[SFS/Farol] #1-16: Dreaming of the Future

Game Master Farol

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This is the discussion thread for #1-16: Dreaming of the Future Discussion (Tier 1-4). Feel free to pop in and say hello if you're part of the game!


Please provide the following:

Player Name/Alias:
Character Name:
Character Level:
Organized Play # / Character #:
Perception Modifier:
Initiative Modifier:
Day Job Roll:

This scenario has starship combat if someone forgot ;)

So far I don't have a list of rules and suggestions. But I believe that players that I invited to this game do not need it ;)

Just to remind everyone this will be my first GM attempt, as such I will dump some of my thought and assumptions regarding GM'ing in discussion or in spoilers in gameplay. Feel free to read it if you like.

So far I got 4 players that confirmed, I will PM a few other people but I am fine with running it for a group of four.

Scarab Sages

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Checking in.

I need to get back on you on my character info since I'll need to sort out what character to bring first.

For example I'd like to know what the other players are planning on bringing and if we're trying for low or high tier.

Glad to be here.

Second Seekers (Jadnura)

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| SP 24/24 | HP 20/20 | RP 4/4 | EAC 16 KAC 17 CMD 25 | Fort +3, Ref +6, Will +2; Evasion, +1 vs. radiation effects | Init +5 | Perception +7 (Darkvision 60ft) Trap Spotter +11 (10ft) | Active Effects: None | Armor Environmental Seals: Inactive (3 days remaining) | Male Elebrian (Death-Touched) Operative (Ghost) 3

Yo. Need to double-check that my sheet is up to-date which I'll probably get to over the weekend or early next week, then will sign in and be set. Glad to be here as well! :)


Hey Revvy, CanisDirus!

Awesome to see you. So far we have 4 confirmed players:
- Revvy
- Canis Dirus
- FlashInTime
- Jim Crase

The two hesitating players (due to overcommitment are):
- Aerondor
- Supersuperlative

Let us wait for all to report here and agree on the players. I will keep on preparing for the kick-off.

I am very excited to be able to run this game for you guys!

btw. while reading the scenario it hit me that I think Arvin is my least favorite NPC in the SFS universe. He is the main contact for most of the missions that I played, but there is nothing unique in him. I can't say one thing about him (about his personality, interests, etc.). And my PC chatted with him a gazillion of times, besides that he likes to send agents to restaurants/spa/casinos after missions :|

Scarab Sages

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Well, you can also see it as an opportunity to stamp your own "uniqueness" on him.

Maybe he's yawning all the time because he's tired from being overworked from sending soooooo many Starfinder on missions, jittery from too much coffee or far to relaxed since he joined his last crew at the spa and only just came back into the office for this briefing ;)

Second Seekers (Ehu Hadif)

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Male Shirren (Courtier) Envoy (Phrenic Adept) 3; SP 21/21, HP 24/24, RP 5/6, EAC/KAC 12/13, F2, R3, W4; P6, SM8; Init +0; Ammo
Spoiler:
20/20, Spare Battery (1) 20/20, Spare Battery (2) 20/20

Hi again everyone!

Player Name/Alias: Dan/AFlashInTime
Character Name: Kaixik
Character Level: 4
Organized Play # / Character #: 8601-709
Perception Modifier: +8
Initiative Modifier: +0
Day Job Roll: Profession artist: 1d20 + 16 ⇒ (1) + 16 = 17

I will be leveling this character before we start play.

It's me, Kaixik, aka AFlashInTime! I'm playing as an envoy/phrenic adept, but I don't do really anything related to being a normal envoy in combat. No stamina boosts, free move actions, etc. Instead, I telepathically scream at opponents with my extra-extended telepathy range of 120 feet to intimidate them, which I then follow up by casting spell gems or shooting my gun. This will be great!

Basically, play whatever you want. I'm level four, but this is one of my more unusual character concepts. For people that play in my Dawn of Flame game, I think I discussed this character concept with you all after book 1. Well, we're all going to get to live this out together.

Wayfinders

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Female Uplifed Bear, LN Wild Warden Operative (Explorer) 4 | SP 28/28 HP 30/30 | RP 5/5 | EAC 17; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +5 | Perc: +8, SM: +6SM: +6[/ooc] | Speed 50ft/20 ft Climb | limited telepathy (30 ft) | Active conditions: None.

Player Name/Alias: Jim C.
Character Name: Selmothin (Nickname Smoky)
Character Level: 4
Organized Play # / Character #:56565-715
Perception Modifier: +8 (+10 vs traps)
Initiative Modifier: +5
Day Job Roll: Profession (Naturalist): 1d20 + 14 ⇒ (17) + 14 = 31


Hey Flash, Jim.

Good to have you on board. And let us already start with the unbearable bear-jokes :P

Good to have you both at this table. I will start with RP'ing in the gameplay letting Revvy decide on his PC of choice and will follow up with the Supersuperlative and Aerondor.


So I followed up with Aerondor and Supersuperlative and they can't bear the furriness of this party. So it seems there will be four of you. I am fine with running the game for the team of 4.

From what I see ¡Oz has piloting/engineering covered while Smoky has piloting/engineering/computers covered. This means that you have a team able to staff a ship. And smaller crew gives you more flexibility than copy-pasting 'divert power to shields!'

Waiting for Revvy to pick his PC and I will begin the game

Shadow Lodge

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Male Half-Giant Geologist 6 (PrC: Geophysicist 1) / Historian 4 / Teacher 2

Just fyi - Mike's keyboard is broken, and cannot type the characters: "L, O, >, ., i, and p" without copy-pasting, a virtual (and super slow) keyboard, or using the numbers 0 and 1 as substitutes. I hope to have this fixed by Wednesday evening.

Very sorry about this, all!


CanisDirus wrote:

Just fyi - Mike's keyboard is broken, and cannot type the characters: "L, O, >, ., i, and p" without copy-pasting, a virtual (and super slow) keyboard, or using the numbers 0 and 1 as substitutes. I hope to have this fixed by Wednesday evening.

Very sorry about this, all!

Thanks for the heads up and good luck with fixing it. Did Mac & Chease land on your keyboard?

Scarab Sages

GM Farol wrote:

So I followed up with Aerondor and Supersuperlative and they can't bear the furriness of this party. So it seems there will be four of you. I am fine with running the game for the team of 4.

From what I see ¡Oz has piloting/engineering covered while Smoky has piloting/engineering/computers covered. This means that you have a team able to staff a ship. And smaller crew gives you more flexibility than copy-pasting 'divert power to shields!'

Waiting for Revvy to pick his PC and I will begin the game

Sorry for the delay.

Somehow I managed to level the character I wanted to bring to lvl 5 without realizing it and the other one I wanted to play turned out to have played this scenario already.

So now I'm sorting through my stack of scenario's played to see who's left to play with.


Hey Revvy, thanks for letting us know. I don't think we can start with CanisDirus not being able to write 'LOL' under 0.4 seconds :P

Second Seekers (Jadnura)

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| SP 24/24 | HP 20/20 | RP 4/4 | EAC 16 KAC 17 CMD 25 | Fort +3, Ref +6, Will +2; Evasion, +1 vs. radiation effects | Init +5 | Perception +7 (Darkvision 60ft) Trap Spotter +11 (10ft) | Active Effects: None | Armor Environmental Seals: Inactive (3 days remaining) | Male Elebrian (Death-Touched) Operative (Ghost) 3

Player Name/Alias: Mike B
Character Name: "Oz"
Character Level: 3
Organized Play # / Character #: 801-710
Perception Modifier: +7 (Trap Spotter +11)
Initiative Modifier: +5
Day Job: Weapon/lab technician: 1d20 + 12 ⇒ (17) + 12 = 29

Note the first: I suspect I'm not alone in this, but I have GM'd this scenario numerous times, so I will refrain from taking part in strategic decisions. Oz is so standoffish anyway, so that's kind of appropriate anyway.

Note part deux: GM, Oz has the Trap Spotter exploit, so he automatically gets a perception check when passing within 10 feet of a trap even if he's not looking for one (with +11 rather than his normal +7). Thanks!

~~~~~

Slotted Boons
-------------------------------

Ally - Ebaki's Debt
Faction - Second Seekers (Jadnura) Champion.
Personal - Eoxian Heritage.
Promotional - Promotional Reroll (Organized Play (Venture Captain) Polo Shirt) (+5)
Social - Live Air Celebrity (Cooking Master, Kill Streak, Hold the Flag)
Starship - None
Slotless - True Savior of Tasch

Starship Role Options:
-------------------------------

Chief Mate: +11 (3 Ranks)
Pilot: +11 (3 Ranks)
Engineer: +10 (3 Ranks)
Gunnery: +6 (3 Ranks)
Captain: Diplomacy +2 (0 Ranks), Bluff +7 (2 Ranks), Intimidate +8 (3 Ranks)
Science Officer: N/A
Magic Officer: N/A

Second Seekers (Jadnura)

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Male N Ferran Soldier 3 | SP 20/24 HP 25/25 | RP 5/5 | EAC 13; KAC 15 | Fort +4; Ref +1 Will + 3 | Init: +0 | Perc: +0, SM: +0 Low light

Managed to find a character I can play.

Player Name/Alias: Eric
Character Name: Charlie-X
Character Level: 3
Organized Play # / Character #:13475-708
Perception Modifier: +0
Initiative Modifier: +0
Day Job Roll: None


Hey @Team,

As everyone had posed in the gameplay, let me once again welcome you to my first table. Each and every one of you played and GM'ed this scenario, so let us try to enjoy it regardless. I posted the briefing post in the gameplay, I am hoping for you to be able to post once per workday and ideally once per weekend but this is nice to have.

Feel free to report as much feedback as you can. From big things: Farol stick to cooking as your GM'ing style is atrocious
to small things: I really would prefer if you would roll initiative in space combats due to A, B, C

I will post some of my GM insights in the discussion thread. We have 4 distinct races in the team which sounds great. We will be playing in a high sub-tier with 4 PC adjustments.


GM Rambling(involves parts of the plot):

Ok Flash did point what I find the weakest part of the scenario.
"Go find an android on a world full of them that have a tablet and is involved in some legal matter." With no more details in the scenario. I was considering changing the order of the quests to go first with a space fight after which you learn where the tablets were found and learn that they were sold to Verces. From there going to the club you found one tablet and traces that lead you after the android.
The problem is that back then Karelite Bogdin is taken down so the encounter with his brunos is a bit awkward. So I stayed with the original order.

Wayfinders

Female Uplifed Bear, LN Wild Warden Operative (Explorer) 4 | SP 28/28 HP 30/30 | RP 5/5 | EAC 17; KAC 18 | Fort +2; Ref +7; Will +4 | Init: +5 | Perc: +8, SM: +6SM: +6[/ooc] | Speed 50ft/20 ft Climb | limited telepathy (30 ft) | Active conditions: None.

I have ran this and played this many times....good set of quests IMO....

I don't remember if this scenario allows boons. Smoky doesn't have much.

But if I can:

Boons:
-------------------------------
Social: Yaraesa's Wisdom
Starship: Skitterfriend (whichever is best for what we need for a 4 player combat)

Slotless: Khizar Admittance (please deduct 10% from the normal credits given out. Those credits goes to the Xenowardens).

Starship Role Options:
-------------------------------
Chief Mate: +10 (3 Ranks)
Pilot: +9 (1 Ranks)
Engineer: +9 (3 Ranks)
Gunnery: +6 (3 Ranks)
Captain: Diplomacy +7 (2 Ranks), Bluff +7 (2 Ranks), Intimidate +7 (2 Ranks)
Science Officer: Computers +7 (1 Rank)
Magic Officer: Mysticism +3 (1 Rank)


Ok, sorry to not say that earlier.

BOON SLOTS
No boon slots, except for personal boons, are available for Dreaming
of the Future, but the GM should explain that PCs acquire boons as
they play adventures

So no boon slots in this scenario. You would have to handle the starship fight as 4 of you. From what I saw there is a reasonably looking 4 man adjustment to the enemy team.

Second Seekers (Ehu Hadif)

Male Shirren (Courtier) Envoy (Phrenic Adept) 3; SP 21/21, HP 24/24, RP 5/6, EAC/KAC 12/13, F2, R3, W4; P6, SM8; Init +0; Ammo
Spoiler:
20/20, Spare Battery (1) 20/20, Spare Battery (2) 20/20

Hey folks, sorry for dropping off the face of the earth. I had a family medical situation come up this week that's required a lot of time and energy, and I haven't been able to get around to getting a solid post together. Trying again "tomorrow" (aka later today, since it's now almost 1 am where I am) but thank you for your patience and understanding as I work through this.

Kaixik's page (although still level 3) should be good for botting purposes. The level 4 update will just make his rolls better by 1, for the most part.


Hey Flash,

As I wrote in another thread, take care of your family and don't bother about the game. I will bot you, for now, to keep the game running.


Hey @All,

What is your way of handling players that post sporadically?
- Do you ignore the situation and just keep playing, pushing the story forwards?
- Do you PM then trying to make them realize how important it is to actually post daily?
- Do you call them out on the discussion thread? Asking if everything is ok?

Have you tried excluding such folks during recruitment for your game? I tend to review few posts from the previous games of every player that expresses interest. Sometimes I can see people who don't hit 5 posts a week or the post quality is seriously lacking (like 1-3 lines, usually with occ). Have you ever told to someone: I don't want you at my table as your posts are not up to my standards - write in a non-offensive way.

