Owl

Guiseppelia Nandell Eve Shirley's page

305 posts. Organized Play character for Jim Crase.


Full Name

Guiseppelia Ba'drys Olyvia Nandell Eve Shirley, or 'Joe Bones'

Race

| SP 17/24 HP 26/26 | RP 6/7 | EAC 17; KAC 17 | Fort +4; Ref +4; Will +3 | Init: +3 | Perc: +11, SM: +7,Dark Vision 60ft (IR scanners armor upgrade)

Classes/Levels

Speed 30ft | Biohacks 4/6, Medication 5/5 Active conditions: Shirt Reroll Not Used.

Gender

Female Skittermander CG Battle Medic Studious Biohacker (Neurochemist) 4

About Guiseppelia Nandell Eve Shirley

SFS # 56565-711
Experience 12
Slotted Faction Second Seekers (Jadnura)
___________________________________________

Guiseppelia Ba'drys Olyvia Nandell Eve Shirley, or 'Joe Bones'
Female Battle Medic Studious Biohacker (Neurochemist) 4
CG small humanoid (skittermander)
Init +3; Senses Perc +11 SM +7, Darkvision 60ft

--------------------
Defense
--------------------
EAC 17, KAC17
SP 24 HP 206RP 7
Fort +4, Ref +4, Will +3

--------------------
Offense
--------------------
Speed 30 ft.
Melee: +3, Ranged: +6, Thrown: +3
Caustolance, Liquidator (trailblazing): +8 (1d6+4 A) | 60 ft | 20 charge, 1 shot | Injection DC +2 | |Injection
Capture Pole, Enforcement-class: +5 (1d8+4 P)| Injection DC +2 | melee | Grapple, Injection, Reach
Needler Pistol (called): +7 (1d4+4 P)| 30 ft | 6 darts, 1 shot | Injection DC +2 | analog, Injection
Syringe Stick (stabilizing): +7 (1d3+4 P)| Injection DC +2 | melee | Conceal, Injection, Operative
Space 5 ft.; Reach 5 ft.

--------------------
Statistics
--------------------
Str: 10, Dex: 16, Con: 10, Int: 18/20, Wis: 10, Cha: 10

Skills
Acrobatics (1) +4, Athletics (1) +1, Bluff (1) +4, Computers (3) +11, Culture (1) +9, Diplomacy (2) +5, Engineering (3) +11, Intimidate (0) +0, Life Science (3) +13, Medicine (3) +14, Mysticism (0) +0, Perception (2) +10, Physical Science (2) +12, Piloting (1) +4, Profession (Surgeon) (3) +11 (+16 with clothing and toolkit), Sense Motive (1) +7, Sleight of Hand (0) +3, Stealth (0) +3, Survival (0) +0

+4 to Engineering, mysticism or Physical Science to identify chemicals (uses move action, -5 to DC to knowledge about diseases or poisons.

Feats
--------------------
1: Medical Expert
3: Weapon Specialization
3: Weapon Focus (Long arms (injection only))

Languages Common, Akitonian, Aklo, Aquan, Draconic, Ignan, Pahtra, Terran, Vesk

Other Abilities
--------------------
Society Subdermal Graft (right appendage): Activate as a swift (mental) action (glowing Starfinder logo, raises light level within 5 feet by one step).

Combat Gear
Caustolance, Liquidator
Syringe Stick, Standard
Capture Pole, Enforcement-class
Needler Pistol
Basic Lashunta Tempweave (with Infrared sensors armor upgrade)

Other Gear
Comm unit
Clothing, Reconfigurable (5 forms: Everyday, Environmental, Cold, Dust Storms, Radiation & Zero G)
Clothing, Professional
Custom Microlab (counts as basic medkit and a chemanalyzer)
Datapad (tier 2 computer)
Flashlight
Serum of healing mk 1 (x6)
Advanced Medkit
Medpatch (x2)
Batteries (2)
Canteen
Fire Extinguisher
Toolkit: Engineering
Toolkit: Hacking
Toolkit: Surgeon

Generally stored in a room or on shuttle, but not usually carried
Clothing: Formal
Hygiene kit
R2E (x5)

Cyberware
None

--------------------
Special Abilities
--------------------
Personal Augment (Technological) Mk1, (+2 INT)

Grappler: +2 Racial bonus to grapple combat maneuvers

Low Light Vision and Dark Vision (IR sensors)

Six Armed

Curios: Loses Hyber, but gains +2 Racial bonus to Perception and Profession

Custom Microlab: 60’ range, can identify as a move action take “20”. Living=Life Science, Unliving=Physical Science. Can also store up to 3+INT to not do damage when injecting
Injection Expert +1: Profession with all injection weapons, +1 to hit with injection weapons

Primary Field of Study: Neurochemisty

Scientific Method: Studious +2 Insight to Medicine, Life Science, Physical Science, +2 Will. INT for PER and SM.

Spark of Ingenuity: Can expend 2 uses of biohack ability to combine 2 basic or minor biohacks (either booster or inhibiotor)

Medication Mastery; Can make analgesic, antiemetic, antitoxin, coagulants and sedative equal to lvl. Number made is equal to INT, can make more after 10 min rest
Painful Injection: With Injection property weapons, can add 1/2 INT modifier to damage

Minor Biohack: Administer First Aid
Minor Inhibitor: -1 to Attack Lasts 3+INT Rounds

Biohacks:=1+INT per 10 minute rest. Minors do not use biohacks
Boosters (Basic): #Rounds=INT, either +1 Enhancement to Ac, +2 enhancement to Skill checks, or +10 enhancement to speed
Inhibitor (Basic): #Rounds=3+INT, either -2 to AC, -5 to DR, or -5 to 1 resistance
Neurchem Biohack
Booster: Ignore effects of Confuse or Staggered for Rounds=INT
Inhibitor: -2 to Will Saving Throw, for Rounds=3+INT
--------------------
Boons Slotted this Adventure
--------------------
Ally:
[b]Faction:
Second Seeker (Jadnura) Champion
Personal: Skittermander race (to get +2 as I have 2 skittershots filled out and used on character)
Promotional: Shirt Reroll
Social:
Starship:
Slotless: See all my boons

All My Boons:

Ally Boons:
Promotional: Promotional Reroll (shirt)
Social: Faction Friend: Limited Use (O O O). can earn 1 reputation if failed to earn Fame at the end of the adventure. Distinguished Ambassador (Limited Use: O O O O),
Starship:
Slotless: Marked Field Agent, Ghibran Linguist (from 701), Mormalaw linguist from 701), Jinsul Linguist (from 701),

Adventure Log::

CS #0 - Character creation + 0xp, 0 Fame/Rep, 1000 Credits
CS #1 – Skitter Shot + 1xp, 2 Fame/Rep, 720 (+48 day job) Credits
CS #2 – Meeting of the Queens + 1xp, 2 Fame/Rep, 720 (+48 day job) Credits
CS #3 —Commencement +1xp, 2 Fame/Rep, 753 (+48 day job) Credits
CS #4 – Frozen Ambitions: The Shimmerstone Gateway +1 xp, 2 Fame/Rep, 720 (+48 day job) Credits
CS #5 – Frozen Ambitions: Freeing the Herd
CS#6 – Silence at Outpost 634
CS#7 – Skitter Home
[spoiler=Bot Me!]

___________________________________________

Reputation
___________________________________________
Starfinder Society 8
Exoguardians: 0 Reputation (Tier 0)
Acquisitives: 0 Reputation (Tier 0)
Dataphiles: 0 Reputation (Tier 0)
Second Seekers (Luwazi): 0 Reputation (Tier 0)
Second Seekers (Jadnura): 8 Reputation (Tier 1)
Wayfinders: 0 Reputation (Tier 0)
___________________________________________