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The Waking Rune

Welcome to the City of Strangers, menagerie!

You may dot and delete.


The Waking Rune

Kaer Maga. A city of strangers. A city of outcasts.

The stone ring of Kaer Maga has stood at the edge of the great rocky shelf known as the Storval Rise in central Varisia for time unknowable. Not even the long-lived elves of Kyonin or the wizened librarians of the Atheneum, with all their ancient and forbidden knowledge, can remember a time before the great structure’s existence.

Towering 3,000 feet high in places and never dipping below a thousand, Storval Rise is carved with the faces and forms of a myriad vanished kings and gods. Atop the Rise, the walls of Kaer Maga, appearing solid from a distance, are riddled with doorways and windows. Ropes, ladders, nets and dumbwaiters hang from these openings, and residents come and go freely; for the walls of the city are hollow, and more souls live within those spaces than in the crater of the central districts.

Kaer Maga admits no overall authority. But each district is home to various competing factions. Many citizens, though not all, are loosely affiliated to one of these factions.

I'll post again soon with a brief description of the districts.


The Waking Rune

Ankar-Te:

Even within a city as ethnically, culturally, and ideologically diverse as Kaer Maga, the tendency to stick to one’s own kind still leads to the creation of “international districts,” congregations of foreigners either too strange or unwilling to be fully assimilated into the city as a whole. Though many of its families and sects have been in Kaer Maga for hundreds or thousands of years, the crowded and incense-laden streets of Ankar-Te attract by far the most immigrants from the distant south and east, bringing with them traditions from (or shunned by) such far-off lands as Tian Xia and the Impossible Kingdoms. While its citizens have come to be every bit as important to Kaer Magan life as the other residents, Ankar-Te is still home to some of the most extreme and bizarre practices, both profitable and abhorrent, and most traveling merchants would avoid it if not for the allure of its exotic gaming halls and unmentionable services.

While Kaer Maga has few overarching rules, and even fewer people interested in enforcing them if they don’t have to, Ankar-Te is the only district that wholly embraces necromancy and the creation of the undead. These animated corpses—politely known as the Twice-Born but generally referred to by more common names—are a frequent sight within the neighbourhood, assisting their masters in simple tasks or bearing them along in sedan chairs, their greyed flesh often draped with garlands of flowers and doused with pungent perfumes to offset the smell of decay.

Bis:
The fabled Balconies of Bis are far and away one of the most recognisable landmarks in Kaer Maga, and no traveler who ventures among them ever forgets the sight. In the south-westernmost district of the city, called Bis, the multi-floored structure found in other Ring districts long ago fell and gave way to a single cavernous space, so vast that huddled but freestanding buildings rise several stories into the gloomy, foggy air. Yet it is not the crowded streets or the shocking amount of airspace within the chamber that makes newcomers stop short, but rather the fact that the people of Kaer Maga have literally climbed the walls to create more room for themselves, building fresh or repairing outcropping ledges of old masonry to line the chamber with eight stories of towering cliff dwellings.

In need of continual repair due to the strain placed upon them, the buttressed platforms of the Balconies rise up the eastern and western walls of the chamber like shelving or tree fungus, sometimes protruding hundreds of feet from the walls. While they tend to be small and separated from each other, with each balcony holding a few structures at most, there are generally at least three ledges on any vertical patch of wall, and sometimes as many as five, with the topmost structures brushing the ceiling. The means of accessing these structures vary, from narrow spiral staircases to ladders carved into the chamber wall itself, and the hassle involved in hoisting up any significant amount of material means that, in Bis, the height of one’s balcony frequently reflects one’s wealth and social standing.

The Bottoms:
While many districts in Kaer Maga are ruled by gangs or families, the Bottoms are ruled by an ideal: freedom. Formerly a working-class district of craftsmen and day labourers, the birth of the Freemen and their localised revolution has done little to change daily life here, except to safeguard the residents from exploitation. Rowdy, boisterous, and generally good-natured, the men and women of the Bottoms work hard and play harder, firm in their belief that with freedom comes the responsibility to use it wisely. Here are found many of the city’s blacksmiths and cobblers, wagon-wrights and carpenters. Though few in the district have much in the way of money, over half the residents are descended from slaves or are former chattel themselves, and most are happy enough to have a blue collar rather than an iron one.

Cavalcade:
Cavalcade is the industrial heart of Kaer Maga, a place constantly ringing with the pounding of anvils and the rushing of water as streams from the city’s central lake finally discover an exit and then cascade thousands of feet to the valley below. While all of the districts have small streams and aqueducts running in manufactured channels and pipes, often forced uphill via magic or water wheels, Cavalcade is so crosshatched by streams that is resembles an archipelago stitched together by a vast network of footbridges. The energy of the water as it streams over the falls, combined with the wind rushing up the cliff, provides the district with a valuable resource, and numerous mills and other such facilities turn that power into products, milling grain and timber or pumping forge bellows.

