| Talath Na'El |
Talath moves back onto land, hoping to draw the creature out of the water and to the party.
Move action to his current position on the combat map.
| Asher 'Cinnis' Regillenus |
Dungeoneering: 1d20 + 7 ⇒ (14) + 7 = 21 (+2 for Aberrations)
Asher draws a bead on the creature and lets fly an arrow from Erastil's bow.
Standard Action: Attack (Longbow w/ Deadly Aim and Favored Enemy
Attack: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 1d8 + 9 ⇒ (5) + 9 = 14
Move Action: Drop bow and Draw Nodachi
Look out! It's a chuul! Don't let it grab you. It paralyzes with those wrigglers around its maw!
| Mauro Ocela |
Mauro steps back from the water's edge and conjures a skeletal servant to draw the creature's ire...
Mauro standard - conjure skeletal servant
Mauro 5' step
Skeleton - ready attack for if the Chuul gets within reach
Skeleton Claw to Hit: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
+3 bab +2 str
Skeleton Damage Claw: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
+2 str +2 occultist
| Crispin Xantrian |
Crispin moves up into range and tries his Sonic blast on the creature.
Knowledge Dungeoneering: 1d20 + 8 ⇒ (4) + 8 = 12
sonic blast vs Touch AC + PBS: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Damage: 2d6 + 1 ⇒ (6, 1) + 1 = 8
Sonic Blast (Su) The arcanist can loose a deafening blast of sonic energy by expending 1 point from her arcane reservoir and succeeding at a ranged touch attack against any one target within 30 feet. The blast deals 2d6+1 sonic damage. The target is also deafened for 1 minute. The target can attempt a Fortitude save (DC 13) to halve the damage and negate the deafness.
Those rolls!
| GM Ventiine |
✦ Azlanti Archaeological Site (area B) * ˚ ✦
As Talath begins to walk into the water with the rope, he looks around. The surrounding sounds are muffled by the roaring waterfall, but the water's movement appears... off. He sees movement that suggests something is moving towards him!
In the Surprise Round, Talath moves back onto land, hoping to draw the creature out of the water.
Round 1, Asher just manages to pierce the hard caterpiece of the chuul with his arrow. A fine crack splits down the shell! Crispin follow up with a sonic touch attack! This also seems to just hit the creature!
Mauro summons his skeletal servant and prepares for a possible incoming attack. At Asher suggestion, Antaral draws and loads his crossbow.
The identified chuul swims 20 feet in the direction Talath was. However, the cleric is out of reach so the chuul goes for the next easiest meal. It reaches for Antraral with its giant pincer claws!
To hit: 1d20 + 14 ⇒ (18) + 14 = 32
Claw 1 (+Grab): 2d6 + 7 ⇒ (4, 3) + 7 = 14
Grapple CMB: 1d20 + 19 ⇒ (17) + 19 = 36
The chuul reaches down and plucks Antaral up from the sandy banks. Becky realizes the chuul may be a bit greedy, as it left its other claw open. Perhaps it intends on double-fisting meals.
The chuul's tiny eyes stare hungrily at Crispin, then look down at the grappled Antaral. Its tentacles wriggle in excitement.
Round 1
Talath 14
Becky 12
Round 2
Asher 23
Crispin 21
Mauro 21
Antaral 17 17/31
Chuul 16 (22 damage, somewhat injured)
Talath 14
Becky 12
| Becky Beys |
Becky overcomes her initial surprise and fear and starts spouting knowledge about the party's horrid foe. "Kill it fast! Its claws are super strong and its tentacles can paralyze!" She sheathes her rapier, knowing she won't stand a chance standing toe-to-toe with the great beastie and starts to reach for her bow.
Standard action to start bardic performance (naturalist); move action to sheathe rapier; 5-foot step.
Bardic Performance (Naturalist--chuul): Round #1 of 12. +1 insight bonus to AC and on attack rolls and saving throws against extraordinary, supernatural, and spell-like abilities.
@GM Ventiine: Sending you a PM.
| Talath Na'El |
Talath prays for Desna to strike this monstrosity!
@GM Talath casts Barbed Chains at the Chuul, summoning two chains and having them hit the chuul.
1st Chain
Barbed Chains: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 131d6 ⇒ 4
2nd Chain
Barbed Chains: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 201d6 ⇒ 6
If either hit, the chuul needs to make a DC 15 Will save or be staggered for 1d4 rounds.
| Mauro Ocela |
Mauro sends his skeletal minion forward, and charges after...
Skeleton, move action - close (can't charge because the rock in the stream is presumably bad terrain). This will presumably draw an AoO (as a large creature should have reach).
Skeleton, standard action - attack the Chuul
Mauro, full round action - charge the Chuul
Mauro to Hit: 1d20 + 3 + 4 + 1 + 2 ⇒ (13) + 3 + 4 + 1 + 2 = 23
+3 bab +4 str +1 naturalist+1 enhancement+2 charging
Mauro Damage: 2d4 + 6 + 2 + 1 ⇒ (3, 4) + 6 + 2 + 1 = 16
6 str* 1.5 +2 Champion spirit +1 enhancement
Skeleton Claw to Hit: 1d20 + 3 + 2 + 1 ⇒ (4) + 3 + 2 + 1 = 10
+3 bab +2 str +1 naturalist
Skeleton Damage Claw: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
+2 str +2 occultist
Mauro's effective AC is 17 this round, because he charged
| Crispin Xantrian |
"You wouldn't like me, I'm far too skinny!" Crispin shakily tells the horrible thing as he steps back 5' and blasts it again.
Sonic Blast + PBS vs Touch: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
His scrawny arm showing how true this is as he misses.
Thank you dice roller. So much fun to be had!
| Asher 'Cinnis' Regillenus |
Asher moves between the chunk and Crispin and strikes
Move Action: Move 30’
Standard Action: Strike w/ +1 Keen Nodachi
Attack: 1d20 + 10 ⇒ (10) + 10 = 20
Damage: 1d10 + 13 ⇒ (5) + 13 = 18
This thing’s armor is tough! Anyone have a nutcracker?
| Herkymr the Silly |
Antaral downs a potion of enlarge.
I believe dropping xbow is free and drawing my enlarge is move. Drinking then would be my standard if I remember correctly
| GM Ventiine |
✦ Azlanti Archaeological Site (area B) * ˚ ✦
In Round 1, Talath casts Barbed Chains at the Chuul, summoning two chains. The two linked chains clink as they straighten but both miss their mark! Becky continues to inspire her companions with knowledge!
In Round 2, Asher moves to strike with his Nodachi but the blade isn't able to penetrate the thick carapace of the chuul! Crispin almost delivers a touch attack with a sonic blast! Mauro follows with Asher and his skeletal servant, successfully hitting with his horsechopper! His skeleton is significantly less effective. Antaral drops his crossbow to fumble for a potion. He pulls the cork off with his teeth and downs the concoction. His head is tilted towards the ground so some of the potion dribbles across his forehead and into his hair.
Antaral gains +2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC due to its increased size.
Antaral's sudden increase in size seems to startle the chuul! It drops the alchemist, then raises its claws in a threatening manner before reaching out for Asher!
To hit: 1d20 + 14 ⇒ (13) + 14 = 27
Claw 1 (+Grab): 2d6 + 7 ⇒ (2, 5) + 7 = 14
Grapple CMB: 1d20 + 19 ⇒ (9) + 19 = 28
To hit: 1d20 + 14 ⇒ (1) + 14 = 15
Claw 2 (+Grab): 2d6 + 7 ⇒ (3, 4) + 7 = 14
Grapple CMB: 1d20 + 19 ⇒ (10) + 19 = 29
The chuul has backed off of Antaral but seems determined to at least leave with a meal! The first claw grabs Asher around the middle but the ranger manages to kick away the second claw with his feet!
