Garuda-Blooded Aasimar

Antaral Ne'lethborn's page

244 posts. Alias of Herkymr the Silly.


Full Name

Male half-elf (Shoreborn) alchemist (chirurgeon) 5-|Neutral|conditions = none

Race

Init +2;| Perception +9 37/38 HP

saves:
Fort +6, Ref +6, Will +1; +2 vs. enchantments, +2 bonus vs. poison|
AC:
18, touch 14, flat-footed 16(+2 amulet +4 armor, +2 Dex)

Classes/Levels

uses per day:
bombs 9/9 extracts 8/8 Healer's hands 5/5

About Antaral Ne'lethborn

Antaral Ne'lethborn level 5
Male half-elf (Shoreborn) alchemist (chirurgeon) 5 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Ultimate Magic 18)
N Medium humanoid (elf, human)
Init +2; Senses Perception +9
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Defense
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AC 18, touch 14, flat-footed 16 (+4 armor, +2 Dex +2 amulet)
hp 38 (4d8+8)
Fort +6, Ref +6, Will +1; +2 vs. enchantments, +2 bonus vs. poison
Immune sleep
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Offense
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Speed 30 ft.
Melee +1 Morningstar +5 (1d8+2) or
. . dagger +4 (1d4+1/19-20) or
. . wooden stake +4 (1d4+1)
Ranged bomb +6 (3d6+4 fire) or
. . dart +5 (1d4+1) or
. . sling +5 (1d4+1) or
. . MW underwater heavy crossbow +6 (1d10/19-20)
Special Attacks bomb 8/day (2d6+4 fire, DC 16)
Alchemist (Chirurgeon) Extracts Prepared (CL 5th; concentration +8)
. . 2nd—Detect thoughts, false life, invisibility
. . 1st—reduce person (DC 15), enlarge person (DC 15), targeted bomb admixture[UC], touch of the sea[APG] (DC 15)
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Statistics
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Str 12, Dex 14, Con 14, Int 19, Wis 10, Cha 8
Base Atk +3; CMB +4; CMD 16
Feats Brew Potion, Extra Discovery[APG], Healer’s Hands (+4), Skill Focus (Heal), Throw Anything, skill focus (alchemy),Instant Alchemy
Traits precise treatment, seasoned hunter
Skills Skills Appraise +4 (+6 for small or highly detailed items when using a magnifying glass), Craft (alchemy) +16 (+22 to create alchemical items), Craft (boneworking) +8, Disable Device +12, Heal +17, Knowledge (arcana) +12, Knowledge (nature) +11, Knowledge (planes) +10, Perception +9, Sleight of Hand +10, Spellcraft +12, Stealth +3, Swim +6, Use Magic Device +7; Racial Modifiers +4 Swim
Languages Azlanti, Common, Draconic, Dwarven, Elven, Gnome, Halfling
SQ alchemy (alchemy crafting +6), anesthetic, arcane training[APG], discoveries (immolation bomb[UC], infusion, precise bombs [4 squares]gills), elf alchemist, elf blood, infused curative, mutagen (+4/-2, +2 natural armor, 60 minutes), swift alchemy, tongue of the sea
Combat Gear mutagen[APG], pearl of power (1st level), aboleth mucus extract (2), acid (3), alchemical grease[APG] (3), antiplague[APG], antitoxin, bloodblock[APG] (5), fortifying brew[ACG] (3), keros oil[UE] (6), light detector[APG] (3), reagent paper[ACG] (3), smelling salts[APG], smokestick, troll styptic; potion of enlarge person, potion of bull's strengthOther Gear +1 studded leather, +1 morningstar, blunted bolts (10), crossbow bolts (15), dagger, dart (10), sling, sling bullets (10), underwater light crossbow[ARG], wooden stake[APG] (5), handy haversack, adventurer's sash, alchemy crafting kit[APG], boneworking tools, candle (10), chalk (10), charcoal (10), da book of da booms, filter (5), fine wine (per bottle) (5), fishhook (5), flint and steel, hemp rope (50 ft.), hourglass (1 hour), hourglass (1 minute)[APG], hourglass (6 seconds)[APG], ink (5), inkpen (4), jewelry[UE], journal[UE], magnifying glass, masterwork backpack[APG], masterwork thieves' tools, mirror, paper (20), parchment (20), scroll case (5), sealing wax, sewing needle (4), signet ring, string or twine[APG], sunrod (3), thread (50 ft.), tindertwig (20), tortoise shell snuffbox[ACG], vial (20), waist pouch[UW], waterproof bag[UE] (3), whetstone, Shell necklace (chupacabras), climber's kit in a drawstring bag. 291 gp
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Special Abilities
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+3 formulas in formula book Add one extract formula from the alchemist’s list to his formula book. This formula must be at least one level lower than the highest-level formula the alchemist can create.
Alchemy +4 (Su) +4 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Bomb 3d6+4 (9/day, DC 16) (Su) Thrown Splash Weapon deals 2d6+4 fire damage.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Healer’s Hands (+5, 5/day) (Su) Full-rd to treat deadly wounds (no limit or kit needed), beat DC by 10 for extra healing.
Immolation Bomb When the alchemist creates a bomb, he can choose to have its substance coat the direct target's body, causing the bomb to deal its damage over time instead of all at once. The bomb's effect lasts for a number of rounds equal to the number of damage d
Infused Curative At 2nd level, a chirurgeon's extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare othe
Infusion Create an extract can be used by anyone but takes up a slot until used.
Mutagen (DC 16) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 40 minutes.[+4 str -2 cha]
Precise Bombs (Su) Exclude up to 4 squares from splash damage of your bombs.
Swift Alchemy (Ex) Construct alchemical items in half the normal time.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Tongue of the Sea Mordant Spire elves speak the ancient languages of their ancestors, enemies, and other creatures native to the Steaming Sea. Elves with this racial trait begin play speaking Azlanti and Elven.