Of course, not all of the streams in Cavalcade are picturesque—while those who live along the cliff-side wall are happy to toss the contents of their chamber pots out into space (something travelers at the cliff bottom rarely appreciate), most other districts use water for sanitation, and these pipes and ditches find their outlets in Cavalcade as well. The district is also known for its several prominent bathhouses, where residents of every level can get their weekly (or yearly) ablutions for a wide range of fees, though some of the poorer and braver residents simply hang themselves off bridges and allow the streams’ currents to scrub them clean.

Downmarket:
The Warren may be the first district new visitors to Kaer Maga see, but the crowded stalls and wagons of Downmarket are invariably their destination. The primary commercial centre for foreign trade, this is where caravans off load their goods and purchase new cargo, cutting deals both large and small. Though prices tend to be slightly higher here, as merchants catering primarily to foreigners trust the dizzying crowds of the market to discourage newcomers from doing a lot of comparison shopping, even native Kaer Magans are forced to shop in Downmarket on a regular basis, as the selection is simply too good to ignore. The belief that anything can be bought or sold in Kaer Maga stems in large part from the merchants of Downmarket, and no good or service is off limits here, no matter how taboo. Unlike most of the other districts in Kaer Maga, Downmarket contains very few permanent structures, instead consisting of a constant shuffle of carts, tents, wagons, and awnings. This is primarily to accommodate the steady stream of traders who, rather than simply selling their goods to local merchants, are equally likely to set up small shops of their own for as long as their stock holds out, reaping greater profits by selling directly to consumers. Most business is conducted during the day, when the swirling crowds of shoppers and hawkers are shot through with pickpockets, palanquins, solemn Augurs, and gawking foreigners, but the carts that don’t pack up at sundown often do business long into the night, catering to those souls drawn by shows at the amphitheatre or restless merchant guards eager for entertainment.

Highside Stacks:
A 16-story-tall, cacophonous hive of steeples and minarets, the towers of Highside Stacks are the pride of all who live there—a physical representation of the superiority of their residents over the so-called “groundlings” who make up the rest of the city. Here, the city’s wealthiest members seek to profit from Kaer Maga while still distancing themselves from it, making them simultaneously some of the most important figures in the city and the most mysterious. While many of those who eventually claw their way into residence in the Stacks still retain their ties to the city and many leaders of groups otherwise based in particular districts maintain their positions after moving here, those at the top often conduct all their business via servants or magic, choosing to associate personally only with others of their station—or with no one at all. In fact, some of Kaer Maga’s most important citizens may not even reside in the city; instead, they simply communicate their intentions to their agents from points unknown.

At their lowest levels, the towers are primarily inhabited by well-paid servants and small boutique shops; both groups are happy to cater to the extravagant residents of upper levels and often absorb some of their patrons’ disdain for those of other districts. Still, the towers of Highside Stacks are a place of secrecy, and workers sometimes serve for years in a tower without knowing precisely who lives there. As such, Highside Stacks exerts a strong pull across Avistan on those exiles and criminals who seek a hidden life of anonymity without the need to sacrifice the comforts of the courts.

Hospice:
The writhing, glistening center of Kaer Maga’s commercial zone, the district known as Hospice advertises itself to anyone who’ll listen as the district with something for everyone. And in fact, that statement isn’t far from the truth—for between the wealth brought in by traveling traders and the city’s notorious lack of scruples and boundaries, Kaer Maga’s Hospice is the most lavish and degraded red-light district in Varisia—and perhaps in all of Avistan.

Being one of the two Core districts catering to visitors, Hospice is more than just a conglomeration of cathouses and cabarets. With the highest concentration of inns, stables, and hostels in the city, Hospice is responsible for housing, feeding, and entertaining all those itinerants and traveling merchants who conduct their business in Downmarket during the day, or who are too new to the city to have made friends and contacts in other districts. Its nightlife is second only to Oriat, and lacks the manic edge of youth and danger that the artists’ sector invites. Instead, Hospice has an old, firmly seated decadence with the weight of history and the smoothness of a well-oiled machine. Far from catering solely to tourists, the numerous restaurants, gaming halls, back-alley theatres, and wine shops are a powerful draw for locals and newcomers alike, and prime real estate in Hospice is worth enough that many of the finer establishments have been there for centuries, their ownership changing hands but their marquees remaining untouched.

Oriat:
Every city has an artist’s district—a place where young libertines go to rebel against their backgrounds and test the merit of their art and passion against the harsh realities of an unfeeling world. In Kaer Maga, this district is Oriat. Streamers and pennants of every colour fly over the festive awnings of shops and taverns, and rooftop bars light the endless night with rushlights and fill the air with the sounds of dancing and carousing. Murals cover the walls, the sound of fiddles and drums fills the common rooms, and street performers dodge around young couples sneaking off to somewhere more private. It’s a district of cheers, laughter, and song.