Round 2
Talath 14
Becky 12
Round 3
Asher 23 (26/40 HP, grappled)
Crispin 21
Mauro 21
Antaral 17 (17/31 HP)
Chuul 16 (38 damage, injured)
Talath 14
Becky 12
Bold may act!
| Mauro Ocela |
Mauro's servant continues to work around the Chuul's flank. Not needing to breath, it steps into the stream; clawing relentlessly as it does... Meanwhile, Mauro steps the other way, working along the beach, and strikes with his ranseur while replying to Asher "I got your nutcracker right here!"
Mauro - 5' step
Mauro - full attack with ranseur
skeleton - 5' step
Skeleton - full attack
Mauro to Hit: 1d20 + 3 + 4 + 1 ⇒ (3) + 3 + 4 + 1 = 11 target is grappled (-4 dex)
+3 bab +4 str +1 naturalist+1 enhancement
Mauro Damage: 2d4 + 6 + 2 + 1 ⇒ (1, 3) + 6 + 2 + 1 = 13
6 str* 1.5 +2 Champion spirit +1 enhancement
Skeleton Claw A to Hit: 1d20 + 3 + 2 + 1 + 2 ⇒ (20) + 3 + 2 + 1 + 2 = 28 target is grappled (-4 dex)
+3 bab +2 str +1 naturalist +2 flanking
Skeleton Damage Claw A: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
+2 str +2 occultist
Skeleton Claw B to Hit: 1d20 + 3 + 2 + 1 + 2 ⇒ (18) + 3 + 2 + 1 + 2 = 26 target is grappled (-4 dex)
Skeleton Damage Claw B: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Edit: Possible Skeleton Claw Crit
Skeleton Claw A Confirmation: 1d20 + 3 + 2 + 1 + 2 ⇒ (8) + 3 + 2 + 1 + 2 = 16 target is grappled (-4 dex)
Skeleton Extra Damage Claw A: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
| Antaral Ne'lethborn |
Hurting fiercely, Antaral quaffs down another of his concoctions. cure mod: 2d8 + 4 ⇒ (5, 2) + 4 = 11
| Talath Na'El |
Talath shifts slightly and gives Mauro some good fortune via Desna!
5' step and using Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. on Mauro.
| Crispin Xantrian |
Crispin forgoes the witty remarks and steps back 5' again. Trying to finish the thing off first before it claimed one of the party.
Sonic Blast + PBSvs Touch AC: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Sonic damage: 2d6 + 1 ⇒ (4, 5) + 1 = 10
Best roll in forever!
| Becky Beys |
Becky keeps shouting encouragement to her friends. She heads south, drawing her shortbow as she goes, trying to get into a position where she'll have a clear shot at the towering chuul. Unfortunately, with Asher in its clutches and Antaral and Mauro's skeleton meleeing the beast, no truly clear shot exists...but Becky lets an arrow fly anyways!
Becky Beys mwk composite shortbow (naturalist, into melee): 1d20 + 7 + 1 - 4 ⇒ (6) + 7 + 1 - 4 = 10 for piercing damage: 1d6 ⇒ 1 (20/x3)
Bardic Performance (Naturalist--chuul): Round #2 of 12. +1 insight bonus to AC and on attack rolls and saving throws against extraordinary, supernatural, and spell-like abilities. Bonus to saves might come in handy against the chuul's paralysis.
@Crispin: Becky's rolls remain as crappy as ever!
| Mauro Ocela |
Talath shifts slightly and gives Mauro some good fortune via Desna!
5' step and using Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. on Mauro.
Ok, Talath's before me init, so I think I get to re-roll Mauro's attack...
Mauro to Hit. re-roll: 1d20 + 3 + 4 + 1 ⇒ (15) + 3 + 4 + 1 = 23
target is grappled (-4 dex)
+3 bab +4 str +1 naturalist+1 enhancement
Damage as Above: 13 = 13
| Asher 'Cinnis' Regillenus |
Asher holds his Nodachi in his off hand and draws a Masterwork dagger from his belt and stabs at the creature.
Move Action: Draw weapon
Standard Action: Attack with dagger
Attack (Power Attack and Naturalist On): 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d4 + 9 ⇒ (4) + 9 = 13
| Talath Na'El |
Asher holds his Nodachi in his off hand and draws a Masterwork dagger from his belt and stabs at the creature.
Move Action: Draw weapon
Standard Action: Attack with dagger[dice=Attack (Power Attack and Naturalist On)] 1d20 + 8
[Dice=Damage] 1d4 + 9
In one of my earliest PFS modules I witnessed an Otyugh grapple a PC and became convinced that all of my PCs would be equipped with spring-loaded wrist sheaths.
| Becky Beys |
Time to shop for Lesser Talismans of Freedom
While nowhere near as good as the talismans, I've informed GM Ventiine that Becky will cast saving finale (as an immediate action) should anyone become paralyzed to grant them a second saving throw.
| GM Ventiine |
✦ Azlanti Archaeological Site (area B) * ˚ ✦
In Round 2, Talath reaches out to give Mauro a bit of luck! Becky continues to inspire her companions but the arrow from her shortbow fires wide, missing.
In Round 3, Asher, Crispin, Mauro, and Mauro's skeleton all simultaneously attack the chuul. The skeletal claws rake into the already damaged shell, finishing off the crustation.
Antaral may save his Round 3 economy if he wishes.
The rapids continue to churn water from the waterfall into the river. The large, flat rocks covered in green moss stand invitingly for the party to traverse. (Again, Acrobatics DC 10 to jump rock to rock. The slick surface also imposes a –2 penalty on Acrobatics checks to jump from rock to rock. Failing this Acrobatics check causes the creature to fall into the water. A creatures that falls into the stream is swept away north at a rate of 25 feet per round unless it succeeds at a DC15 Swim check to stay in place.)
The chuul does not have anything to loot but perhaps some unfortunate adventurer got stuck in the cave behind the waterfall. I believe Talath planned to cross with a rope to have others follow? I'll allow a +5 circumstance bonus for the rope on skill checks.
| Becky Beys |
Not sure if there's just 1 Acrobatics check or one for each jump...and I believe there was a -2 penalty due to slippery conditions, so...I'll make a couple of penalized rolls and let the chips fall where they may.
Becky Beys Acrobatics Check #1 (rope; slippery): 1d20 + 3 + 5 - 2 ⇒ (5) + 3 + 5 - 2 = 11
Becky Beys Acrobatics Check #2 (rope; slippery): 1d20 + 3 + 5 - 2 ⇒ (19) + 3 + 5 - 2 = 25
Boing Boing! No Splash??!!
| Talath Na'El |
If people can list out how many HP they are down, Talath will use someone's Wand of Cure Light Wounds to heal them up.
Talath turns to the group, minus the acrobatic Becky, and says, "Let's see what pops out at me this time. Apparently I look tasty?"
With a shrug of his shoulders, Talath picks up the rope and swims slowly and carefully to the other side, checking for any other beasties.
Perception: 1d20 + 13 ⇒ (20) + 13 = 33
Assuming he doesn't see any other creatures trying to eat him, Talath will secure the rope on the other side.
"If we think it's a good idea I could search the area underwater and see if I can find anything it might have from other victims?"
| Mauro Ocela |
"See Asher, nut cracked..." Mauro then turns to Talath "There might be something on the bottom of the pool, but presumably that cave behind the waterfall was the thing's lair. Getting in there might be a bit of a trick though." He points and continues "I think that there's a path up the far side though" (I have put a blue arrow on the map showing where Mauro is going)
Mauro slings his shield and grabs Talath's rope tightly - the crossing is going to be tricky in his armor... Meanwhile, not needing to breathe, his minion simply wades across the bottom of the stream.
Acrobatics #1: 1d20 + 2 + 5 - 2 - 3 ⇒ (3) + 2 + 5 - 2 - 3 = 5
+2 dex +5 circumstance -2 slippery -3 ACP (including Armor Expert Trait)
Acrobatics #2: 1d20 + 2 + 5 - 2 - 3 ⇒ (13) + 2 + 5 - 2 - 3 = 15
Edit: And Mauro is swimming; hope you secured that rope well Talath... Given we are not in combat, I am assuming that I can use the rope to fish myself out of the drink.
After his misadventures crossing the rocks, it is a wet and grumpy Mauro who peeks into the cave behind the waterfall...
Perception: 1d20 + 4 + 3 + 1 + 2 + 3 ⇒ (11) + 4 + 3 + 1 + 2 + 3 = 24
4 rank +3 trained +1 wis +2 racial +3 Skill Focus
| Crispin Xantrian |
Crispin will stay dry and help holding the rope. Getting up close and personal with big uglies isn't one of his strong points.
"I think something that large would be the sole predator in this region. Though given how many things jump out to eat us where ever we go maybe I should stay quiet?"
| Asher 'Cinnis' Regillenus |
Asher sheaths his dagger and picks up his nodachi, putting it over his back, alongside his bow. He wipes some ichor off his armor as he eyes the corpse. The rest can see the hatred in his eyes.
Those things are surprisingly intelligent and territorial, so we are probably safe for now.
He moves up to the rope and attempts to cross.
Acrobatics: 1d20 + 4 + 5 - 2 ⇒ (2) + 4 + 5 - 2 = 9
His grip slips and he swims for it.
Swim: 1d20 + 8 ⇒ (9) + 8 = 17
Getting his hands back on the rope, he uses it to cross.
Acrobatics: 1d20 + 4 + 5 - 2 ⇒ (14) + 4 + 5 - 2 = 21
Acrobatics: 1d20 + 4 + 5 - 2 ⇒ (8) + 4 + 5 - 2 = 15
| Becky Beys |
Becky uses some spells to heal Antaral and Asher after the mauling the chuul gave them. Seeing that each still has lingering wounds, the healing bard produces the healing wand to give each man a tap.
Becky Beys cure light wounds (Antaral): 1d8 + 4 ⇒ (5) + 4 = 9
Becky Beys cure light wounds (Asher): 1d8 + 4 ⇒ (4) + 4 = 8
Becky Beys wand of cure light wounds (Antaral): 1d8 + 1 ⇒ (5) + 1 = 6
Becky Beys wand of cure light wounds (Asher): 1d8 + 1 ⇒ (7) + 1 = 8
15 total healing for Antaral; 16 for Asher. Unless I missed something, that should get both back to full hps.
Wand now at 36/50 charges.
| Antaral Ne'lethborn |
Antaral was down just enough to use only one charge. He used a cure mod on himself just prior. So Antaral stops Becky from using the second charge on him.
Wait don't use the wand I am better The half elf says interrupting Becky's administrations.
He then jumps from rock to rock after dismissing enlarge. acrobatics: 1d20 + 0 ⇒ (17) + 0 = 17
| Talath Na'El |
Talath gets to the edge of the waterfall and tries to discern what's behind it and how to access the area behind it.
Perception: 1d20 + 13 ⇒ (15) + 13 = 28
| GM Ventiine |
Asher: 1d20 + 4 ⇒ (8) + 4 = 12
Becky: 1d20 + 2 ⇒ (1) + 2 = 3
Crispin: 1d20 + 2 ⇒ (16) + 2 = 18
Mauro: 1d20 + 2 ⇒ (9) + 2 = 11
Talath: 1d20 + 2 ⇒ (10) + 2 = 12
Red: 1d20 + 7 ⇒ (15) + 7 = 22
Blue: 1d20 + 7 ⇒ (15) + 7 = 22
Yellow: 1d20 + 7 ⇒ (15) + 7 = 22
Purple: 1d20 + 7 ⇒ (20) + 7 = 27
Becky Knowledge: 1d20 + 12 ⇒ (2) + 12 = 14
✦ Azlanti Archaeological Site: Cave Entrance (area B2) * ˚ ✦
The party manages to cross the rapids to the entrance of the waterfall. The sound of the relentless water is even louder as you approach. Talath volunteers to go first, scouting for possible dangers.
As you make it around the bend, you see the cave behind the waterfall is flush with glowing blue worms that shed light like candles. These tantalizing creatures cling in clusters overhead, barely moving except in subtle, squirming undulations. The partially flooded cave leads away from the roaring curtain of the waterfall. (New map.)
The tunnel is flooded with water from the waterfall to a depth of about 2-1/2 feet. Midway through the tunnel is a clutch of stony-looking chuul eggs (some already hatched), and the partly devoured corpse of a winged humanoid with dark skin lies among the chuul eggs. The corpse’s features have been mostly torn away by feasting larval chuuls and ruined by natural decomposition.
On the corpse, you find a +1 composite longbow (Str 16) a quiver with 10 arrows, and a crystal amulet etched with small runes (worth 50 gold.)
Talath notices movement in the water ahead. Four larval chuuls (small size) skitter in the water just behind the corpse! The could have almost been mistaken for crabs, but their tentacle mouths undeniably identity them as chuul.
Please make sure your character health is correct in your stat block.
Surprise Round
Crispin 18
Asher 12
Talath 12
Mauro 11
Antaral 3
Becky 3
Round 1
Purple 27
Red 22
Blue 22
Yellow 22
Crispin 18
Asher 12
Talath 12
Mauro 11
Antaral 3
Becky 3
Bold may act!
| Becky Beys |
"That thing is--or was--a strix," Becky informs the others as she points to the corpse. Then she gives a surprised squeak as she notices the baby chuuls swarming just beyond the body.
Becky Beys Knowledge (local) Check: 1d20 + 12 ⇒ (19) + 12 = 31
Assuming that Becky's Knowledge/Naturalist check against Momma Chuul also applies to the babies, she'll start another bardic performance (naturalist) here.
Bardic Performance (Naturalist--chuul): Round #3 of 12. +1 insight bonus to AC and on attack rolls and saving throws against extraordinary, supernatural, and spell-like abilities.
Also, added 1 charge back onto the healing wand.
| Mauro Ocela |
Ok, I'm assuming that 2.5 ft of water makes for rough terrain. So no 5' steps or partial charges.
Mauro and his minion move forward to form a front line against the abominations. "Talath get back, I'll hold the line!"
Standard action Mauro and skeleton - move 5' and 10' respectively
Mauro to Hit AoO: 1d20 + 3 + 4 + 1 + 1 ⇒ (6) + 3 + 4 + 1 + 1 = 15
+3 bab +4 str+1 enhancement +1 Naturalist
Aoo Damage: 2d4 + 6 + 2 + 1 + 1 ⇒ (4, 1) + 6 + 2 + 1 + 1 = 15
+6 str*1.5 +2 champion spirit +1 enhancement+1 naturalist
| Crispin Xantrian |
"Wonderful. The young are just as unpleasant as the mother!" Crispin grumbles. He moves to just behind Becky and as the revolting things are close together he casts Glitterdust on all four of them. "Best to deal with them as far away from our delicate hides as possible."
Will save DC16 or Blinded. All are now outlined and can save again next round.
| Talath Na'El |
Heeding Mauro's advice, Talath backs away behind the rest of the group.
| Asher 'Cinnis' Regillenus |
Asher pulls his bow and draws a bead on black. Since we have the drop, he waits for Crispin and Becky to act.
Asher is now at initiative 3.
Here crabby, crabby, crabby.
Attack: 1d20 + 10 ⇒ (18) + 10 = 28 (+4 BAB, +4 Dex, +2 Favored Enemy, +1 Trait, +1 Naturalist, +2 Bow vs Aberrations, -2 Cover. -2 Deadly Aim)
Damage: 1d8 + 9 ⇒ (6) + 9 = 15 (+3 STR, +4 Deadly Aim, +2 Bow vs Aberrations)
| Antaral Ne'lethborn |
Drawing a dart, Antaral lazily lobs the long projectile over everyone's heads at the "blue" baby.
attack: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10damage: 1d4 + 1 ⇒ (2) + 1 = 3
| Asher 'Cinnis' Regillenus |
May just swap out the Reliquary bow for the one we just found. It's only a +1, but it has a higher strength bonus, and an additional enchantment added to it will be cheaper and less situational.
Also, loot sheet updated.
| GM Ventiine |
✦ Azlanti Archaeological Site: Cave Entrance (area B2) * ˚ ✦
In the Surprise Round, Crispin casts Glitterdust, attempting to blind the four baby chuul!
Red Will DC16: 1d20 + 4 ⇒ (2) + 4 = 6
Blue Will DC16: 1d20 + 4 ⇒ (16) + 4 = 20
Yellow Will DC16: 1d20 + 4 ⇒ (10) + 4 = 14
Purple Will DC16: 1d20 + 4 ⇒ (15) + 4 = 19
Talath backs away behind the rest of the group to allow Mauro to hold the line. Mauro and his skeletal servant move forward to confront the juvenile chuul. Antaral casually throws a dart at the blue but it splashes into the water uselessly. Becky begins to rattle off knowledge, inspiring her companions.
Asher fires an arrow at one of the babies. The precise shot pierces cleanly through the child, impaling it on the ground!
The babies seem to be caught off-guard. The purple and the blue larval chuul both spray acid out towards the entrance!
Acid Spray (Purple's hitting skeleton): 2d4 ⇒ (4, 3) = 7 Reflex DC13 for half
Acid Spray (Blue's hitting Mauro): 2d4 ⇒ (2, 1) = 3 Reflex DC13 for half
Acid Spray (Yellow's hitting skeleton): 2d4 ⇒ (3, 3) = 6 Reflex DC13 for half
At the end of their round, the purple and blue larval chuul attempt to clear the glitter from their small eyes.
Purple Will DC16: 1d20 + 4 ⇒ (14) + 4 = 18
Blue Will DC16: 1d20 + 4 ⇒ (2) + 4 = 6
Round 1
Purple 27
Red 22 (Dead)
Blue 22 (Blinded)
Yellow 22
Crispin 18
Talath 12
Mauro 11
Antaral 3
Becky 3
Asher 3
Bold may act!
Yes, you are on difficult terrain due to the water.
| Mauro Ocela |
Skeleton Reflex Save vs Purple: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5 vs DC 13
+2 Dex +1 Naturalist
Skeleton Reflex Save vs Yellow: 1d20 + 2 + 1 ⇒ (7) + 2 + 1 = 10 vs DC 13
Mauro Reflex Save vs Blue: 1d20 + 1 + 2 + 2 + 1 ⇒ (10) + 1 + 2 + 2 + 1 = 16 vs DC 13
+1 Occultist +2 Dex+2 Resistance+1 Naturalist
"Spitting, how rude!", Mauro is snarky as he and his minion stride forward to meet an enemy that's clearly not going to come to them (unlike what he initially had planned)...
Mauro and Skeleton - move action: Close with Baby Chuul
Skeleton - standard action - attack blue
Mauro standard action - attack yellow
Mauro to Hit: 1d20 + 3 + 4 + 1 + 1 ⇒ (1) + 3 + 4 + 1 + 1 = 10
+3 bab +4 str +1 naturalist+1 enhancement+1 Naturalist
Mauro Damage: 2d4 + 6 + 2 + 1 ⇒ (2, 3) + 6 + 2 + 1 = 14
6 str* 1.5 +2 Champion spirit +1 enhancement
Skeleton Claw to Hit: 1d20 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11
+3 bab +2 str +1 naturalist
Skeleton Damage Claw: 1d4 + 2 + 2 ⇒ (3) + 2 + 2 = 7
+2 str +2 occultist
EDIT: Skeleton HP remaining = 2 , Mauro HP = 30
| Talath Na'El |
Talath steps forward and grants Asher a bit of Desna's luck!
Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
| Antaral Ne'lethborn |
Antaral focuses a bit more seriously and tosses another dart at blue.attack: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14damage: 1d4 + 1 ⇒ (2) + 1 = 3
| Asher 'Cinnis' Regillenus |
Asher thanks Talath over his shoulder and acknowledges Desna's aid as he launches his next arrow against Yellow.
Attack: 1d20 + 10 ⇒ (14) + 10 = 24 ** Higher roll
Attack: 1d20 + 10 ⇒ (3) + 10 = 13
Damage: 1d8 + 9 ⇒ (6) + 9 = 15
May Desna and Erastil take you to your grave, vermin!
| Becky Beys |
"Technically, they're aberrations, not vermin," Becky gently corrects Asher. She moves a bit closer, sheathing her rapier to possibly try to snipe at the remaining chuulies with her short bow. "Aim at their tentacles--no protective shell there!" the bard adds.
Bardic Performance (Naturalist--chuul): Round #4 of 12. +1 insight bonus to AC and on attack rolls and saving throws against extraordinary, supernatural, and spell-like abilities.
| Crispin Xantrian |
Crispin aims at Purple.
crossbow + PBS: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Then reloads the crossbow and points it at his head! Probably miss that as well.
| GM Ventiine |
✦ Azlanti Archaeological Site: Cave Entrance (area B2) * ˚ ✦
In Round 1, Crispin aims a ranged shot at the purple larval chuul but misses! Talath steps forward and grants Asher a bit of Desna's luck! Distracted by the acid, Mauro and his skeleton both miss their swings. Antaral focuses his attention on the blue larval chuul and tosses another dart. The dart embeds itself into the small creature! Becky continues to inspire as Asher snipes the yellow larval chuul, killing it instantly!
The purple larval chuul skitters towards Mauro to snap at his feet!
To hit: 1d20 + 4 ⇒ (15) + 4 = 19
Bite: 1d4 + 3 ⇒ (1) + 3 = 4
Meanwhile, the blinded blue larval chuul continues to spray more acid!
Acid Spray (Blue's hitting skeleton): 2d4 ⇒ (3, 4) = 7 Reflex DC13 for half
Blue Will DC16: 1d20 + 4 ⇒ (20) + 4 = 24
The blue critter seems to regain its sight and blurrily looks up at Mauro's skeleton.
Round 2
Purple 27
Red 22 (Dead)
Blue 22 (-3 damage)
Yellow 22 (Dead)
Crispin 18
Talath 12
Mauro 11 (30/31 HP)
Antaral 3
Becky 3
Asher 3
Bold may act!
| Mauro Ocela |
Mauro's minion collapses, bones splashing in the water, having been overcome by the acid. Meanwhile, Mauro swears "*&*($" and hops backwards, his toes having been nibbled on... Then he chops at the little toe-biter with his ranseur.
5' step back
standard action - attack with Ranseur at purple
Mauro to Hit: 1d20 + 3 + 4 + 1 + 1 ⇒ (14) + 3 + 4 + 1 + 1 = 23
+3 bab +4 str +1 naturalist+1 enhancement+1 Naturalist
Mauro Damage: 2d4 + 6 + 2 + 1 ⇒ (1, 2) + 6 + 2 + 1 = 12
6 str* 1.5 +2 Champion spirit +1 enhancement
If Blue decides to close, I might get an AoO, so here it is:
Mauro AoO to Hit: 1d20 + 3 + 4 + 1 + 1 ⇒ (15) + 3 + 4 + 1 + 1 = 24
Mauro AoO Damage: 2d4 + 6 + 2 + 1 ⇒ (3, 1) + 6 + 2 + 1 = 13