Full Name |
Data-007 |
Race |
Android |
Classes/Levels |
Ranger / 3rd | HP:30/30 | AC:17 T:14 FF:13 | CMB:5 CMD:19 | F:+5 (+4 paralysis/poison/stun) R:+7 W:+3 (+4 mind effects)| Init:+6 | Per: +10 |
Gender |
Male |
Size |
M |
Age |
? |
Alignment |
Lawful Good |
Location |
Absalom |
Languages |
Common |
Strength |
14 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
11 |
Wisdom |
14 |
Charisma |
5 |
About Data-007
Data-007
Male Android Ranger 3
Lawful Good
Representing Otha
Strength 14 (+2)
Dexterity 18 (+4)
Constitution 14 (+2)
Intelligence 11 (+0)
Wisdom 14 (+2)
Charisma 5 (-3)
Size: Medium
Height: 6' 0"
Weight: 175 lb
Eyes: Silver
Hair: None; Beardless
Skin: Blue
Total Hit Points: 13
Speed: 30 feet
Armor Class: 17 = 10 + 3 [studded] + 4 [dexterity]
* Touch AC: 14
* Flat-footed: 13
Initiative modifier: + 6 = + 4 [dexterity] + 2 [trait]
Fortitude save: + 5 = 3 [base] + 2 [constitution]
Reflex save: + 7 = 3 [base] + 4 [dexterity]
Will save: + 3 = 1 [base] + 2 [wisdom]
Attack (handheld): + 5 = 3 [base] + 2 [strength]
Attack (missile): + 6 = 3 [base] + 4 [dexterity]
Combat Maneuver Bonus: + 5 = 3 [base] + 2 [strength]
Combat Maneuver Defense: + 19 = 10 + 3 [base] + 2 [strength] + 4 [dexterity]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag: 58 lb. or less
59-116 lb.
117-175 lb.
175 lb.
350 lb.
875 lb.
Languages: Common
Dagger [1d4+2, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Longsword [1d8+2, crit 19-20/x2 4 lb, one-handed, slashing]
Composite Longbow [1d8+2, crit x3, range incr. 110 ft., 3 lb, piercing]
Studded armor [light; + 3 AC; max dex + 5; check penalty -1 20 lb.]
Feats:
Point Blank Shot: +1 attack and damage on ranged targets within 30 feet
Precise Shot: no penalty for firing into melee
Traits:
Reactionary: +2 to Initiative
Deadeye Bowman: ignore soft cover if only one creature is covering your target
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Acrobatics Dex* 10 = +4 + 3 + 3 [class skill]
Appraise Int 0 = +0
Bluff Cha -3 = -3
Climb Str* 8 = +2 + 3 + 3 [class skill]
Craft. Int 0 = +0
Diplomacy Cha -3 = -3
Disable Device Dex 5 = +4 + 1
Disguise Cha -3 = -3
Escape Artist Dex* 4 = +4
Fly Dex* 4 = +4
Heal Wis 2 = +2
Intimidate Cha -3 = -3
Perception Wis 10 = +2 + 3 + 3 [class skill] + 2 [android]
Perform_1 Cha -3 = -3
Ride Dex* 4 = +4
Sense Motive Wis -2 = +2 - 4 [android]
Stealth Dex* 10 = +4 + 3 + 3 [class skill]
Survival Wis 8 = +2 + 3 + 3 [class skill]
Swim Str** 8 = +2 + 3 + 3 [class skill]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Favored class points: Hit points +0; Skill points +1
Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.
Android
* Exceptional Senses (Ex): Androids have darkvision to a range of 60 feet and lowlight vision. They also gain a +2 racial bonus on Perception checks.
* Constructed (Ex): For the purposes of effects targeting creatures by type (such as a ranger’s favored enemy and bane weapons), androids count both as humanoids and as constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects. They are not subject to fatigue or exhaustion, and are immune to disease and sleep effects.
* Emotionless: Androids can never gain morale bonuses and are immune to fear effects and emotion effects. They have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
* Nanite Surge (Ex): An android’s body is infused with nanites. Once per day as an immediate action, an android can cause her nanites to surge, granting her a bonus equal to 3 + the android’s character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch for 1 round.
* Languages: Androids begin play speaking Common. Androids with high Intelligence can choose any language as a bonus language (except secret languages, such as Druidic).
Ranger
* Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.
* Favored terrains. Bonus applies to initiative, geography, perception, stealth, surival; need not leave tracks.
* Bonus to tracking
* Combat Style
* Endurance
* Wild empathy (roll level + charisma bonus)
* Endurance (level 3)
* Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)
* Woodland Stride (level 7)
* Swift Tracker (level 8)
* Evasion (level 9)
* Quarry (level 11)
* Camouflage (level 12)
* Improved Evasion (level 16)
* Hide in Plain Sight (level 17) -- any favored terrain
* Improved quarry (level 19) -- any favored terrain
* Master Hunter (level 20) -- lethal attacks, superior tracking
* High wisdom gains bonus spells daily
* Concentration check: d20 + rangre level + wisdom modifier vs. DC
Favored Enemies:
* Undead + 2
This ranger chose the archery track.
Class HP rolled
Level 1: Ranger 10
Data 007's Equipment:
Leaf Armor - 20 lb
Buckler - 5 lb
Darkwood Composite Longbow (+2 STR) - 1.5 lb
Longsword - 4 lb
Cold Iron Dagger - 1 lb
Thieves Tools - 1 lb
Durable Cold Iron Arrows (10) - 3 lb
Durable Blunt Arrows (5)
Durable Silver Arrows (5)
Wandermeal Rations (2) - 1 lb
Soldier's Outfit - 5 lb
Scarf
Bandolier
Waterskin - 4 lb
Backpack - 2 lb
Pouch
Flint & Steel
grappling hook - 4 lb
silk rope - 5 lb
Wand of CLW (50)
============
Total 56.5 lb
4 gp, 1 sp
More about Data 007: