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68 posts. Organized Play character for JERRY WAYNE 073.


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The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Chronicle acquired, too

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Solitaire's eyes grow wide at the story of conspiracy and entrapment. "Vell now, quite ze gambit planned, dear lady. Remind me not to gamble against you ever, you have ze extraordinary bluff. I am very, very glad you are on our side and not part of some other secret organization zhat may be at odds vith ze Society for other grander schemes, yes?"

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

boon attempt: 1d20 ⇒ 8

This was great, I enjoyed the interconnecting roleplay and the resulting story made along the way.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

If Gaspar gets dropped, Solitaire will cast stabilize immediately on the next round. Unless his HP was blasted well beyond his Con score. Because this dude owes us answers.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Solitaire moves down the difficult slope, closer to Gaspar and Jamilia.

"Gassy, zhings are not looking like zhey are going your way, no? Maybe you should know vhen to valk avay and maybe know vhen to run, eh?" exclaims the Varisian Harrower with a smile as he gestures at Gaspar.

Misfortune hex, DC 16 will

"'Ey, Jamilia, bay-bay! Here ve are, to save ze day! Oh, ah, ze beeg vhirl-vind guy over zhere, is zat your boyfriend or something? Super serious, just casual? Ah, ve catch up later, yes?"

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Holy moly, we're going to get reported to human resources for all this harassment of the villain. This is totally lawsuit territory!

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Solitaire takes a step away from the two menacing hobgoblins.

"'Ey Chuffy, Reta! You two should not have messed vith me, zat is very unlucky for you! You dim-weets don't know vhen you should hold zhem and vhen you should fold zhem!" he exclaims angrily as he slides a card from his deck and casts a spell onto it before flinging it at one of the hobgoblins.

Five foot step back, cast Vampiric Touch, ranged touch attack on green circle.

ranged touch attack, point blank shot: 1d20 + 8 ⇒ (11) + 8 = 19

damage: 2d6 ⇒ (4, 2) = 6

Any damage from a successful hit comes back on me as temporary hit points.

Vampiric Touch

Perception: 1d20 + 9 ⇒ (11) + 9 = 20

"My friends, look! Gas-bag over zhere did not dress vell for his stroll in ze desert today! Ha-ha! Vhat a deengle-berry! Yes, Gassy, I said you are a deengle-berry! A deengle-berry on a smelly camel's arse!"

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Solitaire sidesteps the approaching hobgoblin and flourishes his fingers in various obscene gestures in its face.

"You vant to get in my face, hoob-goob-leen? YOU vanna get up in MY face, eh?! You just got dealt a bad 'and of cards, my smelly friend, and should 'ave folded vhen you had ze chance!"

Five foot step and standard action to misfortune yellow X, DC 16 will.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Perception: 1d20 + 9 ⇒ (5) + 9 = 14

Solitaire steps forward, draws out his cards, and stares intently at Gaspar before intoning a quick spell and flinging one of the cards now sparking with electricity at the turncoat. He then focuses his gaze on Jamilia, flashing at her a cheesy smile and an overly pronounced wink.

Five foot step to get within 30 ft of Gaspar, cast shocking grasp and throw a card at him per Arcane Strike/Deadly Dealer. Free action- cheesy smile/wink combo.

Ranged card attack, shocking grasp, on Gaspar's flat foot, touch AC, point blank shot, precise shot, 1range increment: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7

electricity damage: 5d6 ⇒ (4, 6, 5, 1, 2) = 18

Nope, nope, nope, not going with that nat 1, using my Player Folio/multitude of Gencon GM volunteer t-shirts reroll with four GM stars.

Ranged card attack, shocking grasp, on Gaspar's flat foot, touch AC, point blank shot, precise shot, 1range increment, plus 4 GM stars: 1d20 + 8 - 2 + 4 ⇒ (13) + 8 - 2 + 4 = 23

"'Shocked' to see us again, yes?"

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

I'm ready for more sand!

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

"Vell, no sense in vaiting for answers, let us see vhat he might know," says Solitaire as he turns from his assembled allies. "'Okama, 'ey 'Okama! Come here, ve vould like to chat vith you for a bit," he shouts.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

"Oh, and maybe you should take ze protective amulet, yes? When you grow beeg like ze giant, zat makes you somewhat beeger target to hit."

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

"Perhaps ve need more information about zis Gaspar," Solitaire says in low tones and points to Hokama, "and perhaps ve should see vhat our traveling companion knows about him."

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

"Meester Greeves, you 'ave zis, 'ow you zay, funny look on your face like you smell a smell zat is very unpleasant, yes? You believe in zometing smelly about ze items found back in ze cheek-kin nest of death?"

We still need to resolve who can best use that amulet of natural armor. I think we can all agree it will be needed.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

If anyone is more melee and could use that amulet, that's my vote for a recipient.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Do we need to take actions to descend and avoid damage? If so, can we take 10 on the climb/acrobatics checks?