Anestheticsupplement uses of heal skill with pain killing drugs.

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description:
Standing at a lithe 5 foot 11 inches, he rarely ways much over a 120 lbs. His hair is silver white, light blue eyes pierce you as if you are already being judged weighed and found lacking. The eyes meld well with the colors of his pale aqua green skin.
He wears a missed matched conglomeration of loops, satchels, and bags. Each one is filled to the brim with things that he is dyeing to mix. His hair is always a bit messed up as if under the constant barrage of wind. He usually can be found with a book in his pocket or backpack. Much of his spare time is spent reading.

background:
Antaral grew up in an orphanage. Abandoned by both parents and having no siblings that he knew of, he grew up in Taldor. The orphanage was just minutes from the docks and shoreline and he played and explored these as he grew. One bookseller took special interest in the youngling and often had him run errands for his shop. In exchange he taught the young on how to read and many languages. The stories of Azlanti drew his attention and with help of his friend, he learned the language and began to study the texts in their original language.
His reading soon led him to ancient formulas of things he had no idea about. He began to search for some one that could instruct him with the formulas. He eventually found another half-breed, a half orc whom was trained in the use of formulas and willing to take on an apprentice. Thus began his study in magic. First thing he was taught was the mundane skills of healing. Then slowly magical healing was added. He was encouraged to experiment on his own with mixing things and several of the formulas that he learned came from trial and error; blood and scars.
Two of the results from his experiments had explosive results. One literally exploded when thrown, bombs. The other was more of an internal explosion of power, mutagens. With them he could change the literal structure of his body to heighten its physical abilities albeit making his mental abilities lacking.
His experimentation continues and has led him to sign on to Talmandor’s Landing expedition with hopes of finding more materials to experiment with and ancient Azlanti knowledge and artifacts.

motivation and goals:
1)Gather rare reagents to experiment with.
2)Find formula's from the ancient Azlanti civilization and texts.
3.)Start his own alchemist workshop

weakness:
Has some residual resentment towards elves in general because he was abandoned by his mother and had to grow up outside of the elven enclaves.


Spoiler:

351gp
Shared spell book with Crispin
(contains the following)
1st level - skim, waterproof, snowball(Crispin)
2nd level - animal aspect(antaral), tears to wine, Cat’s grace
venomous bite(antaral)
3rd - Glimpse the hidden, Gaseous form,
Drain Poison (antaral) Fire trail, rage
Bloodhound or Blood biography(crispin) or dark vault

magic wish list-one shots:

travelers anytool
caber twig
oragami swarm
feather token=whip,swan boat, sky hook, lance, floating feather, tar and feathers, seige tower, ram,catapult
Iron morph dust
abjuration dust
bottled cloud
catherdral pit stone
bottle of shifting sands.

rings wished for:

Ring arcane signets
Riverclub Ring
Darklife ring
Ring of grasping grave
Ring of godless
“” forcefangs
“”curing
“”sea strider

other magic gear wished for: