GM supervillan's Godsmouth Heresy [Menagerie] (Inactive)

Game Master supervillan

Maps and Slides


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The Waking Rune

Coda:

A hooded figure approaches the White Lady brothel in the Ankar-Te district of the City of Strangers. She is flanked by a skeleton clad in a tattered gown. She knocks on the brothel door, and is received.

The woman takes down her hood, revealing rotting flesh and lank, straw-coloured hair plastered to her skull. "I have returned" she says to the hostess. "And I would like to stay a while. I am willing to work for you."

The hostess nods silently in assent, and closes the door.

The Concordance

Male LG follower of Irori | Tiefling | Outsider (Native) | Spiritualist 1, Paladin 2 | Resistance Fire 5, Cold 5, Elec. 5 | HP 33/33 | AC 19 T 8 FF 19 | CMB + 5 | CMD 13 | F: +12, R: +2, W: +7 | Init: +4 | Perc: +2, NOW: Perc: +4 | Smite 1/1 | Lay on hands 1/5 | Reroll 1/1 | Darkvision | Speed 20ft / 30 ft charge | Active conditions: ear clear
GM supervillan wrote:

Your mission completed, you return to the surface and locate Valanthe Nerissia, your employer. "My thanks to you, Pathfinders" she breathes a sigh of relief. "You have succeeded beyond my expectations, and earned your pay! I must seek out Miss Feathers and convey my gratitude to her. But now, there is more urgent work for me to attend to. The handful of monsters that you have left below will need dealing with, especially that undead monstrosity that Tripe created! Such unholy heresy! All Who Live Must Face Her Judgement!"

This concludes The Godsmouth Heresy.

“We are glad that we were able to aid the church of Pharasma! Please never forget lady Nerissia that a prosperous city can uplift and enrich more people than pious prayers alone. Help the people so that their basic needs are fulfilled and they have the possibility to strive for perfection!“ he says and retreats on his hoove-like legs.

Silver Crusade

AC 17 {T:12/FF:16} HP 25/25 Init+2, Perception +7 | Fort +2, Reflex +3, Will +3 | Darkvision 90' | Tracked Resources: Versatile Evocation 6/6 | Dancing Light 3/3 | Reroll 1/1
Wizard:
Toppling Magic Missile {CL 5}3/3 | {CL 3} 1/1 | Thunderstomp {CL 4} 1/1
Sorcerer:
Magic Missile {CL 3} 2/3

"Demm tad-draguni still thinks we should am killed the talking dead one when chance to do so was presented. Now we am guilty of every life she am taking."

Just Demm being Demm. I imagine that fight would have been risky, especially as we were low on resources by that point. We were wise to walk away.

Grand Lodge

HP: 31/31 l AC: 18, T 14, FF 14 l CMD 17 l F +4, R +5, W +6; +4 vs. charm, compulsion, curse | Luminous Form (3/4) l Cat's Luck (1/1) l L1: 6/7, L2: 4/4 l Init +4 l Senses: Perception -1, Low-Light Vision
Skills:
Diplomacy +11, Kn. History/Local/Planes/Religion +9, Kn. Nature +8, Linguistics +4, Spellcraft +9
Female CG Catfolk Oracle (Spirit Guide) 4 | Active Conditions: Blur (1 min)

"Eh...we don't know if she would have taken any other lives or not," Tsamara replies, though she looks uneasy herself. "If we had been at our full strength then I'd agree with you..."

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