Tarheel Promenade:
More established than the transient stalls of Downmarket and more frequented by locals, Tarheel Promenade is the magical and religious centre of Kaer Maga, with the highest concentration of temples and arcane services in the city. Most of the well-to-do businessmen here have long since traded in carts and stalls for full-on storefronts, and the majority of the streets are lined with narrow wooden tenements and shops stacked several stories high, crammed so close that they share walls and forcing those seeking the shops on the higher floors to climb narrow and rickety open-air staircases. While casters for hire, healers, and magic item crafters characterise the neighbourhood, they’re hardly populous enough to fill it completely. Beneath the notice of powerful groups like the Arcanists’ Circle and the clergy of Asmodeus and Abadar, the majority of the merchants in the district are concerned with mundane items, dealing in everything from fine wine to real estate and from barrels to shoes, and the perpetually twilit streets are lined with the soft glow of enchanted lampposts and signs embellished with permanent cantrips.

The Warren:
While riddled with windows and doorways at every height, carefully carved for the convenience of the residents over the course of millennia, Kaer Maga is a ring of unbroken stone, its sides seemingly invulnerable to weather, siege, or time—except here. On the city’s northwestern side, some unknown calamity appears to have blown an enormous hole in the city’s ring, completely obliterating any stonework down to the bare earth and leaving only scattered chunks of broken rock, most of which have long since been scavenged by other districts for new construction. Within this breach, generations of Kaer Maga’s poorest residents have made their homes in the most literal sense, building shack on top of shanty in a hodgepodge of scaffolding and scrap lumber that now towers almost as high and wide as the rest of the ring, its interior a maze known only to its inhabitants. This is the Warren.

Widdershins:
The calm eye of Kaer Maga’s storm, Widdershins is the one district of Kaer Maga completely free from the influence of its scheming gangs and factions, and its residents pay handsomely to keep it that way. Comprising the northernmost third of the open-air Core, Widdershins is a quiet residential community for those of means, with many of its houses and neighbourhood shops overlooking the city’s central lake. Most of the structures are large, and some even have small yards sealed away behind thick hedges—a different sort of ostentation from that of the towering steeples of Highside Stacks, but ostentation nonetheless. Here, powerful merchants from the commercial districts can relax in complete safety and luxury, socialising and raising their children with similarly wealthy burghers and buying from pricey local stores that remove any need to leave their padded haven.

The Concordance

CG male catfolk 4 | HP: 27/37 | AC: 21 (22) T: 15 FF: 16 (17) | F: +10 R: +8 W: +0 | CMD: 20 | Init: +4 | Perc: +7 (scent) SM: -1 | Speed: 35 ft (climb 15 ft) | SR 4/6 | BR 6/6 | Flex: 4/4 | Influence: 2/4 | Cat’s Luck: 1/1 | Re-Roll: 1/1 | Effects: bless

"This will be a good assignment, Tsamara!" Onye comments as they arrive at the cosmopolitan city upon the Stovall Rise. "The spirits say there are dangers to creation for us to face here. I am certain we will prevail."

Silver Crusade

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AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard:
Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1
Sorcerer:
Magic Missile {CL 3} 2/3

Demm had heard that Kaer Maga was some sort of 'melting pot'. The ever-hungry kobold believed this meant the streets were literally covered in warm stew and melted cheeses from around the world. Thus far, he has been sorely disappointed with what he has found.

"This is just a regular town. It does not even look like a pot. Me was lied to." Still, the scaled critic looks for local fare to consume.

The Concordance

CG male catfolk 4 | HP: 27/37 | AC: 21 (22) T: 15 FF: 16 (17) | F: +10 R: +8 W: +0 | CMD: 20 | Init: +4 | Perc: +7 (scent) SM: -1 | Speed: 35 ft (climb 15 ft) | SR 4/6 | BR 6/6 | Flex: 4/4 | Influence: 2/4 | Cat’s Luck: 1/1 | Re-Roll: 1/1 | Effects: bless

The tawny, striped amurrun turns to look down at Demm. The elaborately carved and painted masks at this belt clack against his jointed metal armor. "Do not worry, child of the dragon, there are many secrets to discover here!"

The amurrun's tendency to use poetic--charitably described--language as well as his daily meditations may have become familiar over the weeks of travel.

Grand Lodge

HP: 31/31 l AC: 18, T 14, FF 14 l CMD 17 l F +4, R +5, W +6; +4 vs. charm, compulsion, curse | Luminous Form (3/4) l Cat's Luck (1/1) l L1: 6/7, L2: 4/4 l Init +4 l Senses: Perception -1, Low-Light Vision
Skills:
Diplomacy +11, Kn. History/Local/Planes/Religion +9, Kn. Nature +8, Linguistics +4, Spellcraft +9
Female CG Catfolk Oracle (Spirit Guide) 4 | Active Conditions: Blur (1 min)

Tsamara pauses, closing her eyes for a moment to allow her other senses to take in the city. The thrum of the crowds, the breeze ruffling through her fur, and the many, many scents that Kaer Maga has to offer, some pleasing and some less so, but all an indelible part of the cityscape.

"Yes. Yes, I think you're right," she finally agrees as she slowly opens her eyes. "This place is...beautiful. But has the potential to be just as deadly as any jungle back home."

The amurrun's contemplation is cut short by the grumbling of their kobold travelling companion and a smile slowly creeps across her face as she glances down. "Maybe the secret to the ultimate fondue lies somewhere in the nooks and crannies. What a find it would be, a find for the ages!"

