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Sadaf moves to the bag of holding.
That is one move action for the surprise round.

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Gina winces at the lashing, but holds tight to the open bag to allow others to grab and dash to statues.
holding actions to see what items we can get in place

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Fifi moves to the bag of holding and pulls one item out!

GM Bret |

Which weapon?: 1d2 ⇒ 2
Sadaf moves over next to Gina.
Fifi grabs the bolas from the bag that Gina is holding.
A plaque sits on a stone shrine to the south, with two shallow indents flanking it on either side, carved out of the stone. At each of the four corners of this room are steles depicting Shoanti warriors in battle stances.
The stele to the southwest depicts a warrior wielding a klar.
The stele to the northeast depicts a warrior wielding a bola.
The stele to the southeast depicts a warrior wielding an earthbreaker.
The stele to the northwest depicts a warrior wielding a bow.
The room is full of ghostly, faceless Cheliaxian soldiers screaming and streaming toward any targets in the room. The four Shoanti warriors depicted on the stele are in the midst of this, weaponless and desperate.
Surprise Round:
Haunt
Sadaf
Dundaan Defend Sadat
Round 1:
Gina -10 has bag, delaying
Awkin -8
Truddig has Klar
Idril has Earthbreaker
Fifi has bolas

GM Bret |

Awkin grabs the bow from the bag and looks for a place to put it at the northwest stele.
You are already at the NW stele, no need to move. The pillars shown on the map are the stele.
There is no obvious relief or other location near the stele that matches the base of the carving. All four of the weapons are simple wooden carvings with a wooden base to stand them on.
Standard action left.
A plaque sits on a stone shrine to the south, with two shallow indents flanking it on either side, carved out of the stone. At each of the four corners of this room are steles depicting Shoanti warriors in battle stances.
The stele to the southwest depicts a warrior wielding a klar.
The stele to the northeast depicts a warrior wielding a bola.
The stele to the southeast depicts a warrior wielding an earthbreaker.
The stele to the northwest depicts a warrior wielding a bow.
The room is full of ghostly, faceless Cheliaxian soldiers screaming and streaming toward any targets in the room. The four Shoanti warriors depicted on the stele are in the midst of this, weaponless and desperate.
Surprise Round:
Haunt
Sadaf
Dundaan Defend Sadat
Round 1:
Gina -10 has bag, delaying
Awkin -8 has Bow, Standard action remaining
Truddig has Klar
Idril has Earthbreaker
Fifi has bolas

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Truddig changes his approach slightly; instead of rushing over to the stele, he approaches the ghostly form of the warrior depicted in the southeastern stele and offers the klar to it.
If nothing happens from that, he continues on to the stele and sets the weapon with its wooden stand near the stele.

GM Bret |

Truddig tries to give his weapon to the appropriate warrior, only to realize that the warrior doesn’t seem to be aware of his existence. Then he takes the carved Klar and tries setting it down near the stele. This also does not seem to change anything.
———
A plaque sits on a stone shrine to the south, with two shallow indents flanking it on either side, carved out of the stone. At each of the four corners of this room are steles depicting Shoanti warriors in battle stances.
The stele to the southwest depicts a warrior wielding a klar.
The stele to the northeast depicts a warrior wielding a bola.
The stele to the southeast depicts a warrior wielding an earthbreaker.
The stele to the northwest depicts a warrior wielding a bow.
The room is full of ghostly, faceless Cheliaxian soldiers screaming and streaming toward any targets in the room. The four Shoanti warriors depicted on the stele are in the midst of this, weaponless and desperate.
The carving of the klar is sitting next to the southwest stele.
Surprise Round:
Haunt
Sadaf
Dundaan Defend Sadat
Round 1:
Gina -10 has bag, delaying
Awkin -8 has Bow, Standard action remaining
Truddig
Idril has Earthbreaker
Fifi has bolas

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”Get the weapons to their stele’s then someone get to the shrine and try that greeting.” Gina suggests.

GM Bret |

A plaque sits on a stone shrine to the south, with two shallow indents flanking it on either side, carved out of the stone. At each of the four corners of this room are steles depicting Shoanti warriors in battle stances.
The stele to the southwest depicts a warrior wielding a klar.
The stele to the northeast depicts a warrior wielding a bola.
The stele to the southeast depicts a warrior wielding an earthbreaker.
The stele to the northwest depicts a warrior wielding a bow.
The room is full of ghostly, faceless Cheliaxian soldiers screaming and streaming toward any targets in the room. The four Shoanti warriors depicted on the stele are in the midst of this, weaponless and desperate.
The carving of the klar is sitting next to the southwest stele.
Surprise Round:
Haunt
Sadaf
Dundaan Defend Sadat
Round 1:
Gina -10 has bag, delaying
Awkin -8 has Bow
Truddig
Idril has Earthbreaker
Fifi has bolas

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Gina frets that putting the weapon near its stele did nothing.
”Idril, try that in the shrine slot, southeast!”
Idril (botting) places the earthbreaker in that slot.

GM Bret |

Idril puts the earthbreaker carving he has in the eastern slot on the shrine. He pushes it as far back as he can.
As the carving touches the furthest southern portion of that slot, one of the ghostly warriors suddenly finds they have their weapon! They start fighting off the ghostly Cheliaxian invaders.
------
A plaque sits on a stone shrine to the south, with two shallow indents flanking it on either side, carved out of the stone. At each of the four corners of this room are steles depicting Shoanti warriors in battle stances.
The stele to the southwest depicts a warrior wielding a klar.
The stele to the northeast depicts a warrior wielding a bola.
The stele to the southeast depicts a warrior wielding an earthbreaker.
The stele to the northwest depicts a warrior wielding a bow.
The room is full of ghostly, faceless Cheliaxian soldiers screaming and streaming toward any targets in the room. The four Shoanti warriors depicted on the stele are in the midst of this, three without weapons and desperate while the last is valiantly fighting off the invaders with their earthbreaker.
The carving of the klar is sitting next to the southwest stele.
The carving of the earthbreaker is on the eastern slot on the shrine, pushed as far back as it will go.
Surprise Round:
Haunt
Sadaf
Dundaan Defend Sadat
Round 1:
Gina -10 has bag, delaying
Awkin -8 has Bow
Truddig
Idril
Fifi has bolas

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Gina gets out of the way of the haunt.

GM Bret |

Gina moves to the hall that leads to the shrine.
The faceless Cheliaxian soldiers continue their attacks. None of them hit any of the party members.
Attack on Fifi: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15
Force damage: 1d8 + 3 ⇒ (6) + 3 = 9
Attack on Idril: 1d20 + 13 - 2 ⇒ (1) + 13 - 2 = 12
Force damage: 1d8 + 3 ⇒ (6) + 3 = 9
Attack on Sadaf: 1d20 + 13 - 2 ⇒ (6) + 13 - 2 = 17
Force damage: 1d8 + 3 ⇒ (6) + 3 = 9
A plaque sits on a stone shrine to the south, with two shallow indents flanking it on either side, carved out of the stone. At each of the four corners of this room are steles depicting Shoanti warriors in battle stances.
The stele to the southwest depicts a warrior wielding a klar.
The stele to the northeast depicts a warrior wielding a bola.
The stele to the southeast depicts a warrior wielding an earthbreaker.
The stele to the northwest depicts a warrior wielding a bow.
The room is full of ghostly, faceless Cheliaxian soldiers screaming and streaming toward any targets in the room. The four Shoanti warriors depicted on the stele are in the midst of this, three without weapons and desperate while the last is valiantly fighting off the invaders with their earthbreaker.
The carving of the klar is sitting next to the southwest stele.
The carving of the earthbreaker is on the eastern slot on the shrine, pushed as far back as it will go.
Round 1:
Haunt
Sadaf
Dundaan Defend Sadat
Round 2:
Gina -10
Awkin -8 has Bow
Truddig
Idril
Fifi has bolas

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Truddig quickly grabs the klar that he inelegantly placed by the stele, and moves it to the indent on the same side, mirroring what Idril did with the earthbreaker.

GM Bret |

Truddig moves the carving of the klar. As it slides into place, one of the ghostly Shoanti find they have their klar and join the other one in fighting the ghostly Cheliaxian soldiers.
---
A plaque sits on a stone shrine to the south, with two shallow indents flanking it on either side, carved out of the stone. At each of the four corners of this room are steles depicting Shoanti warriors in battle stances.
The stele to the southwest depicts a warrior wielding a klar.
The stele to the northeast depicts a warrior wielding a bola.
The stele to the southeast depicts a warrior wielding an earthbreaker.
The stele to the northwest depicts a warrior wielding a bow.
The room is full of ghostly, faceless Cheliaxian soldiers screaming and streaming toward any targets in the room. The four Shoanti warriors depicted on the stele are in the midst of this, two without weapons and desperate while the other two are valiantly fighting off the invaders with their earthbreaker and klar.
The carving of the klar is in the western slot on the shrine, pushed as far back as it will go.
The carving of the earthbreaker is on the eastern slot on the shrine, pushed as far back as it will go.
Round 1:
Haunt
Sadaf
Dundaan Defend Sadat
Round 2:
Gina -10
Awkin -8 has Bow
Truddig
Idril
Fifi has bolas

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Fifi, having the bolas in hand, says-"We've got it!"-and moves them to the indent on the same side, copying Idril and Truddig.

GM Bret |

Fifi and Awkin place their carvings into the proper places beside the shrine. As each is put into place, one of the Shoanti spirits finds a weapon in their hands with which to defend themselves.
The four warriors join together in fighting the invading raiders. Truddig quickly recognizes that their tactics are intended to delay the raiders rather than defeat them. Outnumbered, the four warriors fight valiantly and ferociously, standing their ground. They manage to fell the last of the raider only to perish from their own wounds.
As the last of this scene plays out, the recess in the middle of the room slowly fills with crystal-clear water.

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Sadaf looks at the whole room and also looks at the water.
Spellcraft: 1d20 + 4 ⇒ (6) + 4 = 10

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Knowledge Arcana re the water: 1d20 + 7 ⇒ (13) + 7 = 20
Gina considers the water, trying to remember in part if ir was here in the Pathfinder description.

GM Bret |

Although the chronicle didn't make any mention of this area, Lumketul's notes do say:
back east to water area, 4 wooden weapons (magical I think)
This indicates that the water was there when he found the area and that he didn't spend the time to even do a simple detect magic. Doing so would have revealed that the weapons are not magical.
Slide 3 and 4 have the information from the Pathfinder Chronicle and his notes, respectively.

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Truddig catches his breath after the frantic activity to put the spirits to rest. He looks around. "Seems like it's all good here now, ya'think?" He looks for confirmation from one of the casters that likely knows more about such things.

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Gina pulls out the notes and “map” of the complex.
”Water’s possibly safe to drink, part of the shrine. Anyone need healing badly? Northeast is a spur with some broken coffins to fix, dead-ends, but clearly important to repair and given Lumketul missed some things like this haunt, still potentially dangerous. Northwest to most of the complex. Or maybe even double back through a maze.”

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"Let us move on! Coffins sound fine." Sadaf says.

GM Bret |

Clay statues line the walls of the claustrophobic hallway going north. At the base of each statue is a symbol of an animal and a name in Shoanti. The animals are an eagle, horse, griffin and bat.
Eagle has Story Seeker.
Horse has Meadow Grass
Griffin has Meditates in Sunlight
Bat has Tranquil Shadow