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Solitaire continues scaling the ledges.

Full round action to attempt again full move speed (30 ft) up the monument

Acrobatics vs DC 10: 1d20 + 4 ⇒ (19) + 4 = 23

"Damn, I never zhought I'd be getting zhis close to ze Irori church, zhis probably makes me ze bishop or something..."

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Unless I misunderstood the wall scaling mechanics, shouldn't Solitaire only be at 35 ft up?

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Solitaire attempts to jump from ledge to ledge, clutching his Harrow cards.

Full round action to attempt full move speed (30 ft) up the monument.

Acrobatics vs DC 10: 1d20 + 4 ⇒ (8) + 4 = 12

"'Ang on, keed! Ve are coming!"shouts Solitaire.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

"Damn, not ze keed!"

Solitaire rushes to the monument and attempts to scale the wall.

Move 50 ft across the desert, attempt the DC 10 acrobatics version with the last 10ft left of the double move (for half speed/5 ft and occupied hands)

Acrobatics: 1d20 + 4 ⇒ (11) + 4 = 15

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Free action to give "the bird" to the bird. Because he can. Second free action to point approving "finger guns" at Ginadora for the supremely rocking drum beat.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Solitaire rushes forward, looking around for the other harpy.

"Now for me to really ruin your day, yes?"

Move ahead 30 feet, ready an action if any harpy comes back towards any of the group and is within 150 feet to cast blindness on the harpy, Fort save DC 16.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

The blue harpy should roll twice for its acrobatics checks with misfortune on it. Once it's past 30 ft from Solitaire, it will no longer have the hex.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

"Nnnyaahhh, not more of zat cheek-kin clucking in my 'ed!"

Will save: 1d20 + 4 ⇒ (18) + 4 = 22

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Solitaire scowls at the harpy. "'Ey, cheek-kin lady! I've zeen zome better breast and thigh zhan zhose at ze bootcher shop! It's just not ze lucky day for you, no?"

Misfortune hex on the chicken lady, dc will 16

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Zoinks, no mention of Superfriends? That and did you begin Superfriends with Wendy and Marvin or Zan and Jana?

At the end of last year, I completed my Regional Support GM boon to unlock a skinwalker. I have settled on the were-shark skinwalker and am still working how I wish to build it and role play it. And, yes, I am strongly considering role playing it just like Jabber Jaw (might as well say Curly from the 3 Stooges, but shark!). I'm not committing on a drum playing bard, but I really, really should sink at least 1 skill point in perform-percussion.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

"'Arpies? Vhere? 'Ere? Damn! I zhink I know about zhem..."

Knowledge nature: 1d20 + 9 ⇒ (14) + 9 = 23

If I score high enough to glean any new info, I'd be interested in learning a harpy's worst save.

Solitaire double moves to stay close to the entranced people, drawing his cards along the way.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

"Adril Hestram promised a dream assignment, zat lying zack of troll turds," mutters Solitaire as he fights against the sound effect to maintain his wits. He casts a minor spell to help bolster his resolve against any further effects and moves towards the entranced people.

Standard action to cast guidance on himself, move action to get closer to the enchanted people.

Will save+guidance: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23

And I would have an extra +1 to tack on to the will save if this is an enchantment effect

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

"Huh, beeg statue, eh? Zay, vat is zat zound?

Will save: 1d20 + 4 ⇒ (18) + 4 = 22

I have a +1 on will saves vs enchantment to add on if that's what this is

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Solitaire will gladly accept a charge of endure elements.

"Much obliged, my friend. I vill owe you one, yes?"

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

"Zis smells, how you zay, feeshy with ze knife in ze back. I vill consult ze cards, perhaps ze Harrow has an answer, no?.

After investigating the body and before leaving in the morning, Solitaire will use his Harrow Chosen trait to cast Augury. His spell level gives him a 75% chance of getting a useful answer, determined in secret by the GM.

Harrow Chosen

Augury

After preparing himself and his cards, Solitaire intones in Varisian his question, and draws the Harrow cards in the required order...

<in Varisian>"Will we encounter who took the life of Mahmoud if we continue to follow the path of the Silken Caravan?"

Augury only foresee about a half hour into the future so I don't think I have a huge chance of getting anything useful unless someone happens really soon. But I mainly just wanted to use the ability for the heck of it.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

"Yes, Jamilia must be vorried sick about me, ve must try to find ze rest of ze caravan, yes?"

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Solitaire steps a bit closer in the whipping wind, gesturing towards the enemies surrounding Mr. Graves.

"'Ey, 'ey, get off my friend Meester Greeves there! You sheety leetle sand vorms, I got your 'spice must flow' 'ere!"

