GM Bret's PFS #10-14 Debt to the Quah (Inactive)

Game Master BretI


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Fifi charges at Blue, who strikes her as she comes in. That does not deter Fifi from hitting her target.
Greataxe, power attack: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23
Slashing, power attack: 3d6 + 14 + 6 ⇒ (1, 6, 5) + 14 + 6 = 32

Round 2:

Bolded may act.
Nature to identify details on Blue. People have identified Red already.

Truddig
Ginadori -23
Awkin
Cat -29
Blue Brute Ogre -32/15 NL (total damage 47), -2 AC cleave
Sadaf
Danduum
Idril Bull’s Strength

Fifi -32 Charged, Next two attacks w/Scimitar get +6 fire damage
Red Ogre -23


Ginadori wrote:
Immediate action riposte on the first successful parry of Blue, as above.

Thank you for the correction. I had missed that since the first parry failed you still had an immediate action to do a riposte.

Time rewinds slightly.

As part of her parry against the cleave, Gina ripostes the attack. Her counterattack is well placed.

Round 2:

Bolded may act.
Nature to identify details on Blue. People have identified Red already.

Truddig
Ginadori -23
Awkin
Cat -29
Blue Brute Ogre -47/15 NL (total damage 62), -2 AC cleave
Sadaf
Danduum
Idril Bull’s Strength

Fifi -32, Charged, Next two attacks w/Scimitar get +6 fire damage
Red Ogre -23


Male N small Velociraptor | Animal Companion 5 (Bodyguard Archetype) | HP 42/42 | AC 21 T 15 FF 17 | CMB +3, CMD 17 | F: +8, R: +8 (no Evasion), W: +2 | Init: +4 | Perc: +11 Speed 60ft | Active conditions: None

"Danduun, attack the more injured one!" Sadaf shouts.

Delaying Sadaf.

Danduun 5ft steps and attack the ogre with the blue eyes with Awkin's guidance.

1st Claw, flag, ic : 1d20 + 3 + 8 ⇒ (3) + 3 + 8 = 141d6 + 1 + 3 ⇒ (3) + 1 + 3 = 7

2nd Claw, flag, ic : 1d20 + 3 + 8 ⇒ (20) + 3 + 8 = 311d6 + 1 + 3 ⇒ (1) + 1 + 3 = 5
CRIT? 2nd Claw, flag, ic : 1d20 + 3 + 8 ⇒ (8) + 3 + 8 = 191d6 + 1 + 3 ⇒ (3) + 1 + 3 = 7

Bite, flag, ic : 1d20 + 3 + 8 ⇒ (8) + 3 + 8 = 191d4 + 1 + 3 ⇒ (3) + 1 + 3 = 7

"Ahhhh!! Grrrrr ..."


As a percentage of hit points, Red is more injured than Blue.
Do you still want to attack Blue?


Guess I will apply it to blue.

Danduum shifts over slightly and starts attacking Blue. The first claw misses, but the second claw slashes the creatures thigh and then the bite gets his arm.

Both ogres are now badly injured.

Round 2:

Bolded may act.
Nature to identify details on Blue. People have identified Red already.

Truddig
Ginadori -23
Awkin
Cat -29
Blue Brute Ogre -66/15 NL (total damage 81), -2 AC cleave
Danduum ordered to attack blue
Sadaf (delaying)
Idril Bull’s Strength

Fifi -32, Charged, Next two attacks w/Scimitar get +6 fire damage
Red Ogre -23

Silver Crusade

Male Half-elf Magus 4 | Init +4 Perc +6 | AC 18 | FORT +5 REF +4 WILL +5(+2 v ench) | CMD 15

Idril darts forward and attacks.

attack katana + Arcane pool + Bull's Strength: 1d20 + 10 ⇒ (6) + 10 = 16
dmg: 1d8 + 7 ⇒ (5) + 7 = 12


Red swings at Idril as he comes in, hitting him.
greatclub: 1d20 + 7 ⇒ (19) + 7 = 26
Bludgeoning: 2d8 + 7 ⇒ (2, 3) + 7 = 12

The blow from the greatclub throws Idril’s aim off and he barely misses.

