cabinet:

A very proper crafted dagger, with a crescent moon engraving on the hilt.
Appraise 20, this is a masterwork dagger.
Red potion x1
Berries, all dried up and crumbling to the touch.
A mundane shortsword.


Female Human Fighter 1. Hp 14/14. AC 18 FF 17 T 11. Saves: F +3, R+1, W+2. Att: +4 vs AC, 1d12+4, Reach, 2 AoO/turn. Perc. +7. Conditions: None.

Sorry, just for my own clarity, are we supposed to solve this ... puzzle, I believe? Or can we just lockpick the cabinets?


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Also, if we missed the perception roll, do we know about any of this, or are we waiting on Brunhild to tell us stuff? (the ways the knobs were behaving?)


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Loot sheet No plunder, no pay Battle map--Misc info slides

Estelle, this isn't a puzzle. It's merely a locked cabinet.
Astella; ...of which Brunhild will likely tell you something's iffy about it.


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Disable Device: 1d20 + 7 ⇒ (3) + 7 = 10

Assuming that is a fail, trying again...

Disable Device: 1d20 + 7 ⇒ (6) + 7 = 13
Disable Device: 1d20 + 7 ⇒ (2) + 7 = 9
Disable Device: 1d20 + 7 ⇒ (5) + 7 = 12
Disable Device: 1d20 + 7 ⇒ (17) + 7 = 24

It takes Astella quite awhile (she doesn't seem to be very good at this lock-picking stuff), but eventually she gets it.


Loot sheet No plunder, no pay Battle map--Misc info slides

Astella manages to pick the lock eventually.

Still, Brunild did warn her something would likely still need to be fixed before it is safe.


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HP (27/27) AC (16/16/13, +1 vs undead) Saves (+5/+5/+6, +3 vs Spells/SLAs) CMD (20) Brunhild

"Can't say that I know exactly what is going on here. Strange 'click' sound. But ye be the expert, aye Astella? I be thinking that there's something that needs to be fixed, if that makes sense?"

Not sure exactly what that means that something needs to be fixed


Loot sheet No plunder, no pay Battle map--Misc info slides

It's rigged.


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

So, did the failures set off a trap?


Loot sheet No plunder, no pay Battle map--Misc info slides

I thought this was to unlock it first.
Which would be for the best.


Loot sheet No plunder, no pay Battle map--Misc info slides

Make a few for getting rid of the trap, then.


Female Human Fighter 1. Hp 14/14. AC 18 FF 17 T 11. Saves: F +3, R+1, W+2. Att: +4 vs AC, 1d12+4, Reach, 2 AoO/turn. Perc. +7. Conditions: None.

Seeing her friends busy with breaking into and disarming cupboards, skills strangely never taught at either basic combat training or the church, Estelle walks back to stand guard and cover the others' backs.


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Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

It was for unlocking... just in all my video games, if I screw up the unlocking part the trap goes off. :)

Astella realizes just before she opens it up that Brunhild's words probably meant that there was a trap. She takes a look

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

but she can't see any specific trap mechanism.

Surmising that it must be related to the opening mechanism since she didn't trigger it by unlocking it, she does her best to bypass that process, but, just in case, she tells everyone to step well back while she works.

Disable Device (trap): 1d20 + 7 ⇒ (17) + 7 = 24

She isn't sure if it worked or not, but when it clicks into place, she thinks that she got it right. Cautiously, she slowly opens it.


Loot sheet No plunder, no pay Battle map--Misc info slides

It worked, and the cabinet opens safely for looting purposes.


Loot | Maps | CG Female Elf Arrowsong Minstrel Bard 3 | HP 18/18 | AC 14 / T 12 / FF 12 | Fort +1 / Ref +5 / Will +4 | CMB 4 / CMD 16 | Initiative +2 | Bardic Performance 3/10 | Perception +9 / Disable Device +9 | Spells 1L 2/3 | Low-light vision | Active Effects: None

Looking around, Astella doesn't see any more exits in this area, so she starts back out.

Anyone have ideas about how to block that firebolt trap? I tried disarming it, but there just isn't anything I can get my hands on. Looks like we have to go past it again now.

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