[SFS/Shifty] Frozen Ambitions Arc (C) (Inactive)

Game Master Nik B.

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Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Joe wanders to the greenhouse, more looking in than going in...unless the door is easily accessible in which case Joe would go in.

Perception to look around: 1d20 + 10 ⇒ (4) + 10 = 14

Life Science (biology?) to check the greenhouse: 1d20 + 13 ⇒ (7) + 13 = 20


VC - Sydney, Australia

Joe spends five minutes studying the plants in the greenhouse and identifies the plants as indigenous flora that, though they originate on different worlds, all act as natural filters, holding a reservoir of clean drinking water somewhere in their stem of leaves. Picking a few plants and carefully opening their reservoirs reveals that they all contain a strange, purple, sticky sap. You identify the substance as kinwood sap, a fluid harvested from sentient kinwood trees on Ghorus Prime.

The room has nothing else of note , you check the final doors

You check the twin doors and see the control terminal has been deliberately sabotaged to stay shut - you'd need a good computer tech to bypass it, an engineer to repair, or some brute force to open it.

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy look at the doors

"Shoul Mujina and I force them open or do you want to try the slower way - brains." chuckles at his joke Buddy. Apparently eaten bars brought back his sense of humor.

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Lets have a go at it before you start breaking things

engineering: 1d20 + 13 ⇒ (18) + 13 = 31

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

While Ayoka goes the engineering route, Joes goes the computer hacker route...

Computers: 1d20 + 11 ⇒ (14) + 11 = 25

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

"Let me know ig the computers are in a ifferent language!"

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

"Good thing I took a bite of that bar, might take a lot of energy to yank this open!" Mujina says patting his stomach and getting ready in case he is needed.

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

"Good Damoritosh....didn't ya all eat something at the bar...or did all you do is drink? I have more Akiton Way Bars.....though I might have to resupply when we get back to Absalom Station if all of you are endless stomachs...."

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Not me Ayoka squeaked. I got my own supply of bars. Castrovalvian Wild Berry Bars to be precise. I think they're better ... more tasty than those dry old things. And they're chocolate covered


VC - Sydney, Australia

New slide up!

You bypass the door and see what is on the other side!

***

A battered delivery van with a massive turret built onto its roof idles in
the loading dock, which stands empty of all but a few discarded equipment scraps and the remains of a broken wooden pallet. A muscular shobhad worker shoves one last crate into the back of the van, offering a glimpse of a limp humanoid form sprawled beside stacks of laden pallets before the door slams shut. The shobhad smirks, leaping onto the bumper before hauling himself up to the roof and signaling to the driver. Tires screech as the van speeds away in a cloud of exhaust.

There is another dilapidated van in the bay. You could catch them if you hurry!

But it has no keys - hotwire the van, either by succeeding at a DC 15 Engineering check to rip open the control panel and cause a short in the ignition wires, a DC 14 Computers check to hack the onboard computer. A successful DC 13 Sleight of Hand check to forge a replica key.

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

"In what universe is Castrovalvian Wild Berry Bars are better than Akitonian Way Bars?" asks when he sees the scene in front of them...

Buddy runs towards the car, hiding his doshko and shield. He jumps on the driver seat wishing to show his nufriends how good a driver he is. Seeing a lack of keys he looks at the control panel, he has no idea what to do. Then he turns towards an onboard computer, nothing. Finally replica key... no. He changes seats letting someone more skilled take the pilot seat.

"Szama! On your furry legs! Quick, quick. I will be your pilot."

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Joe attempts to hack the onboard computer...knowing that somebodyh else will be piloting it.

Computers: 1d20 + 11 ⇒ (16) + 11 = 27

"Buddy, or whoever, you will be taking a medicine that I got from the Society...it will help you with piloting....just for about 30 seconds....so don't worry if you feel multiple injections."

Chase rules are weird....but Assuming that I have a moment, I will inject the pilot with a serum that will give them +2 to piloting skills..it lasts for 25 seconds. I have most of my serums left, so I can probably get a good 2 minutes of a Boosted Skitter. But I hope that this won't stop me from attempting a standard action to shoot tires out or something....

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

"Oh man, oh man, oh man! Get me close enough and I am gonna jump on them!" Mujina says excitedly as he climbs aboard.

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

Squizzer climbs aboard, willing to help however she can.


VC - Sydney, Australia

The enemy vehicle is disappearing down the road, you have a sec to inject a serum, but there's no shooting out tyres just yet

***

Chase Rules

ALL-TERRAIN DELIVERY VAN LEVEL 2
Huge land vehicle (10 ft. wide, 20 ft. long, 7 ft. high)
Speed 10 ft., full 450 ft., 50 mph
EAC 13; KAC 14; Cover total cover for the pilot, partial cover in the back
HP 24 (12); Hardness 2
Attack (Collision) 3d4 (DC 11)
Attack (Turret) azimuth laser rifle (1d8 F)
Modifiers +0 Piloting, –2 attack (–4 at full speed)
Systems autopilot (Piloting +8), planetary comm unit; Passengers 7

Initiative:

Buddy 1d20 + 1 ⇒ (12) + 1 = 13
Joe Bones 1d20 + 3 ⇒ (7) + 3 = 10
Mujina 1d20 + 3 ⇒ (13) + 3 = 16
Squizzer 1d20 + 7 ⇒ (20) + 7 = 27
Szama 1d20 + 3 ⇒ (6) + 3 = 9
AYOKA 1d20 + 1 ⇒ (11) + 1 = 12
ENEMY 1d20 ⇒ 6

***

R1 PILOT ACTIONS

Party in Z1
you have to avoid the rubble of a Collapsed Building.
Pilot choiceSplit Routes: desert road (no effects) or tunnel (–2 Piloting and cover)

Enemy in Z3
The enemy tries diverting cars to get in your way!
Piloting 1d20 + 8 ⇒ (17) + 8 = 25
Divert 1d20 + 8 ⇒ (5) + 8 = 13
But none look like they will collide with you.

Pilot up!

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy slumps on the pilot seat and pushes the gas pedal down

"Hold On Skitters!" he yells as he takes the desert roud trying to catch up with the escaping car
Piloting, speed up, dc19, boosted by serum: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26

I think I read the rules, but I have no idea why Shifty rolled piloting twice. If I should roll twice as well below is the second roll.
Piloting, boosted by serum: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Joe looks at the....turret???...on the vehicle. "This place must be a BAD place if a delivery van has a freaking turret with laser rifle on the top. I am not good at rifles...except my caustolance of course. So I will just attempt to lean out the window holding it out to shoot at the opposing vehicle. Though I think the other 4 hands will be used to keep me from falling out....considering how enthusiastic Buddy seems to be."

I do have a good to hit with my caustolance, but the azimuth laser does not have the injection quality, so I don't have proficiency....maybe somebody else does?


VC - Sydney, Australia
Buddy Jabo wrote:
I think I read the rules, but I have no idea why Shifty rolled piloting twice. If I should roll twice as well below is the second roll.

In the enemy square there is an effect in place that they can attempt to divert traffic into you and damage your vehicle if they can make a certain DC - most squares have a challenge or secondary effect :)

***

R1 COMBAT
Same square so close range, -4 to hit due to vehicle speeds
Squizzer
Mujina
Buddy - Acted (double move)
Ayoka
Joe Bones
Szama
ENEMY

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka attempts to shoot a tyre.

vKAC: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3 E&F: 1d10 ⇒ 9

Dangit! Somebody pass me another battery

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy can swap with Szama next round and do the shooting, I wanted to warm up the engine :D


VC - Sydney, Australia

Ayoka shoots wide!

***

R1 COMBAT
Same square so close range, -4 to hit due to vehicle speeds
Squizzer
Mujina
Buddy - Acted (double move)
Ayoka - acted
Joe Bones
Szama
ENEMY

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Joe almost climbs out of the side window, using 3 of her hands to hold onto the window. Two of the others have her large caustolance out the window trying to line up a shot. The last one pulls out a battery to hold up for Ayoka to snatch if she needs it.

"Hold it steady Buddy....hold it steady......", with that she pulls the trigger as soon as the tire is lined up.

Cautolance (acid) (EAC if it matters): 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19 Range 60 ft so should be okay for no range penalties

Damage (acid): 1d6 + 1 ⇒ (6) + 1 = 7


VC - Sydney, Australia

Acid sprays all over the enemy vehicle, damaging it1

***

R1 COMBAT
Same square so close range, -4 to hit due to vehicle speeds
Squizzer
Mujina
Bu!dy - Acted (double move)
Ayoka - acted
Joe Bones - acted
Szama
ENEMY

SF Vehicle
EN Vehicle 5

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

"Maybe I should pick up a rifle? I usually prefer launching myself at them." Mujina says as he attempts to lash out at the other car's gunner.

Entropic Strike vs EAC: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d3 + 3 ⇒ (3) + 3 = 6

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

"Ah, Buddy! That's my job," Szama protests. But there's no time to fight over the pilot's seat at the moment, so she just climbs in the back of the van and looks for an opening. As Buddy accelerates and draws up closer behind the fleeing delivery vehicle, she casts a spell, hoping to trick the driver into thinking there's some kind of mechanical failure!

If possible, I'll cast Ghost Sound to create the sound of the engines falling apart (DC13 to disbelieve). Range on that is only 30ft at this level, so if that's not an option, I'll Puncture Veil instead.
If Puncture Veil becomes the option, can I target the same tire the team has been firing at? The spell specifiies that the target is a creature, but just wanted to check if this would also be allowed.

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

Squizzer tries to use dancing lights to distract the driver of the other vehicle.


VC - Sydney, Australia

There is a wave of effects and noises that rattle the enemy driver!

***

R1 PILOT ACTIONS

Party in Z3
Pilot choice - no conditions, chase check only.

Enemy in Z3
The enemy tries diverting cars to get in your way!
Piloting 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14 - barely makes it forward!

Pilot up!

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

Buddy yells

"Szama, come over here. Let's swap seats, I can shoot that cannon on top."

Says Buddy as he tries to swap while holding the gas pedal down.

"You don't have to stab me now Joe." says rubbing his arm towards the gun.

Gunnery:

azimuth laser rifle: 1d20 + 5 ⇒ (11) + 5 = 16 -2 or -4 depending on the pilot action.
Damage, laser: 1d8 ⇒ 1

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

"Right! Time to get to work!" Szama jumps back in and swaps seats with Buddy. As she settles into the pilot's seat she cracks the knuckles on all six of her hands, then begins punching in settings and adjustments to move ahead and catch up to the fleeing delivery vehicle.

Planning to attempt a double maneuver, so I'll take the -4 on this check and will see how it turns out before posting my second action.

Piloting (Keep Pace): 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10 Shoot! Okay, gonna use my 1 Nova re-roll on that.
Piloting (Keep Pace), 1 nova: 1d20 + 10 - 4 + 1 ⇒ (6) + 10 - 4 + 1 = 13

Good! So that should let us catch up in the Chase Progress phase, and I can try my second check in the Combat phase.
Mujina, as a heads up, I'm going to attempt to Engage the enemy vehicle during that phase, so if you want to board their vehicle, wait until after I post.


VC - Sydney, Australia

The two vehicles are neck and neck!

Buddy hits with a laser but it mostly deflects harmlessly.
***

R2 COMBAT
Same square so close range, -4 to hit due to vehicle speeds
Squizzer
Mujina
Buddy - Acted
Ayoka
Joe Bones
Szama - Move action taken
ENEMY

SF Vehicle
EN Vehicle 5

Dataphiles

Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka spends her time, ejecting the old battery, making sure it fell inside the cabin for later retrieval, getting the new battery from Joe and loading it into the rifle before aiming.


VC - Sydney, Australia

Ayoka changes batteries!

R2 COMBAT
Same square so close range, -4 to hit due to vehicle speeds
Squizzer
Mujina
Buddy - Acted
Ayoka - acted
Joe Bones
Szama - Move action taken
ENEMY

SF Vehicle
EN Vehicle 5

<12 hours left in this round

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

Squizzer keeps up the magical distraction.


VC - Sydney, Australia

Squizzer keeps distracting.

R2 PILOT ACTIONS

Party
you have to EVADE oncoming traffic!
Evade check to avoid, then normal piloting check to keep up

The enemy tries avoiding oncoming traffic!
Evade 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18
Pilot 1d20 + 8 ⇒ (9) + 8 = 17

The enemy heads off to the sand flats!

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Joe nods as the battery is taken from her hand. She keeps an eye on the car...trying to wing it to get it to decelerate.

Cautolance (acid) (EAC if it matters): 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6 Range 60 ft so should be okay for no range penalties

Damage (acid): 1d6 + 1 ⇒ (1) + 1 = 2

Second Seekers (Ehu Hadif)

Male Skittermander Icon Soldier/5 | SP: 45/45 | HP: 37/37 | RP: 6/6 | EAC:22 KAC:25 | Fort +6/Ref +5/Will +4 | Init +4 | Perception +0

I will do the same, spoiler my roll

Buddy looks through the gunner window

"Lookout for the traffic Szama! Don't smack this ice-cream truck!"

