GM Nowruz |
Hey DocHoliday! Here is small guide that helps to understand the system of posting here on Paizo.
You should read from page 6 onwards and it will explain how to create the profile etc.
nightdeath |
Hey all.
we going high tier on this?
Also is this faction specific?
Got a Monk 6, Sorc 6, Slayer/ranger 6
A couple of level 4s that could hold their own.
Naevys Driltormidan |
Morning
Naevys Driltormidan |
It turns out I have played this one before - sounded familiar after hearing the mission briefing. The table was never reported despite being an online table, but I found the chronicle. It's on another character so it should be fine. Do you need anything from me for a replay?
Captain Amadeus Venturre |
This may be the most complicated build I've done and it has a lot of modular options like animal focus. I'll try to keep from bogging things down and polish his stat block tomorrow night.
Brie Magnum |
A rarely played character for me.
Just that I wanted to use the Chronicles from Reign of Winter on this. :P
Fighter with social skills and decent tank ability with buffs
Brie Magnum |
Very nice build for Setare. I skipped on paladin as I didn't want to be the same as some of the other builds.
Though my will save is horrendous at this time.
Brie Magnum |
Day Job Take 10 for 18 total.
Captain Amadeus Venturre |
It's a boon theme, werewolf corruption on a skinwalker who's carrying a silver sword. Wolf companion to keep things on flavor.
Brie Magnum |
Awesome!!
GM Nowruz |
Rules for this social encounter:
The council meeting consists of four phases usually but as we are playing with 4 player adjustment you have 5 phases!
During the first three phases, each PC can attempt a discovery check to analyze an individual NPC or an influence check with an individual NPC.
After the first three phases, the council adjourns to individually mull over their votes in different areas of the main cavern or in the side rooms farther underground, during which time the PCs have two more phase to influence each member separate from the rest of the council.
During the final round, the councilmembers imply whether they are voting “yes” or “no,” giving the PCs a way to gauge which members they need to further try to win over.
PCs can all use Diplomacy to influence an NPC with the listed DC by trying to convince the councilors that the Society’s intentions are pure and that they are different than Lumketul, as well as any similar arguments.
In addition, each councilor has alternate skills with example ways those skills can be used to influence those that councilor, listed in each social stat block below.
The councilmembers are more open to communicating to those who speak their language; those who can speak Shoanti gain a +2 bonus on their influence checks.
—— MORE DETAILS —-
At the beginning of a phase, each PC selects an NPC. During each phase, a PC can either try to directly influence the NPC via an influence check or attempt to learn more about that NPC with a discovery check—a check to learn about an NPC that can help with future influence checks during the same social encounter. The kinds of checks required for an influence check or a discovery check, known as influence skills, are unique to each individual. The PCs can learn an NPC’s influence skills through successful discovery checks (see Discovery Checks below); otherwise, they must guess.
~
DISCOVERY CHECKS
Each PC who attempts a discovery check rolls separately, even if multiple PCs attempt to discover information about the same NPC during the same phase. This represents the PCs forming their own separate opinions and analyses.
Before attempting a discovery check, a PC chooses whether to try to learn the NPC’s strengths, the NPC’s weaknesses, or the skills that can be used to influence that NPC. Each type of discovery check has its own requisite skill and DC. When a PC chooses to attempt a discovery check, the GM should tell the player the possible types of skill checks for each kind of discovery check (though not the DCs) and let her pick which to attempt.
A PC who succeeds at a discovery check learns one of the skills that can influence the NPC (starting with the skill with the lowest DC), one of his strengths, or one of his weaknesses. For every 5 points by which the PC exceeds the DC, she learns an additional influence skill, strength, or weakness. Thus, a withdrawn but observant character can provide allies with a significant bonus (or help them avoid significant penalties) on future influence checks, making her as important to the group’s success as PCs who prefer the spotlight.
~
INFLUENCE CHECKS
Without a successful discovery check, a PC attempting an influence check must guess what an NPC’s influence skills are. A PC generally gains no benefit or hindrance when using a skill that cannot influence the NPC.
The PCs usually must succeed at more than one influence check to sway an NPC. No matter how many PCs speak to the same NPC, only one check to influence that NPC can be attempted during that phase. Additional checks serve as aid another attempts tied to the principal check.
Succeeding at an influence check by a substantial margin provides additional benefits. Succeeding at an influence check by 5 or more counts as succeeding at an influence check and a discovery check (the PC chooses whether to learn one of the skills that influences the NPC, one of the NPC’s strengths, or one of the NPC’s weaknesses after the check is rolled instead of before the check, but the check otherwise functions as a successful discovery check).
Succeeding at an influence check by 10 or more allows the PC to choose between gaining the benefit of succeeding at two influence checks or the benefits of an influence check and a discovery check (as if she had succeeded by only 5 or more).
Failing an influence check by a substantial margin typically makes it harder to influence the target in the future.
If a PC would fail by 10 or more, she can still attempt influence checks against that NPC, but she cannot use the same skill to sway that NPC’s opinion for the remainder of the scenario.
A PC doesn’t necessarily realize whether or not she has succeeded at an influence check unless she succeeds by at least 5, but a character always knows when she has achieved the maximum possible influence over an NPC.
Some NPCs might act as if they were being influenced even if they have no intention of listening to the PCs.
Brie Magnum |
I don't have that chronicle sheet either.
Naevys Driltormidan |
I have that chronicle, but on a different character.
Brie Magnum |
My skills are too wide spread I think. lol
Zhaasshar |
I'm deeply sorry for my silence the past days. My wife hurt her back, my son is starting to have his first teeth and wakes up regularly twice a night and work is still crazy... So between work, doing the chores, taking care of my 7month old son, I wasn't able to connect and play.
I've tried my best but it just wasn't physically possible.
My wife is better, work still demanding and the teeth still not fully there, but trying my best to come back.
Again, I'm very sorry for my absence and sometime, even doing your best is not enough. I'm trying to catch up.
Naevys Driltormidan |
Don't feel bad - life gets in the way sometimes. We all adjust and adapt. The game will still be here when you have more time, and that's one of the good things about PbP, we can take our sweet time playing.
Captain Amadeus Venturre |
I would almost trade you terrible twos tantrums for teething, but mostly because I slept through that part. Mom stayed home while I worked two jobs.
Brie Magnum |
Yay!!! Celebration all around!
GM Nowruz |
Hi guys,
you received the map of the site and the description based on the reports. See handsouts.
Regarding standard operating procedures.
- I assume you do a clock-wise approach
- I assume you will detect magic
- I assume all will check for traps and look around
Is that fine? Anything else you want to do?
Brie Magnum |
Speaks: Common, Ignan, Dwarven, Celestial
Linguistics +5
Naevys Driltormidan |
Don't have Linguistics trained but speak Varisian.