Pirate Vaults (Inactive)

Game Master Pirate Rob

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CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch stares at his blade. "What the heck? Now that you are enchanted against the incorporeal you don't want to hit?" He just shakes his head as his sheaths the blade.

"How is everyone doing? Yan? Sendoski? Scarred One, I can try and help Yan, if you help Sendoski."

Medicine (expanded tools): 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
healing crit!: 4d8 ⇒ (7, 1, 1, 1) = 10

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"I'm not feeling so good, but we got to se the power of The Whispering Reeds!"


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Medicine, DC20, healing plaster: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
Heal: 2d8 + 10 ⇒ (3, 3) + 10 = 16

"You look better boy, but that ghost did something to your head, your reactions are not as good as they were. You seem slower a bit. We would have to handle it, but even my blade can't cure it now."

Scarred One begin to search the room and look at the lamps


Q-14 | Iron Battle

Upon further inspection the lights do not seem to be more remarkable than other magical light. It's unclearly exactly why the ghost was struggling so much with them.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

What was going on in here?

Yan looks with horror at the body. I'm guessing flesh warping, but someone down here is doing it recently. Are there any checks we can make to investigate?


Q-14 | Iron Battle

While the use here is clearly more recent than some other bits of dungeon, the corpse has likely been here for months.

Interestingly enough if you pull a chain attached to a slab, the slab folds down, dumping any contents down a 40 foot or so shaft into a room below.

It does appear that fleshwarphing experiments were once performed here.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski grimaces at the chute.

"Was that how they disposed of any failed experiments? I'm kind of curious what's down there."

Sendoski casts light on some debris and drops it down the chute. Is it possible to see down the shaft?

No other doors in this room? Back the way we came? I assume we don't want to go down the chute.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan grimaces, hoping Sendoski wouldn’t do exactly what he did. He steps near his friend and looks into the abyss, hoping nothing looks back.


Q-14 | Iron Battle

The debris falls down. It's hard to see much through the shaft but they do seem to drop into a single room into piles of suspiciously clean bones and bits of rusted metal. There's no movement or response however.

The shafts are jagged and rough enough that if you wanted to you could probably climb down one of these if you were trained. DC 15

No other doors from here.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One looks down the shaft "Clean bones huh? So something is feeding down there, lets hope that with lack of new meat it did not last." Right?

He slowly limps towards other door trying to check it for traps

Perception +13


Q-14 | Iron Battle

GM Dice:
4d20 ⇒ (11, 8, 7, 14) = 40

No traps, but there is the sound of creaking rusty chains coming from the north.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan moves to the door. When everyone is ready he opens it with Scarred one.


Q-14 | Iron Battle

The room beyond the door features rusted iron chains hanging from the ceiling of this room, each ending in an oversized manacle.

The octagonal eastern end of the room contains a circular pit covered by a rusted iron grate, it does not look safe to stand on.

Torn bolts and scrap metal dangle from the ceiling above the pit. Piles of scrap fill the four alcoves that open off the wide hall that constitutes the room’s west end.

A tall blue creature similiar to one a level above, wrapped in chains looks your direction, her gaze lingering on Oorgatch's chain whip before she stage whispers "Pain" and lunges in your direction.

Added the art to slide 8

Init:
yan: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Scarred One: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21
Sendoski: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Oorgatch: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
big blue: 1d20 + 13 ⇒ (14) + 13 = 27

Initiative:

Oorgatch
Big Blue
Scarred One
Sendoski
Yan


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch looks at his team mates. "I got an idea."

Oorgatch moves up next to Yan and gestures at the doors across the way.
deception to create a diversion: 1d20 + 11 ⇒ (3) + 11 = 14

Of course he fails at this, but he then parries.

riposte:

+1 Ghost Touch Striking 'branch': 1d20 + 14 ⇒ (17) + 14 = 31
Magic, Ghost Touch, Piercing: 2d6 + 2 ⇒ (3, 3) + 2 = 8 | deadly: 1d8 ⇒ 6


Q-14 | Iron Battle

She totally ignores Oorgatch, moves up and swings one of her many chains at Scarred One.

Chain: 1d20 + 17 ⇒ (11) + 17 = 28
piercing: 2d8 + 7 ⇒ (1, 4) + 7 = 12

Yan helps protect Scarred One and enfeebles the Kyton. Scarred One does however bleed.

It then lashes out at Yan.
Chain: 1d20 + 17 - 5 ⇒ (10) + 17 - 5 = 22
piercing: 2d8 + 7 ⇒ (4, 1) + 7 = 12

But can't hit there.

Initiative:

Oorgatch
Big Blue Enfeebled 2
Scarred One (67/72) Bleed 1d6
Sendoski
Yan

Party is up!

Unnerving Gaze: When you end your turn within 30 feet you must succeed at a DC 21 Will save or become frightened 2 (frightened 3 on a crit fail.) This time we'll not immediately reduce the frightened. The creature also has a 10ft reach and an AoO

10 ft AoO:

Chain: 1d20 + 17 - 5 - 2 ⇒ (2) + 17 - 5 - 2 = 12
piercing: 2d8 + 7 - 2 ⇒ (6, 7) + 7 - 2 = 18
+ 1d6 bleed.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

We've bested one of your kind before.

Inspiring Marshal Stance, DC 20: 1d20 + 13 + 1 ⇒ (7) + 13 + 1 = 21 => Stance is a 10' aura.

Stance Results:
Traits emotion, mental, and visual

Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.

Disrupting Ghost Touch, Bladed Scarf +1, Trip: 1d20 + 14 + 1 ⇒ (11) + 14 + 1 = 26
S: 2d8 + 4 ⇒ (1, 4) + 4 = 9

Then he tries to trip the Kyton using Assurance

Athletics (E) Assurance to Trip: 19 = 19


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch shrugs as he is ignored. He then moves to tumble in.to a flanking position.
Acrobatics (E): 1d20 + 14 ⇒ (4) + 14 = 18

He fails to get past, but also is missed by the chains.

He then tries again

Acrobatics (E): 1d20 + 14 ⇒ (10) + 14 = 24

He then stabs, trying to finish things quickly

+1 Ghost Touch Striking 'branch': 1d20 + 14 ⇒ (3) + 14 = 17
Magic, Ghost Touch, Piercing + precision: 2d6 + 2 + 3d6 ⇒ (5, 3) + 2 + (5, 4, 1) = 20 | deadly: 1d8 ⇒ 6
5 damage on the miss

riposte:

+1 Ghost Touch Striking 'branch': 1d20 + 14 ⇒ (6) + 14 = 20
Magic, Ghost Touch, Piercing : 2d6 + 2 ⇒ (3, 6) + 2 = 11 | deadly: 1d8 ⇒ 7


Q-14 | Iron Battle

Yan inspires allies and lands a hit with his scarf.

The follow up trip is ineffective though.

My fault, she does not take the AoO against Oorgatch, mostly ignoring him.

It takes a pair of tries but Oorgatch barely gets in and just scrapes by some damage on a miss.

Reflex +14

Scarredoski are up!

Yan Will save: 1d20 + 11 ⇒ (17) + 11 = 28
Oorgatch Will save: 1d20 + 11 ⇒ (18) + 11 = 29

no frightened from aura.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One steps closer and smashes his shield at the creature

"Go back to whatever hell you came from!"

Shield spikes, aura: 1d20 + 11 + 1 ⇒ (14) + 11 + 1 = 26
Damage, piercing: 2d6 + 3 ⇒ (3, 4) + 3 = 10

Scarred One lands a solid blow and then raises his shield

"Wait, wasn't this one weak to silver?" I faintly remember it having regeneration of sorts ;) But I guess we want to power through it :D

Step, strike, raise shield

Will save, DC21, aura: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23 Yan's aura grants +1 to the gaze right?

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski gives the kyton the evil eye, DC20 Will save and then tries to punish her mind with regret.

Warriors Regret DC 20


Q-14 | Iron Battle

The previous one was indeed weak to silver.

Scarred One hits with the shield and raises it for protection.

will vs Eye: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
will vs WR: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21

The Kyton resists magic in general and gets frightened by Sendoski's Evil Eye but only has minor regrets

Sendoski Aura save DC 20: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 Sendoski sees the dead face of his brother where the Kyton's face should be and it disturbs him.

Growling "Pain the Kyton continues to ignore Oorgatch first staring down the frightened Sendoski.

Will DC 20, on a failed save the Kyton is concealed to you until you're no longer frightened. On a crit fail frightened worsens to 3.
(concentrate, divine, enchantment, fear, mental, visual)

The Kyton then attacks Yan with a rust chain before moving back.

rusty chain vs Yan: 1d20 + 17 ⇒ (4) + 17 = 21

It can't connect though.

Scarred One Bleed: 1d6 ⇒ 2
flat to end: 1d20 ⇒ 7

Initiative:

Oorgatch
Big Blue (-24) Enfeebled 2, Frightened 1
Scarred One (65/72) Bleed 1d6 (Fort DC 21)
Sendoski - Frightened 2
Yan

No immunity to Aura from success. DC 21 20 Will save or become frightened 2 (frightened 3 on a critical failure). for ending your turn within 30 feet.

Also am going to need a fort DC 21 from Scarred One for uhh reasons.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Fort save, dc21: 1d20 + 12 ⇒ (1) + 12 = 13

Fort save, dc21 hp: 1d20 + 12 ⇒ (2) + 12 = 14


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan raises his shield +1 AC and moves in, trying ro draw the AOO so scarred one and oorgatch can get in there.

Disrupting Ghost Touch, Bladed Scarf +1, Trip: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
S: 2d8 + 4 ⇒ (6, 6) + 4 = 16

Will (E), Stance: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 Whew!

Reaction: Glimpse of Redemption:
Trigger: ally damaged

Choose:
- The ally is unharmed by the triggering damage.
- The ally gains resistance to all damage against the triggering damage equal to 6. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn.
- Yan will make it stupefied 2 for the same duration if it's a caster or looks like one


Q-14 | Iron Battle

Yan hits again, it'll take more to stop this fearsome foe though.

Yan remains unafraid, thanks to the Evil Eye.

Everybody else is up!


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch moves around to flank, tumbling through as he goes.

acrobatics: 1d20 + 14 ⇒ (20) + 14 = 34

Now, with a flank, he mutters, "Ignore me, will you?"

+1 Ghost Touch Striking 'branch': 1d20 + 14 ⇒ (13) + 14 = 27
Magic, Ghost Touch, Piercing + precision: 2d6 + 2 + 3d6 ⇒ (3, 1) + 2 + (6, 4, 6) = 22 | deadly: 1d8 ⇒ 3

He then tries create a diversion, indicating something must be coming up from below the grate.

Deception (E): 1d20 + 11 ⇒ (16) + 11 = 27

will save: 1d20 + 11 ⇒ (15) + 11 = 26

riposte:

+1 Ghost Touch Striking 'branch': 1d20 + 14 ⇒ (16) + 14 = 30
Magic, Ghost Touch, Piercing + precision: 2d6 + 2 + 3 ⇒ (4, 5) + 2 + 3 = 14 | deadly: 1d8 ⇒ 7


Q-14 | Iron Battle

AoO vs Yan: 1d20 + 17 ⇒ (12) + 17 = 29
piercing: 2d8 + 7 ⇒ (7, 3) + 7 = 17
Fort DC 21 and 1d6 bleed.

The whipping chains clip Yan as he moves up.

Oorgatch tumbles up, hits with the branch, creates a diversion and the Kyton still ignores him.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Fort (E): 1d20 + 11 ⇒ (9) + 11 = 20

Fort (E), Hero Point: 1d20 + 11 ⇒ (12) + 11 = 23

Is the DC with evil eye 21 for the fort save?

bleed: 1d6 ⇒ 2

flat: 1d20 ⇒ 5


Q-14 | Iron Battle

Yes, the fort save isn't an effect directly caused by the Kyton.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One looks at the creature trying to understand if ti is the same kind as before Religion +13 E Dubious knowledge

Then he reaches for primal magic and sends a bolt of flame its way

Produce flame, aura: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Damage, fire: 3d4 + 4 ⇒ (2, 1, 3) + 4 = 10

"How do you like flames?"