I can see how the above can reduce my satisfaction from running a game, and makes the whole experience ... miserable.

Any ideas?

Scarab Sages

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I think it depends on the type of person you are and how you want to deal with things.

In a general recruiting for example like the gamedays I tend to do the first, keep playing and moving forward.

In this case, since you invited everyone personally I'd do one of the other 2 options just to draw attention to the fact that your enjoyment is going down - we are all here to have fun after all.
But in my opinion it's a good idea to check why they haven't posted. They might be sick, dealing with something or having no access internet for some reason.

For me, my posting hasn't been the once a day like I'd intended it to be because I had some issues posting - I'm not sure why but sometimes the site doesn't seem to save what I post. I haven't figured out if it something to do with from what computer/platform I try to post or just something with the site.
And to be honest yesterday I had a splitting headache and went right to bed after I got home.

And I sometimes have time to read posts while I'm at work (on my phone) and think "I'll reply to this (from a keyboard) in a bit when I have more time to write anything other then a single line reply" and then get distracted having to do other things and forget about it.
But maybe I need to go write a quick one line reply anyway just to show I'm around.


Just to be clear. My above question is a generalized version of how to deal with such a problem. Highlighting that some players do not post daily on this table is a pure coincidence;)

BTW: At the same time I am running second 1-16 for six players a low-tier
I am happy as they are posting regularly and make their post rather lengthy. There is one player whose posts are rather short, but I know from other tables where I play that people who post once every 2-3 days are not that uncommon.

I wonder if maybe recruitment should not be first come, first served but as few are doing: a set amount of time and selection of players. Maybe...

Scarab Sages

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GM Farol wrote:


I wonder if maybe recruitment should not be first come, first served but as few are doing: a set amount of time and selection of players. Maybe...

Other then a few gamedays where it's first come, first serve it's mostly up to the GM to decide how (not necessarily who) they want to recruit.

Some gamedays also allow a GM to decide how to pick the players they want (lottery, table balance) and outside of gamedays you can basically do what ever you want.

Since it's still organized play I don't think you can actually say to someone no, I don't want you at my table (unless you have a good reason). But you don't have to pick them to play at your table either. So far I haven't seen any problems when a GM posts expectations about someone getting to play at their table, including posting rate and asking for something more then just rolling dice but actually including a description of the action taken. I've seen recruitments where players are actually chosen after the GM looked at posts made in their most recent game.
And there's plenty of tables that are formed by people who know each other and have played together before.

I know there is at least 1 GM out there who just copy&pastes adventure text without any formatting or adding a personal touch to anything being run and personally I don't like it and won't sign in to tables run by a person I know will do that. But other people like that kind of style.
Some people only have time to post a single line every 2-3 days and they might even like that way of playing. Different people like different things.
Similar to how I tried games offered on other platforms (Mythweavers, Discord) and found out it's not for me. Maybe I got too used to playing on this forum, but I never got into other platforms and when games are offered there - even if it's a scenario I really like to play - I'll skip it because I know I'll enjoy it less.

I do like to point out that everyone has to start somewhere so if you know you got a few players you know are going to fit into your play style and that's enough for you to have fun, maybe try to include a new/extra person. Most of the time they'll just ...there. A few times they'll turn out to be energy drainers.... But sometimes they'll learn something at your table, maybe they turn out to be awesome and maybe you even pick up something new.

During one PFS special I saw someone use 2 different profiles for their barbarian. One "normal" and the other one while raging ...and if I ever make a barbarian (or something else that regulary chances stats during gameplay..named Max and Mad Max.) and play it on these boards I'm soooo stealing that idea. The same when I saw people use a separate profile for their animal companion/drone/familiar/etc.

I once considered making a few extra profiles for games I gm for the mayor NPC's but decided against it because it could become to confusing (not just for me, but also for players) after I saw a GM chance profile pictures during various states of the game to beter represent the NPC's at the time.

Years ago I was running a game of We Be Goblins for 4 players and 1 player posted once a week or something and another was just gone after a 2-3 weeks in. I ended up NPC-ing 2 goblins for most of the scenario just so that the remaining 2 players could enjoy and finish their game. That's not something I would have signed up if I'd known before hand that was going to happen, but the other players posted once a day and we're nice people and seemed to have fun so I didn't feel like stopping/closing the game on them..it wasn't their fault after all.