Silver Crusade

AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard:
Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1
Sorcerer:
Magic Missile {CL 3} 2/3

A twinkle can be seen within the reptilian slits. "Secrets you say? He seems to contemplate this new information. He nods. "Maybe there is still hope for town. Me hope Onyedawon speaks true." Demm's eyes lose focus as he begins to daydream of glorious, wonderful secrets unknown to all other kobolds.

Tsamara's words snap the mage from his revels. A gluttonous smile slowly emerges. "Fondue? Here? We must find this liquid gold! Everything else is of no concern." He immediately barks out at the nearest passerby, "You! Am you useless? Or can you tell Demm how to find the fondue gold?" Already tapping his foot, it is obvious the kobold is impatient for answers.


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The Waking Rune

"Fon - doo?" The traveller harassed by Demm peers down at him. She pulls her hood back, revealing her snout-like mouth and tusks. "Not know Fon - doo, but maybe Ickle-Grickle know." The orc woman slaps her companion on the back and laughs at some private joke.

The companion, a male with a greenish cast to his skin, too-long arms and a nose that suggests more than a little trollish blood in him, grunts. "Two gold coins, Ickle-Grickle take you to magic cheese fountain." He beats his mailed chest and nods.

Silver Crusade

AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard:
Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1
Sorcerer:
Magic Missile {CL 3} 2/3

Bemused, Demm shakes his head. "You no am understand. Demm am food critic. Demm am one who gets paid." He fishes out a copper and flicks it toward the pair. "For your trouble." Not know fondue? They would take me to terrible place. Demm want the good stuff!

The Concordance

CG male catfolk 4 | HP: 27/37 | AC: 21 (22) T: 15 FF: 16 (17) | F: +10 R: +8 W: +0 | CMD: 20 | Init: +4 | Perc: +7 (scent) SM: -1 | Speed: 35 ft (climb 15 ft) | SR 4/6 | BR 6/6 | Flex: 4/4 | Influence: 2/4 | Cat’s Luck: 1/1 | Re-Roll: 1/1 | Effects: bless

"Forgive my companions gruff rebuff," Onye apologizes to the beastly pair, interposing himself and his prodigious weaponry between the feisty kobold and the citizens. "We have no quarrel with the people of Kaer Maga and have more important tasks than cheese."

He later leans close to Tsamara and says, "Aurorak bere forma herensuge txiki bihurtu zuen bezala da."

Amurrun:
"It is like Aurora changed her form into a tiny dragon."

Grand Lodge

HP: 31/31 l AC: 18, T 14, FF 14 l CMD 17 l F +4, R +5, W +6; +4 vs. charm, compulsion, curse | Luminous Form (3/4) l Cat's Luck (1/1) l L1: 6/7, L2: 4/4 l Init +4 l Senses: Perception -1, Low-Light Vision
Skills:
Diplomacy +11, Kn. History/Local/Planes/Religion +9, Kn. Nature +8, Linguistics +4, Spellcraft +9
Female CG Catfolk Oracle (Spirit Guide) 4 | Active Conditions: Blur (1 min)

"Zuzen zaude! Inoiz utzi ez zuen bezala da," Tsamara chuckles.

Amurrun:

"You're right! It's like she never really left."

"Demm, you should meet another agent we've worked with named Aurora," she adds, switching back to Common. "You both share a love of food so I think you'd get along well."

The Concordance

CG male catfolk 4 | HP: 27/37 | AC: 21 (22) T: 15 FF: 16 (17) | F: +10 R: +8 W: +0 | CMD: 20 | Init: +4 | Perc: +7 (scent) SM: -1 | Speed: 35 ft (climb 15 ft) | SR 4/6 | BR 6/6 | Flex: 4/4 | Influence: 2/4 | Cat’s Luck: 1/1 | Re-Roll: 1/1 | Effects: bless

"She would know where to find any food you desire," Onye says while nodding sagely.


The Waking Rune

"People pay YOU to eat?" asks the orc woman incredulously.

"Maybe 'food kritik' is kobold for Poison Taster?" ponders her companion as he pockets the copper piece. The orc nods in agreement and the two wander off.

Silver Crusade

AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard:
Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1
Sorcerer:
Magic Missile {CL 3} 2/3

Demm nods at the possibility. "Me am want to meet Aurora-friend. She is a furry like you or a fleshy?"

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear

Suddenly, a massive Tiefling joins you.

His supple skin is covered with tiny scales of a light beige-gray which are arrayed in patterns not unlike those of a serpent.

His black hair and blue eyes on the other hand look almost human.

But it is clear that the more bestial aspects of his fiendish ancestors dominate his appearance.

This tieflings exhibits fine sharp teeth and has a long, flexible tail that is moving gracefully with each step.

Although he is in his armor, it is clear that his feet are more bestial than human and resemble those of a clawed predator.

He has a sheathed longsword, a bardiche in his hand, a morningstar at his side and a heavy shield on his back.

He wears a fullplate that looks like it has seen battle recently.

Resting on top of his chest, an amulet showing the holy symbol of Irori is visible.

~ ~

Djahan is pleased that he finally made it back to Kaer Maga ... such a place of knowledge ... but very twisted .

He understands a little about that kind of ambivalence and Irori represents all parts of life and he hopes to master many paths that lead to the light.

"I am late. But I am here now. I have come to aid!” he says and looks at all of you.

"I am Djahan. Member of the Pathfinder Society."

Silver Crusade

AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard:
Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1
Sorcerer:
Magic Missile {CL 3} 2/3

The shrouded kobold looks the newcomer up and down. "Me am good to meet you Djahanmember. Tell me, do you know where golden fondue is? This am most pressing issue at the moment." He looks at the tiefling most expectantly.

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear

The Tiefling shakes his head.

“Unfortunately, I do not know this person! Pleased to meet you! What is your name?!“

Silver Crusade

AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard:
Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1
Sorcerer:
Magic Missile {CL 3} 2/3

Demm cocks his head to the side, as if sizing the tiefling up. "Me am Demm tad-darguni. Most fleshies are too lazy and just say Demm, like that means anything by itself. Furries too. Maybe demon scales not so lazy. Me will see soon enough."

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear

Djahan shakes his head again.

“Demm tad-darguni, I am not lazy. I am following the master of masters and hard work is part of my life! So who is this ‘ golden fondue’ that you are looking for?! Friend or foe?!“

Silver Crusade

AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard:
Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1
Sorcerer:
Magic Missile {CL 3} 2/3

The mage shakes his head. "No am who! Is what. You never had fondue of any color? We am must fix this, new friend Djahanmember. Me think you am never eat proper before. That make Demm tad-darguni sad for you. Come, we am fix this."

Grand Lodge

Male Android Ranger / 3rd | HP:30/30 | AC:17 T:14 FF:13 | CMB:5 CMD:19 | F:+5 (+4 paralysis/poison/stun) R:+7 W:+3 (+4 mind effects)| Init:+6 | Per: +10

A graceful, cloaked, stranger, with a longbow slung around his shoulder and approaches the group of Pathfinders; he pulls back his hood to reveal...

...a blue-skinned face with a green streak of mohawk style hair running down the center of his scalp. Circuitry can faintly be seen running across his cheeks and along his forehead as his silver eyes look at you blankly; he appears to be ‘processing’ each of you...

”I am Data…you are Pathfinders. I was ordered to join you for mission here...”

The Concordance

CG male catfolk 4 | HP: 27/37 | AC: 21 (22) T: 15 FF: 16 (17) | F: +10 R: +8 W: +0 | CMD: 20 | Init: +4 | Perc: +7 (scent) SM: -1 | Speed: 35 ft (climb 15 ft) | SR 4/6 | BR 6/6 | Flex: 4/4 | Influence: 2/4 | Cat’s Luck: 1/1 | Re-Roll: 1/1 | Effects: bless

Onye was on his way to inspect the infernal arrival when Data arrives. His cat ears perk and then he strides over to the android. He stares intently and closely at the flickering circuity and sniffs. "Welcome to the assignment. I am Onye Dawon, child of the eternal tribe of creation. You are... interesting."

He steps back and looks down at Demm. "I apologize. I will speak your full name going forward, Demm tad-draguni. I assumed you shortened your name by choice as many humans and dwarves do."

Grand Lodge

HP: 31/31 l AC: 18, T 14, FF 14 l CMD 17 l F +4, R +5, W +6; +4 vs. charm, compulsion, curse | Luminous Form (3/4) l Cat's Luck (1/1) l L1: 6/7, L2: 4/4 l Init +4 l Senses: Perception -1, Low-Light Vision
Skills:
Diplomacy +11, Kn. History/Local/Planes/Religion +9, Kn. Nature +8, Linguistics +4, Spellcraft +9
Female CG Catfolk Oracle (Spirit Guide) 4 | Active Conditions: Blur (1 min)

"More new faces," Tsamara remarks upon the arrival of Djahan and Data. While her general shape and appearance is similar to Onye's her fur is a pale whitish-gray with dark spots, covered by armor stitched together from animal hides. A simple pack is slung over her shoulders and a silvery mace hangs from her belt; she carries a longspear in one hand but more as a walking stick than as a weapon. Pale green eyes regard the new arrivals with a friendly curiosity.

"I am Tsamara," she adds, offering a smile that seems meant to be friendly but also shows quite a few sharp teeth. Her voice is feminine but low and slightly gravelly, carrying an accent that immediately places her as hailing from somewhere far to the east of the Inner Sea. "It looks as though our group will be much stronger for your presence!"

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear
Demm tad-draguni wrote:
The mage shakes his head. "No am who! Is what. You never had fondue of any color? We am must fix this, new friend Djahanmember. Me think you am never eat proper before. That make Demm tad-darguni sad for you. Come, we am fix this."

Djahan nods.

“Good Demm tad-draguni. I put my trust in you!“

He thinks for a moment.

“I am sorry but I still do not know what your golden fondue actually is! Is that a vegetable?“ he asks with some curiosity.

Silver Crusade

2 people marked this as a favorite.
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard:
Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1
Sorcerer:
Magic Missile {CL 3} 2/3

The kobold becomes very excited at the opportunity to describe the meal in detail. "Fondue am not just one thing. Can be oil, can be water. One time had fondue of thick cocoa, like syrup. But we am looking for liquid gold...curd of cow. You am dip bread, or meat, or just a stick into hot pot. Stir around the glorious bovine puddle, then put in mouth. Am such the best!" He flashes a wide smile at the tiefling, "You am in for a treat." The mage leads the group for several minutes. after making a number of inquiries, the team finally arrives at their destination, a tavern called The Dip 'n Dunk. "Me no am heard of this before, but it smells right."

He tosses open the doors. "Garcon" (mispronounced with a hard "C".) "We am here for your fondue. Djahanmember no am have before. Furries have. No am sure about Data Blueface. It make no matter. We need a table so we am start the fondue-ing!" He stares at the man before clapping his hands. "Chop, chop! We am changing a life today!"

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear

Ha ha ... I thought the Kobold and Tiefling are together but not the rest.

The Tiefling suddenly realizes that the two catfolk and this blue being are NOT a separate group.

“Oh, so you are Pathfinders, too?!? Wow! What a coincidence that we all meet for fondue! Such a versatile food, right?! Sorry, I did not get your names?“

The Concordance

CG male catfolk 4 | HP: 27/37 | AC: 21 (22) T: 15 FF: 16 (17) | F: +10 R: +8 W: +0 | CMD: 20 | Init: +4 | Perc: +7 (scent) SM: -1 | Speed: 35 ft (climb 15 ft) | SR 4/6 | BR 6/6 | Flex: 4/4 | Influence: 2/4 | Cat’s Luck: 1/1 | Re-Roll: 1/1 | Effects: bless

"I think fondue is not the assignment," Onye replies to the tiefling. "Maybe he has been given an assignment by his faction leader. A bovine puddle is not enticing. Demm tad-draguni can have it all.

"I am Onye Dawon, child of the eternal tribe of creation," he repeats for the tiefling's benefit. "Tsamara, Demm tad-draguni, and Data who arrived after you. You are a child of the thinning borders of creation, it seems." The last is said with the tone of one remarking on the weather. "Tsamara and I have worked together in the past. I am pleased to have new faces in my tribe."

Grand Lodge

Male Android Ranger / 3rd | HP:30/30 | AC:17 T:14 FF:13 | CMB:5 CMD:19 | F:+5 (+4 paralysis/poison/stun) R:+7 W:+3 (+4 mind effects)| Init:+6 | Per: +10
Tsamara the Luminous wrote:
"More new faces...l am Tsamara...It looks as though our group will be much stronger for your presence!"

The circuitry in Data’s face gives off a faint glow for a second. ”I am Data. And yes, I have above average strength...”

Djahan Ruuh wrote:
”Sorry, I did not get your names?“

The android’s silver eyes stare vacantly in confusion. ”Why would you want our names? Don’t you have a name for yourself?”

Grand Lodge

HP: 31/31 l AC: 18, T 14, FF 14 l CMD 17 l F +4, R +5, W +6; +4 vs. charm, compulsion, curse | Luminous Form (3/4) l Cat's Luck (1/1) l L1: 6/7, L2: 4/4 l Init +4 l Senses: Perception -1, Low-Light Vision
Skills:
Diplomacy +11, Kn. History/Local/Planes/Religion +9, Kn. Nature +8, Linguistics +4, Spellcraft +9
Female CG Catfolk Oracle (Spirit Guide) 4 | Active Conditions: Blur (1 min)

"It's easier to get one's attention if you know their name," Tsamara points out. "Otherwise you end up needing to say, 'Hey you!' and hope the right person responds."

Grand Lodge

Male Android Ranger / 3rd | HP:30/30 | AC:17 T:14 FF:13 | CMB:5 CMD:19 | F:+5 (+4 paralysis/poison/stun) R:+7 W:+3 (+4 mind effects)| Init:+6 | Per: +10

Data furrows his brow, murmuring, ”Processing...ah! He wishes to know my name!”

He turns to the tiefling. ”I am Data.”

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear

The Tiefling laughs a little.

“You are a diverse group of people!“

He bows as a sign of virtuous respect.

“I am Djahan!“

Suddenly, he looks a little sick.

~

The Tiefling shakes his head as if he wants to wake up from a dream. “Another phantom?!“ he asks more himself than anybody else.


Medium Male LG Outsider | Phantom 1 | Anger Emotional Focus | Hero-God Guardian | DR 5/Slashing | HP 8/8 | AC 15 T 9 FF 19 | CMB +3 | CMD 14 | F: +3, R: +1, W: +2 | Init: +1 | Perc: +4 | Darkvision | Speed 30 ft | Active conditions: None.

Suddenly, an incorporeal being appears next to Djahan. You have no idea why but this being is clearly filled with seething anger! The being looks like a hulking human brute with furrowed brows that seems ready to strike down those who come too near.

“No!!! I am Djahan!!!“ the creature shouts at the Tiefling.

The angry phantom exudes a bright red aura, and seems to breathe a red mist in shallow pants from behind clenched, phantasmal teeth.

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear

Djahan looks at you all apologetically.

“I am sorry! When a creature dies, its spirit flees its body and begins the next stage of its existence. Some spirits drift into the Ethereal Plane and descend toward the Material Plane. This is such a being ... a phantom!“ Djahan explains.


Medium Male LG Outsider | Phantom 1 | Anger Emotional Focus | Hero-God Guardian | DR 5/Slashing | HP 8/8 | AC 15 T 9 FF 19 | CMB +3 | CMD 14 | F: +3, R: +1, W: +2 | Init: +1 | Perc: +4 | Darkvision | Speed 30 ft | Active conditions: None.

The incorporeal being flexes its muscles. “Liar!! I am Djahan! You stole my life!! You ... “ and mid sentence the phantom’s voice is gone as Djahan puts a hand on his own mouth.

The incorporeal being continues to shout and fume but no sound can be heard!


The Waking Rune

Whilst you are enjoying several varieties of cheese fondue at the Dip 'n' Dunk a scruffy human child seats herself at your table. She is poorly dressed, and carries no weapons, nor any gear save a battered satchel.

"There you are! I've been looking for you guys for two days!" She grabs a hunk of bread and dips it in the melted cheese before devouring it hungrily. "Mmmm. I prefer the Galtan Red myself, but this is not bad. Oh, where are my manners? I'm Ally Gaira. You're to follow me. Someone's got a job for ye."

The child puts a hand in her satchel and withdraws a scroll sealed with the sigil of the open road. She places it on the table.

"Let's finish the fondue first though, eh?" She takes another mouthful.

Lucius, feel free to join the group here.

The Concordance

CG male catfolk 4 | HP: 27/37 | AC: 21 (22) T: 15 FF: 16 (17) | F: +10 R: +8 W: +0 | CMD: 20 | Init: +4 | Perc: +7 (scent) SM: -1 | Speed: 35 ft (climb 15 ft) | SR 4/6 | BR 6/6 | Flex: 4/4 | Influence: 2/4 | Cat’s Luck: 1/1 | Re-Roll: 1/1 | Effects: bless

Once Djahan's curse manifests itself, Onye listens to his explanation and looks to the teifling with pity in his feline eyes. "You are closer to the frayed weave than I thought. I am sorry."

Later...

"Have your fill, young Ally." he reaches for the scroll to open it.

Grand Lodge

HP: 31/31 l AC: 18, T 14, FF 14 l CMD 17 l F +4, R +5, W +6; +4 vs. charm, compulsion, curse | Luminous Form (3/4) l Cat's Luck (1/1) l L1: 6/7, L2: 4/4 l Init +4 l Senses: Perception -1, Low-Light Vision
Skills:
Diplomacy +11, Kn. History/Local/Planes/Religion +9, Kn. Nature +8, Linguistics +4, Spellcraft +9
Female CG Catfolk Oracle (Spirit Guide) 4 | Active Conditions: Blur (1 min)

Slightly Earlier?

Tsamara's fur stands on end as Djahan's spirit...or rather, the spirit that seems bound to Djahan somehow...makes an appearance, spitting and cursing with anger.

"Poor spirit...why does he seem so angry?" she whispers, a mixture of pity, awe, and perhaps even fear in her voice. "Why does he cling to you?"
______________

At the Dip 'n' Dunk

"Ohhh...this smells..." Tsamara sniffs the air, nostrils flaring a bit as she takes several breaths, "...delicious. Positively delicious!"

She smiles broadly, teeth showing. "Meat and cheese make a fine meal," she remarks as she drizzles some of the liquid gold atop pieces of cubed meat. When the small child approaches and settles in at their table, Tsamara raises an eyebrow but obligingly slides over to make some room.

"Two days? We only just arrived in the city. I'm sorry that you've spent all that extra time for nothing."

The Concordance

CG male catfolk 4 | HP: 27/37 | AC: 21 (22) T: 15 FF: 16 (17) | F: +10 R: +8 W: +0 | CMD: 20 | Init: +4 | Perc: +7 (scent) SM: -1 | Speed: 35 ft (climb 15 ft) | SR 4/6 | BR 6/6 | Flex: 4/4 | Influence: 2/4 | Cat’s Luck: 1/1 | Re-Roll: 1/1 | Effects: bless

"We were late. It was a long walk. I am sorry," Onye apologizes to the messenger boy. "The cheese smells good--better than a bovine puddle--but cheese is a worse enemy than a black pudding. Ally can eat all of my share."

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear
Onye Dawon wrote:
Once Djahan's curse manifests itself, Onye listens to his explanation and looks to the teifling with pity in his feline eyes. "You are closer to the frayed weave than I thought. I am sorry."

Djahan carefully takes his hand off his mouth and is glad that the phantom stays silent.

“You are right Onye. Becoming a spiritualist is not a calling—it’s a phenomenon that I cannot escape!“

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear
Tsamara the Luminous wrote:

Slightly Earlier?

