Pirate Vaults (Inactive)

Game Master Pirate Rob

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Aspenthar

Chafkhem dismisses you with a wave of his hand. Where to next?


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan waves goodbye. Well that went well! I like making friends. I'm sure he'll come around.

Yan moves back out and opens the next door in the spores room after checking it for traps. Token moved on map


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CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch follows, grinding his teeth, also keeping his eyes open.


Aspenthar

No spores in your current room, they are in the room to the north.

No traps on the next door although it doesn't want to open and there seems to be a lock.

DC 25 Athletics check or Pick the Lock with four successful DC 25 Thievery checks.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

"Let's try this quietly." says Oorgatch, as he pulls out his tools.

checks:

Thievery DC25: 1d20 + 13 ⇒ (17) + 13 = 30 1 of 4
Thievery DC25: 1d20 + 13 ⇒ (2) + 13 = 15 Broken pick #1
Thievery DC25: 1d20 + 13 ⇒ (2) + 13 = 15 Broken pick #2
Thievery DC25: 1d20 + 13 ⇒ (13) + 13 = 26 2 of 4
Thievery DC25: 1d20 + 13 ⇒ (10) + 13 = 23
Thievery DC25: 1d20 + 13 ⇒ (2) + 13 = 15 Broken pick #3
Thievery DC25: 1d20 + 13 ⇒ (15) + 13 = 28 3 of 4
Thievery DC25: 1d20 + 13 ⇒ (15) + 13 = 28 4 of 4

Oorgatch stands up after spending time picking the lock, and carefully puts the three broken picks away, planning on fixing them next time he has a chance.

"Ok, it should be open now."


Aspenthar

Past the door is a circular chamber with swirling runes carved into the stone and filled with silver. The floor is polished smooth, as is the ceiling 10 feet above.

It's another portal room you could make use of with Awaken Portal.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan takes note and moves on to the next door.


Aspenthar

No traps, a large room on the far side though.

In it you find overturned tables and benches, all made of petrified wood that lie scattered around the edges of this expansive chamber. There are pale bones interspersed with these furnishings. Several preserved monster heads and silver plaques adorn the walls. A glowing circle of runes is etched on the floor of an alcove to the east.

Conjuration magic is present.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"What could these pale bones be?"

Sendoski takes a look at the circle of runes.

'Another summoning circle?"


Aspenthar

It does seem to be another teleportation circle, this one seems to be functional unlike the others you've encountered. Before Sendoski has a chance to further investigate though the pale bones coalesce into a huge skeleton that seems intent on killing you.

Put everybody in the room.

Init+scout:

Yan: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Scarred: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
Sendoski: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Oorgatch: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Skeleton: 1d20 + 16 ⇒ (6) + 16 = 22

Initiative:

Oorgatch
Huge Skeleton
Sendoski
Yan
Scarred One

Oorgatch is up!


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

"Wow, this is big..."


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch springs into action, realizing fully that his rapier will not be particularly effective.

Acrobatics (E) to tumble through: 1d20 + 15 ⇒ (5) + 15 = 20

if that does not work:

I offer this hero point
Acrobatics (E): 1d20 + 15 ⇒ (6) + 15 = 21

assuming this fails, twice

Acrobatics (E): 1d20 + 15 ⇒ (20) + 15 = 35

And then attacks. (precision only if he gets panache, flank if does as well)
+1 Ghost Touch Striking 'branch': 1d20 + 15 ⇒ (16) + 15 = 31
Magic, Ghost Touch, Piercing + precision: 2d6 + 2 + 3 ⇒ (3, 3) + 2 + 3 = 11 | finisher: 3d6 ⇒ (1, 1, 6) = 8 | deadly: 1d8 ⇒ 1

He then parries. Just in case


Aspenthar

21 is indeed a fail, the natural 20/35 succeeds though.