So what I'm saying is, do what you want to play the way you like. Just be open about it upfront and if someone doesn't keep up to the set expectancy do what you feel you need to do to keep it fun for you (and the rest of the table).


@Revvy - thanks for your post, it is always good to read someone else's opinion. With regards to recruitment and slower post rate. Most of the GM's that I play with have an expectancy of 1 post per workday, but still, there are players posting 3 times per week. Most of the GM's ask for posts that are a bit beefier than a roll and OOC description of what a PC does. And in those games still, there are people who post minimally.

And don't get me wrong, I understand that PBP is a long-term commitment and life happens. And yes, if one is super strained I prefer that person to post a roll and oneliner than don't do that at all. Especially that at least GM knows that player is around and hopefully reads what is happening. And if your team consists of 4-5 regular players that make rich descriptions and interact with each other, I am with the remaining 1-2 being a bit draged through the game.

And one more thing, from my observation very frequently GM's that I see as being solid sometimes I don't like playing with. I found at least a few (some of them in my Skitter game with Jim) that post 3 times a weak with whom I can't connect. And sometimes it could be the effect of being burned out, sometimes again lack of time. So I don't have issues with 'fresh' players that I don't know. Lately, I played with a whole bunch of them which was a very good experience.

And sometimes you are in a team with 'rockstars' (gazillion of novas/glyphs, articles written analyzing the profiles of the PC and all that) and you can't get off the ground, the game is meh the most. Nothing to talk about, nothing to recall.

I play for fun, I want to GM for fun as well, and I look for ways to make the process relatively good for it to take place.

Part of it I see a GM execution, good quality posts, understanding how much GM should move the story forwards so that the game don't drag, tracking of things that are happening (SP,HP, conditions etc. - I so much hate when GM does not do this!), interacting with the PC's and making the PC's to interact with each other (I see it as my weakest side). The other I feel is recruitment and setting up a good team.

Sorry I am rambling a bit. But that was a bit my point in running this table.

Scarab Sages

Ramble away. You did warn us upfront that it might/would happen ;)

As you can see from my previous post..I sometimes tend to ramble as well. ;)

Scarab Sages

Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3

Farol, your rambling is actually very good information/thinking. I am probably the 'least' experienced in running PBP of the 4 'normal' GM's playing at your table....and all of those questions I probably have thought about when I ran the few tables I have done on PBP. If you were asking me about running IRL or even via voice and VTT I would have more to bring to the table.

Always interesting to see that others have the same thoughts that I did when I ran PBP...and hear some of the more 'experienced' on the PBP front. I do like playing PBP, especially with my more 'harder' to play ones (like the Rambling of Joe Bones....or Kitkul's problem with 'I' or 'Me'pronouns and uses 'We', 'It', and 'Oneself' to speak about itself) at a IRL/Voice Table.

It does take a different mentality and focus to run a PBP table.


Ok. A bit more Rambling then.

- Fights - On Torag's beard! It is a lot of work!

I hoped of being able to describe well fight scenes, but even on this table it is plenty of work. There are 4 PC's that do their stuff, as a GM you need to comment on it, tie it all in one string of events. And then you need to orchestrate all of the bad guys, read the strategy, try to do something that makes sense. After sprinkling it a bit with some description the posts are long....

And then you forget to apply flat-footed to ninja stared thug, so you revisit your post. Holy moly! There are some moving pieces here. Maybe it would be better if the initiative block would not end up being Starfinders, enemies, starfinders.

- Conditions
So as a 4 man adjustment paizo brought diarrhea as a silent hero of the fight ;) The enemies are sickened, K shout gave them also shacken. I think that those conditions stack. The rules say:
`Conditions are circumstances or states that can affect characters for an extended period of time. If more than one condition affects a character, apply them all. If effects can’t combine, apply the most severe effect.`

The fact that sickened apply to damage of a grenade seems off, but I went with it (but now I see that I did not correct it in the tracker)

- @Jim - yeah PBP games have some different problems that IRL/Voice tables might not encounter, but you also played more games than I did, and might have seen other solutions. On top of that, I am only looking for well-established and working solutions, ideas, and experiments is also something that I am willing to try.

On Gameday there is a PF2 game that I am playing where GM uses Foundry to hosts maps and slides, he had also a plan to use recorded dialogs to give the PBP a better feel of the game. I like that kind of ideas, I don't want to change running of a PBP game into a huge project, but it is something worth exploring.

Dark Archive

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Hey folks, I'm back! I should be good to post daily-ish going forward, and I'm absolutely going to update Kaixik to level four very soon.