Five foot step, misfortune hex on blue circle goblin, dc 16 will

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Solitaire observes Phosdlon being ganged up on and attempts a hex to turn the tide.

"'Ey! You may zink you are holding all ze cards, but vhat you do not know is my friend Foos-de-len has ze ace up his zleeve!"

Misfortune hex on green arrow leader, dc 16 will

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

"Ho-ho-hah-hah-HAH! Keep making ze bad turns, leetle goob-leen!"

Move action to cackle at green x

Seeing the number of adversaries ganging up on Graves, Solitaire focuses on one of the taller, robed enemies.

"Zo, vat iz zis, one goob-leen on another goob-leen's zhoulders in ze beeg boy's desert robes? Iz zat zome new combat tact-teec to take on my beeg friend? Or are you zomething else, no? Care to test your luck today, my mystery friend?"

Misfortune on red leader, will 16

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Solitaire takes a step back and starts chuckling mischievously at the goblin.

"Mhuh-mhuh-mhuh-hah-hah-hah! Ztill not your lucky day, eh? And you over there, vould you care to try your luck?"

Move action to cackle at red square goblin and a five foot step, standard action to hex green X goblin with misfortune, DC 16 will. Hexes are supernatural abilities so no provoking AoO.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

"Uggh, rotten and smelly goob-leens! Reminds me of my zeventh cousin, Rinzcarlo, zhort and dumb and so foul! It'z not your lucky day today, leetle Rinzcarlos!"

Solitaire takes a step back while taking out his deck of cards, motioning to one of the goblins.

Five foot step, draw his Harrow deck as part of the move action, and put misfortune on the red square goblin, DC 16 will.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Sense motive: 1d20 ⇒ 3

She is SO in love with me, I see it in her eyes. Such beautiful children we will have...

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Don't worry; if she dies, she'll still be around later because she's secretly got plenty of prestige points banked with the Concordance for a body recovery and raise dead.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Somebody better get in there before the Varisian greaseball opens his trap, I'm just saying...

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Solitaire bemusedly but incorrectly interprets Graves' facial expression as one of rivalry than contempt of his brash ineptness. He leans over to Graves and whispers, "'Ey, buddy, I zaw 'er first."

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

It is indeed the same Jamilia from later on, embroiled in the Concordance stuff.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

"Oooh my, my. Zo you are ze enchanting Jamilia al-Shafah, no? Ze cards could never 'ave foretold zat zis day would behold zuch beauty and charming company! Yes, yes, ve are taking an old compatriot to 'is final resting place, a zimple task hardly vorth our trouble, but I zee zomething very vorth getting in trouble vith, yes? For I am ze Sultan of ze straight flush, ze Baron of ze blackjack, I am ze Solitaire!" the audacious Varisan grandly states with a flourishing bow and a wink to Jamlilia. "Oh, and zese our my comrades from ze Pathfinder Society," he adds as an afterthought.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Perception: 1d20 + 9 ⇒ (20) + 9 = 29
Knowledge Planes: 1d20 + 10 ⇒ (17) + 10 = 27

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Preaching to the choir, Master Rinaldo. I've had to spice up with some flavor improv on some of the few early era scenarios and on the other side of the coin, I have also done what you just did, explain something was just a bit of a red herring in the writing so we can move on.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Solitaire lets out a high-pitched surprised shriek at Gina's transformation. "Eeee! Do not surprise me like that, changing from ze pretty red hair to ze creepy leeper, no? Zat is a very good spell. Here, I have zome-ting you may use zat is better zan wearing ze stinky leeper robes."

Solitaire reaches onto his arms and pulls off two translucent cloth tubes. "Here, ze handy, dandy magical 'sleeves of many garments'. Put zese on and zey make ze illusion of vhatever clothing you vant."

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

We can split the cost of a remove disease at the end of the scenario.

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Solitaire immediately begins casting Stabilize around the room on the mourners and Ben-Garri (he doesn't know who is/isn't stabilized) and then pulls out a vial of smelling salts.

"Zo, shall ve get some rope and zecure these leepers and vake up some and get some answers?"

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Solitaire steps forward and points at the green clad mourner. "'Ey, you stop with ze unclean touching! Zhis iz vy you must vash your handz when you fineesh your chamberpot biznees!"

Five foot step, misfortune hex on green, DC 16 will save

The Exchange

M Human (Varisian) witch (cartomancer) 5 | HP 28 | AC 16, touch 14, flat-footed 12 | Fort +2, Ref +5, Will +4 (+1 vs. enchantment effects) | Resist fire 2 | Initiative +4 | Perception +9

Solitaire deftly steps back from the attacking mourner. "Ah-ah, you tricky leeper! The magnificent Solitaire does not allow ze touchy-touchy! You vill find you vill not be so lucky if you try!"

Move action- five foot step
Standard action- misfortune hex on Red, DC 16 will save

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