GM Bret's PFS #10-14 Debt to the Quah (Inactive)

Game Master BretI


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Idril causes Cat to disappear.

Sadat starts summoning some sort of creature.

Gina turns invisible, tumbles past the clay wolf, and continues her lecture about White.

Truddig looks at the spot where Cat disappeared, hoping Awkin will direct it to move soon.
Delay

Round 1:

Inspire Courage w/banner, +3 competence to attack and weapon damage. +2 moral to saves vs Fear or Charm
Naturalist: +1 insight to AC, Attack Rolls, and saving throws vs White.

Orange
White 12 damage
Awkin 5 damage
Cat Bull’s Strength (+4 Str) Invisible until Round 5 or it attacks

Fifi
Gina invisible
Idril
Truddig
Sadaf summoning, Resinous Skin DR 5/piercing, weapons stick
Danduun

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

No sense waiting to post this action; it obviously can't resolve until after Awkin's post, but Truddig is after her in initiative anyway.

Keeping his eye on Awkin, Truddig looks for a sign that Cat has moved into the room; he immediately darts into the vacated spot and lets an arrow--crackling with electricity--fly at the wolf-creature threatening her.

Actions:

Move: 10'
Standard: attack orange

+1 darkwood longbow, inspire courage/banner, deadly aim: 1d20 + 11 + 3 - 2 ⇒ (6) + 11 + 3 - 2 = 18 deadeye bowman: no soft cover if from single creature; precise shot
damage, P, magic/cold iron, inspire courage/banner, zest for battle, deadly aim: 1d8 + 1 + 3 + 1 + 4 ⇒ (2) + 1 + 3 + 1 + 4 = 11 + damage, electricity, thundershot: 1d6 ⇒ 2

If Cat doesn't move:

Frustrated, Truddig adds another enhancement to his bow, casting aspect of the falcon to increase his accuracy.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

Cat will attempt to acrobatic into the room.

Acro: 1d20 + 4 ⇒ (3) + 4 = 7 Sorry can't get out of the way.

Awkin will withdraw to make room for Cat and allow Truddig to shoot.

Cat takes a bite.

Bite: 1d20 + 9 + 3 + 2 ⇒ (4) + 9 + 3 + 2 = 181d6 + 3 + 3 + 2 ⇒ (1) + 3 + 3 + 2 = 9


Awkin withdraws and Cat steps up to bite at the clay wolf. The bite hits!

Truddig narrowly misses Orange.

Nevermind -- realized I had missed something: 1d2 ⇒ 2

Orange turns and bites at Cat.
jaws: 1d20 + 10 ⇒ (9) + 10 = 19
damage: 1d6 + 6 ⇒ (4) + 6 = 10

White unleashes a flurry at Fifi. The bite and one of the slams hit.
bite: 1d20 + 14 ⇒ (10) + 14 = 24
damage: 1d8 + 4 ⇒ (6) + 4 = 10
slam: 1d20 + 14 ⇒ (6) + 14 = 20
damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11
slam: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12

Round 2:

Inspire Courage w/banner, +3 competence to attack and weapon damage. +2 moral to saves vs Fear or Charm
Naturalist: +1 insight to AC, Attack Rolls, and saving throws vs White.

Orange 9 damage
White 12 damage
Awkin 5 damage
Cat Bull’s Strength (+4 Str)
Fifi 22 damage
Gina invisible
Idril
Truddig
Sadaf summoning, Resinous Skin DR 5/piercing, weapons stick
Danduun

Silver Crusade

”Fifi” Female LG Ifrit Sacred Servant of Sarenrae 6 | HP 52/52 | AC 22 T 12 FF 20 | CMB +9, CMD 21 | F +12, R +9, W +12 | Init +2 | darkvision 60ft; Perc +0 | Speed 30ft (20ft in armor) | Character Portrait

Fifi takes the brunt of the boney creature's slams, but her legs still standing strong, she continues to fight. However, she switches to a more defensive stance, allowing her shield to take the center of her body. Her hair swivels around inquisitively, as she raises a question-"Hey Gina! What do you think would happen if I tried to heal the creature? Will it gain a face and talk back?"-trying to ignore her growing pain.
Warhammer F.Defensively: 1d20 + 10 + 3 + 1 - 4 ⇒ (17) + 10 + 3 + 1 - 4 = 27
Warhammer damage: 1d6 + 3 + 3 ⇒ (2) + 3 + 3 = 8 plus 7 points of fire damage.
(Just in case, is the creature feeling the fire damage? Last attack also dealt 7 points of fire damage)

Trying to hold the line for her companions, some of the fire on hair automatically hovers over to her wounds, healing her for some damage.
Lay on Hands swift: 2d6 ⇒ (6, 2) = 8 heal


Sorry, yes it would take the fire damage. I missed it.

Fifi keeps the warhammer in position to fend of blows, but still manages to find an opportunity to land a blow of her own. She also quickly heals herself of some of the damage done to her.

Round 2:

Inspire Courage w/banner, +3 competence to attack and weapon damage. +2 moral to saves vs Fear or Charm
Naturalist: +1 insight to AC, Attack Rolls, and saving throws vs White.

Orange 9 damage
White 34 damage
Awkin 5 damage
Cat Bull’s Strength (+4 Str)

Fifi 14 damage Fighting defensively +2 AC
Gina invisible
Idril
Truddig
Sadaf summoning, Resinous Skin DR 5/piercing, weapons stick
Danduun

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

Truddig, now in position, takes careful aim and fires off three consecutive arrows. They zip past the cat at the wolf.

Actions:

Full round: full attack vs. orange

+1 darkwood longbow, inspire courage/banner, deadly aim, rapid shot: 1d20 + 11 + 3 - 2 - 2 ⇒ (12) + 11 + 3 - 2 - 2 = 22 deadeye bowman: no soft cover if from single creature; precise shot
damage, P, magic/cold iron, inspire courage/banner, zest for battle, deadly aim: 1d8 + 1 + 3 + 1 + 4 ⇒ (8) + 1 + 3 + 1 + 4 = 17 + damage, electricity, thundershot: 1d6 ⇒ 6

+1 darkwood longbow, inspire courage/banner, deadly aim, rapid shot: 1d20 + 11 + 3 - 2 - 2 ⇒ (16) + 11 + 3 - 2 - 2 = 26 deadeye bowman: no soft cover if from single creature; precise shot
damage, P, magic/cold iron, inspire courage/banner, zest for battle, deadly aim: 1d8 + 1 + 3 + 1 + 4 ⇒ (6) + 1 + 3 + 1 + 4 = 15 + damage, electricity, thundershot: 1d6 ⇒ 2

+1 darkwood longbow, inspire courage/banner, deadly aim, rapid shot: 1d20 + 6 + 3 - 2 - 2 ⇒ (7) + 6 + 3 - 2 - 2 = 12 deadeye bowman: no soft cover if from single creature; precise shot
damage, P, magic/cold iron, inspire courage/banner, zest for battle, deadly aim: 1d8 + 1 + 3 + 1 + 4 ⇒ (5) + 1 + 3 + 1 + 4 = 14 + damage, electricity, thundershot: 1d6 ⇒ 5

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

First Sadaf ends his summoning spell and an augmented Leopard appears that attacks the wolf.

bite Leopard plus grab, augmented, flank: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 161d6 + 5 ⇒ (4) + 5 = 9
Grab bite if hit as free action grapple, flank: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12

Claw left Leopard, augmented, flank: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 161d6 + 5 ⇒ (3) + 5 = 8
Claw right Leopard, augmented, flank: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 191d6 + 5 ⇒ (6) + 5 = 11

~

Then he starts summon again but this time faster to let an augmented crocodile appear!

