Wolf

Yuzu Fokkusupō's page

544 posts. Organized Play character for VixieMoondew.


Full Name

Yuzu Fokkusupō

Classes/Levels

NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Gender

Female

Size

Medium

Age

26

Special Abilities

Sacred Touch

Alignment

NG

Deity

Daikitsu

Languages

Common, Tien, Sylvan, Senzar

Strength 15
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 10
Charisma 10

About Yuzu Fokkusupō

Yuzu Fokkusupo
Female Kitsune Ward Speaker/3 (Order of the Saddle)
NG Medium humanoid (kitsune, shapechanger)
Init +2 (additional +2 if mounted); Senses Perception +4, Low Light Vision
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Defense
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AC 19, touch 12, flat-footed 17
hp 28 (1d10+2)
Fort +5, Ref +3, Will +1
CMD 17
Defensive Abilities
Mounted Combat: Roll Ride to determine mount's AC when mount is attacked.

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Offense
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Speed 20 ft.
Melee* quarterstaff +5 (1d6+3)
naginata +6 (1d8 + 3, x4 crit) reach
nodachi +6 (1d10 + 3, 18-20 x2) brace
silver wakizashi +6 (1d6+2, 18-20 x2) deadly
sap +5 (1d6 + 2)
bite +5 (1d4 + 3)
*+1 to attack/damage with high ground (mounted vs. Medium or less)
Ranged
darkwood composite longbow +6 (1d8 + 2, x3)
CMB +5
Offensive Abilities
Challenge: Can use a swift action to challenge a foe. Whenever an order of the saddle cavalier issues a challenge and is astride her mount, she can charge the target of her challenge—moving and attacking as if with a standard charge—and then move again as if using Ride-By Attack. Her total movement for the round can’t exceed her mounted speed. This maneuver provokes attacks of opportunity, but the cavalier gains a +1 dodge bonus to AC against attacks of opportunity while charging the target of her challenge. This bonus increases by 1 for every 4 levels the cavalier has. If the cavalier already has the Ride-By Attack feat, this dodge bonus increases by 2.
+Level to damage to target and -2AC to everyone but the target.

Weapon Expertise: Quick Draw w/Naginata, +2 to confirmation rolls

Cleave: As a Standard, can hit two enemies side-by-side with a single swing, using the same BAB; -2 to Yuzu's AC until her next turn.

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Statistics
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Str 15, Dex 14, Con 14, Int 12, Wis 10, Cha 10
Base Atk +3;
Feats 3/6 Magical Tail, Power Attack, Cleave, Mounted Combat (Order)
Intended Next Feat Cleaving Finish
Traits Sacred Touch, Siege Defender
Skills 4+Int+Skilled
Climb: +6 (+1 rank +2 STR +3 class skill)
Craft (tools): +5 (+1 rank +1 INT +3 class skill)
Diplomacy: +4 (+1 rank +0 CHA +3 class skill)
Handle Animal: +5 (+2 rank +0 CHA +3 class skill)
Intimidate: +4 (+1 rank +0 CHA +3 class skill)
Knowledge (nature): +5 (+1 rank +1 INT +3 class skill)
Linguistics: +2 (+1 rank +1 INT)
Perception: +6 (+3 rank +0 WIS +3 class skill)
Ride: +7 (+3 rank +2 DEX +3 class skill)
Sense Motive: +5 (+2 rank +0 WIS +3 class skill)
Swim: +6 (+1 rank +2 STR +3 class skill)

Racial Modifiers
Skilled: +1 skill rank/level
Languages Common, Tien, Minkai, Sylvan, Infernal
Combat Gear

2PP Darkwood Composite Longbow (+2)
1150gp Mwk Tatami-do (+7/+3/-5)
335gp Mwk Naginata
360gp Mwk Nodachi
55gp silver wakizashi
1gp sap
1gp 20 arrows
20gp alch. fire
10gp acid
2cp whetstone
90gp masterwork manacles w/ average lock
240gp lamellar armor for Satsuki

Gear
23gp cavalier's kit (animal feed (5 days), a backpack, a bedroll, a belt pouch, a bit and bridle, a flint and steel, an iron pot, a mess kit, a riding saddle, rope, saddlebags, soap, torches (10), trail rations (5 days), and a waterskin)

730gp 9sp 8cp
Consumed Resources

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Special Abilities
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Sacred Touch: May stabilize by touching as a Standard Action
Propitation: Ritual to gain one of a number of benefits, dismiss to reroll a d20

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Physical Description

A waifish, gray-furred kitsune hidden beneath strong armor. In human form, she is plain-faced with black hair.

History

Yuzu trained from a young age to defend a shrine of Daikitsu. While she keeps the faith in her heart, she was called elsewhere.

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Mount:

Animal Companion - Satsuki
Horse (charger)
N Large animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 19, touch 11, flat-footed 18 (+1 dex, +4 natural, +4 armor)
hp 21 (3d8+CON)
Fort +5, Ref +4, Will +2
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Offense
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Speed 50 ft.
Melee bite +4 (1d4+4), 2 hooves +4 (1d6+3)
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Statistics
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Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +2; CMB +6 (+8 for Overrun); CMD 16 (18 vs. overrun, 20 vs. trip)
Feats Light Armor Proficiency, Power Attack, Improved Overrun
Tricks attack, come, defend, down, guard, and heel, exclusive
Skills
Acrobatics +5
Intimidate +1 rank
Swim +7
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Mounted Challenge (Ex): When ridden by a cavalier, chargers gain half of the bonuses and penalties granted by the cavalier’s challenge class feature.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.