Oorgatch gets a stab in, although the lack of flesh between the bones makes it not super effective.
DR 5

The huge skeleton takes a swipe at Yan and Scarred One, it's giant claw hitting them both.
swipe vs Yan: 1d20 + 18 ⇒ (3) + 18 = 21
Swipe vs Scarred One: 1d20 + 18 ⇒ (12) + 18 = 30

slashing damage vs Scarred: 2d6 + 11 ⇒ (4, 3) + 11 = 18

Yan avoids the attack against him, and even helps Scared One with the attack against him, enfeebling the skeleton at the same time.

It reaches over the front pair and swipes at Sendoski with its other claw.

claw vs Sendoski: 1d20 + 18 - 8 - 2 ⇒ (13) + 18 - 8 - 2 = 21
slashing: 2d6 + 11 - 2 ⇒ (4, 4) + 11 - 2 = 17

Whom it hits despite issues.

After which it continues its spin, turning to face Oorgatch.

Initiative:

Oorgatch
Huge Skeleton -14 Enfeebled 2
Sendoski (32/49)
Yan
Scarred One (72/84)

Party is up.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Look at Oorgatch, not giving up. He always succeeds… eventually! Yan tries to encourage his friends to never give up!

Inspiring Marshal Stance, DC 22: 1d20 + 14 + 1 ⇒ (13) + 14 + 1 = 28 => Stance is a 10' aura.

Stance Results:
Traits emotion, mental, and visual

Critical Success Your marshal's aura increases to a 20-foot emanation and grants you and allies a +1 status bonus to attack rolls and saves against mental effects.
Success As critical success, but your aura's size doesn't increase.
Failure You fail to enter the stance.
Critical Failure You fail to enter the stance and can't take this action again for 1 minute.

Ashava, smite this creature! Yan's scarf glows with holy energy as he Smites Evil and then strikes!

Disrupting Ghost Touch Bladed Scarf +1, Stance, Trip: 1d20 + 15 + 1 ⇒ (16) + 15 + 1 = 32
S: 2d8 + 4 ⇒ (2, 6) + 4 = 12
Positive vs Undead: 1d6 ⇒ 3
Smite Evil (Good Damage): 4 = 4

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Naught arches and hisses at the skeleton.

"Of course those bones would rise up," Sendoski says.

Sendoski gives the bones the Evil Eye DC 21 Will, and then casts Ill Omen. DC 21 Will


Aspenthar

Will: 1d20 + 13 ⇒ (8) + 13 = 21
Pretty sure Sendoski DC should be 22 at this level.

The skeleton has no true gaze to meet the evil eye but it does surcumb to bad luck.

Meanwhile Yan inspires his allies and gets a strike in on the skeleton. The slashing isn't fully effective but the other bits of damage work.

Initiative:

Oorgatch
Huge Skeleton -33 Enfeebled 2 Ill Omen
Sendoski (32/49)
Yan
Scarred One (72/84)

Orcs are up!


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred one reaches for his club and strikes the undead with positive damage

Disrupt undead: 2d6 + 4 ⇒ (2, 5) + 4 = 11 basic fort save DC 22


Aspenthar

Fort: 1d20 + 15 ⇒ (9) + 15 = 24

Scarred One missing d6: 1d6 ⇒ 6

Skeleton burns somewhat.
8 damage


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch attempts to do his typical "song and dance", trying to roll through the legs of the giant, staying in flank.

Acrobatics (E): 1d20 + 15 ⇒ (6) + 15 = 21

Failing, he tries again.
Acrobatics (E): 1d20 + 15 ⇒ (12) + 15 = 27
I hope that worked

He then stabs away, hoping to finish it, but not expecting to.

+1 Ghost Touch Striking 'branch' w/ flank: 1d20 + 15 ⇒ (4) + 15 = 19
Magic, Ghost Touch, Piercing + precision: 2d6 + 2 + 3d6 ⇒ (6, 4) + 2 + (6, 2, 3) = 23 | deadly: 1d8 ⇒ 5


Aspenthar

25 reflex DC

It takes a couple tries but Oorgatch gets around, but can't get his stab to land.