Bleed: 1d6 ⇒ 3
FLat: 1d20 ⇒ 10


Q-14 | Iron Battle

Scarred One knows that it is indeed another Evangelist Velstrac. Weak to good/silver and immune to cold. This one doesn't seem to be regenerating like the one above but does have an odd connection to the chain whip from above.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Will save 1: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14

"She's trying to hide from me! Yan get her!"

Sendoski moves in and casts Haste on Yan!

Will save vs Aura: 1d20 + 11 - 2 ⇒ (12) + 11 - 2 = 21


Q-14 | Iron Battle

Sendoski flat 7 to cast: 1d20 ⇒ 15

Despite his hit the Kyton continues to ignore Oorgatch, glancing at the grate she moves to the other side of Yan and shoves him...

shove vs Yan Fort: 1d20 + 15 - 2 ⇒ (14) + 15 - 2 = 27

On to the grate, which collapses under his weight.

DC 20 to grab an edge.

Read after grabbing an edge:

If Yan falls, it's 40 feet/20 damage.

Whether or not Yan Grabs the Edge, the rusty winch above crashes down atop him, dealing bludgeoning damage: 3d10 ⇒ (9, 6, 10) = 25 and on a fail or worse dislodges your grip (DC 24 basic Reflex save). (You can try and grab the edge again.)

I'll describe more details below if needed.

Scarred One Will DC 20: 1d20 + 13 ⇒ (6) + 13 = 19

With Scarred One being frightened the Kyton then glares at him.
Will DC 20, on a fail the Kyton becomes concealed to you until you're no longer frightened as its face is replaced by a dead loved one. (Crit fail frightened worsens to 3

With the evil eye not maintained the Kyton ceases being frightened and enfeebled falls off.

Initiative:

Oorgatch
Big Blue (-62)
*Scarred One (65/72) Bleed 1d6 Frightened 2 (Will DC 21)
Sendoski - Frightened 1 (Kyton Concealed) Stupified 2
Yan (53/73) Haste 1d6 Bleed Stupified 2

DC 21 will save at the end of you turn within 30 feet etc.

potential AoO (still not attacking Oorgatch:

chain: 1d20 + 17 ⇒ (17) + 17 = 34
piercing: 2d8 + 7 ⇒ (5, 6) + 7 = 18
On a crit you become immobilized (DC 25) and you cannot end the bleed until you're no longer immobilized
And DC 21 fort save

Party is up!


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Ref (T): 1d20 + 7 ⇒ (14) + 7 = 21

Yan grabs the edge, but the metal grate rips him off the ledge. No —

Ref (T) DC 24: 1d20 + 7 ⇒ (8) + 7 = 15

Ref (T) Grab edge: 1d20 + 7 ⇒ (1) + 7 = 8

45 damage total I think. Bleeding. Took 17 before and bled 2. 64 damage. Still up bit not by much.

He falls into the dark.


Q-14 | Iron Battle

Yan falls about 40 feet total into a rust and grime filled octagonal chamber. A wide hallway leads to the south where an acrid smell not entirely unlike beer wafts from. The ceiling is about 15 feet up (then a 25 ft shaft). Other than the debris from the rusty grate and winch and splattered bits of Yan, the room is empty.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan sighs. He stands, sheathes his weapon, and lays on hands himself. +18 HP

He looks at the wall and flexes his fingers, getting ready for a long climb. Is the wall rough or smooth?


Q-14 | Iron Battle

DC 20 to climb, the opening of the shaft is 15 feet up from the floor though.

yan stupefied flat to cast: 1d20 ⇒ 8

yan bleed: 1d6 ⇒ 6
flat vs bleed: 1d20 ⇒ 16

Yan's bleeding wound lets out one more splurt before closing.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

”Oh, no. ” says Oorgatch as Yan falls, still not understanding why he is being ignored so fully.
Trying to finish things quickly, he stabs again with his finisher.
+1 Ghost Touch Striking 'branch': 1d20 + 14 ⇒ (12) + 14 = 26
Magic, Ghost Touch, Piercing + precision: 2d6 + 2 + 3d6 ⇒ (5, 6) + 2 + (6, 5, 5) = 29 | deadly: 1d8 ⇒ 1

He then stealths draws the sword cane, should it be necessary.

he then sets up his parry.

Will: 1d20 + 11 ⇒ (5) + 11 = 16


Q-14 | Iron Battle

"Pain..." is the last word that escapes the Kyton's lips before she falls to the floor dead.

Scarred One final bleed: 1d6 ⇒ 4

We'll continue to general plan of ticking persistent damage 1 final time at the end of combat.

Out of Combat

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"Yan!" Sendoski runs to the edge of the pit, relieved to see his friend alive and standing. He tosses a rope down.

"That was too close."


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One shake it off a bit, then walks to the dead body and smashes it for good measure with his shield. He curses with Orcish

"I am afraid that we could have lost Yan. There is not knowing how deep that shaft is."

"Yan!? Yan! Are you all right?"


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One takes out knife and begins healing himself, making the scarres a bit bigger and visible
Healing@Scarred One, gloves, risky surgery: 1d20 + 13 + 1 + 2 ⇒ (15) + 13 + 1 + 2 = 31
Heal: 4d8 + 10 - 1d8 ⇒ (4, 6, 4, 6) + 10 - (3) = 27

When Yan climbs up he pats him on the shoulder "I never doubted that you survive that fall! Let me see your wounds."

Healing@Yan, gloves, risky surgery: 1d20 + 13 + 1 + 2 ⇒ (6) + 13 + 1 + 2 = 22
Heal: 4d8 + 10 - 1d8 ⇒ (1, 3, 7, 8) + 10 - (7) = 22 Yan -42

Healing@Yan, gloves, risky surgery: 1d20 + 13 + 1 + 2 ⇒ (10) + 13 + 1 + 2 = 26
Heal: 4d8 + 10 - 1d8 ⇒ (4, 1, 1, 8) + 10 - (6) = 18 Yan -24

Healing@Yan, gloves, risky surgery: 1d20 + 13 + 1 + 2 ⇒ (16) + 13 + 1 + 2 = 32
Heal: 4d8 + 10 - 1d8 ⇒ (3, 1, 2, 6) + 10 - (6) = 16 Yan -8 Which is when he is able to cast 2 LAH on himself and refocus so 40 mins


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

While the elder orc heals Yan, Oorgatch tries to fix the broken pick

craft roll DC18:

Crafting: 1d20 + 8 ⇒ (7) + 8 = 15
Crafting: 1d20 + 8 ⇒ (6) + 8 = 14
Crafting: 1d20 + 8 ⇒ (10) + 8 = 18

After 30 minutes he finally has it right.

”Ready move on, all?” he asks, followed by, ”So, why did it ignore me? Nothing else has so far?”

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"I wouldn't be insulted if I were you." Sendoski chuckles, and then moves to investigate the alcoves to the west.

Detect Magic.


Q-14 | Iron Battle

It's easy enough to help Yan up, Sendoski doesn't find anything magical or valuable in the alcoves.

By the time all the healing is done, even the stupefied has worn off.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

After healing Yan, Scarred One asks

"Shall we go next to those alcoves to the west?"


Q-14 | Iron Battle

The alcoves contain worthless non-magical scrap.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

”i’m feeling more clear headed. Han, how’re you? Ready to move on? Where haven’t we explored yet?”

I see some unopened doors back across the bridge.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan refocuses. I may have taken a knock on the head. I think I'm ready. What about the doors right here? Isn;t there another set of doors in this room?


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One moves to the double door north and opens them

"Let's have a look what it's behind the door number three"


Q-14 | Iron Battle

Opening the door reveals a room full of splintered furniture and rusted scraps of metal. Three cells line the south wall, their bars only a few inches apart. Each cell contains a heap of rotted flesh and shattered bone.

The locks on the doors have long since seized shut, but could be forced open or picked. DC 20 either way.

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