Red evidently doesn’t consider Idril the biggest threat she swings her club at Danduum. She misses.
greatclub: 1d20 + 7 ⇒ (11) + 7 = 18
Bludgeoning: 2d8 + 7 ⇒ (7, 4) + 7 = 18

Round 2:

Bolded may act.
Nature to identify details on Blue. People have identified Red already.

Sadaf (delaying)
Idril -12 Bull’s Strength
Fifi -32, Charged, Next two attacks w/Scimitar get +6 fire damage
Red Ogre -23

Round 3:

Truddig
Ginadori -23
Awkin
Cat -29

Blue Brute Ogre -66/15 NL (total damage 81), -2 AC cleave
Danduum ordered to attack blue

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

Truddig lines up and fires three more crackling arrows, sending them flying at the ogre on the right.

Actions:

Full round: full attack

+1 darkwood longbow, rapid shot, deadly aim: 1d20 + 11 - 2 - 2 ⇒ (5) + 11 - 2 - 2 = 12 deadeye bowman; precise strike
damage, P/cold iron, deadly aim: 1d8 + 1 + 4 ⇒ (7) + 1 + 4 = 12 + damage, electricity: 1d6 ⇒ 5

+1 darkwood longbow, rapid shot, deadly aim: 1d20 + 11 - 2 - 2 ⇒ (6) + 11 - 2 - 2 = 13 deadeye bowman; precise strike
damage, P/cold iron, deadly aim: 1d8 + 1 + 4 ⇒ (6) + 1 + 4 = 11 + damage, electricity: 1d6 ⇒ 3

+1 darkwood longbow, rapid shot, deadly aim: 1d20 + 6 - 2 - 2 ⇒ (19) + 6 - 2 - 2 = 21 deadeye bowman; precise strike
damage, P/cold iron, deadly aim: 1d8 + 1 + 4 ⇒ (4) + 1 + 4 = 9 + damage, electricity: 1d6 ⇒ 6

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Gina steps to maybe, not always clear with big foes flank Blue with the high ground. Then full attacks.

”Wasn’t this room supposed to have some sort of bone guardian show up?”

full attack actions:
rapier magic flanking flag and height added: 1d20 + 11 + 2 + 1 + 3 ⇒ (11) + 11 + 2 + 1 + 3 = 28
Piercing: 1d6 + 5 + 3 + 2 ⇒ (2) + 5 + 3 + 2 = 12
iterative rapier: 1d20 + 6 + 2 + 1 + 3 ⇒ (17) + 6 + 2 + 1 + 3 = 29
piercing: 1d6 + 5 + 3 + 2 ⇒ (5) + 5 + 3 + 2 = 15
bite: 1d20 + 5 + 2 + 1 + 3 ⇒ (18) + 5 + 2 + 1 + 3 = 29
bite BPS damage not magical: 1d4 + 2 ⇒ (3) + 2 = 5

parries and riposte:
first prepared parry: 1d20 + 11 + 2 + 1 + 3 - 2 ⇒ (20) + 11 + 2 + 1 + 3 - 2 = 35
second prepared parry: 1d20 + 11 + 2 + 1 + 3 - 2 ⇒ (18) + 11 + 2 + 1 + 3 - 2 = 33
riposte on first successful parry: 1d20 + 11 + 2 + 1 + 3 ⇒ (2) + 11 + 2 + 1 + 3 = 19
damage: 1d6 + 5 + 3 + 2 ⇒ (1) + 5 + 3 + 2 = 11


Truddig’s first two arrows miss, but the third takes red out!

Just after that, Gina steps into place and takes blue out with her first strike.

Combat over

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf looks at Danduun.

”Come on my friend. Good work everyone!!“

He then looks at Awkin.

”That flag and voice of yours really push people, ahh?“ he says smiling.

Sadaf then casts stabilize on the two fallen.

He then detects magic and looks around. He also searches the big guys.


Sadat finds that much of Blue’s gear is magical.

Note that although all I say is Spellcraft, it does require Detect Magic be active to make that check.

Four potions, Perception DC 16 or Spellcraft, DC 16:
All four are potions of cure light wounds

One potion, Perception DC 17 or Spellcraft DC 18:
Potion of Cure Moderate Wounds

Greataxe size large, Spellcraft DC 18:
+1 Greataxe

Cloak, Spellcraft DC 18:
Cloak of Resistance +1

Ring, Spellcraft DC 18:
Ring of Protection +1

The chain shirt blue had on is not magical. None of Red’s gear was magical or masterwork.

Link back to spoiler at start of combat for Awkin, Idril, Sadaf.

It looks like the ogres were raiding the place. They had been idly smashing skulls and breaking things as you came in.

Silver Crusade

”Fifi” Female LG Ifrit Sacred Servant of Sarenrae 6 | HP 52/52 | AC 22 T 12 FF 20 | CMB +9, CMD 21 | F +12, R +9, W +12 | Init +2 | darkvision 60ft; Perc +0 | Speed 30ft (20ft in armor) | Character Portrait

Fifi smiles broadly, as she recuperates from blow she took. Seeing her teammates injured, she takes a knee and prays-"I thank you for your guidance, Everlight. Channel your power through me, and heal our wounds."-as her fiery hair spreads throughout the party, magically erasing their injuries harmlessly.
Channel Energy: 2d6 ⇒ (6, 6) = 12

Feeling her shoulder numb, she starts applying her wand of CLW to herself.

CLW #1: 1d8 + 1 ⇒ (4) + 1 = 5
CLW #2: 1d8 + 1 ⇒ (8) + 1 = 9
CLW #3: 1d8 + 1 ⇒ (6) + 1 = 7

Back up to tiptop shape, she says-"I believe we can put those potions to good use. The healing took care of Idril's wounds, but Gina and Cat could use some healing elixirs like those."

(Out of game reminder that using consumables throughout the adventure does not diminish our treasure)

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Gina scans for magics and identifies everything, no issues. Archivist class ability, take 10 on Spellcraft identifications for 22

”I don’t usually push myself enough to get wounded. But thank you, Fifi. If anyone is missing a resistance cloak, protection ring, or a big magical axe, I suppose they’re useful, and don’t belong to the Shoanti.”

Gina takes a few light potions and drinks them.

healing: 1d8 + 1 ⇒ (3) + 1 = 4
healing: 1d8 + 1 ⇒ (5) + 1 = 6
healing: 1d8 + 1 ⇒ (6) + 1 = 7

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

"Can come here. You did good."

CLW wand: 3d8 + 3 ⇒ (5, 4, 3) + 3 = 15
CLW pot from loot: 1d8 + 1 ⇒ (2) + 1 = 3

Awkin also cast shield companion on Cat.

"Hey there is some writing here people should look at."

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

"The Society has actually never issued me a ring, yet. I'll wear this one if there are no objections." Truddig puts on the ring of protection +1.

He looks around the room, and consults Lumketul's notes. "Looks like the maze of passages is that way," he points to the western door. "And the weapons need to be returned to the room over there," he says, approaching the eastern door. "Task One awaits!" he calls out, excited, as he examines the door to ensure it's safe to open.

Perception: 1d20 + 13 ⇒ (20) + 13 = 33


Those of you joining Awkin in her inspection find a recently cracked plate under a pile of bones. It has two lines of text as if to be read by someone either entering or exiting the sepulcher.

Read Shoanti or succeed at a DC 20 Linguistics check:
“Be Welcome, My Cousin” entering, and “May Your Spirit Guide You” exiting.

Truddig finds the door to A3 does not appear to be trapped and is unlocked.

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

linguistics: 1d20 + 2 ⇒ (9) + 2 = 11

"No idea!"

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Gina gives it a try, but can’t quite make the language out. ”Broken anyways, but could it be how the bone thing ended up here. I say we restore the plate on the way out.”

She waves the mending item.

linguistics: 1d20 + 6 ⇒ (8) + 6 = 14


I assume you are not cleaning or mending the plate now. You stated you were doing it on the way out, but I want to make sure.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

Linguistic: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23

"'Beeee-Welcome, My'... brother, no... 'Cousin'. 'May Your' dead face...that means...'Spirit Guide You'. 'Be Welcome, My Cousin. 'May Your Spirit Guide You.'”

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Just a suggestion, not knowing what it did. But with Awkin translating...

