Syvet

Squizzer's page

165 posts. Organized Play character for Redelia.


Classes/Levels

Skittermander sensate witchwarper 4 | SP 28/28 HP 21/21 | RP 6/6 | EAC 18; KAC 19 | F+3; R+7; W+1 | Init +7 | Perc+7

About Squizzer

Skittermander sensate[com] witchwarper 4 Alien Archive, 107, Character Operations Manual 60
CG Small humanoid (skittermander)
Init +7; Senses low-light vision; Perception +7
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Defense SP 28 HP 22 RP 6
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EAC 18; KAC 19
Fort +3; Ref +7; Will +1 (+2 morale vs. fear)
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Offense
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Speed 30 ft.
Melee survival knife +6 (1d4+2 S; analog, operative, thrown)
Ranged survival knife +3 (1d4+2 S; analog, operative, thrown) or
. . tactical semi-auto pistol +6 (1d6+2 P; analog)
Offensive Abilities grappler[IS], hyper
Witchwarper Spells Known (CL 4th)
. . 2nd (3/day)—invisibility, remove condition
. . 1st (4/day)—comprehend languages, flight, puncture veil[COM], summon creature
. . 0 (at will)—churn fluid, dancing lights, detect magic, hazard[COM] (DC 15), psychokinetic hand, token spell
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Statistics
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Str 10 (+0); Dex 16 (+3); Con 15 (+2); Int 8 (-1); Wis 10 (+0); Cha 18 (+4)
Skills Culture +3, Diplomacy +11, Life Science +1, Medicine +0, Mysticism +4, Perception +7; (reduce the DC of Culture to recall knowledge about artistic innovations and traditions, and for Life Science to identify consumables)
Feats Improved Initiative, Spell Focus
Languages Common, Shirren, Vesk
Other Abilities infinite worlds (140 feet), overload reality, seek the breach, shift resistance[COM], six-armed
Other Gear D-suit I, survival knife, tactical semi-auto pistol with 9 small arm rounds, bedroll[AR], blanket[AR], canteen[AR], datapad[AR], hygiene kit, industrial backpack, small arm rounds (30), azata (1st level), celestial skittermander whelp (1st level), fire elemental (1st level), water elemental (1st level), credstick (2,143 credits); Augmentations mk 1 ability crystal (charisma)
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Special Abilities
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Hyper (1/day) (Ex) Once per day, a skittermander can take an extra move action.