Sebecloki presents Dreamscarred Press' From the Deep Psionic AP (Inactive)

Game Master Sebecloki

Introduction to Third Dawn
From the Deep: Player's Guide


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Gigar wrote:
Rushing through the market there was no stealth check, once we turned off the street and down the alley I direct her to make an immediate right and push Eleven up against the wall. My back to her holding my arm to keep her back. I draw the sickle from my side and prepare to pounce on whomever comes around the corner following us. I’ll whispers over to her. we don’t have much time, what in the gods is going on here?

There are no gods in this setting, and no one has ever heard of any such entities. There are 'God Minds', which are psionic entities that take the place of traditional deities.


Sebecloki wrote:
Tai Pao Leng wrote:
[dice=Perception]1d20+8

I didn't notice you rolled a natural 20 there, I'm adding one additional note to your Perception check.

** spoiler omitted **

Any relevant Knowledge to know what that is?

Grand Lodge

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Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9
Sebecloki wrote:

There are no gods in this setting, and no one has ever heard of any such entities. There are 'God Minds', which are psionic entities that take the place of traditional deities.

probably what he was referring to


M Blue Cryptic 1 | Vigor: 20/20 | Wounds: 28/28 | AC: 19, T: 19, FF:14 | Spd: 30 ft | Init +6, Darkvision 60; Percept: +9 | Fort: +3, Ref: +8, Will: +6 | PP: 5/5 | Psionic Focus: 1/1 | Altered Defense Rounds: 9/9 | Active Type: Humanoid

Assuming this alley isn't too well traveled Krat won't have the chance to walk past Eleven_Zee_Alpha and Gigar, but will be confronted by Gigar ready to slice him with a sickle if he acts at all dangerous. As such, Krat, the dromite, will attempt to not act dangerous.

Sticking his head around the corner Krat sees the male human (or xeph? it's a bit unclear based on the character sheet,) standing in front of the female not-quite-human with a weapon in his hand, ready to attack. With a little shriek the dromite cowers. In a squeaky voice he then says, "Don't hurt me! I saw you both duck into the alley and just wanted to make sure everything was all right."

Bluff to sound believably scared and innocent: 1d20 + 5 ⇒ (19) + 5 = 24


Storm Dragon wrote:
Sebecloki wrote:
Tai Pao Leng wrote:
[dice=Perception]1d20+8

I didn't notice you rolled a natural 20 there, I'm adding one additional note to your Perception check.

** spoiler omitted **

Any relevant Knowledge to know what that is?

Knowledge (Dungeoneering)

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

He’s human
Gigar is taken aback by the fact that this dromite was not who he had seen following them, he lowers his guard slightly, keeping ready in the event this is a ruse and says, Its ok, turn and walk away, I felt us being followed is all. I mean you no harm.


Eleven Zee Alpha Android Psion| Initi 4 | AC 16/20*, FF 12/16* T 16/20* | Wounds 28/28 Thresh14 Vigor 14/14 |Fast-Healing 1 | F +2, R +4, W +4 |HP 0/3 | Darkvision 60' |Percept: +9 |PP3/4

At Gigsr actions she complies keeping still behind him.
When he asks she says

"I have been a slave all my life. Others made me and used me. Those who know how, can control me. That is why I asked you for help. To remove my control bolt. You are a medic sworn to help by oath. That man back there in white. I belive He was probing my mind to find out how control me, I will not go back to that life.. You have to h.."

She stops as a head pops round the corner


M Blue Cryptic 1 | Vigor: 20/20 | Wounds: 28/28 | AC: 19, T: 19, FF:14 | Spd: 30 ft | Init +6, Darkvision 60; Percept: +9 | Fort: +3, Ref: +8, Will: +6 | PP: 5/5 | Psionic Focus: 1/1 | Altered Defense Rounds: 9/9 | Active Type: Humanoid

Krat nods at the male's instructions and backs up slowly, his hands showing in front of him, until he feels he is a safe distance away. Once he is, he glances around quickly to make sure no one seems to be paying attention before speaking softly in a very different, far more confident voice.

"You were being followed, but not by the ophiduan you seem to be trying to lose in the market." Pausing to take a close look at the two the dromite cocks its head slightly to the side, pointing first at Eleven_Zee_Alpha, "You aren't what you seem to be and apparently don't want to get noticed by certain people." Then he points at Gigur, "And you're very quick to help and trust people you know nothing about."

"Me, I'm the type who likes to keep tabs on what happens in this part of the city and I find both of you worth knowing more about. If you're going to be in the city for a while then we should talk, but not here. Perhaps we could find ways to help each other out. If you're interested you should come with me now." With a last curious look at the pair, Krat turns leaves the alley at a casual, easy to follow pace, heading for a nearby warehouse he believes won't be in use right now, hoping the others will follow.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

I’ll help you, Gigar says to seven, but it is your choice if we follow the dromite


Eleven Zee Alpha Android Psion| Initi 4 | AC 16/20*, FF 12/16* T 16/20* | Wounds 28/28 Thresh14 Vigor 14/14 |Fast-Healing 1 | F +2, R +4, W +4 |HP 0/3 | Darkvision 60' |Percept: +9 |PP3/4

Sence motive, she still has empathy power running, 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

"Thank you, as for going with this Dromite, I can see his mind, He is friendly, and I don't think he is working for that ophiduan. So let's follow, I worry if he found us here others can as well."


Human Mystic 1|Vigor: 8/8, Wounds 28/28| AC: 16 FF: 13 Touch: 13 CMD: 17| Init: +3|Fort +3, Ref +4, Will +7| Hero Points 1| Perception +8, Sense Motive +8|Current Stance: Hungry Jaws (Grab/Constrict)
Sebecloki wrote:
Storm Dragon wrote:
Sebecloki wrote:
Tai Pao Leng wrote:
[dice=Perception]1d20+8

I didn't notice you rolled a natural 20 there, I'm adding one additional note to your Perception check.

** spoiler omitted **

Any relevant Knowledge to know what that is?
Knowledge (Dungeoneering)

Don't have that. In that case, change of priorities; the kid is obviously sick or something, so I'm gonna chase after him.

Tai Leng jumps to conclusions, and assumes the kid was trying to pickpocket him to pay for his medical bills or something. He'll try to track him down and see if he can help him out before he tries to steal the wrong guy's purse and gets killed for it.


Tai Pao Leng wrote:
Sebecloki wrote:
Storm Dragon wrote:
Sebecloki wrote:
Tai Pao Leng wrote:
[dice=Perception]1d20+8

I didn't notice you rolled a natural 20 there, I'm adding one additional note to your Perception check.

** spoiler omitted **

Any relevant Knowledge to know what that is?
Knowledge (Dungeoneering)

Don't have that. In that case, change of priorities; the kid is obviously sick or something, so I'm gonna chase after him.

Tai Leng jumps to conclusions, and assumes the kid was trying to pickpocket him to pay for his medical bills or something. He'll try to track him down and see if he can help him out before he tries to steal the wrong guy's purse and gets killed for it.

Do you have any kind of tracking abilities?


Eleven_Zee_Alpha wrote:

Sence motive, she still has empathy power running, 1d20+8+2

"Thank you, as for going with this Dromite, I can see his mind, He is friendly, and I don't think he is working for that ophiduan. So let's follow, I worry if he found us here others can as well."

@Krat, I think you can make an opposed roll for Bluff or Diplomacy, right?


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OK, I'm going to start adding in some more of the first scene (honestly, this module has a strange set up, important pieces of information are hidden in weird places. Does anyone have Knowledge (Local). I'm going to add in some knowledge of significant recent events.


M Blue Cryptic 1 | Vigor: 20/20 | Wounds: 28/28 | AC: 19, T: 19, FF:14 | Spd: 30 ft | Init +6, Darkvision 60; Percept: +9 | Fort: +3, Ref: +8, Will: +6 | PP: 5/5 | Psionic Focus: 1/1 | Altered Defense Rounds: 9/9 | Active Type: Humanoid
Sebecloki wrote:
Eleven_Zee_Alpha wrote:

Sence motive, she still has empathy power running, 1d20+8+2

"Thank you, as for going with this Dromite, I can see his mind, He is friendly, and I don't think he is working for that ophiduan. So let's follow, I worry if he found us here others can as well."

@Krat, I think you can make an opposed roll for Bluff or Diplomacy, right?

I guess I can? They're already coming with me to a spot where we can talk which is what I wanted anyhow and they've correctly gathered that I'm not out to do them any harm. I'm leaving it up to you where I'm leading them and what we'll find there. Sadly I don't have Knowledge (Local) yet not having been in the city long enough so the destination might or might not be as empty as I'm planning. Maybe Transient is there (and I might or might not know it; perhaps easier if I do and already have contact with him?)

Diplomacy: 1d20 + 5 ⇒ (1) + 5 = 6

Perhaps not a reason to have much faith in me just yet.


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Krat the Brutal wrote:
Sebecloki wrote:
Eleven_Zee_Alpha wrote:

Sence motive, she still has empathy power running, 1d20+8+2

"Thank you, as for going with this Dromite, I can see his mind, He is friendly, and I don't think he is working for that ophiduan. So let's follow, I worry if he found us here others can as well."

@Krat, I think you can make an opposed roll for Bluff or Diplomacy, right?

I guess I can? They're already coming with me to a spot where we can talk which is what I wanted anyhow and they've correctly gathered that I'm not out to do them any harm. I'm leaving it up to you where I'm leading them and what we'll find there. Sadly I don't have Knowledge (Local) yet not having been in the city long enough so the destination might or might not be as empty as I'm planning. Maybe Transient is there (and I might or might not know it; perhaps easier if I do and already have contact with him?)

[dice=Diplomacy]1d20 + 5

Perhaps not a reason to have much faith in me just yet.