GM Bret |

Twin staircases lead to a raised stone platform overlooking this room. Four sarcophagi occupy the lower level. The lids have been smashed open, and stones shards litter the floor here. A faint feeling of unease stifles the area. Doors exit to the north and south. The staircase to the west leads to a dead end.
The skeletons in each of the sarcophagi are intact, but the lids of the sarcophagi have been smashed, with pieces lying on the ground. Each lid has one of the following animals etched into it: bat eagle, griffin, or horse.
Each of the sarcophagi has a plaque on the base of each with text written in Shoanti.
From left (most western) to right (most eastern):
“Tranquil Shadow 4595–4692.”
“Meditates in Sunlight 4481–4565,”
“Meadow Grass 4457–4482,”
“Story Seeker 4430–4571,”

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Knowledge (history) DC 18: 1d20 + 7 ⇒ (15) + 7 = 22
"Hey," Truddig calls to get the group's attention. "This is pretty cool; these statues are arranged by generation. It's like walking back through time. Nice touch, that," he notes. "Wish I spoke their language though; it'd be nice to know what all this says. We should probably take notes--better notes than that first lunk took, of course. Probably won't get another chance to see a monument like this again, certainly not with official permission."

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Gina wishes she hadn’t had to use up her creative inspiration in convincing the Shoanti, but she tries each of the plaques, to see if her skills are any good.
Linguistics statues in corridor: 1d20 + 6 ⇒ (18) + 6 = 24
Linguistics sarcophagi: 1d20 + 6 ⇒ (15) + 6 = 21
”Awkin, I think you’ve proven yourself better at this. Another puzzle. If we can’t find more clues, maybe put the tops back oldest skeleton to newest like the hallway. Anyone good at figuring out how old bodies are?”

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Sadaf casts guidance on Truddig and Gina anyone else that studies the historical items.
+1 to your rolls.

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With a bit of insight from Truddig, Gina figures out the animals in the corridor
”Eagle is Story Seeker.
Horse is Meadow Grass
Griffin is Meditates in Sunlight
Bat is Tranquil Shadow”
“How poetic, maybe they match the lids, or the bodies.

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“Wow! You know a lot! Can we repair anything?! I mean the lids have been smashed open, and stones shards litter the floor here but we can use the stone!“ Sadaf says.
Guys, are we searching everywhere properly? Sadaf would definitely check each room with detect magic and a sweep.
perception : 1d20 + 12 ⇒ (14) + 12 = 26

GM Bret |

The lids are each decorated with a different animal motif -- eagle, horse, griffin and bat. You would need to use the scavenger's stone or similar methods to repair and reattach the lids.
You probably want to make sure you put the right lid on each sarcophagi.
1d20 + 13 ⇒ (18) + 13 = 31
20 + 13 = 33
Truddig and Gina both realize that the plaques here look like the ones in the hall of statues. They think by matching the symbols on the statues to the plaques they can match up the sarcophagi with their lids.

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”Let us use the stone now!! We have to make sure to put the right lid on each sarcophagi!“ he says.
Anything hindering us GM? If not Sadaf will do so.

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Truddig goes back out into the hallway and studies the script on the statues. Though he doesn't speak Shoanti, he tries to memorize the characters of the script on the closest (northmost) statue. Returning to the room , he tries to identify the same script on one of the sarcophagi.
Can he find a match?

GM Bret |

It doesn't take too long for Truddig to match up statues with the sarcophagi. The sarcophagi are also arranged in chronological order.
He believes that they are (left to right/west to east):
Tranquil Shadow
Meditates in Sunlight
Meadow Grass
Story Seeker
He knows there is more written on the plaques but doesn't know what it is.
No further rolls are required. Just need someone to match the names and the lids.

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Gina carefully and with consultation with the others, puts the sarcophagi lids back on in order with the names and symbols figured out in the hallway. She has no problem lifting several times her own weight when she puts her equipment down. When lids are on and remains respectfully replaced, repair stone to seal the sarcophagi.
Left to right
Bat > Tranquil Shadow
Griffon > Meditates in Sunlight
Horse > Meadow Grass
Eagle > Story Seeker

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Sadaf walk into the northwestern room and casts detect magic.
He looks around.
perception: 1d20 + 12 ⇒ (15) + 12 = 27