”Oh how pleasant, some sort of ceremony of welcome and fair travels. I bet Lumketul failed to see it, triggered the bone guardian response, and then failed to provide the pass phrase.”

She sees if she can identify anything else about the defense detect magic on plate w Knowledge Arcana for aura: 1d20 + 7 ⇒ (10) + 7 = 17
Spellcraft in case of specific spell involved: 1d20 + 12 ⇒ (3) + 12 = 15

She ponders for a moment. ”I want to fix it and try it out, right? Awkin, you translated, want to be ready to say the words? I’m sure the Shoanti will want us restoring the entryway.”

She pulls out the magic mending stone.


Gina detects no magic from the plate. Lot of ash and a break, but no magic.

Nothing in the scenario, but I would allow a Knowledge: Religion or Local to know more about the plate and Shoanti customs.

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

Truddig wanders over from the door, and studies the damaged stone. "Can't say I can add much; this is all over my head."

Truddig only has Knowledge (local) as part of favored enemy to identify humans; I don't think I can bend that so far as to allow him to weigh in on Shoanti customs, even though they are human.

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Gina will give a look through her Pathfinder Chronicles for a better account of Shoanti ceremony than the previous attempt, handing off the mending stone to someone else.

K.Religion with some book research: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21


Gina:

You would expect the plate to mark the burial site of a prominent member of one of the quahs. There is no indication of who was buried here.

You would also expect there to be some sort of guardian here to protect the mausoleum from intruders.

Cleaning up the area and fixing the plate would be a show of respect for the site.

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

”Based on naming conventions, we may have found quite an important individual’s burial site. We should start here with fixing the plate, clearing the bones and putting them in a better place, and clearly kicking out the invading ogres. I doubt we could really do a proper ceremony of entering, but this is a start for respecting the site. We should be on the lookout for additional damage like this”

She will start doing so if others have not.


As you finish cleaning and mending the plate, a spirit appears.

Be welcome, my cousin!

It looks like an elderly male Shoanti of the Shriikirri-Quah. They seem cheerful and upbeat.

Looking your group over, he says “You are not of the quah, why are you here? It is very unusual to meet outsiders, especially here.

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

The dwarf is surprised. He nods and smiles which shows his teeth.

”Hello! You seem to be a nice spirit! No ghost that wants to eat us alive?! We are here to reestablish a respectful burial site for you and your ancestors and your children!“ he says and shows the spirit the items.

“We have some items here that need to be placed in the right side to honor you and all those that built this great place! Can you help us?“ he asks.

diplomacy : 1d20 + 13 ⇒ (11) + 13 = 24


Oops! Looks like I got the gender wrong, it is a female spirit.

Why thank you, I think.

I am Hearth Keeper, and am a spirit not a ghost.

She seems a little puzzled by the way that Sadaf phrases things, but says “It was quite disturbing, all the destruction. I awoke because of all the damage done here, although I do not know the detail of what happened.

Haven’t been able to settle back down.

Who are you?

I am going to assume some sort of introduction is given.

She then looks at the items you set out.

Looking at the weapons, Heart Keeper gasps, “Ah!

These are relics infused with magic replicating the courage and honor of the heroes who once wielded them! Well, not the relics, exactly, but the weapons the heroes wielded in life. I think they're symbolic.

Those should belong in the room to the east, although I don't remember exactly where they go…” She indicates the room to the east of here, with the pool.

Pointing to the ring, she says “That belongs to Lore Whisperer, one of the legendary oral historians in Shoanti history. He's just a bit farther inside.” She indicates it is northwards. “His sarcophagus is in a circular chamber.

Pointing to the statue, she says “That statue contains the spirit of Hunts at Night, the companion of Silent Footsteps.

Silent Footsteps is probably still here, so I imagine he misses Hunts at Night quite a bit!

The room furthest to the northwest is where I would expect to find him. Please to return Hunts at Night. The two of them are very close friends.

Looking at the repaired plate, she says “Thank you for fixing that.

She then cheerfully asks “Is there anything else then?

It took 5 charges to repair the plate.