He keeps on aiming to wait for a good moment to take a shoot.

Gunnery:

Shoot: 1d20 + 5 ⇒ (18) + 5 = 23 And again -2 or -4 depend on the pilot action
Damage, laser: 1d8 ⇒ 6


VC - Sydney, Australia

Confirming driver, but that will certainly be a hit from Buddy!

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

"Gah! Sorry, Mujina! Looks like we'll have to wait a minute to get in their grill!"

Piloting - Evade: 1d20 + 10 ⇒ (14) + 10 = 24
Piloting - Keep Pace: 1d20 + 10 ⇒ (11) + 10 = 21


VC - Sydney, Australia

Joe and Buddy chip at the vehicle, the laser burns better though!

R2 COMBAT
Same square so close range, -4 to hit due to vehicle speeds
Squizzer
Mujina
Buddy - acted
Ayoka
Joe Bones - acted
Szama - acted
ENEMY

SF Vehicle
EN Vehicle 4

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

Same square isn't the same as engaged right? If so I don't think there is much I can do. Still figuring out the system.

Dataphiles

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Female Skittermander Mechanic - 4 | Mystic(Star Shaman) - 1 || SP:18/40; HP:32/32; RP:6/6 | F:4; R:5; W:5 | E:15; K:15 | Spells/day 1st:0/2 | P:12 I:1 | DP | 124312-719

Ayoka squeezes off another shot onto their tyres

vKAC: 1d20 + 2 ⇒ (7) + 2 = 9 E&F: 1d10 ⇒ 4

Could someone please pick up that spent battery and stick it in the charger? This thing goes through them like Buddy through Akitonian Way bars


VC - Sydney, Australia
Mujina-chan wrote:
Same square isn't the same as engaged right? If so I don't think there is much I can do. Still figuring out the system.

It means they are within 50' generally, but not engaged

***

Ayoka misses the shot.

R2 COMBAT
Same square so close range, -4 to hit due to vehicle speeds
Squizzer
Mujina
Buddy - acted
Ayoka - acted
Joe Bones - acted
Szama - acted
ENEMY

SF Vehicle
EN Vehicle 4

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Shifty, did the vehicle heal itself 1 pt, or was that a mistake on the copy and pasting?


VC - Sydney, Australia

Derp 5 :)

Dataphiles

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

Squizzer changes slightly the distraction, but continues to use cantrips to distract the other driver.


VC - Sydney, Australia

muj up!

Acquisitives

LN Skittermander Vanguard 2 | SP: 20/20 HP: 16/16 | RP: 4/4 | EAC: 18 KAC: 20 | F: 6 R: 4 W: 0 | Init: +1 | Perception: +4 (Low-Light Vision) | Speed 20ft | Active Conditions:
Resources:
| Hyper: 1/1 | Entropic Pool: 0 | Promotional Reroll: 1/1 |

I always forget to buy guns on my melee characters. UGH.

Intimidate: 1d20 + 5 ⇒ (5) + 5 = 10

"You just wait till they get me close enough! I'm gonna be all over you like fire on a sun or something else that is really close to something." Mujina attempts to taunt climbing towards the edge of the vehicle waiting for his chance.

Acquisitives

Female Skittermander Ace Pilot Witchwarper 4 | SP 20/20 HP 22/22 RP 5/5 | KAC 18 EAC 18 | Saves F+1 R+8 W+2 | Initiative +4; Perception +1, Low-light vision, Speed 30ft | Spells/day: 1st - 4/4, 2nd - 3/3 | Status: N/A

"Mujina! If you need a gun, you can borrow mine! It doesn't have great range, but there's always a chance for a lucky shot."

Mujina can borrow my Subzero Hail Pistol if he wants


VC - Sydney, Australia

The enemy vehicle takes a shot at yours.

Laser 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
Damage 1d8 ⇒ 8

Burning a hole in your engine block - nothing serious you hope!

R3 PILOT ACTIONS

Party
No significant terrain issues.

The enemy tries pulling away.
Pilot 1d20 + 8 ⇒ (2) + 8 = 10

SF Vehicle 6
EN Vehicle 4

Second Seekers (Jadnura)

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4 | SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade) Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Reminder....EN Vehicle 5......not 4 ;-)

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