Dragons of the Elven Nations (Inactive)

Game Master JASON RODARTE


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Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The Captain wishes you all well in your mission.


Silvanesti evoker 1 HP 8/8, AC 13, touch 13, flat-footed 10, Fort +1, Ref +3, Will +3 Init +3; Senses +6

Erystelle glides down the gangplank and steps lightly onto the dock.

He nods to the others that he is ready to proceed.


Elf ranger 1 NG Init +5 HP 12/12 AC 18/20, touch 15/17, flat-footed 14/16 Fort +3, Ref +6, Will +2; +2 vs. enchantments, Senses +8 Sense Motive +7

Khyber strides down. A hand rests on the pommel of his sword concealed under his cloak while is keen eyes scan everyone and everything near the party taking in information and searching for dangers.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

”Keep your wits about you and an eye on your surroundings. I’m ready to move when you are, I don’t want to be standing out here on the dock too long. It’s always best to look like you know where you are going, even when you really don’t.”, he opines.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli looks around and begins walking off the docks making sure everything is secured and tucked away in places not able to be jostled or stolen off easily adjusting himself appropriately as he strolls wearing a hooded cloak seems out of order and likely to draw attention so he flips it down as he goes.


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|
Telerin Quenya wrote:

The Lady Telerin opens up the door for Windsworn. She is dressed in traveling clothes and not her White Robes, though she does have component pouches on her belt. She carries a walking staff and had her backback on.

I am ready to go, Sir? I am sorry, Windsworn, but what is your proper title?

Windsworn bows as he replies.

"I have not being knighted and as such have no right to any title. It is best that we be off and I deemed it my duty to stay close in order to fufil my oath as best as I can do."


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

She nods at the squire. You will do your best, I am sure of that, valiant one.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The Lady once she looks back at the group begins to make her way off the pier and into the town itself.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The town of Crossing sits on the northernmost point of Abanasinia. It is a port town founded by Caergoth merchants. As such the town is run by merchant princes and policed by the armed contingent of the Scales Society. The Scales Society ensures that every tradesman and merchant in Crossing contributes to the defense of the town, allowing for a coast guard and city guard to defend the town. The Scales Society effectively rules Crossing, and is made up of two factions. The Cloth Hats are the wealthy and influential merchant princes, whilst the Black Nails are the hard-working and more numerous tradesmen.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

That was taken from the DL Wiki.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

You arrive mid=morning and the weather is inclement.


Silvanesti evoker 1 HP 8/8, AC 13, touch 13, flat-footed 10, Fort +1, Ref +3, Will +3 Init +3; Senses +6

Erystelle pulls out his travel journal and scans a page before speaking up.

”According to the newest intelligence and historical reference matter in the archive: The town of Crossing sits on the northernmost point of the Abanasia peninsula. It is a town known for its connections to Solamnia as it provides a ferry route. The town is situated on a natural deep water harbor, therefore, the town is one of the main destinations for merchants traveling to the area.”

Gathering himself he continues on.

”In the years prior to the Cataclysm the location that would become Crossing was nothing more than a low point in the area. It was an unremarkable location that was settled by a few shepherds tending their flocks. No one imagined that this spot would one day become home to one of the largest towns in Abanasia.”

”With the Cataclysm, trade became very difficult to commence. With the increase in pirates and bandits it became clear to the surviving cities that a safe port needed to be created in Abanasia. It would be merchant houses located in Caergpth that would discover the harbor.”

”At first Crossing was no more than an unloading point for ships. A simple tent town that was flanked by warehouses. Unfortunately with trade goods flowing into the area, other kinds of people followed. In the turbulent century after the Catalcysm it became clear that it would take more then just a few sailors to guard the stored goods.”

”With Caergoth itself becoming a target from mobs seeking food and shelter.all the while placing the blame for every ill in the world the knighthood, Crossingb found itself alone. With no government to fall back on, the town quickly fell into chaos. The merchant houses that remained in the town quickly began to hire guards and toss the representatives of Caergoth on the first ferry north.”

”These merchants stylized themselves as princes and adopted the name Scales Society. They would oversee until present day the activities of every merchant and tradesmen takes part in contributing to the defense of the city. This has allowed an increase to the city’s defenses as it boasts a large militia and a navy.”

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

all well and good but what is the eat way to our destination? By river barge can we cut down our walk, and where is it that we are headed to? Anatoli says simply


Elf ranger 1 NG Init +5 HP 12/12 AC 18/20, touch 15/17, flat-footed 14/16 Fort +3, Ref +6, Will +2; +2 vs. enchantments, Senses +8 Sense Motive +7

”Agreed, we have a very rough map. It shows all the landmarks, but not a lot of specifics. What route are we taking?”

Map!


Silvanesti evoker 1 HP 8/8, AC 13, touch 13, flat-footed 10, Fort +1, Ref +3, Will +3 Init +3; Senses +6

Rechecking his book, Erystelle happily reports.

”Well I am happy to note that there are two Inns of possible interest for us.”

”The Prince’s Hole Tavern, which is a well renowned establishment in the town. It is said to be an upscale port of call, if you will, in the Harbor District and is frequented by ship captains. This building is a three story affair and is said to be owned by a half elf.”

He reads on.

”Alternatively, The Burning Bow is a tavern that is frequented by sailors and day laborers. The furnishings of the place are said to be items salvaged from sunken ships and is very mismatched in an eclectic chic style of architecture. The smoky interior attracts a wide variety of people and the tavern is known as place to make deals that are not to be noticed by the local authorities.”

He looks up.

”Do you think either of those two places might be a good place to start? I would love to see the interior of either. The Princes Hole does sound more hospitable, Albeit a bit bland when compared to the Burning Bow, which must be a sight to see.”

”We could find out more about our travel options or find out if there are any caravans headed south? The tower is south of us still, correct?”


Elf ranger 1 NG Init +5 HP 12/12 AC 18/20, touch 15/17, flat-footed 14/16 Fort +3, Ref +6, Will +2; +2 vs. enchantments, Senses +8 Sense Motive +7

The Ranger eyes the Wizards Apprentice for a moment taking in what had been shared.

After a heavy sigh he says.

”Well, the bookworm does have a point. We could use some information about what the lay of the land is currently.”

”Not that I think either option is great. Entering The Princes Hole might mark us as having money or making us stand out. The Burning Bow sounds like an opportunity to get a mug or get mugged.”

”However, we are running a bit blind.”

”Maybe go into The Hole and pose as mercs looking for work headed south?”

”Or do we just want to hit the market and set south on our own?”


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

We must pass near the remnants of the Qualanesti forest. However, if you look at any map of the area which is large enough to detail more than a few miles, you will see that the Tower of Wayreth is never shown in the same place. One does not find the Tower of High Sorcery in Wayreth Tower, it finds you, she says.


Elf ranger 1 NG Init +5 HP 12/12 AC 18/20, touch 15/17, flat-footed 14/16 Fort +3, Ref +6, Will +2; +2 vs. enchantments, Senses +8 Sense Motive +7

”Yes, but do you intend we should go by the Coastal Route or by way of Solace and the Kharolis Gap?”

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

we can't take the river barge? Anatoli says having hoped to not walk all the way knowing he will be mad sore for weeks of doing that


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

Windsworn takes in the appearance of the group.

He knew very well that he was the youngest of the group.
He stuck out like a sore thumb.
He doubted that they could really passed off as Elven Mercenaries.

"For safety, I'd suggest The Prince's hole. Our group is pretty much outstanding as it is and at least any information we can obtain in such a place might be a little more reliable as compared to The Burning Bow."

"I'm thinking a half elf might be more sympathetic to us then a bar likely filled with the common riff raff."


Elf ranger 1 NG Init +5 HP 12/12 AC 18/20, touch 15/17, flat-footed 14/16 Fort +3, Ref +6, Will +2; +2 vs. enchantments, Senses +8 Sense Motive +7

”Or be more critical of us. Our half blooded brethren were not always welcomed warmly.”

”But, I agree. If we need to go into an Inn, the Prince’s Hole is probably the safest choice.”

The Ranger is ready to go, unless the party objects.


Silvanesti evoker 1 HP 8/8, AC 13, touch 13, flat-footed 10, Fort +1, Ref +3, Will +3 Init +3; Senses +6

Erystelle falls in behind the Wizardess indicating he is ready to follow her lead,


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

The Lady Telerin thinks Either way that we go will be fraught with danger. The closer we get to Qualanesti the more likely we will be set upon by Dark Knights or goblins or even dragons. If we go to Solace, you would be able to see the famous Inn of the Last Home or even visit the various temples that are there. Either way, we should try to out some distance between ourselves and Crossing.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

She is leaving the decision of how to get to Wayreth to the group,

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

which way to Solace then? That is my vote


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

"We get some rest in the Prince's hold. While there we can also gather what possible latest news there is and decide our route. Getting set upon is inevitable in my opinion. The question remains from whom or how the attention gets drawn too." he pauses.

"The lands might not be what I remember so things may have changed since then. Unlike the plains, solamina and Elven Lands I've being too and even then they may have changed." he shakes his head wryly.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

You can make it to Solace in about 6 days.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Do you head out or make plans?


Elf ranger 1 NG Init +5 HP 12/12 AC 18/20, touch 15/17, flat-footed 14/16 Fort +3, Ref +6, Will +2; +2 vs. enchantments, Senses +8 Sense Motive +7

”I can see wisdom in both choices, but I am keen to spend little time here and get moving.”

The Ranger says in agreement with the Wizardess.


Silvanesti evoker 1 HP 8/8, AC 13, touch 13, flat-footed 10, Fort +1, Ref +3, Will +3 Init +3; Senses +6

”I think Windsworn’s position has many merits. If we simply leave town we will be leaving blind. Local information may be vital, however I will bend to the groups will.”


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

I will need some Gather information checks if that is what the party is deciding to do and where are you going to gather said information.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

No Gather Informatrion checks in a week?

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli will head towards the inn and allow someone else to do the talking in order to secure rooms. After a meal Anatoli will check on the roads without mentioning where they are headed or what the group is up to.

diplomacy gather info: 1d20 + 5 ⇒ (11) + 5 = 16


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

As Windsworn negotiates for the rooms, he sweeps his gaze across the room..

Looking to identify problems before they come seeking his companions.

Perception to look around the Inn
1d20 + 5 ⇒ (4) + 5 = 9
Sense Motive to get the general feel and also if anybody is interested in the group.
1d20 + 0 ⇒ (19) + 0 = 19
Gather Information
1d20 + 1 ⇒ (6) + 1 = 7
Lol I don't have any skills suited for the above checks.

As he does so, he attempts to garner some information on the roads and latest news.
"Greetings Sir, do you perhaps have some interesting news to share with this traveler? At the same time, I would like some rooms."


Silvanesti evoker 1 HP 8/8, AC 13, touch 13, flat-footed 10, Fort +1, Ref +3, Will +3 Init +3; Senses +6

The apprentice keeps his hood up and his ears open for a while trying to determine who is best for home to enter into a conversation with and learn bits of information from about the current situation in the area and places further off.

Once he has made his selection, Erystelle begins plying one of the first arts he learned in preparation for navigating the courts of Silvanesti.

Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25


Elf ranger 1 NG Init +5 HP 12/12 AC 18/20, touch 15/17, flat-footed 14/16 Fort +3, Ref +6, Will +2; +2 vs. enchantments, Senses +8 Sense Motive +7

The Ranger sits back and watches over the more diplomatic members of the group, watching for danger while they wiggle their tongues.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The inn is full of all manner of peoples. There are lots of humans, a few neidar and some kender in the inn. There does not seem to be many, iof any elves in the common room of the inn.


AC 16 Mage Amor, touch 12, flat-footed 10 (+2 Dex) hp 48 (7d6) Fort +3, Ref +5, Will +8(+1 Trait bonus to disbelieve illusions); +2 vs. enchantments Defensive Abilities resistance; Immune sleep; Resist fire 5

The Lady Telerin enters, hood up. She finds a quiet corner of the inn to try and lay low in. She orders a glass of wine but also tries to fade into the background.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The squire is able to find out that the Knights of Solamnia in Solace tend to keep the roads as clear as possible of brigands, goblins and Dark Knights but the closer to the forest of the former Qualanesti nation, the less they are able to be effective. They do not have the man power to assault the area. THe Dark Knights and their allies seem to be happy, for now, in the remains of the elven forest.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The innkeep asks how many rooms and what quality of rooms are needed?


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The apprentice hears rumors that there was an assault on Solace a few weeks ago by Agents of Chemosh. The Temple District is in great disarray.


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

Windsworn is about to answer 2 rooms when he pauses as a sudden thought hits him like lightning!

They were mostly males........

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

do you happen to have a room with more then one bedroom in it and how much might that be for a night? Anatoli says sliding up next to Windsworn.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

The innkeep replies, I do have a larger room that has room for 4 human sized people


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Windsworn son of Galan Windborn wrote:

Windsworn is about to answer 2 rooms when he pauses as a sudden thought hits him like lightning!

They were mostly males........

All males except for Telerin


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

Windsworn considers it for a moment.
Pray, innkeep. How much for that room then for each night?"


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

5 10 stl per night for the large room the inn keep replies.


Male Human Gesalt Paladin (Faithful Wanderer)/Fighter (Unbreakable) 1 | HP: 13/13| AC: 17(18)/12/15(16)|Init: +2| Perc: +7| Fort: +4| Ref: +2| Will: +2| CMB: +4| CMD: 16| Falchion: +4;2d4+4| Morningstar: +4;1d8+3| Longbow +3;1d8|
Skills:
Acro:-1|App:+2|Bluff:+3|Clim:+-1| Diplo:+3|Disguise:+3|E.A:-1|H.A:+3|Heal:+0|Inti:+7|K.Pla/Reli:+6|Ling:+2|Ri de:-2|SM:+0|Sleight:=2|Spell:+2|Stealth:+2|Sur:+4|Swim:-1|UMD:+3|

"We'll take the large room for a night then please." Windsworn informs the Inn keep.

Dark Archive

male Human Oracle 8 (divine herbalist-life mystery) 75 hp max, +6 f, +6 r, +8 w, perc +19, init +7

Anatoli nods and makes his way up to the room when it's paid for and they can get in for the evening.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Consider it done the bar keep states.


Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)

Where to now?

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