Languages Common, Akitonian, Aklo, Aquan, Draconic, Ignan, Pahtra, Terran, Vesk
Other Abilities
--------------------
Society Subdermal Graft (right appendage): Activate as a swift (mental) action (glowing Starfinder logo, raises light level within 5 feet by one step).
Other Gear
Comm unit
Clothing, Reconfigurable (5 forms: Everyday, Environmental, Cold, Dust Storms, Radiation & Zero G)
Clothing, Professional
Custom Microlab (counts as basic medkit and a chemanalyzer)
Datapad (tier 2 computer)
Flashlight
Serum of healing mk 1 (x6)
Advanced Medkit
Medpatch (x2)
Batteries (2)
Canteen
Fire Extinguisher
Toolkit: Engineering
Toolkit: Hacking
Toolkit: Surgeon
Generally stored in a room or on shuttle, but not usually carried
Clothing: Formal
Hygiene kit
R2E (x5)
Cyberware
None
--------------------
Special Abilities
--------------------
Personal Augment (Technological) Mk1, (+2 INT)
Grappler: +2 Racial bonus to grapple combat maneuvers
Low Light Vision and Dark Vision (IR sensors)
Six Armed
Curios: Loses Hyber, but gains +2 Racial bonus to Perception and Profession
Custom Microlab: 60’ range, can identify as a move action take “20”. Living=Life Science, Unliving=Physical Science. Can also store up to 3+INT to not do damage when injecting
Injection Expert +1: Profession with all injection weapons, +1 to hit with injection weapons
Primary Field of Study: Neurochemisty
Scientific Method: Studious +2 Insight to Medicine, Life Science, Physical Science, +2 Will. INT for PER and SM.
Spark of Ingenuity: Can expend 2 uses of biohack ability to combine 2 basic or minor biohacks (either booster or inhibiotor)
Medication Mastery; Can make analgesic, antiemetic, antitoxin, coagulants and sedative equal to lvl. Number made is equal to INT, can make more after 10 min rest
Painful Injection: With Injection property weapons, can add 1/2 INT modifier to damage
Minor Biohack: Administer First Aid
Minor Inhibitor: -1 to Attack Lasts 3+INT Rounds
Biohacks:=1+INT per 10 minute rest. Minors do not use biohacks
Boosters (Basic): #Rounds=INT, either +1 Enhancement to Ac, +2 enhancement to Skill checks, or +10 enhancement to speed
Inhibitor (Basic): #Rounds=3+INT, either -2 to AC, -5 to DR, or -5 to 1 resistance
Neurchem Biohack
Booster: Ignore effects of Confuse or Staggered for Rounds=INT
Inhibitor: -2 to Will Saving Throw, for Rounds=3+INT
--------------------
Boons Slotted this Adventure
--------------------
Ally:
[b]Faction: Second Seeker (Jadnura) Champion
Personal: Skittermander race (to get +2 as I have 2 skittershots filled out and used on character)
Promotional: Shirt Reroll
Social: Starship: Slotless: See all my boons
All My Boons:
Ally Boons:
Promotional: Promotional Reroll (shirt)
Social: Faction Friend: Limited Use (O O O). can earn 1 reputation if failed to earn Fame at the end of the adventure. Distinguished Ambassador (Limited Use: O O O O),
Starship:
Slotless: Marked Field Agent, Ghibran Linguist (from 701), Mormalaw linguist from 701), Jinsul Linguist (from 701),
Adventure Log::
CS #0 - Character creation + 0xp, 0 Fame/Rep, 1000 Credits
CS #1 – Skitter Shot + 1xp, 2 Fame/Rep, 720 (+48 day job) Credits
CS #2 – Meeting of the Queens + 1xp, 2 Fame/Rep, 720 (+48 day job) Credits
CS #3 —Commencement +1xp, 2 Fame/Rep, 753 (+48 day job) Credits
CS #4 – Frozen Ambitions: The Shimmerstone Gateway +1 xp, 2 Fame/Rep, 720 (+48 day job) Credits
CS #5 – Frozen Ambitions: Freeing the Herd
CS#6 – Silence at Outpost 634
CS#7 – Skitter Home
[spoiler=Bot Me!]