Classes/Levels |
Elf ranger 1 NG Init +5 HP 12/12 AC 18/20, touch 15/17, flat-footed 14/16 Fort +3, Ref +6, Will +2; +2 vs. enchantments, Senses +8 Sense Motive +7 |
About Khyber Elessedil
Elf Ranger
Elf ranger 1
NG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +8
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Defense
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AC 18/20, touch 15/17, flat-footed 14/16 (+4 armor, +4 Dex/+2 Shield)
hp 12 (1d10+2)
Fort +3, Ref +6, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee elven longsword +5 (1d8+2/19-20) or
hatchet +5 (1d6+2/×3) or
hunting knife +5 (1d4+2/19-20)
Ranged composite longbow +5 (1d8+2/×3)
Special Attacks favored enemy (humans +2)
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Statistics
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Str 14, Dex 19, Con 12, Int 12, Wis 14, Cha 11
Base Atk +1; CMB +3; CMD 17
Feats Weapon Finesse
Traits armor expert, narrows survivor
Skills Climb +6, Handle Animal +4, Heal +6, Knowledge (nature) +5, Perception +8, Ride +8, Sense Motive +7, Stealth +8, Survival +6, Swim +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Draconic, Elven
SQ elven magic, track +1, wild empathy +1
Other Gear chain shirt, composite longbow (+2 Str), elven longsword, hatchet, hunting knife, basic maps (major landmarks only), candle (5), elven trail rations, fishing line, fishhook (4), flint and steel, hip flask, backpack, mess kit, sack, shield sconce, utility knife (0.5 lb), waterskin (2), QuickDraw Heavy Wood Shield, silk rope 50’, arrow making supplies, elven trail rations.
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.