[SFS/Shifty] Frozen Ambitions Arc (C) (Inactive)

Game Master Nik B.

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Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Joe uses her custom microlab to figure out what these creatures are.

Move Action (Scan 60 ft): 20 + 13 = 33 Making the assumption they count as living, so 33...if they are unliving it is 32

Joe spouts what she might know about these things.

Looking at what is happening, and seeing that Ayoka gets in the front.....she shoots Ayoka in the arm.

Ayoka, you get +1 AC bonus, for the next 6 rounds

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

Squizzer uses hazard magic at the nearest evil little thing. Probably sonic damage. sorry, I need a partial bot, my toddler is having a tough evening.


VC - Sydney, Australia

Ayoka gets ready!

Joe knows that these Fey are 'Lurkers in Light', things to be aware of is their use of poisons on their blades, and their resistance to blows DR5/-

There is a pop in the trees as Squizzer blasts a bit of the sound of the planets on one of the flyers.
1d20 ⇒ 14
It shakes it off though.

R1
Joe Bones - acted
Squizzer - acted

R2
Szama
Ayoka - readied
Buddy
ENEMY

B 11

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy shoots twice at the flying lurk lighter, or however, Joe called them. When he saw her load her needle Buddy closes his eyes in anticipation of the needle. When he did not feel a thing he commented "Huh, Joe missed." when he saw a giant needle sticking out of Ayoka shoulder

Shoot@black: 1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5
Damage, sonic: 2d6 ⇒ (3, 6) = 9

Shoot@black: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22
Damage, sonic: 2d6 ⇒ (4, 1) = 5

the sonic blasts fly through the trees


VC - Sydney, Australia

Buddy fires a first shot that is rubbish, but the second one lands perfectly!

I took both rolled sets of damage for the crit

R1
Joe Bones - acted
Squizzer - acted

R2
Szama
Ayoka - readied
Buddy - acted
ENEMY

B 25

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Seeing what comes up on her scanner "Use energy weapons....I doubt that most of our kinetic weapons will work on these things. These things can easily poison you, if you get hit by their blade. If so, I will get a anti-toxin in you....though if you have time, it might be best to pre-dose yourself!"

FYI....Starfinder (and Pathfinder Unchained-which I use in my home games) Poisons is NO JOKE! You immediately take HP damage (bypassing Stamina) equal to DC-10, and then have to save...and CON poison is the worst..though all are bad....

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

Szama moves up and follows Squizzer's example, summoning a blast of thunder to surround the two fey grouped to the west of the path.

Move and cast Hazard; DC13 Reflex negates

Hazard (sonic damage): 1d3 ⇒ 1


VC - Sydney, Australia

Szama tries making a hazard
B Save 1d20 ⇒ 3
G Save 1d20 ⇒ 19

One of them evades, the other gets clipped!

As they fly in, Ayoka opens fire.

Mossgrove reflects some angry energy at one!
Mind Thrust 2d10 ⇒ (10, 10) = 20
G Save 1d20 ⇒ 16

***

They swoop on Ayoka and Buddy!

Attacking Ayoka

Attack 1d20 + 12 ⇒ (5) + 12 = 17 vs KAC
Damage 1d6 ⇒ 2
+DC 15 Fort save

Attacking Buddy

Attack 1d20 + 12 ⇒ (19) + 12 = 31 vs KAC
Damage 1d6 ⇒ 4
+DC 15 Fort save

Attack 1d20 + 12 ⇒ (15) + 12 = 27 vs KAC
Damage 1d6 ⇒ 4
+DC 15 Fort save

R2
Joe Bones
Squizzer

R3
Szama
Ayoka
Buddy
ENEMY

B 29

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

fort: 1d20 + 3 ⇒ (4) + 3 = 7

Ayoka unloads a set of shooting stars in retaliation.
shooting stars: 3d4 + 3 ⇒ (4, 2, 2) + 3 = 11

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

Szama focuses her magic to call out her favorite reality of pokey needles that find Black and Grey and pierce into them!

Puncture Veil as a full round action; damage below, plus both targets take bleeding 1 for 3 rounds

Damage (P): 1d4 ⇒ 2


VC - Sydney, Australia

Ayoka is casting whilst in melee range? Draws reaction attacks...

Ayoka feels woozy
Weakened
The victim takes a –2 penalty to Strength-based ability checks, attack rolls, damage rolls, and skill checks, and the DCs of his spells and special abilities decrease by 2. The victim’s total carrying capacity is reduced by two-thirds (minimum 1 bulk), and he gains the encumbered condition regardless of how much he is carrying.

Need to make one fort save to stop progression

***

Szama makes the fairies bleed!