Also it seems like there are a lot of Discussion posts I need to read that I think might have something to do with running PbP games. I'll comment either via an edit or (more likely) in a separate post later on.

I'm spoilering a few sentences below that contain a quick summary of what was going on in real life for me. Feel free to read; the spoilers aren't to keep anything private (otherwise I wouldn't post it), but I totally understand if people want to keep their "real life with crappy medical situations" and "Starfinder" spheres separate.

Medical stuff:

Last week my father received a very challenging and unexpected cancer diagnosis. Most of my "free time" outside of work over the past week has been researching various treatment plans/options and working through that situation. We now have the treatment plan figured out as much as we can for at least the next couple of months, but it became all consuming for a bit there.


Hey Flash,

Good to have you back. As I already wrote on another thread all the best to your whole family!

With regards to discussing things, a lot of it is my personal venting and thought clarification.

Selmothin, "Smoky" wrote:


One of the weird wording on Vesk's (and hence almost all other natural attacks) is
CRB wrote:
Vesk can attack with a special unarmed strike that deals lethal damage, doesn’t count as archaic, and threatens squares.
My personal reading is that a Vesk can do this as either a lethal or non-lethal--the word 'can' instead of 'must' or 'will' in that sentence is my reasoning--but others say it is always lethal. So adding the -4 penalty in there to slap the ikeshti around a little

I am fine with reading it, that you can deal non-lethal damage with it. I can see how this phrase can be read both ways.

I will ping Oz, I don't want to operate always on 3 out of 4 capacity :D

Scarab Sages

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Welcome back Flash, the best to you and your family.

@Farol. I once spend almost an hour writing, editing adjusting and re-editing a post that was one round of combat just to make sure everything was accounted for and all factors were applied and finding out that what I wrote wasn't correct at all anymore because something else turned a miss into a hit, etc. So in the time I could have played 15-25% of a game in Real life I managed to get through 1 round of combat..so, yeah. Fights as a GM can be a lot of work.

And to comment on"Maybe it would be better if the initiative block would not end up being Starfinders, enemies, starfinders." ...well, it would make your posts easier but since everyone has a day to post and they now need to wait their turn and some people are not in the same time zones..it could add days to each combat round.

I had a couple of times with multiple different enemies with wildly different init modifiers in a 6 player table and it was something like player a, monster 1, players b and c, monster 2, player d, monster 3, etc....and as one of the first things I did starting from round 2 was to have the enemies delay just so they we're grouped together a bit more. And don't even get me started on having one (or more) of them reading an action in response to something that wasn't going to happen to much later in the round.

Dark Archive

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Re running PbP fights, I do feel sometimes as the GM you just sort of fluff up a summary of the last combat round. For example, "Rani hits with her pistol, but Deckard's shot goes wide. The creature roars and bites at Conrad!" *dice dice*

Especially on longer combats (like ones that go 10+ rounds and over two weeks IRL), it gets hard to keep bringing funny innovative things to say because normally round 9 just isn't as exciting as round 1, unless somebody's about to die, so I try to dramatize the dramatic and get through the rest.

I also agree with Revvy that I try not to have more than two groups of enemies breaking up a combat. Otherwise a single round can take nearly a week, and that's with timely posting.

To be honest, despite running SFS PbPs since summer 2019, I still wouldn't consider myself anything like the experts that have run dozens upon dozens of scenarios, organize specials, participate in most of the game days, etc. I originally started PbPing when having an infant made it challenging to get to my weekly gameday and then kind of kept going through the pandemic, but I just find that I feel busier now than I did then, for whatever reason. With one exception for a scenario I just really like, the Dawn of Flames AP is the only PbP I've GMed since last August. Even having two going at once now feels like one too many sometimes, and I haven't played in more than two as a player, either.

All of that to say that if you find something that works for you, definitely do things how you like them.

Shadow Lodge

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Male Half-Giant Geologist 6 (PrC: Geophysicist 1) / Historian 4 / Teacher 2

Apologies for being the one not posting. My weekend and Monday were kind of insane, so I was on a roommate-and-friends-enforced break from doing OPF stuff for a couple of days. I should have checked this game before doing that, though. Very sorry about that.


Hey @CanisDirus - no worries. Life happens! I am glad that we had a round of 4 PC's posting for themselves ;)

@Flash - yeah I hear you. I found that the same applies to space combat, after xth round, it is hard to describe the ships evading each other and shooting. I like the approach of finishing space combat earlier (whenever PC gain advantage, if they do) to keep folks entertained and not bored.

With fight initiative, yeah I heard the theory to group enemies into batches and roll initiative for them.

On another table, I made a try of letting PC's describe their actions before the combat. So in the 'last post from' Lerecti I wrote: If you agree to help put your avatar on slide Y and describe any special preparations that you do going into combat: drawn weapons, disguises etc.

Unfortunately non of the PCs actually used it :( I guess such things matter a bit less in SFS where every 1 BAB character can drawn his weapon as part of the move, and people don't use disguises nor stealth :(

I set up the enemies and described the beginning of the combat the next day, so in theory players did not know who they were facing. I think it could have a potential... Maybe


And plenty of more rambling :D

How much info should a GM give at one go. So the fight came to the conclusion, it is natural that players would search the bodies, unconscious enemies. I saw no point in letting you say: We search them. So I decided to take that step for you.

In real-time games, a GM can allow players to comment on every small thing, but as PBP usually requires a 24 h time to get a response, shaving this kind of technicalities should speed up the game (or to be precise not slow it down)...


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A small note about the whole story with Radaszam being angry.

A long time ago (like 3 weeks back), CanisDirus&Jim group planned to run a scenario 3-18 on VTT, which looking at the plot would be great for my Kasatha Solarian. So I signed up for that game. Unfortunately, a week later I was informed by the GM that they need to change the schedule and that they will replace the game with another one that was postponed earlier.

I responded to the GM that I hope that Radaszam will forgive them all for doing that (as the mission seems to be initiated by Radaszam).

So when I set up this table and I got CanisDirus and Jim at the table I could not have let it slide. And the idea of Radaszam being mad and making a scene seemed like a good side event while waiting for players...

Scarab Sages

GM Farol wrote:


How much info should a GM give at one go. So the fight came to the conclusion, it is natural that players would search the bodies, unconscious enemies. I saw no point in letting you say: We search them. So I decided to take that step for you.

In real-time games, a GM can allow players to comment on every small thing, but as PBP usually requires a 24 h time to get a response, shaving this kind of technicalities should speed up the game (or to be precise not slow it down)...

I kind of like and come to expect the GM doing that, for that reason; to save time.

If there's something hidden or needing to be hacked before finding it I tend to place those behing spoilers with a listed DC so players can roll and look/not look at what's behind the spoiler when they get around to it.

There are a few exceptions for really out there not things people would do standardly where players actually need to come up with it themselves, but those are few and far apart...and to prevent players from missing out on those because the GM keeps moving forward I hint at those if they ever occur.


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Btw. Congratulations on completing the first quest of the four. Well done, if you feel that you suffered enough on this table please say so and we can wrap it up with a 'partial' chronicle.

Lack of objections I will take as consent to move forwards.

So the starship combat is coming, I will follow the well-established PBP way of doing the starship combat. Each and every one of you posts their action with rolls behind spoilers, and I will resolve the action.

If some of the action is dependent on the position of the ship try to incorporate conditions within your posts: If our ship does not regain its shield I will be science officer and will try to rebalance, otherwise I will shoot from the turret

@Oz - as you will be the pilot. When doing your action you can roll the initiative for the following round (so in action for round 1 roll initiative for round 2 etc.)

If you will not do that roll I will do it for you, to cut the waiting time to a minimum.

A cool list of prefilled sheets by CanisDirus if you need them ;) Thanks, Mike!

Shadow Lodge

Male Half-Giant Geologist 6 (PrC: Geophysicist 1) / Historian 4 / Teacher 2

Will update shortly - still going insane with stuff. Sorry for all the holdups on my part.


Thanks for letting us know @CanisDirus!

So the starship combat, so there is a crew section of the notes showing what modifiers the enemy crewman has. I wonder if those have the aid from the ship added, or should I be adding them myself. River Rat has 1 to any one check per round, +1 Piloting, +2 Computers. I guess I should be adding those.

With the actions that the enemy has, what is your take on deciding how they should act? So for example for Science Officer, I went with scanning your ship as this is what I would do as a Science Officer on the other side.

The same goes for Pilot, for the most part, whenever I was piloting SFS ship I would use Evade and move on the map. But this is the safe and bearing approach, would you try flybys, barrel rolls, and other rather unused things? I am inclined to do them just to make things different.

If we would take this fight towards the end it would take ages, as both ships use 1 Gunner (the adjustment for 4 players) and that means that engineer will mitigate a lot of damage => so we will most definitely cut it short at some point.

Second Seekers (Jadnura)

Male N Ferran Soldier 3 | SP 20/24 HP 25/25 | RP 5/5 | EAC 13; KAC 15 | Fort +4; Ref +1 Will + 3 | Init: +0 | Perc: +0, SM: +0 Low light

In my personal experience having to run the entire enemy ship is a lot of work - more so when there's also modifier like glitches - and I tend to forgot to do things like have the captain encourage and roll for evade some/most of the rounds and/or to add the ship bonuses. After the first round or if there are special tactics to follow I tend to just go with repair shields, move the enemy ship and fire their guns. I don't I've ever did a rebalance on shields on an enemy ship. For that reason I kind of like it when they use drones since those don't have shields..if you deal damage -> you deal damage. Nothing to repair, rebalance, keep track of facings and track how many damage which side has, etc

So if you want to try things like fly-by and barrel rolls to make things interesting; go for it ;)

And yes, unless something pushes the issue 1 vs 1 gunner with 1 vs 1 engineer to repair shields means this can take foreeeeeeeever. Since I'm not a very good gunner I'll miss half the time and the damage we'll be dealing is repaired in 2 rounds.

What I've seen from most space combats is to give up having a captain in the captains chair after the first round of trying to intimidate the enemy to give them penalties for hopefully more then 1 round, have him fire a gun and hope for all guns in a round to hit at the same time and overwhelm the shields on one side to deal enough damage to cause a glitch or 2.

I remember one fight where we did as much damage to each other as we could repair in a round and it was going no where until we decided to fly through them and basically got an extra attack vs their weaker side to push the issue and then when we got the advantage call the combat because after the first 2-3 rounds of finding out what the other ship can do it (in my opinion) tends to get boring. More so when there is a "catch" like in the first scenario's published where some ships didn't have guns (or very weak ones) in a certain direction, so if you could maneuver your ship there the enemy could shoot back that round.

The same with missiles...missiles are fun if you are like 20+ hexes apart when you start and you can get a missile or 2 on the map before you get close to firing lasers and stuff....but that almost never happens and when it does happen it tends to be ...underwhelming because they fail to (continue to) hit in the next round.


From what I can read in the rules:

'You can encourage another member of the crew to give her a bonus to her action. This works like aid another (see page 133), granting a +2 bonus to the check required by a crew action if you succeed at a DC 10 check using the same skill. Alternatively, you can grant this same bonus by succeeding at a DC 15 Diplomacy check. You can’t encourage yourself.'

I would say yes, encourage works on every action in your turn. However, with your modifiers, it would be better for K to simply shoot another gun ;)


Hey Folks,

So the turret thing. The scenario how it is written allows you at the beginning to make one of the two scans: scanning the ship or scanning the power signatures in the field.

I know that some GM's assume that if you scan the power signature you turn off both turrets, but then this fight is taken down to regular space laser tag. On purpose, I disable the turret further away to see how the mechanics of the turret works.

On my second table, I hinted after disabling the first turret that there could be more present and more scanning is required. That made the pilot keep Loreseeker in the bottom left corner of the map :( Which is ok I think.

Another piece of information the upcoming weekend from Thursday 1st of April till 5th of April I will not be able to post. That has to do with Easter which where I live is a family holiday just like Christmas is => a lot of chores, cooking, and then eat, eat, eat. You get the picture ;) I will wrap up the space combat before Thursday. So on Monday, we can start the third quest.

Second Seekers (Jadnura)

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Male N Ferran Soldier 3 | SP 20/24 HP 25/25 | RP 5/5 | EAC 13; KAC 15 | Fort +4; Ref +1 Will + 3 | Init: +0 | Perc: +0, SM: +0 Low light

I know I'll likely forget this later so I'll just say it now:

Happy Easter everyone.

Scarab Sages

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Male Human, possibly with Ogre blood Chemist 5, Alchemist 2, Pyromaniac 3

That is fine Farol....a weekend between 1st and 5th is fine. I understand that.

Have a good Easter everyone (if you celebrate it), and if not...hope yo have a good weekend in general.

Shadow Lodge

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Male Half-Giant Geologist 6 (PrC: Geophysicist 1) / Historian 4 / Teacher 2

I promise I'll post before bed, but PaizoCon admin stuff has me going a bit nuts right now.


Starfinders!

So we all survived my first starship combat! Nicely done. I had a look and we did roughly 8 days of that. I felt like it is a good time to move the story forwards. That should also relieve a bit CanisDirus and let him not post every day (or to be precise not be blocked if he fails to do so).

@CanisDirus - I do understand that aiding at something like PaizoCon is plenty of work. Thanks for doing your best!

I most likely will not be able to post till Monday/Tuesday. We will be heading to the 3rd quest part of the story. I will try to wrap the game before the end of April. I think I already got a lot of things to think through.

Good job all!

Shadow Lodge

1 person marked this as a favorite.
Male Half-Giant Geologist 6 (PrC: Geophysicist 1) / Historian 4 / Teacher 2

D'oh, and here I was about to make my piloting post. Sorry about that, heh.

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