Then I'm just going to share some general knowledge that everyone would have access to, since no one else has piped up either -- I'll add some spoilers w/ additional information if it comes up.

The market of Arbil is abuzz today with lively chatter and a general feeling of excitement. For several weeks, no iron shipments have been received from the nearby kobold city of Vensnak. The mountain city is located a short distance to the north of Arbil, in the midst of a forbidding wilderness. Its mines are one of the main suppliers of hard metals to Arbil.

Thankfully, a large shipment has just been received from the southern continent of Femon via the galleon of the Maquoran Fleet which has docked in the city's large harbor. Its supply of metals and other, more exotic goods from the distant lands, thousands of miles to the south, across the vast reaches of the Impact Sea, are eagerly awaited by the inhabitants of Arbil. The ordinary vendors quickly make way for the maenads and their associates to set up stalls to hawk their goods.


Sebecloki wrote:
Tai Pao Leng wrote:
Sebecloki wrote:
Storm Dragon wrote:
Sebecloki wrote:
Tai Pao Leng wrote:
[dice=Perception]1d20+8

I didn't notice you rolled a natural 20 there, I'm adding one additional note to your Perception check.

** spoiler omitted **

Any relevant Knowledge to know what that is?
Knowledge (Dungeoneering)

Don't have that. In that case, change of priorities; the kid is obviously sick or something, so I'm gonna chase after him.

Tai Leng jumps to conclusions, and assumes the kid was trying to pickpocket him to pay for his medical bills or something. He'll try to track him down and see if he can help him out before he tries to steal the wrong guy's purse and gets killed for it.

Do you have any kind of tracking abilities?

No, but I don't think I should need them; he's still in sight is he not? I figured since new info was retconned in, a bit of a change in action order would make the most sense; it doesn't make any sense for me to shrug and walk away like I don't care (because there was no reason for me to care at the time I made the post) and then go back.


Storm Dragon wrote:
Sebecloki wrote:
Tai Pao Leng wrote:
Sebecloki wrote:
Storm Dragon wrote:
Sebecloki wrote:
Tai Pao Leng wrote:
[dice=Perception]1d20+8

I didn't notice you rolled a natural 20 there, I'm adding one additional note to your Perception check.

** spoiler omitted **

Any relevant Knowledge to know what that is?
Knowledge (Dungeoneering)

Don't have that. In that case, change of priorities; the kid is obviously sick or something, so I'm gonna chase after him.

Tai Leng jumps to conclusions, and assumes the kid was trying to pickpocket him to pay for his medical bills or something. He'll try to track him down and see if he can help him out before he tries to steal the wrong guy's purse and gets killed for it.

Do you have any kind of tracking abilities?
No, but I don't think I should need them; he's still in sight is he not? I figured since new info was retconned in, a bit of a change in action order would make the most sense; it doesn't make any sense for me to shrug and walk away like I don't care (because there was no reason for me to care at the time I made the post) and then go back.

What's your base speed -- I'm trying to take tracking into account in case he can outpace you quickly.


Human Mystic 1|Vigor: 8/8, Wounds 28/28| AC: 16 FF: 13 Touch: 13 CMD: 17| Init: +3|Fort +3, Ref +4, Will +7| Hero Points 1| Perception +8, Sense Motive +8|Current Stance: Hungry Jaws (Grab/Constrict)

Base speed 30. Tai Leng is a Human, should probably put that in my quickbar since there are so many nonstandard races in this game.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

No knowledge here at all

When the opportunity presents itself, Gigar will talk to Seven in a hushed whisper. I might be able to help you, though I must warn you, while I am a practiced healer, major surgeries are not my forte. I’man herbalist by trade, and use my medicines on the battle field for a bit of extra coin. Though seeing your plight, there is no need to worry yourself with payment, I’m strongly against any sort of enslavement.


Eleven Zee Alpha Android Psion| Initi 4 | AC 16/20*, FF 12/16* T 16/20* | Wounds 28/28 Thresh14 Vigor 14/14 |Fast-Healing 1 | F +2, R +4, W +4 |HP 0/3 | Darkvision 60' |Percept: +9 |PP3/4

^Knowledge (Local) 1d20 + 9 ⇒ (18) + 9 = 27

"It's a simple operation, but I am blocked from doing it"

She whispers back


Eleven_Zee_Alpha wrote:

^Knowledge (Local) 1d20+9

"It's a simple operation, but I am blocked from doing it"

She whispers back

Eleven_Zee_Alpha: Knowledge (Local):

The kobolds of Ksaren are diminutive cousins of the ophiduans, albeit a cast off breed of the reptilian race, since they do not, generally, manifest the psionic powers that are the sole arbiter of station within the Ophiduan Protectorate. The early kobolds were cast off by their ophiduan forbearers, and one party founded the mountain city of Vensnak in the territory to the north of Arbil some thirty years past. This time of the founding of the city marked the only other comparable interruption in the delivery of caravans laden with ore which has disturbed the city-state for the last three weeks. Although some kobolds have begun to develop psionic ability and integrate with the larger society of the Protectorate, they continue to be largely a cast off and downtrodden people.