The skeleton claws at Oorgatch.

claw: 1d20 + 18 - 2 ⇒ (18) + 18 - 2 = 34
Ill claw: 1d20 + 18 - 2 ⇒ (18) + 18 - 2 = 34

Despite the enfeeble and the Ill omen it lands a crit.

slashing: 2d6 + 11 - 2 ⇒ (3, 1) + 11 - 2 = 13
26

It then spins and claws Scared One and Yan
sweep vs Scarred: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29
sweep vs Yan: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29
hitting both!

damage vs Scarred: 2d6 + 11 - 2 ⇒ (4, 2) + 11 - 2 = 15
damage vs Yan: 2d6 + 11 - 2 ⇒ (4, 6) + 11 - 2 = 19

Yan re-enfeebles the skeleton and protects Scarred One.

Initiative:

Oorgatch (43/76)
Huge Skeleton -41 Enfeebled 2
Sendoski (32/49)
Yan (67/86)
Scarred One (72/84)


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

”Ow, you freaking bastard!” yells Oorgatch, trying to inspire himself.
He then does his little game and attacks.

Acrobatics (E): 1d20 + 15 ⇒ (14) + 15 = 29

+1 Ghost Touch Striking 'branch', flank: 1d20 + 15 ⇒ (3) + 15 = 18
Magic, Ghost Touch, Piercing + precision: 2d6 + 2 + 3d6 ⇒ (3, 5) + 2 + (2, 4, 3) = 19 | deadly: 1d8 ⇒ 4

Tired of this. Rerolling since I cannot attack again.
+1 Ghost Touch Striking 'branch', flank: 1d20 + 15 ⇒ (18) + 15 = 33
if that manages to be a crit, thats 42 piercing

He then parries, hoping to avoid another hit like that.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One roar in pain, he leans on his club as he keeps on magic whirling. His club wakes up and morphs into a living club of vines

The old one swings it at the undead

Shillelagh@Skelly, aura: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
Damage, bludgeoning: 3d6 + 3 ⇒ (4, 5, 1) + 3 = 13

Cast Shillelagh and strike


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan takes advantage of the flank and strikes, hoping to attract the creature's attention.

Disrupting Ghost Touch Bladed Scarf +1, Trip, Aura: 1d20 + 15 + 1 ⇒ (18) + 15 + 1 = 34
S: 2d8 + 4 ⇒ (2, 2) + 4 = 8
Positive vs Undead: 1d6 ⇒ 2
Smite Evil (Good Damage): 4 = 4

Disrupting Ghost Touch Bladed Scarf +1, Trip, Aura: 1d20 + 15 + 1 - 5 ⇒ (15) + 15 + 1 - 5 = 26
S: 2d8 + 4 ⇒ (3, 2) + 4 = 9
Positive vs Undead: 1d6 ⇒ 6
Smite Evil (Good Damage): 4 = 4

Then he raises his arcane Shield.


Aspenthar

Between Oorgatch's powerful crit, Yan's crit and normal hit the skeleton quickly goes back to being a pile of bones.

Out of Combat.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

"Whew! That bag of bones was tough."

Oorgatch looks at the wound at his side, and shrugs. "Guess we need to heal up a little?"

If I need to, I can do a little healing, but if not needed, then I could focus on repairing my picks


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One reaches for his knife "That gargantuan skeleton would be a nice scar, who is interested"

The old one reaches for his bandages as well and starts patching others

@GM, please let me know if you want me to actually do the rolls.

Then he looks at the skeleton Religion +14 to recall knowledge with Dubious Knowledge. Was it constructed from bones, or was it some organism with such a huge skeleton?


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan, contributing to healing and then refocusing, searches the room.

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

"Yeah, what was that thing? Was it summoned here?"


Aspenthar

It was a giant skeleton, if monstrous size has no intrinsic merit there's nothing more to say about it.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

If there is not treasure to be found in the Yan moves tot he top left door, follows door protocols, and opens it. Moved Yan on map


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

"Size has a quality of its own. It hit hard."

Oorgatch then moves up with Yan, beckoning the others to follow. Moved the rest of us!


Aspenthar

Dice:
4d20 ⇒ (13, 4, 2, 1) = 20
No treasure here, other than the functional teleportation circle. Where does it go? I know at least one way to find out.

The door is fairly boring and untrapped or locked, it leads to a narrow twisting hallway with several doors leading further, perhaps closer to the dreaded scythe hallway.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One moves inside the corridor "Stay here, drag me out if there is a trap."

He moves in and keeps his eyes open for any traps, if he reaches the door to the right be checks them for trap as well

Perception +14


Aspenthar

No traps, perfectly safe.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan follows, and checks the first door with Scarred one and then opens it. Assuming all will follow


Aspenthar

Opening the door reveals a chamber that contains nothing more than a single bed, an empty footlocker, and a metal chamber pot. Anything of value was clearly stripped long ago, and the room has signs of being used as a prison.

There is no magic present or signs of the scything blade trap.


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan moves on to the next room, following Door Protocol!

Horizon Hunters

NG Dream May Changeling Witch 7 | HP 57/57| AC 22/22 | F: +14 R: +14, W: +16| Perc: +12 | Focus Points: 3 | Speed 30ft | Spell DC: 25 | Active conditions: None

Sendoski follows, cautiously.


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One follows Yan...


Aspenthar

No traps, perfectly safe.

Opening the door reveals a chamber that contains nothing more than several feet of thick black sludge that quickly coalesces into 1 animate pile of violent sludge.

There is not magic present.

Initiative:

Yan: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Scarred: 1d20 + 13 + 1 ⇒ (6) + 13 + 1 = 20
Sendoski: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Oorg: 1d20 + 9 + 1 ⇒ (11) + 9 + 1 = 21
Sludge: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15

Initiative:

Oorgatch
Scarred One

Medium Black Sludge
Yan
Sendoski

Oorgatch and Scarred One are up!


NG (he/him) Scarred One (orc) Druid 7 | HP 96/96 | AC 25 (27 w shield) | F+14 R+13 W+15 (+1 vs paralysis/disease) | Perc+15 Darkvision | Stealth+2 | 25ft | Hero 2 | Focus 1/1 | Active Conditions: immune to ghoul paralysis

Scarred One reacts immediately, his body morphs into that of a giant frog...

2-action animal form: frog


N (he/him) Scarred One (orc) Druid 7 | HP 111/96 | AC 25 | F+14 R+13 W+15 | Perc+15 Darkvision | Stealth+2 | | Hero 1 | Focus 0/1 | Active Conditions: ---

Giant Frog opens its mouth and a tongue flies and strikes the ooze

Tongue, range 15 ft: 1d20 + 14 ⇒ (16) + 14 = 30
Damage, bludgeoning: 2d4 + 5 ⇒ (4, 3) + 5 = 12


Aspenthar

While the overgrown puddle makes little effort to get out of the way it also seems to lack any sort of vital organs that might be the subject of a critical hit.

It does taste like burning though.


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Oorgatch does his thing, dancing through the blob’s space.

Acrobatics (E): 1d20 + 15 ⇒ (14) + 15 = 29

”Learning through doing, my friends.”

However, he decides to test the precision waters with just a strike.
+1 Ghost Touch Striking 'branch': 1d20 + 15 ⇒ (5) + 15 = 20
Magic, Ghost Touch, Piercing + precision: 2d6 + 2 + 3 ⇒ (6, 5) + 2 + 3 = 16 | deadly: 1d8 ⇒ 5

He will then set up a dueling parry, and awaits its response.


Aspenthar

Oorgatch easily moves by the blob.
Crit success.

Oorgatch plunges his weapon deep into the surprisingly thick and viscous ooze and pulls back to find 2 oozes where there used to be 1!

reflex: 1d20 + 14 ⇒ (19) + 14 = 33

A bit of acid spurts out as well but Oorgatch gets his weapon out of the way in time.

After a hit with a metal or wooded weapon, DC 22 reflex save to pull it back in time.

The black ooze reaches out with a psudopod
Pseudopod: 1d20 + 18 ⇒ (19) + 18 = 37
bludgeoning + acid damage: 2d8 + 7 + 2d6 ⇒ (2, 1) + 7 + (5, 3) = 18

Yan protects him!
20 Bludgeoning and 16 acid. Both are reduced by 8 for a total of 20 damage. The acid is also dealt to Oorgatch's armor. Leather looks to be hardness 4, HP 16, so it'll be broken but not destroyed, suffering 4 acid damage after hardness. 12/16 HP on armor.

The pusdeopod holds on though and squeezes Oorgatch further.
bludgeoning+acid: 1d8 + 7 + 1d6 - 2 ⇒ (4) + 7 + (4) - 2 = 13
Basic Fort 26 24 vs Constrict.

The second ooze blubs forward, it's movement quite slow as it goes after Yan.

psuedopod: 1d20 + 18 ⇒ (6) + 18 = 24

Yan is luckier and is missed!
psuedopod: 1d20 + 18 - 5 ⇒ (3) + 18 - 5 = 16

Twice!

Initiative:

Oorgatch 56/76 Grabbed
Scarred One

Half Medium Black Sludge -6 Enfeebled 2
Half Medium White Goo -6
Yan
Sendoski


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

fort save: 1d20 + 11 ⇒ (18) + 11 = 29
"Well, I can see I am not going to be much help here, and if I keep getting hit like that, both me and Otari's armor are done for."

Knowing he needs to get out, he tries to escape.
Acrobatics (E): 1d20 + 15 ⇒ (10) + 15 = 25

holding for a moment to see if anyone can help, or to confirm that the team wants me splitting them up for AOEs


Male Duskwalker Champion (Redeemer) 7 | 25' | HP: 99/99 | AC: 28 (29 with Shld) | Perc: +11 (T; Darkvision) | F: +13 R: +9 W: +13 | Exploration: Scout | Marshal Aura: 10' status vs Fear | LoH used: 0/1 | Status: | Hero Points: 0

Yan sheather his scarf in cast they need to flee. He opts not to enter his stance as oozes are pretty easy to hit but impossible to crit. He then draws his flail and strikes black:

Flail: 1d20 + 14 ⇒ (12) + 14 = 26
B: 1d6 + 4 ⇒ (4) + 4 = 8


Aspenthar

Easy to hit, smack dab in the center, perfect hit!
Immune to crits, takes the 8 bludgeoning though.


N (he/him) Scarred One (orc) Druid 7 | HP 111/96 | AC 25 | F+14 R+13 W+15 | Perc+15 Darkvision | Stealth+2 | | Hero 1 | Focus 0/1 | Active Conditions: ---

Scarred frog leaps forwards and bites the ooze with its massive jaws.

Jaws@white: 1d20 + 14 ⇒ (19) + 14 = 33
Damage, bludgeoning: 2d6 + 5 ⇒ (3, 4) + 5 = 12

Jaws@white: 1d20 + 14 - 5 ⇒ (10) + 14 - 5 = 19
Damage, bludgeoning: 2d6 + 5 ⇒ (5, 5) + 5 = 15

Frog crushes oozy substance with its massive jaws


CG Male (he/his) Orc Eldritch Anatomist swashbuckler 7 | HP 87/87 | AC 25 (27 w/Parry)| Fort +12; Ref +17 (evasion); Will +13 | Perc: +13 Darkvision | Speed 30ft (40' w/ Panache)| Hero Points 0/3, Inf Picks 5/5 | Exploration Mode: Search | Active conditions:

Frustrated that he cannot do anything better, Oorgatch punches the ooze twice.

fist: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22
B: 1d4 + 2 ⇒ (2) + 2 = 4

fist: 1d20 + 14 - 8 ⇒ (9) + 14 - 8 = 15
B: 1d4 + 2 ⇒ (1) + 2 = 3

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