R2
Joe Bones
Squizzer

R3
Szama
Ayoka
Buddy
ENEMY

B 31 (Bleed 1 /3r)
G 2 (Bleed 1 /3r)
W

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

fort: 1d20 + 3 ⇒ (10) + 3 = 13

Did I accidently eat an Akitonian Way bar or was it that dratted mossie?

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Joe loads a serum into her needle pistol and shoots Ayoka.

+4 to Poison saves, was a anti-toxin tier 1, and lasts for 1 hour, should be +4 to her last save....should allow her to make it. Joe would be helping her before Buddy (sorry bub....Ayoka isn't normally the front line...you should be able to handle it).

With that, she pulls out another anti-toxin, ready to either load it, or inject somebody with it....

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Fort save, DC15: 1d20 + 4 ⇒ (10) + 4 = 14
Fort save, DC15: 1d20 + 4 ⇒ (11) + 4 = 15

Buddy wishes to takes a step back but spots Ayoka standing next to him. So with a bit slowed movements he tries to smack one of the enemies with the shock pad

Attack@black, poison: 1d20 + 5 - 2 ⇒ (19) + 5 - 2 = 22
Damage, electric, poison: 1d4 + 2 - 2 ⇒ (3) + 2 - 2 = 3

"Can we take one of them down? Joe shoot them with your needles! I hate that so they might too."

-8 SP


VC - Sydney, Australia

Looks like both Buddy and Ayoka have been poisoned - got something for that Joe?

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Best I can do is inject Ayoka with a tier 1 anti-toxin.....which I should have done before she got to her second save. Best I can do 1/day is a spark of ingenuity, and put a tier 1 anti-toxin and attempt a medicine check for a minor booster to give another +4 to saves...but I want to hold that for a little longer.

Main problem is action economy....I can use (fire/inject) a antitoxin as a standard action...and pull out more as a move action...or even make mine as part of that standard action to fire/inject. Just a good suggestion for the party...maybe inject yourself....SFS poison is NO JOKE.

Joe hears Buddy's suggestion. "My needles would just bounce off....the caustolance would work, but I really NEED to get you all protected from that poison. I don't want to see the Skitterforce DIE from this...." she says in a tight voice....attempting to run any and all ideas for a successful way out of this....

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka takes a guarded step back and sends more shooting stars at White

ss: 2d4 + 2 ⇒ (4, 2) + 2 = 8

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

True, so as an action Buddy would take out his antitoxin.


VC - Sydney, Australia

OK just did a bit more reading, the DC is 13, it is only 15 on a critical hit due to their injection property - as the magic number is 13 you are ok

Szama has ensorcelled the Fey

Ayoka steps back to cast, avoiding more attacks.

Buddy manages to smack one of the Fey.

Joe gives Ayoka a bit of a boost.

R2
Joe Bones - acted
Squizzer

R3
Szama - acted
Ayoka - acted
Buddy - acted
ENEMY

B 34 (Bleed 1 /3r)
G 2 (Bleed 1 /3r)
W 8

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

I haven't acted yet this round. Let's see if my action now can help any.

Szama summons yet another burst of howling wind to surround the fey, blasting them with sound.

Cast Hazard for sonic damage. since this is a 5ft burst, I think I should be able to position this right behind the middle creature and hit all three. DC13 Reflex save negates

Sonic damage: 1d3 ⇒ 3


VC - Sydney, Australia

Still the same round you punctured veil - R1 Created fly Hazard, R2 Hazard, R3 Puncture veil

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

My bad! Misunderstood the initiative tracker

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

Squizzer sends more sound damage. sonic hazard damage: 1d3 ⇒ 1


VC - Sydney, Australia

B Save 1d20 ⇒ 20
G Save 1d20 ⇒ 14

The two creatures avoid the spell.

**

They swap to trying to claw Buddy apart!

Attack 1d20 + 12 ⇒ (18) + 12 = 30 vs KAC
Damage 1d6 + 3 ⇒ (4) + 3 = 7

Attack 1d20 + 12 ⇒ (18) + 12 = 30 vs KAC
Damage 1d6 + 3 ⇒ (1) + 3 = 4

Attack 1d20 + 12 ⇒ (4) + 12 = 16 vs KAC
Damage 1d6 + 3 ⇒ (5) + 3 = 8

R3
Joe Bones
Squizzer

R4
Szama
Ayoka
Buddy
ENEMY

B 35 (Bleed 1 /2r)
G 2 (Bleed 1 /2r)
W 8

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Joe sees Buddy pull out his own anti-toxin and nods slightly to herself. With Ayoka and--hopefully soon Buddy--inoculated with a general anti-toxin, she works on taking down one of the flying creatures. Adding a quick sedative to her gun she fires at the black trimmed one

Caustolance, Liquidator (EAC): 1d20 + 7 ⇒ (20) + 7 = 27
Damage (Acid): 1d6 + 1 ⇒ (2) + 1 = 3
Sedative (tier 1) NL: 1d4 ⇒ 3
Damage Crit: 1d6 + 1 ⇒ (2) + 1 = 3
Sedative crit: 1d4 ⇒ 2

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Should Buddy be rolling fort checks every time that he is hit? And using the antitoxin is a standard action right?


VC - Sydney, Australia

The sword blades were poisoned, not the claws, so you don't need to make additional saves. Using an antitoxin is a standard action

Joe nails one of the Fey, taking it out of the battle!

R3
Joe Bones - acted.
Squizzer

R4
Szama
Ayoka
Buddy
ENEMY

B Dead
G 2 (Bleed 1 /2r)
W 8

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka pulls out a spellgem and Mind Thrusts White

mt: 2d10 ⇒ (1, 4) = 5 DC 13 for half

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy holds the antitoxin and wants to stab himself... but he does not have what is needed to apply the injection into his arm.

Instead he smacks the White flying creature with his shock pad, twice

Attack@white, full attack: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13
Damage, electric: 1d4 + 2 ⇒ (3) + 2 = 5

Attack@white, full attack: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Damage, electric: 1d4 + 2 ⇒ (2) + 2 = 4

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

Szama moves up behind Buddy to offer her help. "Buddy, if you let me take that antitoxin, I can hit you with it so you can keep smacking these creeps!"

Offer to spend a move action to take the antitoxin from Buddy and use it on him. With Hyper, I could do that this turn (Move action to move > Hyper move action to retrieve antitoxin > standard action to inject Buddy). If Buddy's okay with that, and it passes muster with the GM, then that will be my action this turn.


VC - Sydney, Australia

Szama speeds up and jabs buddy with the anti-toxin, bolstering defence against any further poisoning!

Will 1d20 ⇒ 18
The Fey pushes back on the mind thrust - its crazed mind hard to nail down.

Buddy lands one blow but misses another.

R3
Joe Bones - acted.
Squizzer

R4
Szama - acted
Ayoka - acted
Buddy - acted
ENEMY

B Dead
G 2 (Bleed 1 /2r)
W 14

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

Squizzer tries to use a sonic hazard again.

1d3 ⇒ 3


VC - Sydney, Australia

G Save 1d20 + 7 ⇒ (20) + 7 = 27
W Save 1d20 + 7 ⇒ (11) + 7 = 18
The pair avoid the Hazards again!

They then try beating on Buddy some more, clawing away!
Attack 1d20 + 12 ⇒ (1) + 12 = 13 vs KAC
Damage 1d6 + 3 ⇒ (1) + 3 = 4

Attack 1d20 + 12 ⇒ (6) + 12 = 18 vs KAC
Damage 1d6 + 3 ⇒ (4) + 3 = 7

R4
Joe Bones
Squizzer

R5
Szama
Ayoka
Buddy
ENEMY

B Dead
G 3 (Bleed 1 /1r)
W 14

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Buddy, how is our favorite punching bag???

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Mujina? He is relaxing somewhere in absalom station, tapping his fingers to the put the lime in the coconut song. Our 2nd favorite punching bag is as follows:
-26: SP 0/24 HP 21/23

Buddy yells in pain, first Szama stabbed him with his own needle, and then these ugly flying mosquitos

He again tries to electrocute them

Attack@white vs EAC: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3
Damage, electric: 1d4 + 2 ⇒ (2) + 2 = 4

Attack@white vs EAC: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4
Damage, electric: 1d4 + 2 ⇒ (2) + 2 = 4

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Well....Mujina might be the best punching bag, but Buddy is the favorite punching bag :-)

Seeing Buddy in slight pain, Joe aims at the back of Buddy's neck and fires a booster into his flesh

Buddy gain a +1 AC (EA and KA) for the next 5 rounds

With that, Joe ready's her capture pole and move next to Buddy...trying to keep the flying critters away from the casters.


VC - Sydney, Australia

Buddy has little luck, but Joe offers a boost and some company!

R4
Joe Bones - acted
Squizzer

R5
Szama
Ayoka
Buddy - acted
ENEMY

B Dead
G 3 (Bleed 1 /1r)
W 14

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

Szama once again reaches forward. "Come on, Buddy! A couple big hits and maybe we'll at least scare these nasty things off!"

Cast Shifting Surge on Buddy for next round. His next round of attacks will deal sonic damage, and the next attack that hits will deal and extra 2d6 damage.

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

One more attempt at sonic hazard from Squizzer.

1d3 ⇒ 2

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka pulls out her last Mind Thrust spellgem and has another go on White.

mt: 2d10 ⇒ (6, 8) = 14 DC 13 for half.


VC - Sydney, Australia

G Save 1d20 + 7 ⇒ (5) + 7 = 12
W Save 1d20 + 7 ⇒ (17) + 7 = 24
One gets tagged by the hazard!

W Save 1d20 + 2 ⇒ (16) + 2 = 18
But hard to mentally nail them still!

Szama pumps buddy full of magical charge!

***

One attacks Buddy!
Attack 1d20 + 12 ⇒ (2) + 12 = 14 vs KAC
Damage 1d6 + 3 ⇒ (3) + 3 = 6

One attacks Ayoka!
Attack 1d20 + 12 ⇒ (10) + 12 = 22 vs KAC
Damage 1d6 + 3 ⇒ (2) + 3 = 5

R5
Joe Bones
Squizzer

R6
Szama
Ayoka
Buddy
ENEMY

B Dead
G 6
W 21

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy feels the power flowing through his pad, he looks at the flying creature and swings twice

Attack@whilte vs EAC: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3
Damage, electric, Szama's Mojo: 1d4 + 2 + 2d6 ⇒ (2) + 2 + (2, 1) = 7

Attack@whilte vs EAC: 1d20 + 5 - 4 ⇒ (1) + 5 - 4 = 2
Damage, electric, Szama's Mojo: 1d4 + 2 + 2d6 ⇒ (2) + 2 + (5, 1) = 10

He barely misses his own head. "It felt different, maybe next time it will be better. Sorry Szama!"

I was torn if I should full attack or no. 1 and 2 ;) last round was 2 and 3 so it can only be better from here ;)

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka takes a guarded step back and fires a last volley of shooting stars at White

ss: 2d4 + 2 ⇒ (1, 3) + 2 = 6


VC - Sydney, Australia

Buddy swings wide, but Ayoka is dead on target!

R5
Joe Bones
Squizzer

R6
Szama
Ayoka - attacked
Buddy - attacked
ENEMY

B Dead
G 6
W 27

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

Rejoicing at her success, Squizzer continues to throw sonic hazards at the bad fey.

1d3 ⇒ 2

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

I think the attack on Ayoka was actually going to Joe...since Joe is near the fey not Ayoka

Joe's armor doesn't stop the crazy fey's claws....Joe hisses a little in pain.

She uses her capture pole to try to restrain the fey.

Capture pole (to grapple): 1d20 + 3 + 2 + 2 ⇒ (19) + 3 + 2 + 2 = 26 +3 is my normal to hit, +2 for being a skitter with multiple arms, +2 for weapons grapple ability

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS 1-32 | SFS 1-21 | PFS1e 6-97

If that is the case, then there is no need for Ayoka to take that 5ft step and White can get a third missile

mm: 1d4 + 1 ⇒ (1) + 1 = 2


VC - Sydney, Australia

Sorry, it appears to have eaten my update!

G Save 1d20 + 7 ⇒ (16) + 7 = 23
W Save 1d20 + 7 ⇒ (12) + 7 = 19
They dodge the hazard.

Joe catches one in a grapple!

Mossgrove pops off a shot at them...
static arc pistol
Attack 1d20 + 7 ⇒ (2) + 7 = 9
Missing.

***

White - attacks Joe!
Attacl 1d20 + 12 - 2 ⇒ (11) + 12 - 2 = 21 vs KAC
Damage 1d6 + 3 ⇒ (2) + 3 = 5

Grey - attacks Buddy!
Attacl 1d20 + 12 ⇒ (11) + 12 = 23 vs KAC
Damage 1d6 + 3 ⇒ (5) + 3 = 8

R6
Joe Bones
Squizzer

R7
Szama
Ayoka
Buddy
ENEMY

B Dead
G 6
W 29 /Grappled

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Joe takes a bit of damage again...trying to keep the fey from moving.

Seeing it struggle a bit...she attempts to keep it corraled....hopefully making it easier for her friends to shoot the fey....

Capture pole (to grapple): 1d20 + 3 + 2 + 2 ⇒ (19) + 3 + 2 + 2 = 26 +3 is my normal to hit, +2 for being a skitter with multiple arms, +2 for weapons grapple ability

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

-34: SP 0/24 HP 13/23

Buddy feels tired and bruised. Seeing that Joe was able to hold one flying thing on the leash he says

"Hold it tight Joe! It will be like hitting a piñata!" he yells as he swings his shock pads

Attack@white, full attack: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
Damage, electricity: 1d4 + 2 ⇒ (4) + 2 = 6 Staggered on crit

Attack@white, full attack: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20
Damage, electricity: 1d4 + 2 ⇒ (2) + 2 = 4

Great! Now I get 20 and 19

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