Eleven Zee Alpha Android Psion| Initi 4 | AC 16/20*, FF 12/16* T 16/20* | Wounds 28/28 Thresh14 Vigor 14/14 |Fast-Healing 1 | F +2, R +4, W +4 |HP 0/3 | Darkvision 60' |Percept: +9 |PP3/4

She follows the Dromite into the disused building.
Turning to Gigar, she says

"We may not have much time"

Bending her head forward and pulling her hair back
to reveal a small disk at the base of her neck.

"You need to cut it out and detach the wires linking to my spine."


Neutral Good, Male Ophiduan Cryptic [Raveler] 1st | [Adaptive Gunner; Marksman] | Wounds: 28 [14 Threshold], Vigor: 20 [10] | AC: 18 [TAC: 17, FfAc: 14] | Init: +4 | Percep: +6/+7 traps, 60' Darkvision | Fort: +3 Refx: +7 Will: +5 | Cmd: 15 | PP: 5/6 | HeroPts: 1 | Active Powers:
Gigar wrote:
Sebecloki wrote:
There are no gods in this setting, and no one has ever heard of any such entities. There are 'God Minds', which are psionic entities that take the place of traditional deities.
probably what he was referring to

Hmm, mebbe the use of 'Minds'/'godminds'/'godmin'? might serve as an appropriate appellation? They seem more in line with philosophies or revered, famous ancestors rather than your usual gods. The Flow kinda sounds like an expy of the Force for a setting far, far away mixed in with Draconic Prophecy/Dragonmarks from Eberron. ;)

Sebecloki wrote:
Xonti Ensk wrote:

So by wearing the glistening white toga, that means the Ophiduan has some levels in a Psionic class? Would this be true for all Citizen Ophiduans or are there other "qualifiers" that would be needed?

And just out of curiosity, how much do glistening white togas cost in terms of gold pieces? Depending upon the above answers, Xonti may have to make a last minute equipment purchase. ;p

I made that up -- I'm trying to add little cultural details and fluff flourishes to sort of round out what is really a pretty bare bones setting. My conception is that the white color denotes a creature with any psionic ability, including a wild talent, and that there is gold trim of various levels of elaboration depending on the level of psionic ability.

Fair enough, Sebecloki; if all the Psionic-types get to wear these Togas for being a Protectorate citizen, I'll just have it incorporated into the Explorers Outfit that Xonti is currently wearing [no problem with spending any extra coin if necessary].

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Generally I’d prefer more suitable locations for an operation like this, but time is pressing. Please, lay down on the floor and keep as still as possible.
Gigar pulls out his healer kit and examines the device, then pulls out a scalpel, some cause, alcohol, and pinchers to carefully remove it, then he sews the open wound back together.
Heal: 1d20 + 11 ⇒ (10) + 11 = 21


Eleven Zee Alpha Android Psion| Initi 4 | AC 16/20*, FF 12/16* T 16/20* | Wounds 28/28 Thresh14 Vigor 14/14 |Fast-Healing 1 | F +2, R +4, W +4 |HP 0/3 | Darkvision 60' |Percept: +9 |PP3/4

She does as asked, being a mech she is still as a rock.
You note her body is cold to the touch.

DMG 1d4 ⇒ 3

Blue blood seeps out the wound, then as he sews he sees it self-healing.

Race - Repairing Nanites 1/day 2 wounds back

When he is done, she stands and takes the disk, throwing it on the floor she stamps on it, Crushing it under her boot.

"No more a slave!"

She looks at the pair.

"I have some coin if you wish payment. Or I can offer my craft, a psi-tattoo if you want one. But I forget my manners. I am Eleven Zee Alpha, thank you for helping me. May I ask your names?"


Neutral Good, Male Ophiduan Cryptic [Raveler] 1st | [Adaptive Gunner; Marksman] | Wounds: 28 [14 Threshold], Vigor: 20 [10] | AC: 18 [TAC: 17, FfAc: 14] | Init: +4 | Percep: +6/+7 traps, 60' Darkvision | Fort: +3 Refx: +7 Will: +5 | Cmd: 15 | PP: 5/6 | HeroPts: 1 | Active Powers:

~Tap~ ~Tap~ ~Tap~

The blunted end of a banner-less Ophid Glaive comes noticeably into contact upon the grounds of the Abril Marketplace in an orderly but steadily-spaced interval. The carrier of the Ophid Glaive in question [being held in his gloved right hand, no less] is a lone Ophiduan Male, dressed in an oddly slapdash mix of a modestly gold-trimmed toga, signifying some minor abilities in the Psionic Arts, with some Haramaki Armor being worn atop along with a bandolier crossing said armor and toga diagonally towards the left with a wide-belted leather breeches below covering the legs of the fully cloaked, reptilian-blooded personage.