Scarab Sages

AC:16 T:10 F:16 | HP 50/50 | CMD:10 | F:+8 R:+3 W:+11 | Init:+6 | Perc: +15, LL

"Well thank you! You are the best spirit I have ever met. Do you know of any defences, traps, circles, hexes, curses, constructs, or the like that we should be aware of?"

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

"We're here to make things right! Any advice helps!"


"There was a skeletal beast who looked over this place, but judging by the looks of things, it’s been blown up." She points at some of the bones.

"Best leave those here, hopefully it will reform with time." Pointing to the ogre bodies and a few other things, she says "Those however should be disposed of. They are not Shoanti remains!"

"I don't really know anything beyond that. Given what happened to me, I would not be surprised if other spirits were disturbed."

"I think that about does it, time for me to rest again. If you could please just give me the traditional farewell?"

She waits a moment, then realizes you probably don't know it. "Just say 'May your spirit guide you!'"

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

”May your spirit guide you.”

Once gone, Gina will add ”We will want to remember this for the others.”


"May your spirit guide you as well!"

Having said that, Hearth Keeper sinks down through the plate and disappears.

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Takes some time with the others to clean the room as requested, removal of ogres, stacking bones, etc.

Gina’s surprisingly strong, at least for lifting and carrying things. And finishes with the suggestion to go east into the ceremonial weapons room, though someone is better at spotting.

The Exchange

Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Sadaf nods and walks at the front.

He walks east into the ceremonial weapons room,

He casts detect magic and looks around.


Perception:

Awkin: 1d20 + 14 ⇒ (5) + 14 = 19 low light vision
Fifi: 1d20 + 0 ⇒ (16) + 0 = 16 darkvision
Ginadori: 1d20 + 3 ⇒ (4) + 3 = 7 low light vision
Idril: 1d20 + 6 ⇒ (19) + 6 = 25 low light vision
Sadaf: 1d20 + 12 ⇒ (17) + 12 = 29 +2 when next to Danduun, darkvision
Danduun: 1d20 + 11 ⇒ (17) + 11 = 28 low light vision, scent
Truddig: 1d20 + 13 ⇒ (10) + 13 = 23 darkvision

I have placed your avatars on slide 14. I did my best to follow marching order, but you may adjust their position a little bit.

A recess in the floor seems to have once contained water but is now empty. A plaque sits on a stone shrine to the south, with two shallow indents flanking it on either side, carved out of the stone. At each of the four corners of this room are steles depicting Shoanti warriors in battle stances.

The four round objects depicted on the map are the steles. The shrine with the plaque is in the center of the rounded section on the south edge of the pool. There is no water in the shallow pool.

Sadaf detects no magic in the area,

Idril, Sadaf, Truddig:
You hear the faint sounds of battle cries and splashing water.

It seems Danduun is also detecting something.

It is a haunt.

Religion DC 20 check:

Spoiler:
This haunt is not susceptible to positive energy.

Initiative:

Awkin: 1d20 + 6 ⇒ (17) + 6 = 23
Fifi: 1d20 + 2 ⇒ (8) + 2 = 10
Ginadori: 1d20 + 7 ⇒ (17) + 7 = 24
Idril: 1d20 + 4 ⇒ (9) + 4 = 13
Sadaf: 1d20 + 2 ⇒ (5) + 2 = 7
Danduun: 1d20 + 4 ⇒ (11) + 4 = 15
Truddig: 1d20 + 4 ⇒ (16) + 4 = 20

Surprise: 10 = 10

Surprise round:

Bolded may act.

As a free action, anyone who can act may ask for more details on one feature of the room.

Gina
Awkin
Truddig
Dundaan (What were the standing orders? I would guess heel or guard)
Idril

Fifi
Surprise
Sadaf

The Exchange

1 person marked this as a favorite.
Male N Dwarf from Qadira | Druid 5 | HP 58/58| AC 19 T 12 FF 17 | CMB +1, CMD 13 | Darkvision | Reroll 1/1 | Totem Transformation 5/5 | F: +10, R: +5, W: +12 | Init: +2 | Perc: +12 | SM: +10 | Dipl.: +18 | Chaldira trait reroll 1/1 |Speed 20ft | Active conditions:

Hi GM, Defend Sadaf is the standing order.

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

Truddig doesn't have Knowledge (religion); nor does he have healing spells to fight a haunt memorized. So, just a question for the moment: are the steles of the warriors missing their weapons?


You have time to quickly look at one of the steles as a free action. You could do an active search for more.
Which stele? 1 = NW, 2 = NE, 3 = SE, 4 = SW: 1d4 ⇒ 4

Truddig:
There is a stylized likeness of a warrior wielding a klar on the southwest stele.

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

My gut says that we probably have to get the weapons in place to shut down the haunt. Who has them, and how many actions does it take to get them passed out to 4 people who then rush to put them in place?

"The klar; it goes there!" Truddig shouts, pointing at the stele in the southwest corner.


To my knowledge they are all in the bag of holding.
Retrieving a specific item from a bag of holding is a move action.
You could also turn the bag inside out in which case all of its contents spill out, unharmed, but the bag must be put right before it can be used again.
It doesn’t say, but I think a Standard action to turn it inside out.
I suspect you don’t want to put it right and repack it in combat time.

There is no obvious place for the weapon near the stele, but you could just place it near there.

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

Gina looks at another statue NE in the room. She was the last to have the bag of holding and it’s out and ready to be utilized, but is caught unawares by the situation in this warriors room.


Gina:
There is a stylized likeness of a warrior swinging a bola above their head on the northeast stele.

Had originally said anyone who can act, but thought about it and will allow anyone to do the free action look at something.

Truddig and Idril still have their surprise round actions.

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

Can Truddig reach into the bag of holding as he's standing next to Gina?:
Truddig grabs the klar from the bag of holding, and prepares to try to rush over to the closest stele.

Thanks for rolling 4 on that random check; he'd never make it to the SE on stubby dwarf legs.


If not...:
Truddig retrieves a wand of cure light wounds and gets ready to implement the training he received in Haunt class at the Grand Lodge.


Truddig grabs the klar out of the bag that Gina is holding in her hands.

Surprise round:

Bolded may act.

As a free action, anyone may ask for more details on one feature of the room.

Gina
Awkin
Truddig
Dundaan (Defend Sadat)
Idril
Fifi
Haunt
Sadaf

Dark Archive

Female CN Bard 4 (Archivist)/Swashbuckler 3 (Inspired Blade) | HP 43/50 | AC 21 T 16 FF 17 | CMB +6, CMD 20, +2 disarm/vs disarm | F: +5, R: +13, W: +5 | Init: +7 | Perc: +3, SM: -1 | Speed 30ft | Performance: 9/9 Charmed life 2/3 Panache 3/5 | Spells: 2nd 2/2 1st 5/5 | Active conditions: Naturalist +1 to hit, +1AC, +1 saves vs target.

”Bolas, there.” even acknowledging where things should be, not getting a jump on this haunt.

Grand Lodge

Idril sees Truddig's action, and quickly catches on-"It's worth a shot.."-as he reaches for Gina's bag and grabs another one of the items at random.

He uses his free action to look towards the southeastern corner of the room.


1d3 ⇒ 2

Idril sees a stylized likeness of a warrior swinging a earth breaker on the northeast stele. Strangely enough, it is the earth breaker that he randomly pulls from the bag.

3d6 ⇒ (3, 3, 6) = 121d6 ⇒ 31d6 ⇒ 1

The room fills with ghostly, faceless soldiers screaming and streaming toward any targets in a repeating cycle, bearing the flag and insignia of Cheliax. There are four Shoanti in the midst of this, weaponless and desparate. They are constantly cut down only to rise again.

A few of the ghostly soldiers strike at members of your group.

Strike at Awkin: 1d20 + 13 ⇒ (13) + 13 = 26
Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Strike at Gina: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Strike at Truddig: 1d20 + 13 ⇒ (8) + 13 = 21
Damage: 1d8 + 3 ⇒ (3) + 3 = 6

Confirm Strike at Gina: 1d20 + 13 ⇒ (7) + 13 = 20
Crit total Damage: 4 + 1d8 + 3 ⇒ 4 + (3) + 3 = 10

Surprise Round:

Haunt
Sadaf

Round 1:

Gina
Awkin
Truddig
Dundaan (Defend Sadat)
Idril
Fifi

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