Tsamara's fur stands on end as Djahan's spirit...or rather, the spirit that seems bound to Djahan somehow...makes an appearance, spitting and cursing with anger.

"Poor spirit...why does he seem so angry?" she whispers, a mixture of pity, awe, and perhaps even fear in her voice. [smaller]"Why does he cling to you?"

Djahan is uncertain how to answer the question.

“I do not know Tsamara. I am a follower of Irori and in my studies I always sought the occult and esoteric truth about life, death, and the passage beyond! Maybe this phantom is a guide? But they always know me and sometimes are kind and sometimes quite agitated... “ and he looks at the fuming phantom.

“Tsamara, do you have expertise in such things?! The connection with these phantoms is scary! Some of them suggest that they can enable me to harness the powers of life and death, thought and nightmare, shadow and revelation?!?“

Silver Crusade

AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard:
Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1
Sorcerer:
Magic Missile {CL 3} 2/3

Also slightly earlier

The kobold seems frustrated by the spirit's arrival. "Why you no am say we need another seat at the table?" He sizes up the new arrival. "How much you think Djahanyoustolemylife will eat? We need ask for more now."


The Waking Rune

"Only just arrived?" the urchin asks between mouthfuls of cheesy bread and meat. "Nah, ye've always been here, ye jus' didn't know it. Kaer Maga, innit?"

Onye opens the scroll. In an elegant script it reads:

"Hello, Pathfinders

Please follow your estimable guide to the Blushing Rose. A friend needs your help.

Miss Feathers."

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear
Demm tad-draguni wrote:

Also slightly earlier

The kobold seems frustrated by the spirit's arrival. "Why you no am say we need another seat at the table?" He sizes up the new arrival. "How much you think Djahanyoustolemylife will eat? We need ask for more now."

Djahan looks apologetically at Demm tad-draguni.

“Ehh ... Phantoms don’t eat! Sorry! But you are a kind soul! Thanks a lot for thinking of him, too. But just to be clear. I mean they are confused. They are not me, ok? I didn’t steal anyone’s life!“ he says to the Kobold slightly depressed.

~

GM supervillan wrote:

"Only just arrived?" the urchin asks between mouthfuls of cheesy bread and meat. "Nah, ye've always been here, ye jus' didn't know it. Kaer Maga, innit?"

Onye opens the scroll. In an elegant script it reads:

"Hello, Pathfinders

Please follow your estimable guide to the Blushing Rose. A friend needs your help.

Miss Feathers."

“Ehh ... then we should consult this Miss Feathers, right Onye?“

Silver Crusade

AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard:
Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1
Sorcerer:
Magic Missile {CL 3} 2/3

Demm tad-draguni wipes cheese off of his snout and tosses the napkin to the table. He enthusiastically leaps off his chair. "Come. We follow fleshie juvenile."

The Concordance

CG male catfolk 4 | HP: 27/37 | AC: 21 (22) T: 15 FF: 16 (17) | F: +10 R: +8 W: +0 | CMD: 20 | Init: +4 | Perc: +7 (scent) SM: -1 | Speed: 35 ft (climb 15 ft) | SR 4/6 | BR 6/6 | Flex: 4/4 | Influence: 2/4 | Cat’s Luck: 1/1 | Re-Roll: 1/1 | Effects: bless

"We should," the catfolk answers Djahan. He gathers his things and removes the intricate tiger mask from his belt to place over his face.


The Waking Rune

"What, already? I'm still hungry!" says the urchin - and she looks it too. She does a headcount.

"Hmmm. Aren't ye one short? Or does the ghost count?"

Would like to wait for Felix to check in to gameplay.

Silver Crusade

1 person marked this as a favorite.
AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard:
Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1
Sorcerer:
Magic Missile {CL 3} 2/3

Either incredulous or offended, "Still hungry?!?! Fleshie human female think she am eating more than Demm tad-draguni?" He points a sharp clawed finder at the youth as he leans closer and possibly on his toes. "Challenge am accepted." Without waiting he stomps back toward the table. He shouts to the room, "MORE FONDUE!" Spinning on his new culinary rival, "Show Demm tad-draguni what you soft stomach am made of fleshie female girl!"

Grand Lodge

HP: 25/25 l AC: 17, T 14, FF 13 l CMD 19 l F +5, R +6, W +1 I Init +4 l Senses: Perception +1 I Male NG Human Fighter (Spear Fighter) 3 I Active Conditions:

After making his way into the large city, he finds himself at a strange eatery: a place that serves melted cheese with which to dip various foods in. It's here that he is supposed to meet with his fellow Pathfinders... a group that he quickly spots upon entering, given how some of them stand out even in a city that seems full of 'unique' folks.

He makes his way to their table with a smile and a wave, his gear and spear still on his back and more than a little road-dusty.

"My fellow Pathfinders, right? I'm certainly hoping this was the group I'm to meet. Even if not, the mistake might be worth it just to get to try the food this place has to offer. A rather new experience for me!

My name is Felix, by the way. Nice to meet the lot of you, I'm sure!"

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