This Ophiduan possesses the standard greenish colored scales of his species kind but interspersed along those green scales is the subtly ever-shifting mosaic-like multi-colors of obvious psionic tattoo patterns adorning all along his exposed bare arms, head, neck, and shoulders, save for exception of his left forearm, covered by a speed-sheath along with the kunai weapon en-sheathed within.

Perception to look out for any signs of trouble in the marketplace: 1d20 + 6 ⇒ (7) + 6 = 13.

A former Guardsman of the Lirasse Guard, Xonti Ensk carefully surveys the surrounding areas of the Abril Market in a volunteer capacity as a private guard upon the behest of one known as Tanixil, a local Abril-based acquaintance of his whom he was temporarily boarding with- being relatively new to this city and all.

Crowded as usual today. A bit uneventful, the Flow willing, but this certainly is a more constructive way to conduct ones' daily duties compared to some of the more inanely, irrational guard shifts I had to pull back over in Lirasse.


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Eleven Zee Alpha Android Psion| Initi 4 | AC 16/20*, FF 12/16* T 16/20* | Wounds 28/28 Thresh14 Vigor 14/14 |Fast-Healing 1 | F +2, R +4, W +4 |HP 0/3 | Darkvision 60' |Percept: +9 |PP3/4

She takes of her upper clothing to show tattoos, they light up.
They move over her skin as if animated. Some of the designs seem part of her being.

Some odd glows of light coming out of an old warehouse there Xonti :) come on in

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Gigar looks to the woman and smiles, there is no need for payment or services rendered young lass, all I ask is you pay the kindness forward. You still look a little hurt, but I’m amazed at how well you healed after you started glowing. he ponders fort a moment everything he has seen, and upon hearing her name it starts to connect, You’re not exactly human are you? I tell you what, I’ll stick with you for a little while to watch your wound for infection through till the morning. After that, if I am no longer needed, we can part ways.
perception: 1d20 + 9 ⇒ (2) + 9 = 11
At this time he looks to the newest member of this trio and states, Now my small friend, why have you brought us here?
Perception check was to see if I noticed that the clothing He was wearing is the same as the goblin that was following us earlier, if you decide it’s high enough (I assumed a DC of 20+ to notice this specific detail since it was only a passing glance)


Eleven Zee Alpha Android Psion| Initi 4 | AC 16/20*, FF 12/16* T 16/20* | Wounds 28/28 Thresh14 Vigor 14/14 |Fast-Healing 1 | F +2, R +4, W +4 |HP 0/3 | Darkvision 60' |Percept: +9 |PP3/4

She puts her shirt and jacket back on.

"Thank you and that would be nice. I have not had company for a long time. As for what I am, I am what you would call a construct. We say Strange word Andriod, words not use anymore."

She looks at the small being with them.

"You could tell I see"


M Blue Cryptic 1 | Vigor: 20/20 | Wounds: 28/28 | AC: 19, T: 19, FF:14 | Spd: 30 ft | Init +6, Darkvision 60; Percept: +9 | Fort: +3, Ref: +8, Will: +6 | PP: 5/5 | Psionic Focus: 1/1 | Altered Defense Rounds: 9/9 | Active Type: Humanoid

Krat had looked like a kobold before, the blue one that had interacted with Eleven_Zee_Alpha briefly in the market. It's unclear whether the clothing being worn would change with the ability or not, but Krat's wearing fairly standard white robes (the sort that indicate that one has psionic abilities, so they're not going to stand out much in any case.)

Altered Appearance description:

A distorter has learned to alter her pattern to mask her appearance. As long as the distorter is maintaining psionic focus, as a full-round action, the distorter can change her physical appearance to look like someone else, granting a +10 bonus on Disguise skill checks. The distorter’s size does not change, and she does not gain any special abilities, even if her new appearance would seem to grant it. The effect ends once the distorter is not maintaining psionic focus or it can be dismissed as a free action.

After entering the warehouse and glancing around Krat is happy to see that the others have indeed followed him. Without a word he watches the quick, simple surgery that removes some sort of disk, noting the blue blood and the healing both by Gigar as well as Eleven's body. When the android has stood and smashed her former source of enslavement and both have had a chance to take in where they are and ask their questions the 'dromite' speaks.

"Eleven_Zee_Alpha and companion, it's good to meet you. You can call me Krat. I asked you here because you both seem to be new to this district of the city and at least one of you is interested in not drawing too much attention to herself." He pauses to nod to Eleven. "It happens that I share most of those traits. I've not been here long and, for now at least, don't need too much attention drawn to myself. Given that I was able to pick up on some irregularities in your manner (if you would like to pass as human you need to start blinking more,) and that you," Krat directs this comment at Gigar, "seem eager to be helpful to those around you, I thought that perhaps we would make good allies."

"The city is full of those to potentially be wary of and you both seem to possess interesting skill sets. I would claim that I do as well."