Standard action Totemic Summons (Su): At 5th level, a saurian shaman may cast summon nature’s ally as a standard action when summoning reptiles and dinosaurs, and these summoned creatures gain temporary hit points equal to her druid level.

bite Crocodile plus grab, augmented, flank: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 151d8 + 6 ⇒ (1) + 6 = 7
Grab bite if hit as free action grapple, flank: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18

Tail slap Crocodile, augmented, flank: 1d20 + 2 + 2 ⇒ (8) + 2 + 2 = 121d12 + 4 ⇒ (5) + 4 = 9

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Gina considers Fifi’s question, but also has trouble with jokes and rhetorical questions. ”Regeneration might do that exactly. They’re constructs, not undead, but we could try some healing positive energy against the bone one, could interact with the necromantic energy it needs even if it is not a typical evil.”

Gina continues the lecture. Invisible, She maneuvers over to flank with Fifi. And attacks, breaking Invisibility.

Rapier flanking bannered lecture etc: 1d20 + 11 + 2 + 3 + 1 ⇒ (16) + 11 + 2 + 3 + 1 = 33
Magic piercing precision banner: 1d6 + 5 + 3 + 3 ⇒ (4) + 5 + 3 + 3 = 15

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

readied parries and riposte:

parry 1: 1d20 + 11 + 6 ⇒ (11) + 11 + 6 = 28
parry 2: 1d20 + 11 + 6 ⇒ (12) + 11 + 6 = 29
parry 3: 1d20 + 11 + 6 ⇒ (12) + 11 + 6 = 29
riposte on first parry success: 1d20 + 11 + 6 ⇒ (15) + 11 + 6 = 32
Magic piercing precision: 1d6 + 5 + 3 + 3 ⇒ (1) + 5 + 3 + 3 = 12


Truddig hits with his first two arrows, doing full damage to the creature.

Only one of the leopard’s claws manages to hit the clay wolf.

The crocodile completely fails to hit.

Meanwhile Gina manages to get into flank and strike the larger construct. Her weapon does not do full damage.

Round 2:

Inspire Courage w/banner, +3 competence to attack and weapon damage. +2 moral to saves vs Fear or Charm
Naturalist: +1 insight to AC, Attack Rolls, and saving throws vs White.

Orange 60 damage
White 44 damage
Awkin 5 damage
Cat Bull’s Strength (+4 Str)

Fifi 14 damage Fighting defensively +2 AC
Gina
Idril
Truddig
Sadaf summoning, Resinous Skin DR 5/piercing, weapons stick
Danduun

Grand Lodge

Idril stays his hand, assuming Cat will slay the wolf. He waits for Cat to finish before coating the animal with the same magical energy that makes it vanish. He smirks and says-"Anyone else wanna catch the creature unawares?"-motioning to Sadaf, Awkin and Dadunn.

(Idril will use a swift action to use Arcane Recall, recover his Vanish spell, and use it on Cat if it manages to slay the wolf. If it doesn't, he will just recast it. Idril's offer is for his next turn, in case Sadaf/Awkin/Dadunn want to become invisible again)

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

Bite: 1d20 + 9 + 3 + 2 ⇒ (4) + 9 + 3 + 2 = 181d6 + 3 + 3 + 2 ⇒ (5) + 3 + 3 + 2 = 13

Claw: 1d20 + 9 + 3 + 2 ⇒ (20) + 9 + 3 + 2 = 341d4 + 3 + 3 + 2 ⇒ (3) + 3 + 3 + 2 = 11

Claw: 1d20 + 9 + 3 + 2 ⇒ (9) + 9 + 3 + 2 = 231d4 + 3 + 3 + 2 ⇒ (1) + 3 + 3 + 2 = 9
-------------------------------------------------------------
Claw Confirmation: 1d20 + 9 + 3 + 2 ⇒ (11) + 9 + 3 + 2 = 251d4 + 3 + 3 + 2 ⇒ (3) + 3 + 3 + 2 = 11

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

If the way gets clear Awkin will hit as the Bone monster with burst of radiance(DC 18).

Damage: 5d4 ⇒ (3, 4, 3, 1, 2) = 13
Duration: 1d4 ⇒ 3


Orange is dismantled by Cat’s claws.

White seems completely unaffected by the Burst of Radiance spell.

Idril causes Cat to disappear again.

White lashes out once at each creature near it. It hits Fifi and the crocodile. Gina manages to parry and reposte the attack against her.

bite Fifi: 1d20 + 14 ⇒ (17) + 14 = 31
damage: 1d8 + 4 ⇒ (7) + 4 = 11
slam Gina: 1d20 + 14 ⇒ (5) + 14 = 19
damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12
slam crocodile: 1d20 + 14 ⇒ (7) + 14 = 21
damage: 2d6 + 4 ⇒ (4, 5) + 4 = 13

Round 3:

Inspire Courage w/banner, +3 competence to attack and weapon damage. +2 moral to saves vs Fear or Charm
Naturalist: +1 insight to AC, Attack Rolls, and saving throws vs White.

Orange 91 damage
White 51 damage
Awkin 5 damage
Cat Bull’s Strength (+4 Str) invisible
Fifi 25 damage Fighting defensively +2 AC
Gina
Idril
Truddig
Sadaf summoning, Resinous Skin DR 5/piercing, weapons stick
Danduun
Crocodile 13 damage
Leopard

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf delays and directs the animal to attack the bone creature.

bite Leopard plus grab, augmented: 1d20 + 8 ⇒ (12) + 8 = 201d6 + 5 ⇒ (1) + 5 = 6
Grab bite if hit as free action grapple: 1d20 + 9 ⇒ (12) + 9 = 21

Claw left Leopard, augmented: 1d20 + 8 ⇒ (6) + 8 = 141d6 + 5 ⇒ (6) + 5 = 11
Claw right Leopard, augmented: 1d20 + 8 ⇒ (3) + 8 = 111d6 + 5 ⇒ (5) + 5 = 10

~

Then crocodile attacks.

bite Crocodile plus grab, augmented: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 6 ⇒ (1) + 6 = 7
Grab bite if hit as free action grapple: 1d20 + 11 ⇒ (8) + 11 = 19

Tail slap Crocodile, augmented: 1d20 + 2 ⇒ (14) + 2 = 161d12 + 4 ⇒ (7) + 4 = 11


Neither the leopard nor the crocodile manage to hit White.

Round 3:

Inspire Courage w/banner, +3 competence to attack and weapon damage. +2 moral to saves vs Fear or Charm
Naturalist: +1 insight to AC, Attack Rolls, and saving throws vs White.

Orange 91 damage
White 51 damage
Awkin 5 damage
Cat Bull’s Strength (+4 Str) invisible
Fifi 25 damage Fighting defensively +2 AC
Gina
Idril
Truddig
Sadaf Resinous Skin DR 5/piercing, weapons stick
Danduun

Crocodile 13 damage
Leopard

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

GM, sorry but I forgot inspire / flag! :-( Would that +3 help to hit?


How much of it is language dependent or otherwise limited? Yes, some of the attacks just barely missed. Guess I will look at it in the morning if no one else does before that.

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Just checked and flag bearer (Pathfinder Society) would probably not work as the summoned monster do not feel any allegiance to the PFS but inspire would work as it is not language dependent but they only need to hear the performance. Here the wording “Inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.”

Silver Crusade

”Fifi” Female LG Ifrit Sacred Servant of Sarenrae 6 | HP 52/52 | AC 22 T 12 FF 20 | CMB +9, CMD 21 | F +12, R +9, W +12 | Init +2 | darkvision 60ft; Perc +0 | Speed 30ft (20ft in armor) | Character Portrait

Fifi smirks and says to Gina-"Well, here's to seeing if it talks back!"-concentrating on her birthmark in the shape of an angel wing-"Everlight, give me strength to face this foe!" As she prays silently, the fire atop her head spreads throughout the whole room, healing the wounds of all allies.

Channel Positive Energy: 3d6 ⇒ (5, 6, 5) = 16


Adjusting summoned attacks for Inspire Courage and Naturalist

The leopard and crocodile both manage to bite White. The bites do full damage. Neither manages to hit with any other attacks nor grab it.

When Fifi channels her healing energies, White seems to slow down.
1d4 ⇒ 1

Then it falls apart from the cumulative damage it has taken.

Combat over. The two hits from the animals barely took it down, but wanted Fifi to see that her channel would have had an effect.


With the constructs defeated, there is little left to do here. You have explored the whole complex, repaired the damage you found, and restored the items to their locations.

As you emerge from the Muschkal Sepulcher, you see the sun setting over the Iron Peaks. There is a team of Shoanti who just recently arrived. They tell you that they are here to inspect what was done and reseal the site. They suggest it is best if you leave quickly.

The journey back to the meeting area is uneventful; the river is calm, with the sunlight fading and eventually transitioning to a crisp, clear night. When you reach the Storval Stairs, you find that the councilmembers other than Memory Tender have cleared out, likely returning to their homes.

Jia is there waiting for them. They are ready to use a Greater Teleport to transport the team back to the Grand Lodge.

Ambrus greets your group anxiously, requesting a report on how both the meeting with the councilmembers and the restoration of the sepulcher went.

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

"Went well, I think. Took some convincing--that weren't easy on no count--but they let us do the work, and we did it well. I think they're happy." Truddig gives his shoulders a slight shrug, and lowers his voice a bit. "It was definitely our fault. 'Twas just old-fashioned looting the first time around. Lots of obvious cultural signals just ignored. Glad we put it right."

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

”I’m about ready to pen an addendum to that Chronicle, it could be its own chapter.”

Gina lists off names of Shoanti leaders and the new bits learned about their personalities, and whether any new ones might be considered allies of the Society.

She talks about the guardians, the ghosts, and the tomb rituals, the battle haunt, the statues and names and sarcophagi, the honored skeleton by his well. The inactive bone guardians and the deeper corridors.

She continues about urns and another haunt in the depths that was precluded by Pathfinder actions, and of a trapped maze of corridors, and how there was still a battle on the way out.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

"I'm honestly surprised that this is the first time I have heard of this happening."

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf looks at Awkin and nods.

”I think we should be proud of ourselves. It was good here but I have to go! My business needs me and unnatural aberrations need to be slain!“ he says and leaves.


In reply to Awkin, Ambrus says “Such mistakes happen. We do our best to avoid them and we certainly avoid advertising them outside of the society.

Thank you for your efforts. It is good to hear that you were able to convince the council and repair the Muschkal Sepulcher. Hopefully this will be enough to repair our relationship with the quays.

I will let you know once I hear from Cousin to All.

——

A few days after that, Ambrus calls upon your group once again to meet at the Grand Lodge. He informs them that he has received a delivery from Cousin to All as a thanks for your efforts righting of the Lumketul's wrongs.

These are the combined efforts of those council members that were satisfied with the outcome of this ordeal.” None of you are surprised that there is nothing from Sklar-Quah. It seems that there isn’t any contributions from Lyrune-Quah either.

The two quays that voted against the action.

The rewards include a Scavenger’s Stone, some flameleaf extract, and a treeform cloak.

As a reward from the society, he gives you the bag of holding that the items had been transported in, a +1 returning bolas and a pair of kinsight goggles.

Basically you get access to the items on the chronicle sheet, using the normal rules of needing to buy them.

The quah rewards were based on the vote, the society rewards based on how you did in the sepulcher. Although it was close on the vote, you will get full rewards for both.

Congratulations.

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