Being careful not move towards either of the others or make any threatening moves Krat once again focuses on his appearance and with a shimmering sort of pattern that surrounds his body, his guise slowly melts from that of a dromite to the kobold that they had seen before.

Disguise: 1d20 + 7 + 10 - 2 ⇒ (11) + 7 + 10 - 2 = 26

"For now I would simply propose that we keep an eye out for each other; that we, as newcomers to this area, will be stronger if we work together than if we're navigating the city on our own. I can keep an eye out and let you know if anyone is showing undue interest in you like that ophiduan was earlier. You can do the same for me."


Eleven Zee Alpha Android Psion| Initi 4 | AC 16/20*, FF 12/16* T 16/20* | Wounds 28/28 Thresh14 Vigor 14/14 |Fast-Healing 1 | F +2, R +4, W +4 |HP 0/3 | Darkvision 60' |Percept: +9 |PP3/4

Eleven nods at the suggestion.

"I like the idea, and friends only had one friend before and she died'

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Gigar ponders on this fort a moment then speaks, I’m not sure I like to what you are inferring. he looks around the warehouse for a place to comfortably sit, but finding nothing, he sits on the floor. If I understand you correctly, you’re not just looking to stay out of trouble, but trouble is looking for you. Eleven’s situation I can understand, and sympathize with, for fort a changing as yourself, who sneaks about and is worried about his identity so much, it makes me wonder just why they would be looking for you?


M Blue Cryptic 1 | Vigor: 20/20 | Wounds: 28/28 | AC: 19, T: 19, FF:14 | Spd: 30 ft | Init +6, Darkvision 60; Percept: +9 | Fort: +3, Ref: +8, Will: +6 | PP: 5/5 | Psionic Focus: 1/1 | Altered Defense Rounds: 9/9 | Active Type: Humanoid

Krat nods at Eleven_Zee_Alpha's acceptance, saying nothing when she mentions friends.

To Gigar's questions, the kobold gives a small shrug. "You're the type that helps people because they need help. It's a nice quality to find, but it's not particularly common in my experience. I'd like to find opportunities to thrive here in Abril, but I'm not part of the current power structure. Those who are in power probably aren't going to be interested in me taking that opportunity over them. Others also seeking power or opportunity are also unlikely to simply let me act with impunity.

"It behooves me to have people I can trust watching out for me. Our relationship is young, but I hope that I'll be able to trust the two of you to do so. I'm offering to do the same for you. I don't know your goals, but if you're going to tell me that they won't get in the way of anyone who might try to stop you I think I might have to call you naive."

Krat shrugs again. "It's up to you of course. If you don't want to work with me or trust me I certainly can't make you. I'm proposing we give it a chance as, like I said earlier, we're all new here and having someone watching out for you is better than having to watch your back all by yourself."

Krat pauses to peer out a small dingy window. "I wonder if a field run might be useful? I hear that there's a new shipment of steel just come in from Femon. I'd like to go investigate and see if there's anything that might be gained from the commerce given that the city has been iron starved for the past while. Would the two of you care to come with to see if there's anything we can learn together that might benefit us all?"


Eleven Zee Alpha Android Psion| Initi 4 | AC 16/20*, FF 12/16* T 16/20* | Wounds 28/28 Thresh14 Vigor 14/14 |Fast-Healing 1 | F +2, R +4, W +4 |HP 0/3 | Darkvision 60' |Percept: +9 |PP3/4

On the talk of steel, Eleven says in a monotone voice

"Accessing local information gathered, subject ore shipments: The kobolds of Ksaren are diminutive cousins of the ophiduans, a cast off breed of the reptilian race, they do not, generally, manifest the psionic powers that are the sole arbiter of station within the Ophiduan Protectorate. Although some kobolds have begun to develop psionic ability and integrate with the larger society of the Protectorate, they continue to be largely a cast off and downtrodden people. 30 years ago one party founded the mountain city of Vensnak in the territory to the north of Arbil. Which has been sending shipments of ore out from that time. However recently there has been an interruption in the delivery of ore caravans that disturbed the city-state. This started three weeks ago. This would suggest the new ore comes from a new source."

She looks a bit sheepish.

"Sorry information sort of stays with me"


M Blue Cryptic 1 | Vigor: 20/20 | Wounds: 28/28 | AC: 19, T: 19, FF:14 | Spd: 30 ft | Init +6, Darkvision 60; Percept: +9 | Fort: +3, Ref: +8, Will: +6 | PP: 5/5 | Psionic Focus: 1/1 | Altered Defense Rounds: 9/9 | Active Type: Humanoid

Krat's eyes light up a bit and he smiles. "Well now here we have a fine example. Someone has an opportunity at someone else's expense. There are sure to be parties that will want to do something about that. This makes the market near the new iron merchants even more interesting. There are sure to be opportunities there for those clever enough to seek them. Shall we make sure that we know as much about them as possible?"

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Hmm... Gigar hums as he places his finger and thumb on his chin. This is quite a mystery.Soon he begins pacing and talking to himself, though occasionally looks to his new companions, The Kobolds of Vensnak wouldn't just stop sending shipments unless they were forced. One such possibly for this would be the city is under siege and they physically can't. Another is that their shipments are being waylaid somewhere along the route. Least likely would be that the mines are dried up, though with that we would have seen a dwindling of the amount of ore delivered over time. He ponders these thoughts to himself, then looks to Eleven, Do your memory banks contain any relevant information as to where the shipments were originally delivered, or who and where the new shipments are coming from?


Eleven Zee Alpha Android Psion| Initi 4 | AC 16/20*, FF 12/16* T 16/20* | Wounds 28/28 Thresh14 Vigor 14/14 |Fast-Healing 1 | F +2, R +4, W +4 |HP 0/3 | Darkvision 60' |Percept: +9 |PP3/4

Knowledge local 1d20 + 9 ⇒ (5) + 9 = 14


M Blue Cryptic 1 | Vigor: 20/20 | Wounds: 28/28 | AC: 19, T: 19, FF:14 | Spd: 30 ft | Init +6, Darkvision 60; Percept: +9 | Fort: +3, Ref: +8, Will: +6 | PP: 5/5 | Psionic Focus: 1/1 | Altered Defense Rounds: 9/9 | Active Type: Humanoid

"Some of that is common knowledge on the streets at this point. Like I said before, this new supply of iron comes from Femon. More specifically it's been delivered by a the galleon of the Maquoran Fleet which doesn't seem to be specialized in iron as there are rumors of all kinds of exotic goods to be had soon."

"It's possible that the stoppage in shipments from Vensnak are related to this new supply, but I wouldn't assume that by default. It's the sort of thing that further investigation would help determine."

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

What are we waiting for them? Let us be off to investigate this galleon.


OK, the galleon is on the other end of the city -- if you look at the map, the market is in the northwest corner of the city walls near the district referred to as the 'Bazaar'; the galleon is in the port on the south eastern side of the map (i.e., the 'Docks').

The journey of Gigar, Krat, and Eleven_Zee_Alpha from the Market District to the Docks involves a not inconsiderable amount of steps, since the one lies on the opposite side of the large city from the other.

Their route of travel is the Great Road, the so called sakbejo'ob. This edifice is a monumental structure that effectively divides the interior districts of the city, those occupied by citizens of the Protectorate, in two, roughly equal portions.

The sakbejo'ob is a wall of a dozen tiers with each successive level rising to a higher elevation, but decreasing in width. The lower levels are broad avenues available for the use of almost all citizens, while the upper levels are reserved for the transport of only high caste individuals within the Protectorate, the psionic elite which govern the society.

On the south side of the sakbejo'ob, the small company sees the psionic monasteries of the God Minds which surround the looming edifice of the Spire, as well as the sprawling district of the Psionic Academy. To the north of the tiered road, the monumental structures of the governmental district and the fortress-like headquarters of the local guard dominate the skyline.

The termination of their journey finds them in the extensive docks of Arbil. The city lies on the northern coast of the Impact Sea, and is one of the few Protectorate cities with a similar facility, and certainly none with a comparable port are located anywhere within several hundred miles of the city-state. The narrow streets of the port are filled with milling denizens of not only the Protectorate and its bordering regions, but also the distant southern continent of Femon and the many islands of the Impact Sea.

It appears that another large galleon from the Maquoran Fleet has just docked at the port, bearing another load of metal intended to ease the acute shortage caused by the cessation of shipments from the nearby kobold settlement of Vensnack.

Here is an image of a similar structure so you can get an idea what I'm talking about https://leadadventureforum.com/index.php?topic=124493.0


Eleven_Zee_Alpha wrote:
Knowledge local 1d20+9

Eleven_Zee_Alpha (Knowledge (Local))::
The shipments from Vensnak used to come to the market which the small company has just left. The new shipments come from somewhere across the vast ocean to the south, and are transported by the Maquoran Fleet to the shores of the continent of Tion.

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Xonti Ensk wrote:

~Tap~ ~Tap~ ~Tap~

The blunted end of a banner-less Ophid Glaive comes noticeably into contact upon the grounds of the Abril Marketplace in an orderly but steadily-spaced interval. The carrier of the Ophid Glaive in question [being held in his gloved right hand, no less] is a lone Ophiduan Male, dressed in an oddly slapdash mix of a modestly gold-trimmed toga, signifying some minor abilities in the Psionic Arts, with some Haramaki Armor being worn atop along with a bandolier crossing said armor and toga diagonally towards the left with a wide-belted leather breeches below covering the legs of the fully cloaked, reptilian-blooded personage.

This Ophiduan possesses the standard greenish colored scales of his species kind but interspersed along those green scales is the subtly ever-shifting mosaic-like multi-colors of obvious psionic tattoo patterns adorning all along his exposed bare arms, head, neck, and shoulders, save for exception of his left forearm, covered by a speed-sheath along with the kunai weapon en-sheathed within.

[dice=Perception to look out for any signs of trouble in the marketplace]1d20+6.

A former Guardsman of the Lirasse Guard, Xonti Ensk carefully surveys the surrounding areas of the Abril Market in a volunteer capacity as a private guard upon the behest of one known as Tanixil, a local Abril-based acquaintance of his whom he was temporarily boarding with- being relatively new to this city and all.

Crowded as usual today. A bit uneventful, the Flow willing, but this certainly is a more constructive way to conduct ones' daily duties compared to some of the more inanely, irrational guard shifts I had to pull back over in Lirasse.

Xonti Ensk: Perception:
Xonti notices Tai Pao Leng reacting to a small dromite that has apparently been unsuccessful in its attempt to pick the pocket of the mercenary.

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Tai Pao Leng wrote:
Base speed 30. Tai Leng is a Human, should probably put that in my quickbar since there are so many nonstandard races in this game.

Unless you're really opposed, I'm going to make this a bit more interesting by using some of these rules for Chases to flesh out your pursuit of the dromite. Basically, I'm going to use the mechanic where I'm going to insert a specific number of obstacles. You'll start on the same card since the dromite was detected. Basically, we'll imagine the cards as a series of 10 possible obstacle courses. Let me know if you'll participate, and I'll describe the first series of skill checks.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

Upon arriving at the docks, Gigar looks to his companions. I don't know much about shipping, but I believe there should be a quartermaster about who might be able to give us some information about this ship. Like who contacted who about needing the iron and such.


DM Dfsearles wrote:
Upon arriving at the docks, Gigar looks to his companions. I don't know much about shipping, but I believe there should be a quartermaster about who might be able to give us some information about this ship. Like who contacted who about needing the iron and such.

Identifying such an individual will require a knowledge (local) check. You can also just go try to start asking locals.


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Sebecloki wrote:
Tai Pao Leng wrote:
Base speed 30. Tai Leng is a Human, should probably put that in my quickbar since there are so many nonstandard races in this game.
Unless you're really opposed, I'm going to make this a bit more interesting by using some of these rules for Chases to flesh out your pursuit of the dromite. Basically, I'm going to use the mechanic where I'm going to insert a specific number of obstacles. You'll start on the same card since the dromite was detected. Basically, we'll imagine the cards as a series of 10 possible obstacle courses. Let me know if you'll participate, and I'll describe the first series of skill checks.

I've always liked the rules for chases (or at least the idea of them), and never really played with them, so sounds like a neat experience.

Grand Lodge

Human Vitalist 1| AC 17, FF 10, T 17 | Wounds 36 Thresh 18 Vigor 10 | F +6, R +4, W +7 | PERC: +9

My character doesn't have much knowledge in the way of anything, so he uses the most basic, common knowledge to get more professional people do do these kinds of checks. though I can give you an untrained INT check if you'd like.
know(local)untrained: 1d20 + 2 ⇒ (18) + 2 = 20


Storm Dragon wrote:
Sebecloki wrote:
Tai Pao Leng wrote:
Base speed 30. Tai Leng is a Human, should probably put that in my quickbar since there are so many nonstandard races in this game.
Unless you're really opposed, I'm going to make this a bit more interesting by using some of these rules for Chases to flesh out your pursuit of the dromite. Basically, I'm going to use the mechanic where I'm going to insert a specific number of obstacles. You'll start on the same card since the dromite was detected. Basically, we'll imagine the cards as a series of 10 possible obstacle courses. Let me know if you'll participate, and I'll describe the first series of skill checks.
I've always liked the rules for chases (or at least the idea of them), and never really played with them, so sounds like a neat experience.

OK -- we're imagining that there are 10 cards. You're starting on the same card. He only has a base speed of 20ft. He has a -2 check b/c of that discrepancy.

Both Tai Pao Leng and the attempted thief begin a mad dash through the market.

Almost immediately, they are both faced with two potential routes -- one is a considerable physical obstacle in the form of a large stall peddling psionic crystals. The decorative awning and wide tables which make of the vendor's instillation are a substantial barrier to the progress of runners. This merchant has also, illegally, set up its stand in the middle of a marker thoroughfare, likely attempting to circumvent fees for market locations, and thus blocking a major passageway. (DC25)

The other potential way is a much longer, winding route that turns back and forth, and has several up and down dips through a hodge podge of stalls composed of non-Protectorate merchants. (DC20)

The dromite attempts to duck through and over the large stall of the crystal-hawker.

Tell me which one of obstacles you want to try to get around, and then roll an acrobatics check with a +2 modifier.


Gigar wrote:

My character doesn't have much knowledge in the way of anything, so he uses the most basic, common knowledge to get more professional people do do these kinds of checks. though I can give you an untrained INT check if you'd like.

[dice=know(local)untrained]d20+2

Gigar: Intelligence (Untrained):
You'll need to talk to the local quartermaster or a member of the Maquoran Fleet if you can spot of Maenad with the distinctive spiral tattoos of the Fleet's crews.
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